194 lines
6.6 KiB
C
194 lines
6.6 KiB
C
/*
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* Copyright 2008 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_DXGI_PRIVATE_H
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#define __WINE_DXGI_PRIVATE_H
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#include "wine/debug.h"
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#include <assert.h>
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#define COBJMACROS
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "objbase.h"
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#include "winnls.h"
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#include "d3d10_1.h"
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#ifdef DXGI_INIT_GUID
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#include "initguid.h"
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#endif
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#include "wine/wined3d.h"
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#include "wine/winedxgi.h"
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enum dxgi_frame_latency
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{
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DXGI_FRAME_LATENCY_DEFAULT = 3,
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DXGI_FRAME_LATENCY_MAX = 16,
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};
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/* Layered device */
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enum dxgi_device_layer_id
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{
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DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
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DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
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DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
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DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
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DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
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};
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struct layer_get_size_args
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{
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DWORD unknown0;
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DWORD unknown1;
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DWORD *unknown2;
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DWORD *unknown3;
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IDXGIAdapter *adapter;
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WORD interface_major;
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WORD interface_minor;
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WORD version_build;
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WORD version_revision;
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};
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struct dxgi_device_layer
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{
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enum dxgi_device_layer_id id;
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HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
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UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
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HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
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void *device_object, REFIID riid, void **device_layer);
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void (WINAPI *set_feature_level)(enum dxgi_device_layer_id id, void *device,
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D3D_FEATURE_LEVEL feature_level);
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};
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/* TRACE helper functions */
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const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
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const char *debug_dxgi_mode(const DXGI_MODE_DESC *desc) DECLSPEC_HIDDEN;
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void dump_feature_levels(const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count) DECLSPEC_HIDDEN;
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DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
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enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
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UINT dxgi_rational_to_uint(const DXGI_RATIONAL *rational) DECLSPEC_HIDDEN;
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enum wined3d_scanline_ordering wined3d_scanline_ordering_from_dxgi(
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DXGI_MODE_SCANLINE_ORDER scanline_order) DECLSPEC_HIDDEN;
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void dxgi_sample_desc_from_wined3d(DXGI_SAMPLE_DESC *desc,
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enum wined3d_multisample_type wined3d_type, unsigned int wined3d_quality) DECLSPEC_HIDDEN;
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void wined3d_sample_desc_from_dxgi(enum wined3d_multisample_type *wined3d_type,
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unsigned int *wined3d_quality, const DXGI_SAMPLE_DESC *dxgi_desc) DECLSPEC_HIDDEN;
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unsigned int dxgi_swapchain_flags_from_wined3d(unsigned int wined3d_flags) DECLSPEC_HIDDEN;
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unsigned int wined3d_swapchain_flags_from_dxgi(unsigned int flags) DECLSPEC_HIDDEN;
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HRESULT dxgi_get_private_data(struct wined3d_private_store *store,
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REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
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HRESULT dxgi_set_private_data(struct wined3d_private_store *store,
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REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN;
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HRESULT dxgi_set_private_data_interface(struct wined3d_private_store *store,
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REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
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/* IDXGIFactory */
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struct dxgi_factory
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{
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IDXGIFactory1 IDXGIFactory1_iface;
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LONG refcount;
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struct wined3d_private_store private_store;
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struct wined3d *wined3d;
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BOOL extended;
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HWND device_window;
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};
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HRESULT dxgi_factory_create(REFIID riid, void **factory, BOOL extended) DECLSPEC_HIDDEN;
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HWND dxgi_factory_get_device_window(struct dxgi_factory *factory) DECLSPEC_HIDDEN;
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struct dxgi_factory *unsafe_impl_from_IDXGIFactory1(IDXGIFactory1 *iface) DECLSPEC_HIDDEN;
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/* IDXGIDevice */
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struct dxgi_device
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{
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IWineDXGIDevice IWineDXGIDevice_iface;
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IUnknown *child_layer;
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LONG refcount;
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struct wined3d_private_store private_store;
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struct wined3d_device *wined3d_device;
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IDXGIAdapter1 *adapter;
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};
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HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *layer,
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IDXGIFactory *factory, IDXGIAdapter *adapter,
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const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count) DECLSPEC_HIDDEN;
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/* IDXGIOutput */
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struct dxgi_output
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{
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IDXGIOutput IDXGIOutput_iface;
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LONG refcount;
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struct wined3d_private_store private_store;
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struct dxgi_adapter *adapter;
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};
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HRESULT dxgi_output_create(struct dxgi_adapter *adapter, struct dxgi_output **output) DECLSPEC_HIDDEN;
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/* IDXGIAdapter */
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struct dxgi_adapter
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{
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IDXGIAdapter1 IDXGIAdapter1_iface;
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LONG refcount;
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struct wined3d_private_store private_store;
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UINT ordinal;
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struct dxgi_factory *factory;
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};
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HRESULT dxgi_adapter_create(struct dxgi_factory *factory, UINT ordinal,
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struct dxgi_adapter **adapter) DECLSPEC_HIDDEN;
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struct dxgi_adapter *unsafe_impl_from_IDXGIAdapter1(IDXGIAdapter1 *iface) DECLSPEC_HIDDEN;
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/* IDXGISwapChain */
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struct dxgi_swapchain
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{
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IDXGISwapChain IDXGISwapChain_iface;
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LONG refcount;
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struct wined3d_private_store private_store;
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struct wined3d_swapchain *wined3d_swapchain;
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IWineDXGIDevice *device;
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IDXGIFactory *factory;
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BOOL fullscreen;
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IDXGIOutput *target;
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};
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HRESULT dxgi_swapchain_init(struct dxgi_swapchain *swapchain, struct dxgi_device *device,
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struct wined3d_swapchain_desc *desc, BOOL implicit) DECLSPEC_HIDDEN;
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/* IDXGISurface */
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struct dxgi_surface
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{
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IDXGISurface1 IDXGISurface1_iface;
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IUnknown IUnknown_iface;
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IUnknown *outer_unknown;
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LONG refcount;
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struct wined3d_private_store private_store;
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IDXGIDevice *device;
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struct wined3d_resource *wined3d_resource;
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};
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HRESULT dxgi_surface_init(struct dxgi_surface *surface, IDXGIDevice *device,
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IUnknown *outer, struct wined3d_resource *wined3d_resource) DECLSPEC_HIDDEN;
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D3D_FEATURE_LEVEL dxgi_check_feature_level_support(struct dxgi_factory *factory, struct dxgi_adapter *adapter,
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const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count) DECLSPEC_HIDDEN;
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#endif /* __WINE_DXGI_PRIVATE_H */
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