Sweden-Number/dlls/wined3d
Jason Green 2d8e05f8a1 wined3d: Move constant loading into target-specific files.
- Moves GLSL constant loading code into glsl_shader.c and out of the
  over-populated drawprim.c.
- Creates a new file named arb_program_shader.c which will hold code
  specific to ARB_vertex_program & ARB_fragment_program.
- Remove the constant loading calls from drawprim.c
2006-06-19 10:49:52 +02:00
..
.gitignore Renamed all .cvsignore files to .gitignore. 2005-11-26 13:10:33 +01:00
Makefile.in wined3d: Move constant loading into target-specific files. 2006-06-19 10:49:52 +02:00
arb_program_shader.c wined3d: Move constant loading into target-specific files. 2006-06-19 10:49:52 +02:00
baseshader.c wined3d: Implement more GLSL instructions. 2006-06-15 12:20:20 +02:00
basetexture.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
cubetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
device.c wined3d: GetScissorRect should use zero-based scissorBox (Coverity). 2006-06-16 14:42:36 +02:00
directx.c Assorted spelling fixes. 2006-06-16 11:32:29 +02:00
drawprim.c wined3d: Move constant loading into target-specific files. 2006-06-19 10:49:52 +02:00
glsl_shader.c wined3d: Move constant loading into target-specific files. 2006-06-19 10:49:52 +02:00
indexbuffer.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
palette.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
pixelshader.c wined3d: Implement more GLSL instructions. 2006-06-15 12:20:20 +02:00
query.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
resource.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
stateblock.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
surface.c wined3d: Support more than one back buffer. 2006-06-15 16:51:41 +02:00
surface_gdi.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
swapchain.c wined3d: Support more than one back buffer. 2006-06-15 16:51:41 +02:00
texture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
utils.c wined3d: Fix stencil related render states. 2006-06-13 10:50:55 +02:00
vertexbuffer.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
vertexdeclaration.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
vertexshader.c wined3d: Remove dead vertex shader code. 2006-06-19 10:39:36 +02:00
volume.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
volumetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
wined3d.spec
wined3d_main.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
wined3d_private.h wined3d: Move constant loading into target-specific files. 2006-06-19 10:49:52 +02:00