Sweden-Number/library
Alexandre Julliard 8cc3a5e4d4 Release 960811
Sun Aug 11 13:00:20 1996  Alexandre Julliard  <julliard@lrc.epfl.ch>

	* [configure.in] [include/acconfig.h] [tools/build.c]
	Added check for underscore on external symbols.

	* [memory/selector.c] [memory/global.c]
	Fixed FreeSelector() to free only one selector.
	Added SELECTOR_FreeBlock() to free an array of selectors.

	* [objects/color.c]
	Fixed a bug in COLOR_ToLogical() that caused GetPixel() to fail on
	hi-color displays.

	* [tools/build.c] [if1632/crtdll.spec]
	Added 'extern' type, used for external variables or functions.

	* [windows/winpos.c]
	Allow de-activating a window in WINPOS_ChangeActiveWindow().

	* [windows/winproc.c]
	Added 32-to-16 translation for button messages.
	Fixed WINPROC_GetPtr() to avoid crashes on 32-bit procedures that
	happen to be valid SEGPTRs.

Sat Aug 10 18:22:25 1996  Albrecht Kleine  <kleine@ak.sax.de>

	* [windows/message.c]
	Removed a FIXME in MSG_PeekHardwareMsg(): produces correct 
	data for the JOURNALRECORD-hook (using EVENTMSG16 structure).

	* [if1632/gdi.spec] [include/windows.h] [objects/metafile.c]
	Introduced undocumented API function IsValidMetaFile(), plus a
 	minor fix in last patch of CopyMetaFile().

	* [objects/gdiobj.c]
	Removed a FIXME in IsGDIObject(): added magic word check.

Sun Aug 10 18:10:10 1996  Bruce Milner <Bruce.Milner@genetics.utah.edu>

	* [controls/statuswin.c]
	First pass at implementing the StatusWindow class.

	* [include/commctrl.h]
	Header file for common controls.

	* [controls/widgets.c]
	Added InitCommonControls().

	* [if1632/comctl32.spec]
	Add DrawStatusTextA, CreateStatusWindowA, InitCommonControls.

	* [win32/findfile.c] [if1632/kernel32.spec]
	Add FindNextFile32A, FindClose.
	Modified FindFirstFile32A so it works with FindNextFile32A.

	* [include/winbase.h]
	Fixed WIN32_FIND_DATA structure member names.

Sat Aug 10 09:00:00 1996  Alex Korobka <alex@phm30.pharm.sunysb.edu>

	* [windows/scroll.c]
	Changed scrolling routines to benefit from DCE code update.

Thu Aug  8 18:05:09 1996  Marcus Meissner <msmeissn@cip.informatik.uni-erlangen.de>

	* [files/file.c]
	SearchPath* could get NULL for lastpart argument.

	* [if1632/build-spec.txt] [documentation/debugging]
	Varargs documentation added, debugging hints updated.

	* [if1632/crtdll.spec][misc/crtdll.c][misc/Makefile.in]
	Started to implement CRTDLL.

	* [if1632/wsock32.spec]
	Some thunks to standard libc functions (structures have the same
 	elements, but perhaps wrong offset due to packing).

	* [include/kernel32.h][include/windows.h][win32/*.c][loader/main.c]
	Merged kernel32.h into windows.h.

	* [misc/lstr.c]
	Enhanced FormatMessage().

	* [misc/main.c] [if1632/kernel.spec] [include/windows.h]
	GetVersion() updated to new naming standard.
	Changed language handling to support language ids.

	* [misc/shell.c]
	Enhanced FindExecutable, so it finds files in the search path too.

	* [win32/environment.c]
	GetCommandLine* updated.

	* [loader/resource.c] [loader/pe_resource.c]
	FindResourceEx32* added.
	Loading of messagetables added.
	Language handling now uses Wine default language id.
1996-08-11 15:49:51 +00:00
..
Makefile.in Release 960717 1996-07-17 20:02:21 +00:00
README.resources Release 951226 1995-12-26 15:05:24 +00:00
arch.c Release 951226 1995-12-26 15:05:24 +00:00
libres.c Release 960811 1996-08-11 15:49:51 +00:00
miscstubs.c Release 960805 1996-08-05 17:42:43 +00:00
sup.c Release 960805 1996-08-05 17:42:43 +00:00
winestub.c Release 960712 1996-07-12 19:02:39 +00:00
winmain.c Release 960712 1996-07-12 19:02:39 +00:00

README.resources

This is a short discussion of resources in WineLib.

Introduction
Resources are used to store dialogs, menus, bitmaps, icons, 
version information, strings, fonts, and accelerators.
In a Win3.1 programming environment, there are three file formats for 
resources:
- the RC script, which is human-readable and can be processed by a resource
compiler
- the .RES file, which is the output of the resource compiler
- the .EXE and .DLL files, which store resources as a part of the NE
file format
For WineLib, only a part of this is supported. In particular, there is no
.RES file, the executable is not a NE file (as it is a native Unix executable),
and some resource types are not implemented: icons, version information,
strings, and fonts.

Building a WineLib application
The build process assumes that the C source files and the resource script
is available. At the moment, a single resource script is recommended.
This script is processed by winerc:
1) the preprocessor is used to resolve symbolic style name (LBS_STANDARD, ...)
into numbers. This involves processing windows.h
2) the unused parts of windows.h (type definitions) are removed. This would
not be necessary if Wine's windows.h would use the RC_INVOKED macro.
3) winerc is invoked to create a binary representation of the resources.
This representation is stored as C source code (arrays).
4) gcc is used to compile the generated C code.
Now, each resource is available as a C array to the application. As the 
executable is not in the NE format, it is not possible to retrieve resource
locations in the executable via name. Instead, the resources have to be
referenced with their generated C array names. The linker then resolves
these names in the compiled resource file.
5) The program sources are compiled and linked with the output of step 4.
A sample build process is in toolkit/Makefile:hello3.

Required changes to the program sources
Because loading the resources from an instance handle is not possible,
the *Indirect functions have to be used to load a resource. The C arrays
can be directly passed to the *Indirect functions. So, instead of writing

	hMenu=LoadMenu(hInstance,"MAIN");

write

	hMenu=LoadMenuIndirect(hello3_MENU_MAIN.bytes);

Fortunately, the Windows API has the following functions available:
DialogBoxIndirect
CreateDialogIndirect
DialogBoxIndirectParam
CreateDialogIndirectParam

LoadMenuIndirect
SetDIBitsToDevice

Sample code is available in hello3.c. hello3res.c contains the corresponding
resources.

Keeping a common source
Clearly, changing the sources is not very desirable, and suggestions how
to reduce the amount of work are welcome. In the meantime, two approaches
allow at least to remain a common source between the Win3.1 code and the
WineLib code:
1) conditional compiles:
When compiling a WineLib application, WINELIB is defined. This can be used
to select Wine-specific code.
2) usage of winerc for Windows: The *Indirect functions are available on
plain Win3.1, and the resource format is fully compatible. Thus, recompiling
sources modified for WineLib on Win3.1 is possible and known to work.

Open problems
1) Icons and cursors: For these resources, there is no *Indirect function
documented. In addition, both are implemented by a set of two resources.
This is the reason why they are not supported by winerc.
2) Accelerators: Although winerc supports accelerators, there is no 
LoadAcceleratorIndirect function. A work-around would be to define one.
3) Fonts: Font resources are not supported by Wine at all.
4) String tables: Although string tables are not supported by winerc, there
is no reason not to add such support. Again, some indirect loading would
be necessary.
5) API requires loading by name: At some places, the name of a resource
is passed instead of a handle. The WNDCLASS structure contains the name
of a menu resource, and the icon in a dialog box is referenced by its name.
(Are there some more places?)
Clearly, loading the resource by name would be highly desirable. The
resource compiler currently creates a structure containing all resources
defined in an RC file. However, it is not clear how WINELIB could find the
location of this structure, especially, when there is more than one RC file.