Sweden-Number/dlls/wined3d
Henri Verbeet 1ebb42ca53 ddraw: Mark surfaces as lost when the device window is deactivated.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-04 21:56:19 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
ati_fragment_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
buffer.c
context.c wined3d: Respect D3DRS_SRGBWRITEENABLE in clears. 2015-11-30 23:51:05 +09:00
cs.c
device.c wined3d: Handle D3DRS_SRGBWRITEENABLE in clears when ARB_framebuffer_sRGB is not supported. 2015-11-30 23:51:06 +09:00
directx.c wined3d: Add ARB_ES2_COMPATIBILITY entry to the core extensions table. 2015-11-30 23:51:04 +09:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
nvidia_texture_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
stateblock.c
surface.c ddraw: Mark surfaces as lost when the device window is deactivated. 2015-12-04 21:56:19 +09:00
swapchain.c wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in swapchain_gl_present(). 2015-11-06 14:46:13 +09:00
texture.c
utils.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec ddraw: Mark surfaces as lost when the device window is deactivated. 2015-12-04 21:56:19 +09:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h ddraw: Mark surfaces as lost when the device window is deactivated. 2015-12-04 21:56:19 +09:00