Sweden-Number/dlls/d3d8
Józef Kucia c675bf4e82 wined3d: Add support for patch list primitive type.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-19 14:01:35 +02:00
..
tests wined3d: Fix specular lighting calculation. 2017-05-08 10:10:50 -05:00
Makefile.in
buffer.c d3d8: Use wined3d_resource_unmap() in d3d8_indexbuffer_Unlock(). 2016-08-29 17:55:23 +09:00
d3d8.spec d3d8: Fix ValidatePixelShader spec file entry. 2017-01-30 21:38:51 +01:00
d3d8_main.c
d3d8_private.h d3d8: Merge fixup_caps() into d3dcaps_from_wined3dcaps(). 2017-02-21 17:23:01 +01:00
device.c wined3d: Add support for patch list primitive type. 2017-05-19 14:01:35 +02:00
directx.c wined3d: Add support for seamless cube map filtering. 2017-03-08 16:37:35 +01:00
shader.c wined3d: Add support for patch constant signatures. 2017-05-12 16:11:13 +02:00
surface.c wined3d: Introduce a helper function to assign wined3d_box values. 2017-04-07 11:37:28 +02:00
swapchain.c wined3d: Ignore the dirty region for swapchain presents more explicitly. 2016-03-18 12:20:49 +09:00
texture.c wined3d: Introduce a helper function to assign wined3d_box values. 2017-04-07 11:37:28 +02:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c wined3d: Merge wined3d_surface_map() and wined3d_volume_map(). 2016-03-13 15:41:53 +09:00