Sweden-Number/dlls/wined3d
Bruno Jesus 10cdc26542 wined3d: Recognize GeForce 9300 properly. 2012-09-18 10:19:57 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Recognize the SM4 dcl_outputTopology opcode. 2012-09-17 12:28:40 +02:00
ati_fragment_shader.c
buffer.c
context.c
device.c wined3d: wined3d_device_get_material() never fails. 2012-09-18 10:18:51 +02:00
directx.c wined3d: Recognize GeForce 9300 properly. 2012-09-18 10:19:57 +02:00
drawprim.c wined3d: Also issue any queries for index buffers in drawPrimitive(). 2012-08-20 11:01:21 +02:00
gl_compat.c
glsl_shader.c wined3d: Implement WINED3DSIH_EMIT in the GLSL shader backend. 2012-09-18 10:18:57 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Use a slightly shorter timeout in wined3d_event_query_finish(). 2012-08-20 11:01:15 +02:00
resource.c
shader.c wined3d: Recognize the SM4 dcl_outputTopology opcode. 2012-09-17 12:28:40 +02:00
shader_sm1.c wined3d: Introduce a union for declaration shader instruction arguments. 2012-09-17 12:28:20 +02:00
shader_sm4.c wined3d: Recognize the SM4 dcl_outputTopology opcode. 2012-09-17 12:28:40 +02:00
state.c
stateblock.c wined3d: Just return the swapchain from wined3d_device_get_swapchain(). 2012-09-05 11:48:04 +02:00
surface.c
swapchain.c
texture.c
utils.c wined3d: Fix blending test expected results. 2012-08-21 11:45:43 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: wined3d_device_get_render_state() never fails. 2012-09-11 18:03:57 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Recognize GeForce 9300 properly. 2012-09-18 10:19:57 +02:00