401 lines
14 KiB
C
401 lines
14 KiB
C
/*
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* IDirect3DVertexDeclaration9 implementation
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*
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* Copyright 2002-2003 Raphael Junqueira
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* Jason Edmeades
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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typedef struct _D3DDECLTYPE_INFO {
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D3DDECLTYPE d3dType;
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int size;
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int typesize;
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} D3DDECLTYPE_INFO;
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static D3DDECLTYPE_INFO const d3d_dtype_lookup[D3DDECLTYPE_UNUSED] = {
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{D3DDECLTYPE_FLOAT1, 1, sizeof(float)},
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{D3DDECLTYPE_FLOAT2, 2, sizeof(float)},
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{D3DDECLTYPE_FLOAT3, 3, sizeof(float)},
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{D3DDECLTYPE_FLOAT4, 4, sizeof(float)},
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{D3DDECLTYPE_D3DCOLOR, 4, sizeof(BYTE)},
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{D3DDECLTYPE_UBYTE4, 4, sizeof(BYTE)},
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{D3DDECLTYPE_SHORT2, 2, sizeof(short int)},
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{D3DDECLTYPE_SHORT4, 4, sizeof(short int)},
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{D3DDECLTYPE_UBYTE4N, 4, sizeof(BYTE)},
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{D3DDECLTYPE_SHORT2N, 2, sizeof(short int)},
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{D3DDECLTYPE_SHORT4N, 4, sizeof(short int)},
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{D3DDECLTYPE_USHORT2N, 2, sizeof(short int)},
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{D3DDECLTYPE_USHORT4N, 4, sizeof(short int)},
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{D3DDECLTYPE_UDEC3, 3, sizeof(short int)},
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{D3DDECLTYPE_DEC3N, 3, sizeof(short int)},
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{D3DDECLTYPE_FLOAT16_2, 2, sizeof(short int)},
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{D3DDECLTYPE_FLOAT16_4, 4, sizeof(short int)}};
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#define D3D_DECL_SIZE(type) d3d_dtype_lookup[type].size
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#define D3D_DECL_TYPESIZE(type) d3d_dtype_lookup[type].typesize
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HRESULT vdecl_convert_fvf(
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DWORD fvf,
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D3DVERTEXELEMENT9** ppVertexElements) {
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unsigned int idx, idx2;
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unsigned int offset;
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BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0;
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BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW;
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BOOL has_blend_idx = has_blend &&
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(((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) ||
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(fvf & D3DFVF_LASTBETA_D3DCOLOR) ||
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(fvf & D3DFVF_LASTBETA_UBYTE4));
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BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0;
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BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0;
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BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0;
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BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0;
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DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
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DWORD texcoords = (fvf & 0x00FF0000) >> 16;
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D3DVERTEXELEMENT9 end_element = D3DDECL_END();
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D3DVERTEXELEMENT9 *elements = NULL;
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unsigned int size;
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DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
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if (has_blend_idx) num_blends--;
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/* Compute declaration size */
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size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
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has_psize + has_diffuse + has_specular + num_textures + 1;
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/* convert the declaration */
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elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
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if (!elements)
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return D3DERR_OUTOFVIDEOMEMORY;
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memcpy(&elements[size-1], &end_element, sizeof(D3DVERTEXELEMENT9));
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idx = 0;
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if (has_pos) {
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if (!has_blend && (fvf & D3DFVF_XYZRHW)) {
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elements[idx].Type = D3DDECLTYPE_FLOAT4;
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elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
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}
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else {
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elements[idx].Type = D3DDECLTYPE_FLOAT3;
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elements[idx].Usage = D3DDECLUSAGE_POSITION;
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}
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elements[idx].UsageIndex = 0;
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idx++;
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}
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if (has_blend && (num_blends > 0)) {
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if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))
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elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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else
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elements[idx].Type = D3DDECLTYPE_FLOAT1 + num_blends - 1;
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elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT;
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elements[idx].UsageIndex = 0;
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idx++;
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}
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if (has_blend_idx) {
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if (fvf & D3DFVF_LASTBETA_UBYTE4 ||
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(((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)))
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elements[idx].Type = D3DDECLTYPE_UBYTE4;
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else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
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elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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else
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elements[idx].Type = D3DDECLTYPE_FLOAT1;
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elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES;
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elements[idx].UsageIndex = 0;
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idx++;
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}
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if (has_normal) {
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elements[idx].Type = D3DDECLTYPE_FLOAT3;
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elements[idx].Usage = D3DDECLUSAGE_NORMAL;
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elements[idx].UsageIndex = 0;
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idx++;
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}
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if (has_psize) {
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elements[idx].Type = D3DDECLTYPE_FLOAT1;
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elements[idx].Usage = D3DDECLUSAGE_PSIZE;
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elements[idx].UsageIndex = 0;
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idx++;
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}
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if (has_diffuse) {
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elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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elements[idx].Usage = D3DDECLUSAGE_COLOR;
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elements[idx].UsageIndex = 0;
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idx++;
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}
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if (has_specular) {
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elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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elements[idx].Usage = D3DDECLUSAGE_COLOR;
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elements[idx].UsageIndex = 1;
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idx++;
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}
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for (idx2 = 0; idx2 < num_textures; idx2++) {
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unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03;
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switch (numcoords) {
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case D3DFVF_TEXTUREFORMAT1:
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elements[idx].Type = D3DDECLTYPE_FLOAT1;
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break;
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case D3DFVF_TEXTUREFORMAT2:
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elements[idx].Type = D3DDECLTYPE_FLOAT2;
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break;
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case D3DFVF_TEXTUREFORMAT3:
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elements[idx].Type = D3DDECLTYPE_FLOAT3;
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break;
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case D3DFVF_TEXTUREFORMAT4:
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elements[idx].Type = D3DDECLTYPE_FLOAT4;
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break;
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}
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elements[idx].Usage = D3DDECLUSAGE_TEXCOORD;
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elements[idx].UsageIndex = idx2;
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idx++;
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}
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/* Now compute offsets, and initialize the rest of the fields */
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for (idx = 0, offset = 0; idx < size-1; idx++) {
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elements[idx].Stream = 0;
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elements[idx].Method = D3DDECLMETHOD_DEFAULT;
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elements[idx].Offset = offset;
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offset += D3D_DECL_SIZE(elements[idx].Type) * D3D_DECL_TYPESIZE(elements[idx].Type);
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}
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*ppVertexElements = elements;
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return D3D_OK;
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}
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/* IDirect3DVertexDeclaration9 IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID riid, LPVOID* ppobj) {
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IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface) {
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IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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if(ref == 1) {
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IUnknown_AddRef(This->parentDevice);
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}
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return ref;
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}
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static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface) {
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IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
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IUnknown_Release(This->parentDevice);
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HeapFree(GetProcessHeap(), 0, This->elements);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DVertexDeclaration9 Interface follow: */
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static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice) {
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IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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IWineD3DDevice *myDevice = NULL;
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HRESULT hr = D3D_OK;
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TRACE("(%p) : Relay\n", iface);
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hr = IWineD3DVertexDeclaration_GetDevice(This->wineD3DVertexDeclaration, &myDevice);
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if (hr == D3D_OK && myDevice != NULL) {
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hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(myDevice);
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}
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return hr;
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}
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static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements) {
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IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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TRACE("(%p) : pDecl %p, pNumElements %p)\n", This, pDecl, pNumElements);
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*pNumElements = This->element_count;
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/* Passing a NULL pDecl is used to just retrieve the number of elements */
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if (!pDecl) {
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TRACE("NULL pDecl passed. Returning D3D_OK.\n");
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return D3D_OK;
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}
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TRACE("Copying %p to %p\n", This->elements, pDecl);
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CopyMemory(pDecl, This->elements, This->element_count * sizeof(D3DVERTEXELEMENT9));
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return D3D_OK;
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}
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static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl =
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{
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/* IUnknown */
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IDirect3DVertexDeclaration9Impl_QueryInterface,
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IDirect3DVertexDeclaration9Impl_AddRef,
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IDirect3DVertexDeclaration9Impl_Release,
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/* IDirect3DVertexDeclaration9 */
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IDirect3DVertexDeclaration9Impl_GetDevice,
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IDirect3DVertexDeclaration9Impl_GetDeclaration
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};
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static size_t convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elements, WINED3DVERTEXELEMENT **wined3d_elements) {
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const D3DVERTEXELEMENT9* element;
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size_t element_count = 1;
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size_t i;
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TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements);
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element = d3d9_elements;
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while (element++->Stream != 0xff && element_count++ < 128);
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if (element_count == 128) {
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return 0;
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}
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*wined3d_elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(WINED3DVERTEXELEMENT));
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if (!*wined3d_elements) {
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FIXME("Memory allocation failed\n");
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return 0;
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}
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for (i = 0; i < element_count; ++i) {
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CopyMemory(*wined3d_elements + i, d3d9_elements + i, sizeof(D3DVERTEXELEMENT9));
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(*wined3d_elements)[i].Reg = -1;
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}
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return element_count;
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}
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/* IDirect3DDevice9 IDirect3DVertexDeclaration9 Methods follow: */
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HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DVertexDeclaration9Impl *object = NULL;
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WINED3DVERTEXELEMENT* wined3d_elements;
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size_t element_count;
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HRESULT hr = D3D_OK;
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TRACE("(%p) : Relay\n", iface);
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if (NULL == ppDecl) {
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WARN("(%p) : Caller passed NULL As ppDecl, returning D3DERR_INVALIDCALL\n",This);
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return D3DERR_INVALIDCALL;
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}
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element_count = convert_to_wined3d_declaration(pVertexElements, &wined3d_elements);
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if (!element_count) {
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FIXME("(%p) : Error parsing vertex declaration\n", This);
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return D3DERR_INVALIDCALL;
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}
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/* Allocate the storage for the device */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexDeclaration9Impl));
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if (NULL == object) {
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HeapFree(GetProcessHeap(), 0, wined3d_elements);
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FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DVertexDeclaration9_Vtbl;
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object->ref = 0;
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object->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(D3DVERTEXELEMENT9));
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if (!object->elements) {
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HeapFree(GetProcessHeap(), 0, wined3d_elements);
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HeapFree(GetProcessHeap(), 0, object);
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ERR("Memory allocation failed\n");
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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CopyMemory(object->elements, pVertexElements, element_count * sizeof(D3DVERTEXELEMENT9));
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object->element_count = element_count;
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hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wineD3DVertexDeclaration, (IUnknown *)object, wined3d_elements, element_count);
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HeapFree(GetProcessHeap(), 0, wined3d_elements);
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if (FAILED(hr)) {
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/* free up object */
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FIXME("(%p) call to IWineD3DDevice_CreateVertexDeclaration failed\n", This);
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HeapFree(GetProcessHeap(), 0, object->elements);
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HeapFree(GetProcessHeap(), 0, object);
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} else {
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object->parentDevice = iface;
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*ppDecl = (LPDIRECT3DVERTEXDECLARATION9) object;
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IUnknown_AddRef(*ppDecl);
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TRACE("(%p) : Created vertex declaration %p\n", This, object);
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}
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return hr;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DVertexDeclaration9Impl *pDeclImpl = (IDirect3DVertexDeclaration9Impl *)pDecl;
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HRESULT hr = D3D_OK;
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TRACE("(%p) : Relay\n", iface);
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if (This->convertedDecl && This->convertedDecl != pDecl) {
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IUnknown_Release(This->convertedDecl);
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This->convertedDecl = NULL;
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}
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hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration);
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return hr;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl) {
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IDirect3DDevice9Impl* This = (IDirect3DDevice9Impl*) iface;
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IWineD3DVertexDeclaration* pTest = NULL;
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HRESULT hr = D3D_OK;
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TRACE("(%p) : Relay+\n", iface);
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if (NULL == ppDecl) {
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return D3DERR_INVALIDCALL;
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}
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*ppDecl = NULL;
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hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &pTest);
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if (hr == D3D_OK && NULL != pTest) {
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IWineD3DVertexDeclaration_GetParent(pTest, (IUnknown **)ppDecl);
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IWineD3DVertexDeclaration_Release(pTest);
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} else {
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*ppDecl = NULL;
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}
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TRACE("(%p) : returning %p\n", This, *ppDecl);
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return hr;
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}
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