Sweden-Number/dlls/wined3d
Henri Verbeet 2c71b85334 wined3d: Explicitly pass the context to get_drawable_size(). 2009-07-24 13:10:37 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Pass NULL to ActivateContext() when we don't need a specific target. 2009-07-21 14:22:44 +02:00
ati_fragment_shader.c wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
baseshader.c wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
basetexture.c wined3d: Pass NULL to ActivateContext() when we don't need a specific target. 2009-07-21 14:22:44 +02:00
buffer.c wined3d: Pass NULL to ActivateContext() when we don't need a specific target. 2009-07-21 14:22:44 +02:00
clipper.c
context.c wined3d: Manage event queries in the context. 2009-07-24 13:10:28 +02:00
cubetexture.c wined3d: Pass NULL to ActivateContext() when we don't need a specific target. 2009-07-21 14:22:44 +02:00
device.c wined3d: Explicitly pass the context to get_drawable_size(). 2009-07-24 13:10:37 +02:00
directx.c wined3d: Get rid of last_device. 2009-07-23 11:22:13 +02:00
drawprim.c wined3d: Pass NULL to ActivateContext() when we don't need a specific target. 2009-07-21 14:22:44 +02:00
gl_compat.c wined3d: Add missing calling convention specifiers. 2009-07-23 13:20:29 +02:00
glsl_shader.c wined3d: Pass NULL to ActivateContext() when we don't need a specific target. 2009-07-21 14:22:44 +02:00
nvidia_texture_shader.c wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
palette.c
pixelshader.c
query.c wined3d: Manage event queries in the context. 2009-07-24 13:10:28 +02:00
resource.c
shader_sm1.c wined3d: Recognize SM4 arrays. 2009-07-16 16:03:23 +02:00
shader_sm4.c wined3d: Recognize the SM4 log opcode. 2009-07-20 13:35:07 +02:00
state.c wined3d: Explicitly pass the context to get_drawable_size(). 2009-07-24 13:10:37 +02:00
stateblock.c
surface.c wined3d: Pass NULL to ActivateContext() when we don't need a specific target. 2009-07-21 14:22:44 +02:00
surface_base.c
surface_gdi.c
swapchain.c wined3d: Explicitly pass the context to get_drawable_size(). 2009-07-24 13:10:37 +02:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Pass NULL to ActivateContext() when we don't need a specific target. 2009-07-21 14:22:44 +02:00
utils.c wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
vertexdeclaration.c
vertexshader.c
view.c
volume.c
volumetexture.c wined3d: Pass NULL to ActivateContext() when we don't need a specific target. 2009-07-21 14:22:44 +02:00
wined3d.spec
wined3d_gl.h wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
wined3d_main.c wined3d: Keep track of a thread's wined3d context. 2009-07-22 14:42:50 +02:00
wined3d_private.h wined3d: Explicitly pass the context to get_drawable_size(). 2009-07-24 13:10:37 +02:00