Sweden-Number/dlls/d3d10_1/d3d10_1_main.c

248 lines
8.0 KiB
C

/*
* Copyright 2014 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
#define COBJMACROS
#include "d3d10_1.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
UINT flags, void *unknown0, ID3D10Device **device);
#define WINE_D3D10_TO_STR(x) case x: return #x
static const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
{
switch (driver_type)
{
WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_HARDWARE);
WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_REFERENCE);
WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_NULL);
WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_SOFTWARE);
WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_WARP);
default:
FIXME("Unrecognized D3D10_DRIVER_TYPE %#x.\n", driver_type);
return "unrecognized";
}
}
static const char *debug_d3d10_feature_level(D3D10_FEATURE_LEVEL1 feature_level)
{
switch (feature_level)
{
WINE_D3D10_TO_STR(D3D10_FEATURE_LEVEL_10_0);
WINE_D3D10_TO_STR(D3D10_FEATURE_LEVEL_10_1);
WINE_D3D10_TO_STR(D3D10_FEATURE_LEVEL_9_1);
WINE_D3D10_TO_STR(D3D10_FEATURE_LEVEL_9_2);
WINE_D3D10_TO_STR(D3D10_FEATURE_LEVEL_9_3);
default:
FIXME("Unrecognized D3D10_FEATURE_LEVEL1 %#x.\n", feature_level);
return "unrecognized";
}
}
#undef WINE_D3D10_TO_STR
HRESULT WINAPI D3D10CreateDevice1(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, HMODULE swrast,
UINT flags, D3D10_FEATURE_LEVEL1 hw_level, UINT sdk_version, ID3D10Device1 **device)
{
IDXGIFactory *factory;
HRESULT hr;
TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, hw_level %s, sdk_version %d, device %p.\n",
adapter, debug_d3d10_driver_type(driver_type), swrast, flags,
debug_d3d10_feature_level(hw_level), sdk_version, device);
if (!device)
return E_INVALIDARG;
*device = NULL;
if (!hw_level)
return E_INVALIDARG;
if (adapter)
{
IDXGIAdapter_AddRef(adapter);
if (FAILED(hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory)))
{
WARN("Failed to get dxgi factory, hr %#x.\n", hr);
return hr;
}
}
else
{
if (FAILED(hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory)))
{
WARN("Failed to create dxgi factory, hr %#x.\n", hr);
return hr;
}
switch (driver_type)
{
case D3D10_DRIVER_TYPE_WARP:
FIXME("WARP driver not implemented, falling back to hardware.\n");
case D3D10_DRIVER_TYPE_HARDWARE:
{
if (FAILED(hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter)))
{
WARN("No adapters found, hr %#x.\n", hr);
IDXGIFactory_Release(factory);
return hr;
}
break;
}
case D3D10_DRIVER_TYPE_NULL:
FIXME("NULL device not implemented, falling back to refrast.\n");
/* Fall through, for now. */
case D3D10_DRIVER_TYPE_REFERENCE:
{
HMODULE refrast;
if (!(refrast = LoadLibraryA("d3d10ref.dll")))
{
WARN("Failed to load refrast, returning E_FAIL.\n");
IDXGIFactory_Release(factory);
return E_FAIL;
}
hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter);
FreeLibrary(refrast);
if (FAILED(hr))
{
WARN("Failed to create a software adapter, hr %#x.\n", hr);
IDXGIFactory_Release(factory);
return hr;
}
break;
}
case D3D10_DRIVER_TYPE_SOFTWARE:
{
if (!swrast)
{
WARN("Software device requested, but NULL swrast passed, returning E_FAIL.\n");
IDXGIFactory_Release(factory);
return E_FAIL;
}
if (FAILED(hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter)))
{
WARN("Failed to create a software adapter, hr %#x.\n", hr);
IDXGIFactory_Release(factory);
return hr;
}
break;
}
default:
FIXME("Unhandled driver type %#x.\n", driver_type);
IDXGIFactory_Release(factory);
return E_FAIL;
}
}
FIXME("Ignoring feature level %s.\n", debug_d3d10_feature_level(hw_level));
hr = D3D10CoreCreateDevice(factory, adapter, flags, NULL, (ID3D10Device **)device);
IDXGIAdapter_Release(adapter);
IDXGIFactory_Release(factory);
if (FAILED(hr))
{
WARN("Failed to create a device, hr %#x.\n", hr);
return hr;
}
TRACE("Created device %p.\n", *device);
return hr;
}
HRESULT WINAPI D3D10CreateDeviceAndSwapChain1(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
HMODULE swrast, UINT flags, D3D10_FEATURE_LEVEL1 feature_level, UINT sdk_version,
DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D10Device1 **device)
{
IDXGIDevice *dxgi_device;
IDXGIFactory *factory;
HRESULT hr;
TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, "
"feature_level %s, sdk_version %d, swapchain_desc %p, swapchain %p, device %p.\n",
adapter, debug_d3d10_driver_type(driver_type), swrast, flags,
debug_d3d10_feature_level(feature_level), sdk_version, swapchain_desc, swapchain, device);
if (swapchain)
*swapchain = NULL;
if (!device)
return E_INVALIDARG;
if (FAILED(hr = D3D10CreateDevice1(adapter, driver_type, swrast, flags, feature_level, sdk_version, device)))
{
WARN("Failed to create a device, returning %#x.\n", hr);
*device = NULL;
return hr;
}
if (swapchain)
{
if (FAILED(hr = ID3D10Device1_QueryInterface(*device, &IID_IDXGIDevice, (void **)&dxgi_device)))
{
ERR("Failed to get a dxgi device from the d3d10 device, returning %#x.\n", hr);
goto cleanup;
}
hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
IDXGIDevice_Release(dxgi_device);
if (FAILED(hr))
{
ERR("Failed to get the device adapter, returning %#x.\n", hr);
goto cleanup;
}
hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
IDXGIAdapter_Release(adapter);
if (FAILED(hr))
{
ERR("Failed to get the adapter factory, returning %#x.\n", hr);
goto cleanup;
}
hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)*device, swapchain_desc, swapchain);
IDXGIFactory_Release(factory);
if (FAILED(hr))
{
WARN("Failed to create a swapchain, returning %#x.\n", hr);
goto cleanup;
}
TRACE("Created IDXGISwapChain %p.\n", *swapchain);
}
return S_OK;
cleanup:
ID3D10Device1_Release(*device);
*device = NULL;
return hr;
}