Attaching critical personal accounts to these free Sweden Virtual phone numbers is not recommended, as these accounts can be recovered by other users via SMS afterwards. https://tempsmss.com/country/sweden-phone-number/ https://tempsmss.com/blog/
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Alexandre Julliard 292c3e5276 Moved old ChangeLog to documentation/ChangeLog.OLD. 1998-10-18 16:34:50 +00:00
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multimedia Implemented DefDriverProc32 from winmm.dll. 1998-10-18 11:22:36 +00:00
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ANNOUNCE Release 980927 1998-09-27 18:28:36 +00:00
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wine.ini Release 980927 1998-09-27 18:28:36 +00:00

README

1. INTRODUCTION

Wine is a program that allows running MS-Windows programs under X11.
It consists of a program loader, that loads and executes an
MS-Windows binary, and of an emulation library that translates Windows
API calls to their Unix/X11 equivalent.

Wine is free software. See the file LICENSE for the details.
Basically, you can do anything with it, except claim that you wrote it.


2. COMPILATION

To compile the emulator, you must have one of:

	Linux version 0.99.13 or above
	NetBSD-current
	FreeBSD-current or FreeBSD 1.1 or later
	OpenBSD/i386 2.1 or later
	Solaris x86 2.5 or later

You also need to have libXpm installed on your system. The sources for
it are probably available on the ftp site where you got Wine. They can
also be found on ftp.x.org and all its mirror sites.

On x86 Systems gcc >= 2.7.0 is required. You will probably need flex too.

To build Wine, first do a "./configure" and then a "make depend; make".
This will build the library "libwine.a" and the program "wine".

The program "wine" will load and run Windows executables.
The library "libwine.a" can be used to compile and link Windows source
code under Unix.  If you have an ELF compiler, you can use
"./configure --enable-dll" to build a shared library instead.

To upgrade to a new release by using a patch file, first cd to the
top-level directory of the release (the one containing this README
file). Then do a "make clean", and patch the release with:

    gunzip -c patch-file | patch -p1

where "patch-file" is the name of the patch file (something like
Wine-yymmdd.diff.gz). You can then re-run "./configure", and then
run "make depend; make".


3. SETUP

Once Wine has been built correctly, you can do "make install"; this
will install the wine executable and the man page.

Wine requires you to have a file /usr/local/etc/wine.conf (you can
supply a different name when configuring wine) or a file called .winerc
in your home directory.

The format of this file is explained in the man page. The file
wine.ini contains a config file example.


4. RUNNING PROGRAMS

When invoking Wine, you must specify the entire path to the executable,
or a filename only.

For example: to run Windows' solitaire:

	wine sol		   (using the searchpath to locate the file)
	wine sol.exe

	wine c:\\windows\\sol.exe  (using a dosfilename)

	wine /usr/windows/sol.exe  (using a unixfilename)

Note: the path of the file will also be added to the path when
      a full name is supplied on the commandline.

Have a nice game of solitaire, but be careful.  Emulation isn't perfect.
So, occasionally it may crash.

UPDATE: Windows 95 components are known to cause more crashes compared
        to the equivalent Windows 3.1 libraries.


5. GETTING MORE INFORMATION

Usenet:	The best place to get help or to report bugs is the Usenet newsgroup
	comp.emulators.ms-windows.wine. The Wine FAQ is posted there every
	month. 

WWW:	Please browse old messages on http://www.dejanews.com to check whether 
	your problem is already fixed before posting a bug report to the 
	newsgroup. 

	A great deal of information about Wine is available from WineHQ at
	http://www.winehq.com. Untested patches against the current
	release are available at http://www.winehq.com/patches.  

CVS:	The current Wine development tree is available through CVS.
	Go to http://www.winehq.com/cvs.html for more information.

FAQ:	The Wine FAQ is located at http://home.pacbell.net/dagar/wine.html.


If you add something, or fix a bug, please send a patch ('diff -u'
format preferred) to julliard@lrc.epfl.ch for inclusion in the next
release.

--
Alexandre Julliard
julliard@lrc.epfl.ch