Sweden-Number/dlls/ddraw/ddraw.c

5474 lines
188 KiB
C

/*
* Copyright 1997-2000 Marcus Meissner
* Copyright 1998-2000 Lionel Ulmer
* Copyright 2000-2001 TransGaming Technologies Inc.
* Copyright 2006 Stefan Dösinger
* Copyright 2008 Denver Gingerich
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "ddraw_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
/* Device identifier. Don't relay it to WineD3D */
static const DDDEVICEIDENTIFIER2 deviceidentifier =
{
"display",
"DirectDraw HAL",
{ { 0x00010001, 0x00010001 } },
0, 0, 0, 0,
/* a8373c10-7ac4-4deb-849a-009844d08b2d */
{0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
0
};
static struct enum_device_entry
{
char interface_name[100];
char device_name[100];
const GUID *device_guid;
} device_list7[] =
{
/* T&L HAL device */
{
"WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
"Wine D3D7 T&L HAL",
&IID_IDirect3DTnLHalDevice,
},
/* HAL device */
{
"WINE Direct3D7 Hardware acceleration using WineD3D",
"Direct3D HAL",
&IID_IDirect3DHALDevice,
},
/* RGB device */
{
"WINE Direct3D7 RGB Software Emulation using WineD3D",
"Wine D3D7 RGB",
&IID_IDirect3DRGBDevice,
},
};
static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
{
ddraw_null_wined3d_object_destroyed,
};
static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
{
return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
}
static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
{
return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
}
static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
{
return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
}
static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
{
return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
}
static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
{
return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
}
static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
{
return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
}
static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
{
return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
}
static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
{
return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
}
/*****************************************************************************
* IUnknown Methods
*****************************************************************************/
/*****************************************************************************
* IDirectDraw7::QueryInterface
*
* Queries different interfaces of the DirectDraw object. It can return
* IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
* in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
* method.
* The returned interface is AddRef()-ed before it's returned
*
* Used for version 1, 2, 4 and 7
*
* Params:
* refiid: Interface ID asked for
* obj: Used to return the interface pointer
*
* Returns:
* S_OK if an interface was found
* E_NOINTERFACE if the requested interface wasn't found
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
{
IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
/* Can change surface impl type */
EnterCriticalSection(&ddraw_cs);
/* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
*obj = NULL;
if(!refiid)
{
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
/* Check DirectDraw Interfaces */
if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
IsEqualGUID( &IID_IDirectDraw7, refiid ) )
{
*obj = This;
TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
}
else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
{
*obj = &This->IDirectDraw4_iface;
TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
}
else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
{
/* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
WARN("IDirectDraw3 is not valid in ddraw.dll\n");
*obj = NULL;
LeaveCriticalSection(&ddraw_cs);
return E_NOINTERFACE;
}
else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
{
*obj = &This->IDirectDraw2_iface;
TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
}
else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
{
*obj = &This->IDirectDraw_iface;
TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
}
/* Direct3D
* The refcount unit test revealed that an IDirect3D7 interface can only be queried
* from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
* who had this idea and why. The older interfaces can query and IDirect3D version
* because they are all created as IDirectDraw(1). This isn't really crucial behavior,
* and messy to implement with the common creation function, so it has been left out here.
*/
else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
IsEqualGUID( &IID_IDirect3D7 , refiid ) )
{
/* Check the surface implementation */
if (DefaultSurfaceType != SURFACE_OPENGL)
{
WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
/* Do not abort here, only reject 3D Device creation */
}
if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
{
This->d3dversion = 1;
*obj = &This->IDirect3D_iface;
TRACE(" returning Direct3D interface at %p.\n", *obj);
}
else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
{
This->d3dversion = 2;
*obj = &This->IDirect3D2_iface;
TRACE(" returning Direct3D2 interface at %p.\n", *obj);
}
else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
{
This->d3dversion = 3;
*obj = &This->IDirect3D3_iface;
TRACE(" returning Direct3D3 interface at %p.\n", *obj);
}
else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
{
This->d3dversion = 7;
*obj = &This->IDirect3D7_iface;
TRACE(" returning Direct3D7 interface at %p.\n", *obj);
}
}
/* Unknown interface */
else
{
ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
LeaveCriticalSection(&ddraw_cs);
return E_NOINTERFACE;
}
IUnknown_AddRef( (IUnknown *) *obj );
LeaveCriticalSection(&ddraw_cs);
return S_OK;
}
static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
}
static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
}
static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
}
static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
{
IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
}
static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
{
IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
}
static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
{
IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
}
static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
{
IDirectDrawImpl *This = impl_from_IDirect3D(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
}
/*****************************************************************************
* IDirectDraw7::AddRef
*
* Increases the interfaces refcount, basically
*
* DDraw refcounting is a bit tricky. The different DirectDraw interface
* versions have individual refcounts, but the IDirect3D interfaces do not.
* All interfaces are from one object, that means calling QueryInterface on an
* IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
* IDirectDrawImpl object.
*
* That means all AddRef and Release implementations of IDirectDrawX work
* with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
* except of IDirect3D7 which thunks to IDirectDraw7
*
* Returns: The new refcount
*
*****************************************************************************/
static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
ULONG ref = InterlockedIncrement(&This->ref7);
TRACE("%p increasing refcount to %u.\n", This, ref);
if(ref == 1) InterlockedIncrement(&This->numIfaces);
return ref;
}
static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
ULONG ref = InterlockedIncrement(&This->ref4);
TRACE("%p increasing refcount to %u.\n", This, ref);
if (ref == 1) InterlockedIncrement(&This->numIfaces);
return ref;
}
static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
ULONG ref = InterlockedIncrement(&This->ref2);
TRACE("%p increasing refcount to %u.\n", This, ref);
if (ref == 1) InterlockedIncrement(&This->numIfaces);
return ref;
}
static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
ULONG ref = InterlockedIncrement(&This->ref1);
TRACE("%p increasing refcount to %u.\n", This, ref);
if (ref == 1) InterlockedIncrement(&This->numIfaces);
return ref;
}
static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
{
IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
TRACE("iface %p.\n", iface);
return ddraw7_AddRef(&This->IDirectDraw7_iface);
}
static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
{
IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
TRACE("iface %p.\n", iface);
return ddraw1_AddRef(&This->IDirectDraw_iface);
}
static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
{
IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
TRACE("iface %p.\n", iface);
return ddraw1_AddRef(&This->IDirectDraw_iface);
}
static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
{
IDirectDrawImpl *This = impl_from_IDirect3D(iface);
TRACE("iface %p.\n", iface);
return ddraw1_AddRef(&This->IDirectDraw_iface);
}
void ddraw_destroy_swapchain(IDirectDrawImpl *ddraw)
{
TRACE("Destroying the swapchain.\n");
wined3d_swapchain_decref(ddraw->wined3d_swapchain);
ddraw->wined3d_swapchain = NULL;
if (DefaultSurfaceType == SURFACE_OPENGL)
{
UINT i;
for (i = 0; i < ddraw->numConvertedDecls; ++i)
{
wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
}
HeapFree(GetProcessHeap(), 0, ddraw->decls);
ddraw->numConvertedDecls = 0;
if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
{
ERR("Failed to uninit 3D.\n");
}
else
{
/* Free the d3d window if one was created. */
if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
{
TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
DestroyWindow(ddraw->d3d_window);
ddraw->d3d_window = 0;
}
}
ddraw->d3d_initialized = FALSE;
ddraw->d3d_target = NULL;
}
else
{
wined3d_device_uninit_gdi(ddraw->wined3d_device);
}
TRACE("Swapchain destroyed.\n");
}
/*****************************************************************************
* ddraw_destroy
*
* Destroys a ddraw object if all refcounts are 0. This is to share code
* between the IDirectDrawX::Release functions
*
* Params:
* This: DirectDraw object to destroy
*
*****************************************************************************/
static void ddraw_destroy(IDirectDrawImpl *This)
{
IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
/* Destroy the device window if we created one */
if(This->devicewindow != 0)
{
TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
DestroyWindow(This->devicewindow);
This->devicewindow = 0;
}
EnterCriticalSection(&ddraw_cs);
list_remove(&This->ddraw_list_entry);
LeaveCriticalSection(&ddraw_cs);
/* This can happen more or less legitimately for ddraw 1 and 2, where
* surfaces don't keep a reference to the ddraw object. The surfaces
* will of course be broken after this, (and on native trying to do
* anything with them in that state results in an access violation), but
* the release of the ddraw object should succeed without crashing. */
if (This->wined3d_swapchain)
{
WARN("DirectDraw object is being destroyed while the swapchain still exists.\n");
ddraw_destroy_swapchain(This);
}
wined3d_device_decref(This->wined3d_device);
wined3d_decref(This->wineD3D);
/* Now free the object */
HeapFree(GetProcessHeap(), 0, This);
}
/*****************************************************************************
* IDirectDraw7::Release
*
* Decreases the refcount. If the refcount falls to 0, the object is destroyed
*
* Returns: The new refcount
*****************************************************************************/
static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
ULONG ref = InterlockedDecrement(&This->ref7);
TRACE("%p decreasing refcount to %u.\n", This, ref);
if (!ref && !InterlockedDecrement(&This->numIfaces))
ddraw_destroy(This);
return ref;
}
static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
ULONG ref = InterlockedDecrement(&This->ref4);
TRACE("%p decreasing refcount to %u.\n", This, ref);
if (!ref && !InterlockedDecrement(&This->numIfaces))
ddraw_destroy(This);
return ref;
}
static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
ULONG ref = InterlockedDecrement(&This->ref2);
TRACE("%p decreasing refcount to %u.\n", This, ref);
if (!ref && !InterlockedDecrement(&This->numIfaces))
ddraw_destroy(This);
return ref;
}
static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
ULONG ref = InterlockedDecrement(&This->ref1);
TRACE("%p decreasing refcount to %u.\n", This, ref);
if (!ref && !InterlockedDecrement(&This->numIfaces))
ddraw_destroy(This);
return ref;
}
static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
{
IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
TRACE("iface %p.\n", iface);
return ddraw7_Release(&This->IDirectDraw7_iface);
}
static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
{
IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
TRACE("iface %p.\n", iface);
return ddraw1_Release(&This->IDirectDraw_iface);
}
static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
{
IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
TRACE("iface %p.\n", iface);
return ddraw1_Release(&This->IDirectDraw_iface);
}
static ULONG WINAPI d3d1_Release(IDirect3D *iface)
{
IDirectDrawImpl *This = impl_from_IDirect3D(iface);
TRACE("iface %p.\n", iface);
return ddraw1_Release(&This->IDirectDraw_iface);
}
/*****************************************************************************
* IDirectDraw methods
*****************************************************************************/
static HRESULT ddraw_set_focus_window(IDirectDrawImpl *ddraw, HWND window)
{
/* FIXME: This looks wrong, exclusive mode should imply a destination
* window. */
if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
{
TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
return DDERR_HWNDALREADYSET;
}
ddraw->focuswindow = window;
/* Use the focus window for drawing too. */
ddraw->dest_window = ddraw->focuswindow;
/* Destroy the device window, if we have one. */
if (ddraw->devicewindow)
{
DestroyWindow(ddraw->devicewindow);
ddraw->devicewindow = NULL;
}
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::SetCooperativeLevel
*
* Sets the cooperative level for the DirectDraw object, and the window
* assigned to it. The cooperative level determines the general behavior
* of the DirectDraw application
*
* Warning: This is quite tricky, as it's not really documented which
* cooperative levels can be combined with each other. If a game fails
* after this function, try to check the cooperative levels passed on
* Windows, and if it returns something different.
*
* If you think that this function caused the failure because it writes a
* fixme, be sure to run again with a +ddraw trace.
*
* What is known about cooperative levels (See the ddraw modes test):
* DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
* DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
* DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
* DDSCL_FULLSCREEN can be activated
* DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
*
* Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
* DDSCL_SETFOCUSWINDOW (partially),
* DDSCL_MULTITHREADED (work in progress)
*
* Unhandled flags, which should be implemented
* DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
* expect any difference to a normal window for wine)
* DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
* rendering (Possible test case: Half-Life)
*
* Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
*
* These don't seem very important for wine:
* DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
*
* Returns:
* DD_OK if the cooperative level was set successfully
* DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
* DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
* (Probably others too, have to investigate)
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
{
IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
HWND window;
HRESULT hr;
TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
DDRAW_dump_cooperativelevel(cooplevel);
EnterCriticalSection(&ddraw_cs);
/* Get the old window */
window = This->dest_window;
/* Tests suggest that we need one of them: */
if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
DDSCL_NORMAL |
DDSCL_EXCLUSIVE )))
{
TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
/* Handle those levels first which set various hwnds */
if(cooplevel & DDSCL_SETFOCUSWINDOW)
{
/* This isn't compatible with a lot of flags */
if(cooplevel & ( DDSCL_MULTITHREADED |
DDSCL_CREATEDEVICEWINDOW |
DDSCL_FPUSETUP |
DDSCL_FPUPRESERVE |
DDSCL_ALLOWREBOOT |
DDSCL_ALLOWMODEX |
DDSCL_SETDEVICEWINDOW |
DDSCL_NORMAL |
DDSCL_EXCLUSIVE |
DDSCL_FULLSCREEN ) )
{
TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
hr = ddraw_set_focus_window(This, hwnd);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
if(cooplevel & DDSCL_EXCLUSIVE)
{
if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
{
TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
}
if ((This->cooperative_level & DDSCL_EXCLUSIVE)
&& (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
wined3d_device_release_focus_window(This->wined3d_device);
if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
{
if (This->cooperative_level & DDSCL_FULLSCREEN)
wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
if (cooplevel & DDSCL_FULLSCREEN)
{
WINED3DDISPLAYMODE display_mode;
wined3d_get_adapter_display_mode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
display_mode.Width, display_mode.Height);
}
}
if ((cooplevel & DDSCL_EXCLUSIVE)
&& (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
{
hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
if (FAILED(hr))
{
ERR("Failed to acquire focus window, hr %#x.\n", hr);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
}
/* Don't override focus windows or private device windows */
if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
This->dest_window = hwnd;
if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
{
/* Don't create a device window if a focus window is set */
if( !(This->focuswindow) )
{
HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
NULL, NULL, NULL, NULL);
if (!devicewindow)
{
ERR("Failed to create window, last error %#x.\n", GetLastError());
LeaveCriticalSection(&ddraw_cs);
return E_FAIL;
}
ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
This->devicewindow = devicewindow;
This->dest_window = devicewindow;
}
}
if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
wined3d_device_set_multithreaded(This->wined3d_device);
/* Unhandled flags */
if(cooplevel & DDSCL_ALLOWREBOOT)
WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
if(cooplevel & DDSCL_ALLOWMODEX)
WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
if(cooplevel & DDSCL_FPUSETUP)
WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
/* Store the cooperative_level */
This->cooperative_level = cooplevel;
TRACE("SetCooperativeLevel retuning DD_OK\n");
LeaveCriticalSection(&ddraw_cs);
return DD_OK;
}
static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
}
static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
}
static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
}
/*****************************************************************************
*
* Helper function for SetDisplayMode and RestoreDisplayMode
*
* Implements DirectDraw's SetDisplayMode, but ignores the value of
* ForceRefreshRate, since it is already handled by
* ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
* without worrying that ForceRefreshRate will override the refresh rate. For
* argument and return value documentation, see
* ddraw7_SetDisplayMode.
*
*****************************************************************************/
static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
DWORD BPP, DWORD RefreshRate, DWORD Flags)
{
enum wined3d_format_id format;
WINED3DDISPLAYMODE Mode;
HRESULT hr;
TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
Height, BPP, RefreshRate, Flags);
EnterCriticalSection(&ddraw_cs);
if( !Width || !Height )
{
ERR("Width %u, Height %u, what to do?\n", Width, Height);
/* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
LeaveCriticalSection(&ddraw_cs);
return DD_OK;
}
switch(BPP)
{
case 8: format = WINED3DFMT_P8_UINT; break;
case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
default: format = WINED3DFMT_UNKNOWN; break;
}
if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode)))
{
ERR("Failed to get current display mode, hr %#x.\n", hr);
}
else if (Mode.Width == Width
&& Mode.Height == Height
&& Mode.Format == format
&& Mode.RefreshRate == RefreshRate)
{
TRACE("Skipping redundant mode setting call.\n");
LeaveCriticalSection(&ddraw_cs);
return DD_OK;
}
/* Check the exclusive mode
if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
return DDERR_NOEXCLUSIVEMODE;
* This is WRONG. Don't know if the SDK is completely
* wrong and if there are any conditions when DDERR_NOEXCLUSIVE
* is returned, but Half-Life 1.1.1.1 (Steam version)
* depends on this
*/
Mode.Width = Width;
Mode.Height = Height;
Mode.RefreshRate = RefreshRate;
Mode.Format = format;
/* TODO: The possible return values from msdn suggest that
* the screen mode can't be changed if a surface is locked
* or some drawing is in progress
*/
/* TODO: Lose the primary surface */
hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &Mode);
if (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
SetWindowPos(ddraw->dest_window, HWND_TOP, 0, 0, Width, Height, SWP_SHOWWINDOW | SWP_NOACTIVATE);
LeaveCriticalSection(&ddraw_cs);
switch(hr)
{
case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
default: return hr;
}
}
/*****************************************************************************
* IDirectDraw7::SetDisplayMode
*
* Sets the display screen resolution, color depth and refresh frequency
* when in fullscreen mode (in theory).
* Possible return values listed in the SDK suggest that this method fails
* when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
* the display mode in DDSCL_NORMAL mode without an hwnd specified.
* It seems to be valid to pass 0 for With and Height, this has to be tested
* It could mean that the current video mode should be left as-is. (But why
* call it then?)
*
* Params:
* Height, Width: Screen dimension
* BPP: Color depth in Bits per pixel
* Refreshrate: Screen refresh rate
* Flags: Other stuff
*
* Returns
* DD_OK on success
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
DWORD BPP, DWORD RefreshRate, DWORD Flags)
{
IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
iface, Width, Height, BPP, RefreshRate, Flags);
if (force_refresh_rate != 0)
{
TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
RefreshRate, force_refresh_rate);
RefreshRate = force_refresh_rate;
}
return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
}
static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
DWORD bpp, DWORD refresh_rate, DWORD flags)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
iface, width, height, bpp, refresh_rate, flags);
return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
}
static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
iface, width, height, bpp, refresh_rate, flags);
return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
}
static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
}
/*****************************************************************************
* IDirectDraw7::RestoreDisplayMode
*
* Restores the display mode to what it was at creation time. Basically.
*
* A problem arises when there are 2 DirectDraw objects using the same hwnd:
* -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
* -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
* -> DD_1 is released. The screen should be left at 1024x768x32.
* -> DD_2 is released. The screen should be set to 1400x1050x32
* This case is unhandled right now, but Empire Earth does it this way.
* (But perhaps there is something in SetCooperativeLevel to prevent this)
*
* The msdn says that this method resets the display mode to what it was before
* SetDisplayMode was called. What if SetDisplayModes is called 2 times??
*
* Returns
* DD_OK on success
* DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
TRACE("iface %p.\n", iface);
return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
}
static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
TRACE("iface %p.\n", iface);
return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
}
static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
TRACE("iface %p.\n", iface);
return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
}
static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
TRACE("iface %p.\n", iface);
return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
}
/*****************************************************************************
* IDirectDraw7::GetCaps
*
* Returns the drives capabilities
*
* Used for version 1, 2, 4 and 7
*
* Params:
* DriverCaps: Structure to write the Hardware accelerated caps to
* HelCaps: Structure to write the emulation caps to
*
* Returns
* This implementation returns DD_OK only
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
{
IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
DDCAPS caps;
WINED3DCAPS winecaps;
HRESULT hr;
DDSCAPS2 ddscaps = {0, 0, 0, 0};
TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
/* One structure must be != NULL */
if( (!DriverCaps) && (!HELCaps) )
{
ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
return DDERR_INVALIDPARAMS;
}
memset(&caps, 0, sizeof(caps));
memset(&winecaps, 0, sizeof(winecaps));
caps.dwSize = sizeof(caps);
EnterCriticalSection(&ddraw_cs);
hr = wined3d_device_get_device_caps(This->wined3d_device, &winecaps);
if (FAILED(hr))
{
WARN("IWineD3DDevice::GetDeviceCaps failed\n");
LeaveCriticalSection(&ddraw_cs);
return hr;
}
hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
LeaveCriticalSection(&ddraw_cs);
if(FAILED(hr)) {
WARN("IDirectDraw7::GetAvailableVidMem failed\n");
return hr;
}
caps.dwCaps = winecaps.DirectDrawCaps.Caps;
caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
/* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
* not to use it
*/
if(DefaultSurfaceType == SURFACE_GDI) {
caps.dwCaps &= ~DDCAPS_3D;
caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
}
if(winecaps.DirectDrawCaps.StrideAlign != 0) {
caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
}
if(DriverCaps)
{
DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
if (TRACE_ON(ddraw))
{
TRACE("Driver Caps :\n");
DDRAW_dump_DDCAPS(DriverCaps);
}
}
if(HELCaps)
{
DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
if (TRACE_ON(ddraw))
{
TRACE("HEL Caps :\n");
DDRAW_dump_DDCAPS(HELCaps);
}
}
return DD_OK;
}
static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
}
static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
}
static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
}
/*****************************************************************************
* IDirectDraw7::Compact
*
* No idea what it does, MSDN says it's not implemented.
*
* Returns
* DD_OK, but this is unchecked
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
{
TRACE("iface %p.\n", iface);
return DD_OK;
}
static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
TRACE("iface %p.\n", iface);
return ddraw7_Compact(&This->IDirectDraw7_iface);
}
static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
TRACE("iface %p.\n", iface);
return ddraw7_Compact(&This->IDirectDraw7_iface);
}
static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
TRACE("iface %p.\n", iface);
return ddraw7_Compact(&This->IDirectDraw7_iface);
}
/*****************************************************************************
* IDirectDraw7::GetDisplayMode
*
* Returns information about the current display mode
*
* Exists in Version 1, 2, 4 and 7
*
* Params:
* DDSD: Address of a surface description structure to write the info to
*
* Returns
* DD_OK
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
{
IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
HRESULT hr;
WINED3DDISPLAYMODE Mode;
DWORD Size;
TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
EnterCriticalSection(&ddraw_cs);
/* This seems sane */
if (!DDSD)
{
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
/* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
* so one method can be used for all versions (Hopefully) */
hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
if (FAILED(hr))
{
ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
Size = DDSD->dwSize;
memset(DDSD, 0, Size);
DDSD->dwSize = Size;
DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
DDSD->dwWidth = Mode.Width;
DDSD->dwHeight = Mode.Height;
DDSD->u2.dwRefreshRate = 60;
DDSD->ddsCaps.dwCaps = 0;
DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
if(TRACE_ON(ddraw))
{
TRACE("Returning surface desc :\n");
DDRAW_dump_surface_desc(DDSD);
}
LeaveCriticalSection(&ddraw_cs);
return DD_OK;
}
static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
}
static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
/* FIXME: Test sizes, properly convert surface_desc */
return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
}
static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
/* FIXME: Test sizes, properly convert surface_desc */
return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
}
/*****************************************************************************
* IDirectDraw7::GetFourCCCodes
*
* Returns an array of supported FourCC codes.
*
* Exists in Version 1, 2, 4 and 7
*
* Params:
* NumCodes: Contains the number of Codes that Codes can carry. Returns the number
* of enumerated codes
* Codes: Pointer to an array of DWORDs where the supported codes are written
* to
*
* Returns
* Always returns DD_OK, as it's a stub for now
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
{
IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
static const enum wined3d_format_id formats[] =
{
WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
};
DWORD count = 0, i, outsize;
HRESULT hr;
WINED3DDISPLAYMODE d3ddm;
TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
outsize = NumCodes && Codes ? *NumCodes : 0;
for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
{
hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
d3ddm.Format, 0, WINED3DRTYPE_SURFACE, formats[i], DefaultSurfaceType);
if (SUCCEEDED(hr))
{
if (count < outsize)
Codes[count] = formats[i];
++count;
}
}
if(NumCodes) {
TRACE("Returning %u FourCC codes\n", count);
*NumCodes = count;
}
return DD_OK;
}
static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
}
static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
}
static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
}
/*****************************************************************************
* IDirectDraw7::GetMonitorFrequency
*
* Returns the monitor's frequency
*
* Exists in Version 1, 2, 4 and 7
*
* Params:
* Freq: Pointer to a DWORD to write the frequency to
*
* Returns
* Always returns DD_OK
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
{
FIXME("iface %p, frequency %p stub!\n", iface, Freq);
/* Ideally this should be in WineD3D, as it concerns the screen setup,
* but for now this should make the games happy
*/
*Freq = 60;
return DD_OK;
}
static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
TRACE("iface %p, frequency %p.\n", iface, frequency);
return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
}
static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
TRACE("iface %p, frequency %p.\n", iface, frequency);
return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
}
static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
TRACE("iface %p, frequency %p.\n", iface, frequency);
return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
}
/*****************************************************************************
* IDirectDraw7::GetVerticalBlankStatus
*
* Returns the Vertical blank status of the monitor. This should be in WineD3D
* too basically, but as it's a semi stub, I didn't create a function there
*
* Params:
* status: Pointer to a BOOL to be filled with the vertical blank status
*
* Returns
* DD_OK on success
* DDERR_INVALIDPARAMS if status is NULL
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
{
static BOOL fake_vblank;
TRACE("iface %p, status %p.\n", iface, status);
if(!status)
return DDERR_INVALIDPARAMS;
*status = fake_vblank;
fake_vblank = !fake_vblank;
return DD_OK;
}
static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
TRACE("iface %p, status %p.\n", iface, status);
return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
}
static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
TRACE("iface %p, status %p.\n", iface, status);
return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
}
static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
TRACE("iface %p, status %p.\n", iface, status);
return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
}
/*****************************************************************************
* IDirectDraw7::GetAvailableVidMem
*
* Returns the total and free video memory
*
* Params:
* Caps: Specifies the memory type asked for
* total: Pointer to a DWORD to be filled with the total memory
* free: Pointer to a DWORD to be filled with the free memory
*
* Returns
* DD_OK on success
* DDERR_INVALIDPARAMS of free and total are NULL
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
DWORD *free)
{
IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
HRESULT hr = DD_OK;
TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
if(TRACE_ON(ddraw))
{
TRACE("(%p) Asked for memory with description: ", This);
DDRAW_dump_DDSCAPS2(Caps);
}
EnterCriticalSection(&ddraw_cs);
/* Todo: System memory vs local video memory vs non-local video memory
* The MSDN also mentions differences between texture memory and other
* resources, but that's not important
*/
if( (!total) && (!free) )
{
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
if (free)
*free = wined3d_device_get_available_texture_mem(This->wined3d_device);
if (total)
{
WINED3DADAPTER_IDENTIFIER desc = {0};
hr = wined3d_get_adapter_identifier(This->wineD3D, WINED3DADAPTER_DEFAULT, 0, &desc);
*total = desc.video_memory;
}
LeaveCriticalSection(&ddraw_cs);
return hr;
}
static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
DDSCAPS2 *caps, DWORD *total, DWORD *free)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
}
static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
DDSCAPS *caps, DWORD *total, DWORD *free)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
DDSCAPS2 caps2;
TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
}
/*****************************************************************************
* IDirectDraw7::Initialize
*
* Initializes a DirectDraw interface.
*
* Params:
* GUID: Interface identifier. Well, don't know what this is really good
* for
*
* Returns
* Returns DD_OK on the first call,
* DDERR_ALREADYINITIALIZED on repeated calls
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
{
IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
if (This->initialized)
return DDERR_ALREADYINITIALIZED;
/* FIXME: To properly take the GUID into account we should call
* ddraw_init() here instead of in DDRAW_Create(). */
if (guid)
FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
This->initialized = TRUE;
return DD_OK;
}
static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
}
static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
}
static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
}
static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
{
TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
return DDERR_ALREADYINITIALIZED;
}
/*****************************************************************************
* IDirectDraw7::FlipToGDISurface
*
* "Makes the surface that the GDI writes to the primary surface"
* Looks like some windows specific thing we don't have to care about.
* According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
* show error boxes ;)
* Well, just return DD_OK.
*
* Returns:
* Always returns DD_OK
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
{
FIXME("iface %p stub!\n", iface);
return DD_OK;
}
static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
TRACE("iface %p.\n", iface);
return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
}
static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
TRACE("iface %p.\n", iface);
return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
}
static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
TRACE("iface %p.\n", iface);
return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
}
/*****************************************************************************
* IDirectDraw7::WaitForVerticalBlank
*
* This method allows applications to get in sync with the vertical blank
* interval.
* The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
* redraw the screen, most likely because of this stub
*
* Parameters:
* Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
* or DDWAITVB_BLOCKEND
* h: Not used, according to MSDN
*
* Returns:
* Always returns DD_OK
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
{
static BOOL hide;
TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
/* This function is called often, so print the fixme only once */
if(!hide)
{
FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
hide = TRUE;
}
/* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
if(Flags & DDWAITVB_BLOCKBEGINEVENT)
return DDERR_UNSUPPORTED; /* unchecked */
return DD_OK;
}
static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
}
static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
}
static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
}
/*****************************************************************************
* IDirectDraw7::GetScanLine
*
* Returns the scan line that is being drawn on the monitor
*
* Parameters:
* Scanline: Address to write the scan line value to
*
* Returns:
* Always returns DD_OK
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
{
IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
static DWORD cur_scanline;
static BOOL hide = FALSE;
WINED3DDISPLAYMODE Mode;
TRACE("iface %p, line %p.\n", iface, Scanline);
/* This function is called often, so print the fixme only once */
if(!hide)
{
FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
hide = TRUE;
}
EnterCriticalSection(&ddraw_cs);
wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
LeaveCriticalSection(&ddraw_cs);
/* Fake the line sweeping of the monitor */
/* FIXME: We should synchronize with a source to keep the refresh rate */
*Scanline = cur_scanline++;
/* Assume 20 scan lines in the vertical blank */
if (cur_scanline >= Mode.Height + 20)
cur_scanline = 0;
return DD_OK;
}
static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
TRACE("iface %p, line %p.\n", iface, line);
return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
}
static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
TRACE("iface %p, line %p.\n", iface, line);
return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
}
static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
TRACE("iface %p, line %p.\n", iface, line);
return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
}
/*****************************************************************************
* IDirectDraw7::TestCooperativeLevel
*
* Informs the application about the state of the video adapter, depending
* on the cooperative level
*
* Returns:
* DD_OK if the device is in a sane state
* DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
* if the state is not correct(See below)
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
{
TRACE("iface %p.\n", iface);
return DD_OK;
}
static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
TRACE("iface %p.\n", iface);
return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
}
/*****************************************************************************
* IDirectDraw7::GetGDISurface
*
* Returns the surface that GDI is treating as the primary surface.
* For Wine this is the front buffer
*
* Params:
* GDISurface: Address to write the surface pointer to
*
* Returns:
* DD_OK if the surface was found
* DDERR_NOTFOUND if the GDI surface wasn't found
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
TRACE("iface %p, surface %p.\n", iface, GDISurface);
EnterCriticalSection(&ddraw_cs);
if (!(*GDISurface = &This->primary->IDirectDrawSurface7_iface))
{
WARN("Primary not created yet.\n");
LeaveCriticalSection(&ddraw_cs);
return DDERR_NOTFOUND;
}
IDirectDrawSurface7_AddRef(*GDISurface);
LeaveCriticalSection(&ddraw_cs);
return DD_OK;
}
static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
IDirectDrawSurface7 *surface7;
IDirectDrawSurfaceImpl *surface_impl;
HRESULT hr;
TRACE("iface %p, surface %p.\n", iface, surface);
hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
if (FAILED(hr))
{
*surface = NULL;
return hr;
}
surface_impl = impl_from_IDirectDrawSurface7(surface7);
*surface = &surface_impl->IDirectDrawSurface4_iface;
IDirectDrawSurface4_AddRef(*surface);
IDirectDrawSurface7_Release(surface7);
return hr;
}
static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
IDirectDrawSurface7 *surface7;
IDirectDrawSurfaceImpl *surface_impl;
HRESULT hr;
TRACE("iface %p, surface %p.\n", iface, surface);
hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
if (FAILED(hr))
{
*surface = NULL;
return hr;
}
surface_impl = impl_from_IDirectDrawSurface7(surface7);
*surface = &surface_impl->IDirectDrawSurface_iface;
IDirectDrawSurface_AddRef(*surface);
IDirectDrawSurface7_Release(surface7);
return hr;
}
static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
IDirectDrawSurface7 *surface7;
IDirectDrawSurfaceImpl *surface_impl;
HRESULT hr;
TRACE("iface %p, surface %p.\n", iface, surface);
hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
if (FAILED(hr))
{
*surface = NULL;
return hr;
}
surface_impl = impl_from_IDirectDrawSurface7(surface7);
*surface = &surface_impl->IDirectDrawSurface_iface;
IDirectDrawSurface_AddRef(*surface);
IDirectDrawSurface7_Release(surface7);
return hr;
}
struct displaymodescallback_context
{
LPDDENUMMODESCALLBACK func;
void *context;
};
static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
{
struct displaymodescallback_context *cbcontext = context;
DDSURFACEDESC desc;
DDSD2_to_DDSD(surface_desc, &desc);
return cbcontext->func(&desc, cbcontext->context);
}
/*****************************************************************************
* IDirectDraw7::EnumDisplayModes
*
* Enumerates the supported Display modes. The modes can be filtered with
* the DDSD parameter.
*
* Params:
* Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
* versions (3 and older?) this is reserved and must be 0.
* DDSD: Surface description to filter the modes
* Context: Pointer passed back to the callback function
* cb: Application-provided callback function
*
* Returns:
* DD_OK on success
* DDERR_INVALIDPARAMS if the callback wasn't set
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
{
IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
unsigned int modenum, fmt;
WINED3DDISPLAYMODE mode;
DDSURFACEDESC2 callback_sd;
WINED3DDISPLAYMODE *enum_modes = NULL;
unsigned enum_mode_count = 0, enum_mode_array_size = 0;
DDPIXELFORMAT pixelformat;
static const enum wined3d_format_id checkFormatList[] =
{
WINED3DFMT_B8G8R8X8_UNORM,
WINED3DFMT_B5G6R5_UNORM,
WINED3DFMT_P8_UINT,
};
TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
iface, Flags, DDSD, Context, cb);
EnterCriticalSection(&ddraw_cs);
/* This looks sane */
if(!cb)
{
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
if(!(Flags & DDEDM_REFRESHRATES))
{
enum_mode_array_size = 16;
enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
if (!enum_modes)
{
ERR("Out of memory\n");
LeaveCriticalSection(&ddraw_cs);
return DDERR_OUTOFMEMORY;
}
}
pixelformat.dwSize = sizeof(pixelformat);
for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
{
modenum = 0;
while (wined3d_enum_adapter_modes(This->wineD3D, WINED3DADAPTER_DEFAULT,
checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
{
PixelFormat_WineD3DtoDD(&pixelformat, mode.Format);
if(DDSD)
{
if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
if(DDSD->dwFlags & DDSD_REFRESHRATE && mode.RefreshRate != DDSD->u2.dwRefreshRate) continue;
if (DDSD->dwFlags & DDSD_PIXELFORMAT &&
pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount) continue;
}
if(!(Flags & DDEDM_REFRESHRATES))
{
/* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
* rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
* to be reduced to a single unique result in such case.
*/
BOOL found = FALSE;
unsigned i;
for (i = 0; i < enum_mode_count; i++)
{
if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
enum_modes[i].Format == mode.Format)
{
found = TRUE;
break;
}
}
if(found) continue;
}
memset(&callback_sd, 0, sizeof(callback_sd));
callback_sd.dwSize = sizeof(callback_sd);
callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
if(Flags & DDEDM_REFRESHRATES)
{
callback_sd.u2.dwRefreshRate = mode.RefreshRate;
}
callback_sd.dwWidth = mode.Width;
callback_sd.dwHeight = mode.Height;
callback_sd.u4.ddpfPixelFormat=pixelformat;
/* Calc pitch and DWORD align like MSDN says */
callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
callback_sd.u2.dwRefreshRate);
if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
{
TRACE("Application asked to terminate the enumeration\n");
HeapFree(GetProcessHeap(), 0, enum_modes);
LeaveCriticalSection(&ddraw_cs);
return DD_OK;
}
if(!(Flags & DDEDM_REFRESHRATES))
{
if (enum_mode_count == enum_mode_array_size)
{
WINED3DDISPLAYMODE *new_enum_modes;
enum_mode_array_size *= 2;
new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
if (!new_enum_modes)
{
ERR("Out of memory\n");
HeapFree(GetProcessHeap(), 0, enum_modes);
LeaveCriticalSection(&ddraw_cs);
return DDERR_OUTOFMEMORY;
}
enum_modes = new_enum_modes;
}
enum_modes[enum_mode_count++] = mode;
}
}
}
TRACE("End of enumeration\n");
HeapFree(GetProcessHeap(), 0, enum_modes);
LeaveCriticalSection(&ddraw_cs);
return DD_OK;
}
static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
iface, flags, surface_desc, context, callback);
return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
}
static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
struct displaymodescallback_context cbcontext;
DDSURFACEDESC2 surface_desc2;
TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
iface, flags, surface_desc, context, callback);
cbcontext.func = callback;
cbcontext.context = context;
if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
}
static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
struct displaymodescallback_context cbcontext;
DDSURFACEDESC2 surface_desc2;
TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
iface, flags, surface_desc, context, callback);
cbcontext.func = callback;
cbcontext.context = context;
if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
}
/*****************************************************************************
* IDirectDraw7::EvaluateMode
*
* Used with IDirectDraw7::StartModeTest to test video modes.
* EvaluateMode is used to pass or fail a mode, and continue with the next
* mode
*
* Params:
* Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
* Timeout: Returns the amount of seconds left before the mode would have
* been failed automatically
*
* Returns:
* This implementation always DD_OK, because it's a stub
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
{
FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
/* When implementing this, implement it in WineD3D */
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::GetDeviceIdentifier
*
* Returns the device identifier, which gives information about the driver
* Our device identifier is defined at the beginning of this file.
*
* Params:
* DDDI: Address for the returned structure
* Flags: Can be DDGDI_GETHOSTIDENTIFIER
*
* Returns:
* On success it returns DD_OK
* DDERR_INVALIDPARAMS if DDDI is NULL
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
{
TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
if(!DDDI)
return DDERR_INVALIDPARAMS;
/* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
* host adapter, if there's a secondary 3D adapter. This doesn't apply
* to any modern hardware, nor is it interesting for Wine, so ignore it.
* Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
* bytes too long. So only copy the relevant part of the structure
*/
memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
return DD_OK;
}
static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
DDDEVICEIDENTIFIER *identifier, DWORD flags)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
DDDEVICEIDENTIFIER2 identifier2;
HRESULT hr;
TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
return hr;
}
/*****************************************************************************
* IDirectDraw7::GetSurfaceFromDC
*
* Returns the Surface for a GDI device context handle.
* Is this related to IDirectDrawSurface::GetDC ???
*
* Params:
* hdc: hdc to return the surface for
* Surface: Address to write the surface pointer to
*
* Returns:
* Always returns DD_OK because it's a stub
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
IDirectDrawSurface7 **Surface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
struct wined3d_surface *wined3d_surface;
HRESULT hr;
TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
if (!Surface) return E_INVALIDARG;
hr = wined3d_device_get_surface_from_dc(This->wined3d_device, hdc, &wined3d_surface);
if (FAILED(hr))
{
TRACE("No surface found for dc %p.\n", hdc);
*Surface = NULL;
return DDERR_NOTFOUND;
}
*Surface = wined3d_surface_get_parent(wined3d_surface);
IDirectDrawSurface7_AddRef(*Surface);
TRACE("Returning surface %p.\n", Surface);
return DD_OK;
}
static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
IDirectDrawSurface4 **surface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
IDirectDrawSurface7 *surface7;
IDirectDrawSurfaceImpl *surface_impl;
HRESULT hr;
TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
if (!surface) return E_INVALIDARG;
hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
if (FAILED(hr))
{
*surface = NULL;
return hr;
}
surface_impl = impl_from_IDirectDrawSurface7(surface7);
/* Tests say this is true */
*surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
IDirectDrawSurface7_Release(surface7);
return hr;
}
/*****************************************************************************
* IDirectDraw7::RestoreAllSurfaces
*
* Calls the restore method of all surfaces
*
* Params:
*
* Returns:
* Always returns DD_OK because it's a stub
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
{
FIXME("iface %p stub!\n", iface);
/* This isn't hard to implement: Enumerate all WineD3D surfaces,
* get their parent and call their restore method. Do not implement
* it in WineD3D, as restoring a surface means re-creating the
* WineD3DDSurface
*/
return DD_OK;
}
static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
TRACE("iface %p.\n", iface);
return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
}
/*****************************************************************************
* IDirectDraw7::StartModeTest
*
* Tests the specified video modes to update the system registry with
* refresh rate information. StartModeTest starts the mode test,
* EvaluateMode is used to fail or pass a mode. If EvaluateMode
* isn't called within 15 seconds, the mode is failed automatically
*
* As refresh rates are handled by the X server, I don't think this
* Method is important
*
* Params:
* Modes: An array of mode specifications
* NumModes: The number of modes in Modes
* Flags: Some flags...
*
* Returns:
* Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
* if no modes are passed, DDERR_INVALIDPARAMS is returned,
* otherwise DD_OK
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
{
FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
iface, Modes, NumModes, Flags);
/* This looks sane */
if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
/* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
* As it is not, DDERR_TESTFINISHED is returned
* (hopefully that's correct
*
if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
* well, that value doesn't (yet) exist in the wine headers, so ignore it
*/
return DD_OK;
}
/*****************************************************************************
* ddraw_create_surface
*
* A helper function for IDirectDraw7::CreateSurface. It creates a new surface
* with the passed parameters.
*
* Params:
* DDSD: Description of the surface to create
* Surf: Address to store the interface pointer at
*
* Returns:
* DD_OK on success
*
*****************************************************************************/
static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
IDirectDrawSurfaceImpl **ppSurf, UINT level, UINT version)
{
HRESULT hr;
TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
This, pDDSD, ppSurf, level);
if (TRACE_ON(ddraw))
{
TRACE(" (%p) Requesting surface desc :\n", This);
DDRAW_dump_surface_desc(pDDSD);
}
if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != SURFACE_OPENGL)
{
WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
/* Do not fail surface creation, only fail 3D device creation. */
}
/* Create the Surface object */
*ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
if(!*ppSurf)
{
ERR("(%p) Error allocating memory for a surface\n", This);
return DDERR_OUTOFVIDEOMEMORY;
}
hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, version);
if (FAILED(hr))
{
WARN("Failed to initialize surface, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, *ppSurf);
return hr;
}
/* Increase the surface counter, and attach the surface */
list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
TRACE("Created surface %p.\n", *ppSurf);
return DD_OK;
}
/*****************************************************************************
* CreateAdditionalSurfaces
*
* Creates a new mipmap chain.
*
* Params:
* root: Root surface to attach the newly created chain to
* count: number of surfaces to create
* DDSD: Description of the surface. Intentionally not a pointer to avoid side
* effects on the caller
* CubeFaceRoot: Whether the new surface is a root of a cube map face. This
* creates an additional surface without the mipmapping flags
*
*****************************************************************************/
static HRESULT
CreateAdditionalSurfaces(IDirectDrawImpl *This,
IDirectDrawSurfaceImpl *root,
UINT count,
DDSURFACEDESC2 DDSD,
BOOL CubeFaceRoot, UINT version)
{
UINT i, j, level = 0;
HRESULT hr;
IDirectDrawSurfaceImpl *last = root;
for(i = 0; i < count; i++)
{
IDirectDrawSurfaceImpl *object2 = NULL;
/* increase the mipmap level, but only if a mipmap is created
* In this case, also halve the size
*/
if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
{
level++;
if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
/* Set the mipmap sublevel flag according to msdn */
DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
}
else
{
DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
}
CubeFaceRoot = FALSE;
hr = ddraw_create_surface(This, &DDSD, &object2, level, version);
if(hr != DD_OK)
{
return hr;
}
/* Add the new surface to the complex attachment array */
for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
{
if(last->complex_array[j]) continue;
last->complex_array[j] = object2;
break;
}
last = object2;
/* Remove the (possible) back buffer cap from the new surface description,
* because only one surface in the flipping chain is a back buffer, one
* is a front buffer, the others are just primary surfaces.
*/
DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
}
return DD_OK;
}
/*****************************************************************************
* ddraw_attach_d3d_device
*
* Initializes the D3D capabilities of WineD3D
*
* Params:
* primary: The primary surface for D3D
*
* Returns
* DD_OK on success,
* DDERR_* otherwise
*
*****************************************************************************/
static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary,
WINED3DPRESENT_PARAMETERS *presentation_parameters)
{
HWND window = presentation_parameters->hDeviceWindow;
HRESULT hr;
TRACE("ddraw %p, primary %p.\n", ddraw, primary);
if (!window || window == GetDesktopWindow())
{
window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
NULL, NULL, NULL, NULL);
if (!window)
{
ERR("Failed to create window, last error %#x.\n", GetLastError());
return E_FAIL;
}
ShowWindow(window, SW_HIDE); /* Just to be sure */
WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
presentation_parameters->hDeviceWindow = window;
}
else
{
TRACE("Using existing window %p for Direct3D rendering.\n", window);
}
ddraw->d3d_window = window;
/* Store the future Render Target surface */
ddraw->d3d_target = primary;
/* Set this NOW, otherwise creating the depth stencil surface will cause a
* recursive loop until ram or emulated video memory is full. */
ddraw->d3d_initialized = TRUE;
hr = wined3d_device_init_3d(ddraw->wined3d_device, presentation_parameters);
if (FAILED(hr))
{
ddraw->d3d_target = NULL;
ddraw->d3d_initialized = FALSE;
return hr;
}
ddraw->declArraySize = 2;
ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
if (!ddraw->decls)
{
ERR("Error allocating an array for the converted vertex decls.\n");
ddraw->declArraySize = 0;
hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
return E_OUTOFMEMORY;
}
TRACE("Successfully initialized 3D.\n");
return DD_OK;
}
static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *surface)
{
WINED3DPRESENT_PARAMETERS presentation_parameters;
IDirectDrawSurfaceImpl *target = surface;
WINED3DDISPLAYMODE mode;
HRESULT hr = WINED3D_OK;
/* FIXME: wined3d_get_adapter_display_mode() would be more appropriate
* here, since we don't actually have a swapchain yet, but
* wined3d_device_get_display_mode() has some special handling for color
* depth changes. */
hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
if (FAILED(hr))
{
ERR("Failed to get display mode.\n");
return hr;
}
if (ddraw->primary)
{
TRACE("Using primary %p.\n", ddraw->primary);
target = ddraw->primary;
}
memset(&presentation_parameters, 0, sizeof(presentation_parameters));
presentation_parameters.BackBufferWidth = mode.Width;
presentation_parameters.BackBufferHeight = mode.Height;
presentation_parameters.BackBufferFormat = mode.Format;
presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
presentation_parameters.hDeviceWindow = ddraw->dest_window;
presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
/* If the implementation is OpenGL and there's no d3ddevice, attach a
* d3ddevice. But attach the d3ddevice only if the currently created
* surface was a primary surface (2D app in 3D mode) or a 3DDEVICE surface
* (3D app). The only case I can think of where this doesn't apply is when
* a 2D app was configured by the user to run with OpenGL and it didn't
* create the render target as first surface. In this case the render
* target creation will cause the 3D init. */
if (DefaultSurfaceType == SURFACE_OPENGL)
{
TRACE("Attaching a D3DDevice, rendertarget = %p.\n", target);
hr = ddraw_attach_d3d_device(ddraw, target, &presentation_parameters);
}
else if (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
hr = wined3d_device_init_gdi(ddraw->wined3d_device, &presentation_parameters);
if (FAILED(hr))
WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
}
if (SUCCEEDED(hr))
{
if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain)))
{
ERR("Failed to get swapchain, hr %#x.\n", hr);
ddraw->wined3d_swapchain = NULL;
}
}
return hr;
}
/*****************************************************************************
* IDirectDraw7::CreateSurface
*
* Creates a new IDirectDrawSurface object and returns its interface.
*
* The surface connections with wined3d are a bit tricky. Basically it works
* like this:
*
* |------------------------| |-----------------|
* | DDraw surface | | WineD3DSurface |
* | | | |
* | WineD3DSurface |-------------->| |
* | Child |<------------->| Parent |
* |------------------------| |-----------------|
*
* The DDraw surface is the parent of the wined3d surface, and it releases
* the WineD3DSurface when the ddraw surface is destroyed.
*
* However, for all surfaces which can be in a container in WineD3D,
* we have to do this. These surfaces are usually complex surfaces,
* so this concerns primary surfaces with a front and a back buffer,
* and textures.
*
* |------------------------| |-----------------|
* | DDraw surface | | Container |
* | | | |
* | Child |<------------->| Parent |
* | Texture |<------------->| |
* | WineD3DSurface |<----| | Levels |<--|
* | Complex connection | | | | |
* |------------------------| | |-----------------| |
* ^ | |
* | | |
* | | |
* | |------------------| | |-----------------| |
* | | IParent | |-------->| WineD3DSurface | |
* | | | | | |
* | | Child |<------------->| Parent | |
* | | | | Container |<--|
* | |------------------| |-----------------| |
* | |
* | |----------------------| |
* | | DDraw surface 2 | |
* | | | |
* |<->| Complex root Child | |
* | | Texture | |
* | | WineD3DSurface |<----| |
* | |----------------------| | |
* | | |
* | |---------------------| | |-----------------| |
* | | IParent | |----->| WineD3DSurface | |
* | | | | | |
* | | Child |<---------->| Parent | |
* | |---------------------| | Container |<--|
* | |-----------------| |
* | |
* | ---More surfaces can follow--- |
*
* The reason is that the IWineD3DSwapchain(render target container)
* and the IWineD3DTexure(Texture container) release the parents
* of their surface's children, but by releasing the complex root
* the surfaces which are complexly attached to it are destroyed
* too. See IDirectDrawSurface::Release for a more detailed
* explanation.
*
* Params:
* DDSD: Description of the surface to create
* Surf: Address to store the interface pointer at
* UnkOuter: Basically for aggregation support, but ddraw doesn't support
* aggregation, so it has to be NULL
*
* Returns:
* DD_OK on success
* CLASS_E_NOAGGREGATION if UnkOuter != NULL
* DDERR_* if an error occurs
*
*****************************************************************************/
static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
IDirectDrawSurfaceImpl **Surf, IUnknown *UnkOuter, UINT version)
{
IDirectDrawSurfaceImpl *object = NULL;
HRESULT hr;
LONG extra_surfaces = 0;
DDSURFACEDESC2 desc2;
WINED3DDISPLAYMODE Mode;
const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
/* Some checks before we start */
if (TRACE_ON(ddraw))
{
TRACE(" (%p) Requesting surface desc :\n", ddraw);
DDRAW_dump_surface_desc(DDSD);
}
EnterCriticalSection(&ddraw_cs);
if (UnkOuter != NULL)
{
FIXME("(%p) : outer != NULL?\n", ddraw);
LeaveCriticalSection(&ddraw_cs);
return CLASS_E_NOAGGREGATION; /* unchecked */
}
if (Surf == NULL)
{
FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
LeaveCriticalSection(&ddraw_cs);
return E_POINTER; /* unchecked */
}
if (!(DDSD->dwFlags & DDSD_CAPS))
{
/* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
DDSD->dwFlags |= DDSD_CAPS;
}
if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
{
/* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
DDSD->dwFlags &= ~DDSD_LPSURFACE;
}
if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
{
/* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
DDSD->dwFlags &= ~DDSD_LPSURFACE;
}
if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
{
TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
ddraw);
*Surf = NULL;
LeaveCriticalSection(&ddraw_cs);
return DDERR_NOEXCLUSIVEMODE;
}
if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
{
WARN("Application wanted to create back buffer primary surface\n");
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDCAPS;
}
if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
{
/* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
WARN("Application tries to put the surface in both system and video memory\n");
LeaveCriticalSection(&ddraw_cs);
*Surf = NULL;
return DDERR_INVALIDCAPS;
}
/* Check cube maps but only if the size includes them */
if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
{
if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
!(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
{
WARN("Cube map faces requested without cube map flag\n");
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDCAPS;
}
if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
{
WARN("Cube map without faces requested\n");
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
/* Quick tests confirm those can be created, but we don't do that yet */
if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
{
FIXME("Partial cube maps not supported yet\n");
}
}
/* According to the msdn this flag is ignored by CreateSurface */
if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
/* Modify some flags */
copy_to_surfacedesc2(&desc2, DDSD);
desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
/* Get the video mode from WineD3D - we will need it */
hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode);
if (FAILED(hr))
{
ERR("Failed to read display mode from wined3d\n");
switch(ddraw->orig_bpp)
{
case 8:
Mode.Format = WINED3DFMT_P8_UINT;
break;
case 15:
Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
break;
case 16:
Mode.Format = WINED3DFMT_B5G6R5_UNORM;
break;
case 24:
Mode.Format = WINED3DFMT_B8G8R8_UNORM;
break;
case 32:
Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
break;
}
Mode.Width = ddraw->orig_width;
Mode.Height = ddraw->orig_height;
}
/* No pixelformat given? Use the current screen format */
if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
{
desc2.dwFlags |= DDSD_PIXELFORMAT;
desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
}
/* No Width or no Height? Use the original screen size
*/
if(!(desc2.dwFlags & DDSD_WIDTH) ||
!(desc2.dwFlags & DDSD_HEIGHT) )
{
/* Invalid for non-render targets */
if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
{
WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
*Surf = NULL;
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
desc2.dwWidth = Mode.Width;
desc2.dwHeight = Mode.Height;
}
if (!desc2.dwWidth || !desc2.dwHeight)
{
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
/* Mipmap count fixes */
if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
{
if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
{
if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
{
/* Mipmap count is given, should not be 0 */
if( desc2.u2.dwMipMapCount == 0 )
{
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
}
else
{
/* Undocumented feature: Create sublevels until
* either the width or the height is 1
*/
DWORD min = desc2.dwWidth < desc2.dwHeight ?
desc2.dwWidth : desc2.dwHeight;
desc2.u2.dwMipMapCount = 0;
while( min )
{
desc2.u2.dwMipMapCount += 1;
min >>= 1;
}
}
}
else
{
/* Not-complex mipmap -> Mipmapcount = 1 */
desc2.u2.dwMipMapCount = 1;
}
extra_surfaces = desc2.u2.dwMipMapCount - 1;
/* There's a mipmap count in the created surface in any case */
desc2.dwFlags |= DDSD_MIPMAPCOUNT;
}
/* If no mipmap is given, the texture has only one level */
/* The first surface is a front buffer, the back buffer is created afterwards */
if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
{
desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
}
/* The root surface in a cube map is positive x */
if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
{
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
}
/* Create the first surface */
hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
if (FAILED(hr))
{
WARN("ddraw_create_surface failed, hr %#x.\n", hr);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
object->is_complex_root = TRUE;
*Surf = object;
/* Create Additional surfaces if necessary
* This applies to Primary surfaces which have a back buffer count
* set, but not to mipmap textures. In case of Mipmap textures,
* wineD3D takes care of the creation of additional surfaces
*/
if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
{
extra_surfaces = DDSD->dwBackBufferCount;
desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
desc2.dwBackBufferCount = 0;
}
hr = DD_OK;
if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
{
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
}
hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version);
if(hr != DD_OK)
{
/* This destroys and possibly created surfaces too */
if (version == 7)
{
IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
}
else if (version == 4)
{
IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
}
else
{
IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
}
LeaveCriticalSection(&ddraw_cs);
return hr;
}
if (!ddraw->d3d_initialized && desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE))
{
if (FAILED(hr = ddraw_create_swapchain(ddraw, object)))
{
IDirectDrawSurfaceImpl *release_surf;
ERR("Failed to create swapchain, hr %#x.\n", hr);
*Surf = NULL;
/* The earlier created surface structures are in an incomplete
* state here. Wined3d holds the reference on the parents, and it
* released them on the failure already. So the regular release
* method implementation would fail on the attempt to destroy
* either the parents or the swapchain. So free the surface here.
* The surface structure here is a list, not a tree, because
* onscreen targets cannot be cube textures. */
while (object)
{
release_surf = object;
object = object->complex_array[0];
ddraw_surface_destroy(release_surf);
}
LeaveCriticalSection(&ddraw_cs);
return hr;
}
}
if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
ddraw->primary = object;
/* Create a WineD3DTexture if a texture was requested */
if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
{
ddraw->tex_root = object;
ddraw_surface_create_texture(object);
ddraw->tex_root = NULL;
}
LeaveCriticalSection(&ddraw_cs);
return hr;
}
static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
IDirectDrawSurfaceImpl *impl;
HRESULT hr;
TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
iface, surface_desc, surface, outer_unknown);
if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
{
WARN("Application supplied invalid surface descriptor\n");
return DDERR_INVALIDPARAMS;
}
if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
{
if (TRACE_ON(ddraw))
{
TRACE(" (%p) Requesting surface desc :\n", iface);
DDRAW_dump_surface_desc(surface_desc);
}
WARN("Application tried to create an explicit front or back buffer\n");
return DDERR_INVALIDCAPS;
}
hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 7);
if (FAILED(hr))
{
*surface = NULL;
return hr;
}
*surface = &impl->IDirectDrawSurface7_iface;
IDirectDraw7_AddRef(iface);
impl->ifaceToRelease = (IUnknown *)iface;
return hr;
}
static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
IDirectDrawSurfaceImpl *impl;
HRESULT hr;
TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
iface, surface_desc, surface, outer_unknown);
if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
{
WARN("Application supplied invalid surface descriptor\n");
return DDERR_INVALIDPARAMS;
}
if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
{
if (TRACE_ON(ddraw))
{
TRACE(" (%p) Requesting surface desc :\n", iface);
DDRAW_dump_surface_desc(surface_desc);
}
WARN("Application tried to create an explicit front or back buffer\n");
return DDERR_INVALIDCAPS;
}
hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 4);
if (FAILED(hr))
{
*surface = NULL;
return hr;
}
*surface = &impl->IDirectDrawSurface4_iface;
IDirectDraw4_AddRef(iface);
impl->ifaceToRelease = (IUnknown *)iface;
return hr;
}
static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
IDirectDrawSurfaceImpl *impl;
HRESULT hr;
DDSURFACEDESC2 surface_desc2;
TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
iface, surface_desc, surface, outer_unknown);
if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
{
WARN("Application supplied invalid surface descriptor\n");
return DDERR_INVALIDPARAMS;
}
DDSD_to_DDSD2(surface_desc, &surface_desc2);
if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
{
if (TRACE_ON(ddraw))
{
TRACE(" (%p) Requesting surface desc :\n", iface);
DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
}
WARN("Application tried to create an explicit front or back buffer\n");
return DDERR_INVALIDCAPS;
}
hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 2);
if (FAILED(hr))
{
*surface = NULL;
return hr;
}
*surface = &impl->IDirectDrawSurface_iface;
impl->ifaceToRelease = NULL;
return hr;
}
static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
IDirectDrawSurfaceImpl *impl;
HRESULT hr;
DDSURFACEDESC2 surface_desc2;
TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
iface, surface_desc, surface, outer_unknown);
if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
{
WARN("Application supplied invalid surface descriptor\n");
return DDERR_INVALIDPARAMS;
}
/* Remove front buffer flag, this causes failure in v7, and its added to normal
* primaries anyway. */
surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
DDSD_to_DDSD2(surface_desc, &surface_desc2);
hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 1);
if (FAILED(hr))
{
*surface = NULL;
return hr;
}
*surface = &impl->IDirectDrawSurface_iface;
impl->ifaceToRelease = NULL;
return hr;
}
#define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
#define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
static BOOL
Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
const DDPIXELFORMAT *provided)
{
/* Some flags must be present in both or neither for a match. */
static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
| DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
| DDPF_ZBUFFER | DDPF_STENCILBUFFER;
if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
return FALSE;
if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
return FALSE;
if (requested->dwFlags & DDPF_FOURCC)
if (requested->dwFourCC != provided->dwFourCC)
return FALSE;
if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
|DDPF_LUMINANCE|DDPF_BUMPDUDV))
if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
return FALSE;
if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
|DDPF_LUMINANCE|DDPF_BUMPDUDV))
if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
return FALSE;
if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
return FALSE;
/* I could be wrong about the bumpmapping. MSDN docs are vague. */
if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
|DDPF_BUMPDUDV))
if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
return FALSE;
if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
return FALSE;
return TRUE;
}
static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
{
struct compare_info
{
DWORD flag;
ptrdiff_t offset;
size_t size;
};
#define CMP(FLAG, FIELD) \
{ DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
static const struct compare_info compare[] =
{
CMP(ALPHABITDEPTH, dwAlphaBitDepth),
CMP(BACKBUFFERCOUNT, dwBackBufferCount),
CMP(CAPS, ddsCaps),
CMP(CKDESTBLT, ddckCKDestBlt),
CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
CMP(CKSRCBLT, ddckCKSrcBlt),
CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
CMP(HEIGHT, dwHeight),
CMP(LINEARSIZE, u1 /* dwLinearSize */),
CMP(LPSURFACE, lpSurface),
CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
CMP(PITCH, u1 /* lPitch */),
/* PIXELFORMAT: manual */
CMP(REFRESHRATE, u2 /* dwRefreshRate */),
CMP(TEXTURESTAGE, dwTextureStage),
CMP(WIDTH, dwWidth),
/* ZBUFFERBITDEPTH: "obsolete" */
};
#undef CMP
unsigned int i;
if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
return FALSE;
for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
{
if (requested->dwFlags & compare[i].flag
&& memcmp((const char *)provided + compare[i].offset,
(const char *)requested + compare[i].offset,
compare[i].size) != 0)
return FALSE;
}
if (requested->dwFlags & DDSD_PIXELFORMAT)
{
if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
&provided->u4.ddpfPixelFormat))
return FALSE;
}
return TRUE;
}
#undef DDENUMSURFACES_SEARCHTYPE
#undef DDENUMSURFACES_MATCHTYPE
struct surfacescallback2_context
{
LPDDENUMSURFACESCALLBACK2 func;
void *context;
};
struct surfacescallback_context
{
LPDDENUMSURFACESCALLBACK func;
void *context;
};
static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
DDSURFACEDESC2 *surface_desc, void *context)
{
IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
struct surfacescallback2_context *cbcontext = context;
IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
IDirectDrawSurface7_Release(surface);
return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
surface_desc, cbcontext->context);
}
static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
DDSURFACEDESC2 *surface_desc, void *context)
{
IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
struct surfacescallback_context *cbcontext = context;
IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
IDirectDrawSurface7_Release(surface);
return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
(DDSURFACEDESC *)surface_desc, cbcontext->context);
}
/*****************************************************************************
* IDirectDraw7::EnumSurfaces
*
* Loops through all surfaces attached to this device and calls the
* application callback. This can't be relayed to WineD3DDevice,
* because some WineD3DSurfaces' parents are IParent objects
*
* Params:
* Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
* DDSD: Description to filter for
* Context: Application-provided pointer, it's passed unmodified to the
* Callback function
* Callback: Address to call for each surface
*
* Returns:
* DDERR_INVALIDPARAMS if the callback is NULL
* DD_OK on success
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
{
/* The surface enumeration is handled by WineDDraw,
* because it keeps track of all surfaces attached to
* it. The filtering is done by our callback function,
* because WineDDraw doesn't handle ddraw-like surface
* caps structures
*/
IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
IDirectDrawSurfaceImpl *surf;
BOOL all, nomatch;
DDSURFACEDESC2 desc;
struct list *entry, *entry2;
TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
iface, Flags, DDSD, Context, Callback);
all = Flags & DDENUMSURFACES_ALL;
nomatch = Flags & DDENUMSURFACES_NOMATCH;
EnterCriticalSection(&ddraw_cs);
if(!Callback)
{
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
/* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
{
surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
{
TRACE("Enumerating surface %p.\n", surf);
desc = surf->surface_desc;
IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
{
LeaveCriticalSection(&ddraw_cs);
return DD_OK;
}
}
}
LeaveCriticalSection(&ddraw_cs);
return DD_OK;
}
static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
struct surfacescallback2_context cbcontext;
TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
iface, flags, surface_desc, context, callback);
cbcontext.func = callback;
cbcontext.context = context;
return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc,
&cbcontext, EnumSurfacesCallback2Thunk);
}
static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
struct surfacescallback_context cbcontext;
DDSURFACEDESC2 surface_desc2;
TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
iface, flags, surface_desc, context, callback);
cbcontext.func = callback;
cbcontext.context = context;
if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
}
static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
struct surfacescallback_context cbcontext;
DDSURFACEDESC2 surface_desc2;
TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
iface, flags, surface_desc, context, callback);
cbcontext.func = callback;
cbcontext.context = context;
if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
}
/*****************************************************************************
* DirectDrawCreateClipper (DDRAW.@)
*
* Creates a new IDirectDrawClipper object.
*
* Params:
* Clipper: Address to write the interface pointer to
* UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
* NULL
*
* Returns:
* CLASS_E_NOAGGREGATION if UnkOuter != NULL
* E_OUTOFMEMORY if allocating the object failed
*
*****************************************************************************/
HRESULT WINAPI
DirectDrawCreateClipper(DWORD Flags,
LPDIRECTDRAWCLIPPER *Clipper,
IUnknown *UnkOuter)
{
IDirectDrawClipperImpl* object;
HRESULT hr;
TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
Flags, Clipper, UnkOuter);
EnterCriticalSection(&ddraw_cs);
if (UnkOuter != NULL)
{
LeaveCriticalSection(&ddraw_cs);
return CLASS_E_NOAGGREGATION;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(IDirectDrawClipperImpl));
if (object == NULL)
{
LeaveCriticalSection(&ddraw_cs);
return E_OUTOFMEMORY;
}
hr = ddraw_clipper_init(object);
if (FAILED(hr))
{
WARN("Failed to initialize clipper, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
TRACE("Created clipper %p.\n", object);
*Clipper = &object->IDirectDrawClipper_iface;
LeaveCriticalSection(&ddraw_cs);
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::CreateClipper
*
* Creates a DDraw clipper. See DirectDrawCreateClipper for details
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
{
TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
iface, Flags, Clipper, UnkOuter);
return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
}
static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
IDirectDrawClipper **clipper, IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
iface, flags, clipper, outer_unknown);
return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
}
static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
iface, flags, clipper, outer_unknown);
return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
}
static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
iface, flags, clipper, outer_unknown);
return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
}
/*****************************************************************************
* IDirectDraw7::CreatePalette
*
* Creates a new IDirectDrawPalette object
*
* Params:
* Flags: The flags for the new clipper
* ColorTable: Color table to assign to the new clipper
* Palette: Address to write the interface pointer to
* UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
* NULL
*
* Returns:
* CLASS_E_NOAGGREGATION if UnkOuter != NULL
* E_OUTOFMEMORY if allocating the object failed
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
{
IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
IDirectDrawPaletteImpl *object;
HRESULT hr;
TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
iface, Flags, ColorTable, Palette, pUnkOuter);
EnterCriticalSection(&ddraw_cs);
if(pUnkOuter != NULL)
{
WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
LeaveCriticalSection(&ddraw_cs);
return CLASS_E_NOAGGREGATION;
}
/* The refcount test shows that a cooplevel is required for this */
if(!This->cooperative_level)
{
WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
LeaveCriticalSection(&ddraw_cs);
return DDERR_NOCOOPERATIVELEVELSET;
}
object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
if(!object)
{
ERR("Out of memory when allocating memory for a palette implementation\n");
LeaveCriticalSection(&ddraw_cs);
return E_OUTOFMEMORY;
}
hr = ddraw_palette_init(object, This, Flags, ColorTable);
if (FAILED(hr))
{
WARN("Failed to initialize palette, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
TRACE("Created palette %p.\n", object);
*Palette = &object->IDirectDrawPalette_iface;
LeaveCriticalSection(&ddraw_cs);
return DD_OK;
}
static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
IDirectDrawPalette **palette, IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
HRESULT hr;
TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
iface, flags, entries, palette, outer_unknown);
hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
if (SUCCEEDED(hr) && *palette)
{
IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
IDirectDraw7_Release(&This->IDirectDraw7_iface);
IDirectDraw4_AddRef(iface);
impl->ifaceToRelease = (IUnknown *)iface;
}
return hr;
}
static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
HRESULT hr;
TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
iface, flags, entries, palette, outer_unknown);
hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
if (SUCCEEDED(hr) && *palette)
{
IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
IDirectDraw7_Release(&This->IDirectDraw7_iface);
impl->ifaceToRelease = NULL;
}
return hr;
}
static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
HRESULT hr;
TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
iface, flags, entries, palette, outer_unknown);
hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
if (SUCCEEDED(hr) && *palette)
{
IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
IDirectDraw7_Release(&This->IDirectDraw7_iface);
impl->ifaceToRelease = NULL;
}
return hr;
}
/*****************************************************************************
* IDirectDraw7::DuplicateSurface
*
* Duplicates a surface. The surface memory points to the same memory as
* the original surface, and it's released when the last surface referencing
* it is released. I guess that's beyond Wine's surface management right now
* (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
* test application to implement this)
*
* Params:
* Src: Address of the source surface
* Dest: Address to write the new surface pointer to
*
* Returns:
* See IDirectDraw7::CreateSurface
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
{
IDirectDrawSurfaceImpl *Surf = unsafe_impl_from_IDirectDrawSurface7(Src);
FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
/* For now, simply create a new, independent surface */
return IDirectDraw7_CreateSurface(iface,
&Surf->surface_desc,
Dest,
NULL);
}
static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
IDirectDrawSurface4 **dst)
{
IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
IDirectDrawSurface7 *dst7;
IDirectDrawSurfaceImpl *dst_impl;
HRESULT hr;
TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
if (FAILED(hr))
{
*dst = NULL;
return hr;
}
dst_impl = impl_from_IDirectDrawSurface7(dst7);
*dst = &dst_impl->IDirectDrawSurface4_iface;
IDirectDrawSurface4_AddRef(*dst);
IDirectDrawSurface7_Release(dst7);
return hr;
}
static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
IDirectDrawSurface *src, IDirectDrawSurface **dst)
{
IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
IDirectDrawSurface7 *dst7;
IDirectDrawSurfaceImpl *dst_impl;
HRESULT hr;
TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
if (FAILED(hr))
return hr;
dst_impl = impl_from_IDirectDrawSurface7(dst7);
*dst = &dst_impl->IDirectDrawSurface_iface;
IDirectDrawSurface_AddRef(*dst);
IDirectDrawSurface7_Release(dst7);
return hr;
}
static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
IDirectDrawSurface **dst)
{
IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
IDirectDrawSurface7 *dst7;
IDirectDrawSurfaceImpl *dst_impl;
HRESULT hr;
TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
if (FAILED(hr))
return hr;
dst_impl = impl_from_IDirectDrawSurface7(dst7);
*dst = &dst_impl->IDirectDrawSurface_iface;
IDirectDrawSurface_AddRef(*dst);
IDirectDrawSurface7_Release(dst7);
return hr;
}
/*****************************************************************************
* IDirect3D7::EnumDevices
*
* The EnumDevices method for IDirect3D7. It enumerates all supported
* D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
*
* Params:
* callback: Function to call for each enumerated device
* context: Pointer to pass back to the app
*
* Returns:
* D3D_OK, or the return value of the GetCaps call
*
*****************************************************************************/
static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
{
IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
D3DDEVICEDESC7 device_desc7;
D3DDEVICEDESC device_desc1;
HRESULT hr;
size_t i;
TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
if (!callback)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
if (hr != D3D_OK)
{
LeaveCriticalSection(&ddraw_cs);
return hr;
}
for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
{
HRESULT ret;
device_desc7.deviceGUID = *device_list7[i].device_guid;
ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
if (ret != DDENUMRET_OK)
{
TRACE("Application cancelled the enumeration.\n");
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
}
TRACE("End of enumeration.\n");
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
/*****************************************************************************
* IDirect3D3::EnumDevices
*
* Enumerates all supported Direct3DDevice interfaces. This is the
* implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
*
* Version 1, 2 and 3
*
* Params:
* callback: Application-provided routine to call for each enumerated device
* Context: Pointer to pass to the callback
*
* Returns:
* D3D_OK on success,
* The result of IDirect3DImpl_GetCaps if it failed
*
*****************************************************************************/
static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
{
static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
D3DDEVICEDESC7 device_desc7;
HRESULT hr;
/* Some games (Motoracer 2 demo) have the bad idea to modify the device
* name string. Let's put the string in a sufficiently sized array in
* writable memory. */
char device_name[50];
strcpy(device_name,"Direct3D HEL");
TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
if (!callback)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
if (hr != D3D_OK)
{
LeaveCriticalSection(&ddraw_cs);
return hr;
}
/* Do I have to enumerate the reference id? Note from old d3d7:
* "It seems that enumerating the reference IID on Direct3D 1 games
* (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
*
* There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
* EnumReference which enables / disables enumerating the reference
* rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
* enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
* demo directory suggest this.
*
* Some games(GTA 2) seem to use the second enumerated device, so I have
* to enumerate at least 2 devices. So enumerate the reference device to
* have 2 devices.
*
* Other games (Rollcage) tell emulation and hal device apart by certain
* flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
* limitation flag), and it refuses all devices that have the perspective
* flag set. This way it refuses the emulation device, and HAL devices
* never have POW2 unset in d3d7 on windows. */
if (This->d3dversion != 1)
{
static CHAR reference_description[] = "RGB Direct3D emulation";
TRACE("Enumerating WineD3D D3DDevice interface.\n");
hal_desc = device_desc1;
hel_desc = device_desc1;
/* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
device_name, &hal_desc, &hel_desc, context);
if (hr != D3DENUMRET_OK)
{
TRACE("Application cancelled the enumeration.\n");
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
}
strcpy(device_name,"Direct3D HAL");
TRACE("Enumerating HAL Direct3D device.\n");
hal_desc = device_desc1;
hel_desc = device_desc1;
/* The hal device does not have the pow2 flag set in hel, but in hal. */
hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
device_name, &hal_desc, &hel_desc, context);
if (hr != D3DENUMRET_OK)
{
TRACE("Application cancelled the enumeration.\n");
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
TRACE("End of enumeration.\n");
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
{
IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
}
static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
{
IDirectDrawImpl *This = impl_from_IDirect3D(iface);
TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
}
/*****************************************************************************
* IDirect3D3::CreateLight
*
* Creates an IDirect3DLight interface. This interface is used in
* Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
* by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
* uses the IDirect3DDevice7 interface with D3D7 lights.
*
* Version 1, 2 and 3
*
* Params:
* light: Address to store the new interface pointer
* outer_unknown: Basically for aggregation, but ddraw doesn't support it.
* Must be NULL
*
* Returns:
* D3D_OK on success
* DDERR_OUTOFMEMORY if memory allocation failed
* CLASS_E_NOAGGREGATION if outer_unknown != NULL
*
*****************************************************************************/
static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
IDirect3DLightImpl *object;
TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
if (outer_unknown) return CLASS_E_NOAGGREGATION;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate light memory.\n");
return DDERR_OUTOFMEMORY;
}
d3d_light_init(object, This);
TRACE("Created light %p.\n", object);
*light = &object->IDirect3DLight_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
}
static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirect3D(iface);
TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
}
/*****************************************************************************
* IDirect3D3::CreateMaterial
*
* Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
* and older versions. The IDirect3DMaterial implementation wraps its
* functionality to IDirect3DDevice7::SetMaterial and friends.
*
* Version 1, 2 and 3
*
* Params:
* material: Address to store the new interface's pointer to
* outer_unknown: Basically for aggregation, but ddraw doesn't support it.
* Must be NULL
*
* Returns:
* D3D_OK on success
* DDERR_OUTOFMEMORY if memory allocation failed
* CLASS_E_NOAGGREGATION if outer_unknown != NULL
*
*****************************************************************************/
static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
IDirect3DMaterialImpl *object;
TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
if (outer_unknown) return CLASS_E_NOAGGREGATION;
object = d3d_material_create(This);
if (!object)
{
ERR("Failed to allocate material memory.\n");
return DDERR_OUTOFMEMORY;
}
TRACE("Created material %p.\n", object);
*material = &object->IDirect3DMaterial3_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
IDirect3DMaterialImpl *object;
TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
object = d3d_material_create(This);
if (!object)
{
ERR("Failed to allocate material memory.\n");
return DDERR_OUTOFMEMORY;
}
TRACE("Created material %p.\n", object);
*material = &object->IDirect3DMaterial2_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirect3D(iface);
IDirect3DMaterialImpl *object;
TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
object = d3d_material_create(This);
if (!object)
{
ERR("Failed to allocate material memory.\n");
return DDERR_OUTOFMEMORY;
}
TRACE("Created material %p.\n", object);
*material = &object->IDirect3DMaterial_iface;
return D3D_OK;
}
/*****************************************************************************
* IDirect3D3::CreateViewport
*
* Creates an IDirect3DViewport interface. This interface is used
* by Direct3D and earlier versions for Viewport management. In Direct3D7
* it has been replaced by a viewport structure and
* IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
* uses the IDirect3DDevice7 methods for its functionality
*
* Params:
* Viewport: Address to store the new interface pointer
* outer_unknown: Basically for aggregation, but ddraw doesn't support it.
* Must be NULL
*
* Returns:
* D3D_OK on success
* DDERR_OUTOFMEMORY if memory allocation failed
* CLASS_E_NOAGGREGATION if outer_unknown != NULL
*
*****************************************************************************/
static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
IDirect3DViewportImpl *object;
TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
if (outer_unknown) return CLASS_E_NOAGGREGATION;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate viewport memory.\n");
return DDERR_OUTOFMEMORY;
}
d3d_viewport_init(object, This);
TRACE("Created viewport %p.\n", object);
*viewport = &object->IDirect3DViewport3_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
outer_unknown);
}
static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirect3D(iface);
TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
outer_unknown);
}
/*****************************************************************************
* IDirect3D3::FindDevice
*
* This method finds a device with the requested properties and returns a
* device description
*
* Verion 1, 2 and 3
* Params:
* fds: Describes the requested device characteristics
* fdr: Returns the device description
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if no device was found
*
*****************************************************************************/
static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
{
IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
D3DDEVICEDESC7 desc7;
D3DDEVICEDESC desc1;
HRESULT hr;
TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
if (!fds || !fdr) return DDERR_INVALIDPARAMS;
if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
|| fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
return DDERR_INVALIDPARAMS;
if ((fds->dwFlags & D3DFDS_COLORMODEL)
&& fds->dcmColorModel != D3DCOLOR_RGB)
{
WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
}
if (fds->dwFlags & D3DFDS_GUID)
{
TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
&& !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
&& !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
{
WARN("No match for this GUID.\n");
return DDERR_NOTFOUND;
}
}
/* Get the caps */
hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc1, &desc7);
if (hr != D3D_OK) return hr;
/* Now return our own GUID */
fdr->guid = IID_D3DDEVICE_WineD3D;
fdr->ddHwDesc = desc1;
fdr->ddSwDesc = desc1;
TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
return D3D_OK;
}
static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
{
IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
}
static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
{
IDirectDrawImpl *This = impl_from_IDirect3D(iface);
TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
}
/*****************************************************************************
* IDirect3D7::CreateDevice
*
* Creates an IDirect3DDevice7 interface.
*
* Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
* DirectDraw surfaces and are created with
* IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
* create the device object and QueryInterfaces for IDirect3DDevice
*
* Params:
* refiid: IID of the device to create
* Surface: Initial rendertarget
* Device: Address to return the interface pointer
*
* Returns:
* D3D_OK on success
* DDERR_OUTOFMEMORY if memory allocation failed
* DDERR_INVALIDPARAMS if a device exists already
*
*****************************************************************************/
static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
{
IDirectDrawSurfaceImpl *target = unsafe_impl_from_IDirectDrawSurface7(surface);
IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
IDirect3DDeviceImpl *object;
HRESULT hr;
TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
EnterCriticalSection(&ddraw_cs);
*device = NULL;
/* Fail device creation if non-opengl surfaces are used. */
if (DefaultSurfaceType != SURFACE_OPENGL)
{
ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
/* We only hit this path if a default surface is set in the registry. Incorrect autodetection
* is caught in CreateSurface or QueryInterface. */
LeaveCriticalSection(&ddraw_cs);
return DDERR_NO3D;
}
if (This->d3ddevice)
{
FIXME("Only one Direct3D device per DirectDraw object supported.\n");
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate device memory.\n");
LeaveCriticalSection(&ddraw_cs);
return DDERR_OUTOFMEMORY;
}
hr = d3d_device_init(object, This, target);
if (FAILED(hr))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
TRACE("Created device %p.\n", object);
*device = &object->IDirect3DDevice7_iface;
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
IDirect3DDevice7 *device7;
IDirect3DDeviceImpl *device_impl;
HRESULT hr;
TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
iface, debugstr_guid(riid), surface, device, outer_unknown);
if (outer_unknown) return CLASS_E_NOAGGREGATION;
hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
if (SUCCEEDED(hr))
{
device_impl = impl_from_IDirect3DDevice7(device7);
*device = &device_impl->IDirect3DDevice3_iface;
}
return hr;
}
static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
IDirectDrawSurface *surface, IDirect3DDevice2 **device)
{
IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
IDirect3DDevice7 *device7;
IDirect3DDeviceImpl *device_impl;
HRESULT hr;
TRACE("iface %p, riid %s, surface %p, device %p.\n",
iface, debugstr_guid(riid), surface, device);
hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
if (SUCCEEDED(hr))
{
device_impl = impl_from_IDirect3DDevice7(device7);
*device = &device_impl->IDirect3DDevice2_iface;
}
return hr;
}
/*****************************************************************************
* IDirect3D7::CreateVertexBuffer
*
* Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
* interface.
*
* Version 3 and 7
*
* Params:
* desc: Requested Vertex buffer properties
* vertex_buffer: Address to return the interface pointer at
* flags: Some flags, should be 0
*
* Returns
* D3D_OK on success
* DDERR_OUTOFMEMORY if memory allocation failed
* The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
* DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
*
*****************************************************************************/
static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
{
IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
IDirect3DVertexBufferImpl *object;
HRESULT hr;
TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
iface, desc, vertex_buffer, flags);
if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
hr = d3d_vertex_buffer_create(&object, This, desc);
if (hr == D3D_OK)
{
TRACE("Created vertex buffer %p.\n", object);
*vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
}
else
WARN("Failed to create vertex buffer, hr %#x.\n", hr);
return hr;
}
static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
{
IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
IDirect3DVertexBufferImpl *object;
HRESULT hr;
TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
iface, desc, vertex_buffer, flags, outer_unknown);
if (outer_unknown)
return CLASS_E_NOAGGREGATION;
if (!vertex_buffer || !desc)
return DDERR_INVALIDPARAMS;
hr = d3d_vertex_buffer_create(&object, This, desc);
if (hr == D3D_OK)
{
TRACE("Created vertex buffer %p.\n", object);
*vertex_buffer = &object->IDirect3DVertexBuffer_iface;
}
else
WARN("Failed to create vertex buffer, hr %#x.\n", hr);
return hr;
}
/*****************************************************************************
* IDirect3D7::EnumZBufferFormats
*
* Enumerates all supported Z buffer pixel formats
*
* Version 3 and 7
*
* Params:
* device_iid:
* callback: callback to call for each pixel format
* context: Pointer to pass back to the callback
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if callback is NULL
* For details, see IWineD3DDevice::EnumZBufferFormats
*
*****************************************************************************/
static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
{
IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
WINED3DDISPLAYMODE d3ddm;
WINED3DDEVTYPE type;
unsigned int i;
HRESULT hr;
/* Order matters. Specifically, BattleZone II (full version) expects the
* 16-bit depth formats to be listed before the 24 and 32 ones. */
static const enum wined3d_format_id formats[] =
{
WINED3DFMT_S1_UINT_D15_UNORM,
WINED3DFMT_D16_UNORM,
WINED3DFMT_X8D24_UNORM,
WINED3DFMT_S4X4_UINT_D24_UNORM,
WINED3DFMT_D24_UNORM_S8_UINT,
WINED3DFMT_D32_UNORM,
};
TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
iface, debugstr_guid(device_iid), callback, context);
if (!callback) return DDERR_INVALIDPARAMS;
if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
|| IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
|| IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
{
TRACE("Asked for HAL device.\n");
type = WINED3DDEVTYPE_HAL;
}
else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
|| IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
{
TRACE("Asked for SW device.\n");
type = WINED3DDEVTYPE_SW;
}
else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
{
TRACE("Asked for REF device.\n");
type = WINED3DDEVTYPE_REF;
}
else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
{
TRACE("Asked for NULLREF device.\n");
type = WINED3DDEVTYPE_NULLREF;
}
else
{
FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
type = WINED3DDEVTYPE_HAL;
}
EnterCriticalSection(&ddraw_cs);
/* We need an adapter format from somewhere to please wined3d and WGL.
* Use the current display mode. So far all cards offer the same depth
* stencil format for all modes, but if some do not and applications do
* not like that we'll have to find some workaround, like iterating over
* all imaginable formats and collecting all the depth stencil formats we
* can get. */
hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
{
hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
if (SUCCEEDED(hr))
{
DDPIXELFORMAT pformat;
memset(&pformat, 0, sizeof(pformat));
pformat.dwSize = sizeof(pformat);
PixelFormat_WineD3DtoDD(&pformat, formats[i]);
TRACE("Enumerating wined3d format %#x.\n", formats[i]);
hr = callback(&pformat, context);
if (hr != DDENUMRET_OK)
{
TRACE("Format enumeration cancelled by application.\n");
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
}
}
/* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
* while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
* pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
* newer enumerate both versions, so we do the same(bug 22434) */
hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, SURFACE_OPENGL);
if (SUCCEEDED(hr))
{
DDPIXELFORMAT x8d24 =
{
sizeof(x8d24), DDPF_ZBUFFER, 0,
{24}, {0x00000000}, {0x00ffffff}, {0x00000000}
};
TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
callback(&x8d24, context);
}
TRACE("End of enumeration.\n");
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
{
IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
iface, debugstr_guid(device_iid), callback, context);
return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
}
/*****************************************************************************
* IDirect3D7::EvictManagedTextures
*
* Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
* DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
*
* Version 3 and 7
*
* Returns:
* D3D_OK, because it's a stub
*
*****************************************************************************/
static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
{
IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
TRACE("iface %p!\n", iface);
EnterCriticalSection(&ddraw_cs);
if (This->d3d_initialized)
wined3d_device_evict_managed_resources(This->wined3d_device);
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
{
IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
TRACE("iface %p.\n", iface);
return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
}
/*****************************************************************************
* IDirect3DImpl_GetCaps
*
* This function retrieves the device caps from wined3d
* and converts it into a D3D7 and D3D - D3D3 structure
* This is a helper function called from various places in ddraw
*
* Params:
* wined3d: The interface to get the caps from
* desc1: Old D3D <3 structure to fill (needed)
* desc7: D3D7 device desc structure to fill (needed)
*
* Returns
* D3D_OK on success, or the return value of IWineD3D::GetCaps
*
*****************************************************************************/
HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
{
WINED3DCAPS wined3d_caps;
HRESULT hr;
TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
memset(&wined3d_caps, 0, sizeof(wined3d_caps));
EnterCriticalSection(&ddraw_cs);
hr = wined3d_get_device_caps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
LeaveCriticalSection(&ddraw_cs);
if (FAILED(hr))
{
WARN("Failed to get device caps, hr %#x.\n", hr);
return hr;
}
/* Copy the results into the d3d7 and d3d3 structures */
desc7->dwDevCaps = wined3d_caps.DevCaps;
desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
desc7->dwStencilCaps = wined3d_caps.StencilCaps;
desc7->dwFVFCaps = wined3d_caps.FVFCaps;
desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
/* Remove all non-d3d7 caps */
desc7->dwDevCaps &= (
D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
D3DDEVCAPS_HWRASTERIZATION);
desc7->dwStencilCaps &= (
D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
/* FVF caps ?*/
desc7->dwTextureOpCaps &= (
D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
desc7->dwVertexProcessingCaps &= (
D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
desc7->dpcLineCaps.dwMiscCaps &= (
D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
D3DPMISCCAPS_CULLCCW);
desc7->dpcLineCaps.dwRasterCaps &= (
D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
D3DPRASTERCAPS_ZFOG);
desc7->dpcLineCaps.dwZCmpCaps &= (
D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
desc7->dpcLineCaps.dwSrcBlendCaps &= (
D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
D3DPBLENDCAPS_BOTHINVSRCALPHA);
desc7->dpcLineCaps.dwDestBlendCaps &= (
D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
D3DPBLENDCAPS_BOTHINVSRCALPHA);
desc7->dpcLineCaps.dwAlphaCmpCaps &= (
D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
desc7->dpcLineCaps.dwShadeCaps &= (
D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
desc7->dpcLineCaps.dwTextureCaps &= (
D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
desc7->dpcLineCaps.dwTextureFilterCaps &= (
D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
desc7->dpcLineCaps.dwTextureBlendCaps &= (
D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
desc7->dpcLineCaps.dwTextureAddressCaps &= (
D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
{
/* DirectX7 always has the np2 flag set, no matter what the card
* supports. Some old games (Rollcage) check the caps incorrectly.
* If wined3d supports nonpow2 textures it also has np2 conditional
* support. */
desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
}
/* Fill the missing members, and do some fixup */
desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
desc7->dpcLineCaps.dwStippleWidth = 32;
desc7->dpcLineCaps.dwStippleHeight = 32;
/* Use the same for the TriCaps */
desc7->dpcTriCaps = desc7->dpcLineCaps;
desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
desc7->dwMinTextureWidth = 1;
desc7->dwMinTextureHeight = 1;
/* Convert DWORDs safely to WORDs */
if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
desc7->dwReserved1 = 0;
desc7->dwReserved2 = 0;
desc7->dwReserved3 = 0;
desc7->dwReserved4 = 0;
/* Fill the old structure */
memset(desc1, 0, sizeof(*desc1));
desc1->dwSize = sizeof(D3DDEVICEDESC);
desc1->dwFlags = D3DDD_COLORMODEL
| D3DDD_DEVCAPS
| D3DDD_TRANSFORMCAPS
| D3DDD_BCLIPPING
| D3DDD_LIGHTINGCAPS
| D3DDD_LINECAPS
| D3DDD_TRICAPS
| D3DDD_DEVICERENDERBITDEPTH
| D3DDD_DEVICEZBUFFERBITDEPTH
| D3DDD_MAXBUFFERSIZE
| D3DDD_MAXVERTEXCOUNT;
desc1->dcmColorModel = D3DCOLOR_RGB;
desc1->dwDevCaps = desc7->dwDevCaps;
desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
desc1->bClipping = TRUE;
desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
| D3DLIGHTCAPS_PARALLELPOINT
| D3DLIGHTCAPS_POINT
| D3DLIGHTCAPS_SPOT;
desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
desc1->dwMaxBufferSize = 0;
desc1->dwMaxVertexCount = 65536;
desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
desc1->dwMinStippleWidth = 1;
desc1->dwMinStippleHeight = 1;
desc1->dwMaxStippleWidth = 32;
desc1->dwMaxStippleHeight = 32;
desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
desc1->dvGuardBandRight = desc7->dvGuardBandRight;
desc1->dvGuardBandTop = desc7->dvGuardBandTop;
desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
desc1->dwStencilCaps = desc7->dwStencilCaps;
desc1->dwFVFCaps = desc7->dwFVFCaps;
desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7 VTable
*****************************************************************************/
static const struct IDirectDraw7Vtbl ddraw7_vtbl =
{
/* IUnknown */
ddraw7_QueryInterface,
ddraw7_AddRef,
ddraw7_Release,
/* IDirectDraw */
ddraw7_Compact,
ddraw7_CreateClipper,
ddraw7_CreatePalette,
ddraw7_CreateSurface,
ddraw7_DuplicateSurface,
ddraw7_EnumDisplayModes,
ddraw7_EnumSurfaces,
ddraw7_FlipToGDISurface,
ddraw7_GetCaps,
ddraw7_GetDisplayMode,
ddraw7_GetFourCCCodes,
ddraw7_GetGDISurface,
ddraw7_GetMonitorFrequency,
ddraw7_GetScanLine,
ddraw7_GetVerticalBlankStatus,
ddraw7_Initialize,
ddraw7_RestoreDisplayMode,
ddraw7_SetCooperativeLevel,
ddraw7_SetDisplayMode,
ddraw7_WaitForVerticalBlank,
/* IDirectDraw2 */
ddraw7_GetAvailableVidMem,
/* IDirectDraw3 */
ddraw7_GetSurfaceFromDC,
/* IDirectDraw4 */
ddraw7_RestoreAllSurfaces,
ddraw7_TestCooperativeLevel,
ddraw7_GetDeviceIdentifier,
/* IDirectDraw7 */
ddraw7_StartModeTest,
ddraw7_EvaluateMode
};
static const struct IDirectDraw4Vtbl ddraw4_vtbl =
{
/* IUnknown */
ddraw4_QueryInterface,
ddraw4_AddRef,
ddraw4_Release,
/* IDirectDraw */
ddraw4_Compact,
ddraw4_CreateClipper,
ddraw4_CreatePalette,
ddraw4_CreateSurface,
ddraw4_DuplicateSurface,
ddraw4_EnumDisplayModes,
ddraw4_EnumSurfaces,
ddraw4_FlipToGDISurface,
ddraw4_GetCaps,
ddraw4_GetDisplayMode,
ddraw4_GetFourCCCodes,
ddraw4_GetGDISurface,
ddraw4_GetMonitorFrequency,
ddraw4_GetScanLine,
ddraw4_GetVerticalBlankStatus,
ddraw4_Initialize,
ddraw4_RestoreDisplayMode,
ddraw4_SetCooperativeLevel,
ddraw4_SetDisplayMode,
ddraw4_WaitForVerticalBlank,
/* IDirectDraw2 */
ddraw4_GetAvailableVidMem,
/* IDirectDraw3 */
ddraw4_GetSurfaceFromDC,
/* IDirectDraw4 */
ddraw4_RestoreAllSurfaces,
ddraw4_TestCooperativeLevel,
ddraw4_GetDeviceIdentifier,
};
static const struct IDirectDraw2Vtbl ddraw2_vtbl =
{
/* IUnknown */
ddraw2_QueryInterface,
ddraw2_AddRef,
ddraw2_Release,
/* IDirectDraw */
ddraw2_Compact,
ddraw2_CreateClipper,
ddraw2_CreatePalette,
ddraw2_CreateSurface,
ddraw2_DuplicateSurface,
ddraw2_EnumDisplayModes,
ddraw2_EnumSurfaces,
ddraw2_FlipToGDISurface,
ddraw2_GetCaps,
ddraw2_GetDisplayMode,
ddraw2_GetFourCCCodes,
ddraw2_GetGDISurface,
ddraw2_GetMonitorFrequency,
ddraw2_GetScanLine,
ddraw2_GetVerticalBlankStatus,
ddraw2_Initialize,
ddraw2_RestoreDisplayMode,
ddraw2_SetCooperativeLevel,
ddraw2_SetDisplayMode,
ddraw2_WaitForVerticalBlank,
/* IDirectDraw2 */
ddraw2_GetAvailableVidMem,
};
static const struct IDirectDrawVtbl ddraw1_vtbl =
{
/* IUnknown */
ddraw1_QueryInterface,
ddraw1_AddRef,
ddraw1_Release,
/* IDirectDraw */
ddraw1_Compact,
ddraw1_CreateClipper,
ddraw1_CreatePalette,
ddraw1_CreateSurface,
ddraw1_DuplicateSurface,
ddraw1_EnumDisplayModes,
ddraw1_EnumSurfaces,
ddraw1_FlipToGDISurface,
ddraw1_GetCaps,
ddraw1_GetDisplayMode,
ddraw1_GetFourCCCodes,
ddraw1_GetGDISurface,
ddraw1_GetMonitorFrequency,
ddraw1_GetScanLine,
ddraw1_GetVerticalBlankStatus,
ddraw1_Initialize,
ddraw1_RestoreDisplayMode,
ddraw1_SetCooperativeLevel,
ddraw1_SetDisplayMode,
ddraw1_WaitForVerticalBlank,
};
static const struct IDirect3D7Vtbl d3d7_vtbl =
{
/* IUnknown methods */
d3d7_QueryInterface,
d3d7_AddRef,
d3d7_Release,
/* IDirect3D7 methods */
d3d7_EnumDevices,
d3d7_CreateDevice,
d3d7_CreateVertexBuffer,
d3d7_EnumZBufferFormats,
d3d7_EvictManagedTextures
};
static const struct IDirect3D3Vtbl d3d3_vtbl =
{
/* IUnknown methods */
d3d3_QueryInterface,
d3d3_AddRef,
d3d3_Release,
/* IDirect3D3 methods */
d3d3_EnumDevices,
d3d3_CreateLight,
d3d3_CreateMaterial,
d3d3_CreateViewport,
d3d3_FindDevice,
d3d3_CreateDevice,
d3d3_CreateVertexBuffer,
d3d3_EnumZBufferFormats,
d3d3_EvictManagedTextures
};
static const struct IDirect3D2Vtbl d3d2_vtbl =
{
/* IUnknown methods */
d3d2_QueryInterface,
d3d2_AddRef,
d3d2_Release,
/* IDirect3D2 methods */
d3d2_EnumDevices,
d3d2_CreateLight,
d3d2_CreateMaterial,
d3d2_CreateViewport,
d3d2_FindDevice,
d3d2_CreateDevice
};
static const struct IDirect3DVtbl d3d1_vtbl =
{
/* IUnknown methods */
d3d1_QueryInterface,
d3d1_AddRef,
d3d1_Release,
/* IDirect3D methods */
d3d1_Initialize,
d3d1_EnumDevices,
d3d1_CreateLight,
d3d1_CreateMaterial,
d3d1_CreateViewport,
d3d1_FindDevice
};
/*****************************************************************************
* ddraw_find_decl
*
* Finds the WineD3D vertex declaration for a specific fvf, and creates one
* if none was found.
*
* This function is in ddraw.c and the DDraw object space because D3D7
* vertex buffers are created using the IDirect3D interface to the ddraw
* object, so they can be valid across D3D devices(theoretically. The ddraw
* object also owns the wined3d device
*
* Parameters:
* This: Device
* fvf: Fvf to find the decl for
*
* Returns:
* NULL in case of an error, the vertex declaration for the FVF otherwise.
*
*****************************************************************************/
struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
{
struct wined3d_vertex_declaration *pDecl = NULL;
HRESULT hr;
int p, low, high; /* deliberately signed */
struct FvfToDecl *convertedDecls = This->decls;
TRACE("Searching for declaration for fvf %08x... ", fvf);
low = 0;
high = This->numConvertedDecls - 1;
while(low <= high) {
p = (low + high) >> 1;
TRACE("%d ", p);
if(convertedDecls[p].fvf == fvf) {
TRACE("found %p\n", convertedDecls[p].decl);
return convertedDecls[p].decl;
} else if(convertedDecls[p].fvf < fvf) {
low = p + 1;
} else {
high = p - 1;
}
}
TRACE("not found. Creating and inserting at position %d.\n", low);
hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
if (hr != S_OK) return NULL;
if(This->declArraySize == This->numConvertedDecls) {
int grow = max(This->declArraySize / 2, 8);
convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
if (!convertedDecls)
{
wined3d_vertex_declaration_decref(pDecl);
return NULL;
}
This->decls = convertedDecls;
This->declArraySize += grow;
}
memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
convertedDecls[low].decl = pDecl;
convertedDecls[low].fvf = fvf;
This->numConvertedDecls++;
TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
return pDecl;
}
static inline struct IDirectDrawImpl *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
{
return CONTAINING_RECORD(device_parent, struct IDirectDrawImpl, device_parent);
}
static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
struct wined3d_device *device)
{
TRACE("device_parent %p, device %p.\n", device_parent, device);
}
static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
{
struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
IDirectDrawSurfaceImpl *surf = NULL;
UINT i = 0;
DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
"\tpool %#x, level %u, face %u, surface %p.\n",
device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
switch(face)
{
case WINED3DCUBEMAP_FACE_POSITIVE_X:
TRACE("Asked for positive x\n");
if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
{
searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
}
surf = ddraw->tex_root; break;
case WINED3DCUBEMAP_FACE_NEGATIVE_X:
TRACE("Asked for negative x\n");
searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
case WINED3DCUBEMAP_FACE_POSITIVE_Y:
TRACE("Asked for positive y\n");
searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
TRACE("Asked for negative y\n");
searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
case WINED3DCUBEMAP_FACE_POSITIVE_Z:
TRACE("Asked for positive z\n");
searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
TRACE("Asked for negative z\n");
searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
}
if (!surf)
{
IDirectDrawSurface7 *attached;
IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
surf = unsafe_impl_from_IDirectDrawSurface7(attached);
IDirectDrawSurface7_Release(attached);
}
if (!surf) ERR("root search surface not found\n");
/* Find the wanted mipmap. There are enough mipmaps in the chain */
while (i < level)
{
IDirectDrawSurface7 *attached;
IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
if(!attached) ERR("Surface not found\n");
surf = impl_from_IDirectDrawSurface7(attached);
IDirectDrawSurface7_Release(attached);
++i;
}
/* Return the surface */
*surface = surf->wined3d_surface;
wined3d_surface_incref(*surface);
TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
return D3D_OK;
}
static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
{
struct IDirectDrawImpl *ddraw = parent;
ddraw->wined3d_frontbuffer = NULL;
}
static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
{
ddraw_frontbuffer_destroyed,
};
static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
struct wined3d_surface **surface)
{
struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
HRESULT hr;
TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
"\tmultisample_quality %u, lockable %u, surface %p.\n",
device_parent, container_parent, width, height, format, multisample_type,
multisample_quality, lockable, surface);
if (ddraw->wined3d_frontbuffer)
{
ERR("Frontbuffer already created.\n");
return E_FAIL;
}
hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format, lockable, FALSE, 0,
WINED3DUSAGE_RENDERTARGET, WINED3DPOOL_DEFAULT, multisample_type, multisample_quality,
DefaultSurfaceType, ddraw, &ddraw_frontbuffer_parent_ops, surface);
if (SUCCEEDED(hr))
ddraw->wined3d_frontbuffer = *surface;
return hr;
}
static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
{
ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
return E_NOTIMPL;
}
static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
{
TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
"format %#x, pool %#x, usage %#x, volume %p.\n",
device_parent, container_parent, width, height, depth,
format, pool, usage, volume);
ERR("Not implemented!\n");
return E_NOTIMPL;
}
static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
{
struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
HRESULT hr;
TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent, present_parameters, swapchain);
if (ddraw->wined3d_swapchain)
{
ERR("Swapchain already created.\n");
return E_FAIL;
}
hr = wined3d_swapchain_create(ddraw->wined3d_device, present_parameters,
DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
if (FAILED(hr))
WARN("Failed to create swapchain, hr %#x.\n", hr);
return hr;
}
static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
{
device_parent_wined3d_device_created,
device_parent_create_surface,
device_parent_create_rendertarget,
device_parent_create_depth_stencil,
device_parent_create_volume,
device_parent_create_swapchain,
};
HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
{
HRESULT hr;
HDC hDC;
ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
ddraw->numIfaces = 1;
ddraw->ref7 = 1;
/* Get the current screen settings. */
hDC = GetDC(0);
ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
ReleaseDC(0, hDC);
ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
ddraw->wineD3D = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS,
&ddraw->IDirectDraw7_iface);
if (!ddraw->wineD3D)
{
WARN("Failed to create a wined3d object.\n");
return E_OUTOFMEMORY;
}
hr = wined3d_device_create(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type,
NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
if (FAILED(hr))
{
WARN("Failed to create a wined3d device, hr %#x.\n", hr);
wined3d_decref(ddraw->wineD3D);
return hr;
}
list_init(&ddraw->surface_list);
return DD_OK;
}