Sweden-Number/dlls/d3d9
Józef Kucia 8b493d769e wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-27 22:21:12 +09:00
..
tests d3d9/tests: Use SetRect() instead of open coding it. 2016-07-03 10:17:46 +09:00
Makefile.in
buffer.c
d3d9.spec
d3d9_main.c
d3d9_private.h d3d9: Check if valid vertex declaration is set before issuing draw call. 2016-05-24 20:03:15 +09:00
device.c d3d9: Use SetRect() instead of open coding it. 2016-07-14 17:40:10 +09:00
directx.c wined3d: Add wined3d creation flag for selecting unbound resource color. 2016-05-23 19:23:45 +09:00
query.c
shader.c wined3d: Store shader signatures directly in struct wined3d_shader_desc. 2016-05-24 16:19:07 +09:00
stateblock.c
surface.c wined3d: Be more lenient with wined3d_texture_get_dc() calls from ddraw. 2016-04-13 23:01:06 +09:00
swapchain.c wined3d: Ignore the dirty region for swapchain presents more explicitly. 2016-03-18 12:20:49 +09:00
texture.c wined3d: Add "layer_count" parameter to wined3d_texture_create(). 2016-04-26 21:35:31 +09:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c wined3d: Merge wined3d_surface_map() and wined3d_volume_map(). 2016-03-13 15:41:53 +09:00