Sweden-Number/dlls/wined3d/context_vk.c

1735 lines
66 KiB
C

/*
* Copyright 2002-2004 Jason Edmeades
* Copyright 2002-2004 Raphael Junqueira
* Copyright 2004 Christian Costa
* Copyright 2005 Oliver Stieber
* Copyright 2006, 2008 Henri Verbeet
* Copyright 2007-2011, 2013 Stefan Dösinger for CodeWeavers
* Copyright 2009-2020 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
VkCompareOp vk_compare_op_from_wined3d(enum wined3d_cmp_func op)
{
switch (op)
{
case WINED3D_CMP_NEVER:
return VK_COMPARE_OP_NEVER;
case WINED3D_CMP_LESS:
return VK_COMPARE_OP_LESS;
case WINED3D_CMP_EQUAL:
return VK_COMPARE_OP_EQUAL;
case WINED3D_CMP_LESSEQUAL:
return VK_COMPARE_OP_LESS_OR_EQUAL;
case WINED3D_CMP_GREATER:
return VK_COMPARE_OP_GREATER;
case WINED3D_CMP_NOTEQUAL:
return VK_COMPARE_OP_NOT_EQUAL;
case WINED3D_CMP_GREATEREQUAL:
return VK_COMPARE_OP_GREATER_OR_EQUAL;
case WINED3D_CMP_ALWAYS:
return VK_COMPARE_OP_ALWAYS;
default:
if (!op)
WARN("Unhandled compare operation %#x.\n", op);
else
FIXME("Unhandled compare operation %#x.\n", op);
return VK_COMPARE_OP_NEVER;
}
}
VkShaderStageFlagBits vk_shader_stage_from_wined3d(enum wined3d_shader_type shader_type)
{
switch (shader_type)
{
case WINED3D_SHADER_TYPE_VERTEX:
return VK_SHADER_STAGE_VERTEX_BIT;
case WINED3D_SHADER_TYPE_HULL:
return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
case WINED3D_SHADER_TYPE_DOMAIN:
return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
case WINED3D_SHADER_TYPE_GEOMETRY:
return VK_SHADER_STAGE_GEOMETRY_BIT;
case WINED3D_SHADER_TYPE_PIXEL:
return VK_SHADER_STAGE_FRAGMENT_BIT;
case WINED3D_SHADER_TYPE_COMPUTE:
return VK_SHADER_STAGE_COMPUTE_BIT;
default:
ERR("Unhandled shader type %s.\n", debug_shader_type(shader_type));
return 0;
}
}
void *wined3d_allocator_chunk_vk_map(struct wined3d_allocator_chunk_vk *chunk_vk,
struct wined3d_context_vk *context_vk)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
VkResult vr;
TRACE("chunk %p, memory 0x%s, map_ptr %p.\n", chunk_vk,
wine_dbgstr_longlong(chunk_vk->vk_memory), chunk_vk->c.map_ptr);
if (!chunk_vk->c.map_ptr && (vr = VK_CALL(vkMapMemory(device_vk->vk_device,
chunk_vk->vk_memory, 0, VK_WHOLE_SIZE, 0, &chunk_vk->c.map_ptr))) < 0)
{
ERR("Failed to map chunk memory, vr %s.\n", wined3d_debug_vkresult(vr));
return NULL;
}
++chunk_vk->c.map_count;
return chunk_vk->c.map_ptr;
}
void wined3d_allocator_chunk_vk_unmap(struct wined3d_allocator_chunk_vk *chunk_vk,
struct wined3d_context_vk *context_vk)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
TRACE("chunk_vk %p, context_vk %p.\n", chunk_vk, context_vk);
if (!--chunk_vk->c.map_count)
VK_CALL(vkUnmapMemory(device_vk->vk_device, chunk_vk->vk_memory));
chunk_vk->c.map_ptr = NULL;
}
VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk *context_vk,
unsigned int pool, size_t size)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
VkMemoryAllocateInfo allocate_info;
VkDeviceMemory vk_memory;
VkResult vr;
allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocate_info.pNext = NULL;
allocate_info.allocationSize = size;
allocate_info.memoryTypeIndex = pool;
if ((vr = VK_CALL(vkAllocateMemory(device_vk->vk_device, &allocate_info, NULL, &vk_memory))) < 0)
{
ERR("Failed to allocate memory, vr %s.\n", wined3d_debug_vkresult(vr));
return VK_NULL_HANDLE;
}
return vk_memory;
}
struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk,
unsigned int memory_type, VkDeviceSize size, VkDeviceMemory *vk_memory)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
struct wined3d_allocator *allocator = &device_vk->allocator;
struct wined3d_allocator_block *block;
if (size > WINED3D_ALLOCATOR_CHUNK_SIZE / 2)
{
*vk_memory = wined3d_context_vk_allocate_vram_chunk_memory(context_vk, memory_type, size);
return NULL;
}
if (!(block = wined3d_allocator_allocate(allocator, &context_vk->c, memory_type, size)))
{
*vk_memory = VK_NULL_HANDLE;
return NULL;
}
*vk_memory = wined3d_allocator_chunk_vk(block->chunk)->vk_memory;
return block;
}
static bool wined3d_context_vk_create_slab_bo(struct wined3d_context_vk *context_vk,
VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags memory_type, struct wined3d_bo_vk *bo)
{
const struct wined3d_adapter_vk *adapter_vk = wined3d_adapter_vk(context_vk->c.device->adapter);
const VkPhysicalDeviceLimits *limits = &adapter_vk->device_limits;
struct wined3d_bo_slab_vk_key key;
struct wined3d_bo_slab_vk *slab;
struct wine_rb_entry *entry;
size_t object_size, idx;
size_t alignment;
if (size > WINED3D_ALLOCATOR_MIN_BLOCK_SIZE / 2)
return false;
alignment = WINED3D_SLAB_BO_MIN_OBJECT_ALIGN;
if ((usage & (VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT))
&& limits->minTexelBufferOffsetAlignment > alignment)
alignment = limits->minTexelBufferOffsetAlignment;
if ((usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) && limits->minUniformBufferOffsetAlignment)
alignment = limits->minUniformBufferOffsetAlignment;
if ((usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) && limits->minStorageBufferOffsetAlignment)
alignment = limits->minStorageBufferOffsetAlignment;
object_size = (size + (alignment - 1)) & ~(alignment - 1);
if (object_size < WINED3D_ALLOCATOR_MIN_BLOCK_SIZE / 32)
object_size = WINED3D_ALLOCATOR_MIN_BLOCK_SIZE / 32;
key.memory_type = memory_type;
key.usage = usage;
key.size = 32 * object_size;
if ((entry = wine_rb_get(&context_vk->bo_slab_available, &key)))
{
slab = WINE_RB_ENTRY_VALUE(entry, struct wined3d_bo_slab_vk, entry);
TRACE("Using existing bo slab %p.\n", slab);
}
else
{
if (!(slab = heap_alloc_zero(sizeof(*slab))))
{
ERR("Failed to allocate bo slab.\n");
return false;
}
if (!wined3d_context_vk_create_bo(context_vk, key.size, usage, memory_type, &slab->bo))
{
ERR("Failed to create slab bo.\n");
heap_free(slab);
return false;
}
slab->map = ~0u;
if (wine_rb_put(&context_vk->bo_slab_available, &key, &slab->entry) < 0)
{
ERR("Failed to add slab to available tree.\n");
wined3d_context_vk_destroy_bo(context_vk, &slab->bo);
heap_free(slab);
return false;
}
TRACE("Created new bo slab %p.\n", slab);
}
idx = wined3d_bit_scan(&slab->map);
if (!slab->map)
{
if (slab->next)
{
wine_rb_replace(&context_vk->bo_slab_available, &slab->entry, &slab->next->entry);
slab->next = NULL;
}
else
{
wine_rb_remove(&context_vk->bo_slab_available, &slab->entry);
}
}
*bo = slab->bo;
bo->memory = NULL;
bo->slab = slab;
bo->buffer_offset = idx * object_size;
bo->memory_offset = slab->bo.memory_offset + bo->buffer_offset;
bo->size = size;
list_init(&bo->users);
bo->command_buffer_id = 0;
TRACE("Using buffer 0x%s, memory 0x%s, offset 0x%s for bo %p.\n",
wine_dbgstr_longlong(bo->vk_buffer), wine_dbgstr_longlong(bo->vk_memory),
wine_dbgstr_longlong(bo->buffer_offset), bo);
return true;
}
BOOL wined3d_context_vk_create_bo(struct wined3d_context_vk *context_vk, VkDeviceSize size,
VkBufferUsageFlags usage, VkMemoryPropertyFlags memory_type, struct wined3d_bo_vk *bo)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
VkMemoryRequirements memory_requirements;
struct wined3d_adapter_vk *adapter_vk;
VkBufferCreateInfo create_info;
unsigned int memory_type_idx;
VkResult vr;
if (wined3d_context_vk_create_slab_bo(context_vk, size, usage, memory_type, bo))
return TRUE;
adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
create_info.pNext = NULL;
create_info.flags = 0;
create_info.size = size;
create_info.usage = usage;
create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
create_info.queueFamilyIndexCount = 0;
create_info.pQueueFamilyIndices = NULL;
if ((vr = VK_CALL(vkCreateBuffer(device_vk->vk_device, &create_info, NULL, &bo->vk_buffer))) < 0)
{
ERR("Failed to create Vulkan buffer, vr %s.\n", wined3d_debug_vkresult(vr));
return FALSE;
}
VK_CALL(vkGetBufferMemoryRequirements(device_vk->vk_device, bo->vk_buffer, &memory_requirements));
memory_type_idx = wined3d_adapter_vk_get_memory_type_index(adapter_vk,
memory_requirements.memoryTypeBits, memory_type);
if (memory_type_idx == ~0u)
{
ERR("Failed to find suitable memory type.\n");
VK_CALL(vkDestroyBuffer(device_vk->vk_device, bo->vk_buffer, NULL));
return FALSE;
}
bo->memory = wined3d_context_vk_allocate_memory(context_vk,
memory_type_idx, memory_requirements.size, &bo->vk_memory);
if (!bo->vk_memory)
{
ERR("Failed to allocate buffer memory.\n");
VK_CALL(vkDestroyBuffer(device_vk->vk_device, bo->vk_buffer, NULL));
return FALSE;
}
bo->memory_offset = bo->memory ? bo->memory->offset : 0;
if ((vr = VK_CALL(vkBindBufferMemory(device_vk->vk_device, bo->vk_buffer,
bo->vk_memory, bo->memory_offset))) < 0)
{
ERR("Failed to bind buffer memory, vr %s.\n", wined3d_debug_vkresult(vr));
if (bo->memory)
wined3d_allocator_block_free(bo->memory);
else
VK_CALL(vkFreeMemory(device_vk->vk_device, bo->vk_memory, NULL));
VK_CALL(vkDestroyBuffer(device_vk->vk_device, bo->vk_buffer, NULL));
return FALSE;
}
bo->buffer_offset = 0;
bo->size = size;
bo->usage = usage;
bo->memory_type = adapter_vk->memory_properties.memoryTypes[memory_type_idx].propertyFlags;
list_init(&bo->users);
bo->command_buffer_id = 0;
bo->slab = NULL;
TRACE("Created buffer 0x%s, memory 0x%s for bo %p.\n",
wine_dbgstr_longlong(bo->vk_buffer), wine_dbgstr_longlong(bo->vk_memory), bo);
return TRUE;
}
static struct wined3d_retired_object_vk *wined3d_context_vk_get_retired_object_vk(struct wined3d_context_vk *context_vk)
{
struct wined3d_retired_objects_vk *retired = &context_vk->retired;
struct wined3d_retired_object_vk *o;
if (retired->free)
{
o = retired->free;
retired->free = o->u.next;
return o;
}
if (!wined3d_array_reserve((void **)&retired->objects, &retired->size,
retired->count + 1, sizeof(*retired->objects)))
return NULL;
return &retired->objects[retired->count++];
}
void wined3d_context_vk_destroy_framebuffer(struct wined3d_context_vk *context_vk,
VkFramebuffer vk_framebuffer, uint64_t command_buffer_id)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
struct wined3d_retired_object_vk *o;
if (context_vk->completed_command_buffer_id > command_buffer_id)
{
VK_CALL(vkDestroyFramebuffer(device_vk->vk_device, vk_framebuffer, NULL));
TRACE("Destroyed framebuffer 0x%s.\n", wine_dbgstr_longlong(vk_framebuffer));
return;
}
if (!(o = wined3d_context_vk_get_retired_object_vk(context_vk)))
{
ERR("Leaking framebuffer 0x%s.\n", wine_dbgstr_longlong(vk_framebuffer));
return;
}
o->type = WINED3D_RETIRED_FRAMEBUFFER_VK;
o->u.vk_framebuffer = vk_framebuffer;
o->command_buffer_id = command_buffer_id;
}
static void wined3d_context_vk_destroy_descriptor_pool(struct wined3d_context_vk *context_vk,
VkDescriptorPool vk_descriptor_pool, uint64_t command_buffer_id)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
struct wined3d_retired_object_vk *o;
if (context_vk->completed_command_buffer_id > command_buffer_id)
{
VK_CALL(vkDestroyDescriptorPool(device_vk->vk_device, vk_descriptor_pool, NULL));
TRACE("Destroyed descriptor pool 0x%s.\n", wine_dbgstr_longlong(vk_descriptor_pool));
return;
}
if (!(o = wined3d_context_vk_get_retired_object_vk(context_vk)))
{
ERR("Leaking descriptor pool 0x%s.\n", wine_dbgstr_longlong(vk_descriptor_pool));
return;
}
o->type = WINED3D_RETIRED_DESCRIPTOR_POOL_VK;
o->u.vk_descriptor_pool = vk_descriptor_pool;
o->command_buffer_id = command_buffer_id;
}
void wined3d_context_vk_destroy_memory(struct wined3d_context_vk *context_vk,
VkDeviceMemory vk_memory, uint64_t command_buffer_id)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
struct wined3d_retired_object_vk *o;
if (context_vk->completed_command_buffer_id > command_buffer_id)
{
VK_CALL(vkFreeMemory(device_vk->vk_device, vk_memory, NULL));
TRACE("Freed memory 0x%s.\n", wine_dbgstr_longlong(vk_memory));
return;
}
if (!(o = wined3d_context_vk_get_retired_object_vk(context_vk)))
{
ERR("Leaking memory 0x%s.\n", wine_dbgstr_longlong(vk_memory));
return;
}
o->type = WINED3D_RETIRED_MEMORY_VK;
o->u.vk_memory = vk_memory;
o->command_buffer_id = command_buffer_id;
}
void wined3d_context_vk_destroy_allocator_block(struct wined3d_context_vk *context_vk,
struct wined3d_allocator_block *block, uint64_t command_buffer_id)
{
struct wined3d_retired_object_vk *o;
if (context_vk->completed_command_buffer_id > command_buffer_id)
{
wined3d_allocator_block_free(block);
TRACE("Freed block %p.\n", block);
return;
}
if (!(o = wined3d_context_vk_get_retired_object_vk(context_vk)))
{
ERR("Leaking block %p.\n", block);
return;
}
o->type = WINED3D_RETIRED_ALLOCATOR_BLOCK_VK;
o->u.block = block;
o->command_buffer_id = command_buffer_id;
}
static void wined3d_bo_slab_vk_free_slice(struct wined3d_bo_slab_vk *slab,
SIZE_T idx, struct wined3d_context_vk *context_vk)
{
struct wined3d_bo_slab_vk_key key;
struct wine_rb_entry *entry;
TRACE("slab %p, idx %lu, context_vk %p.\n", slab, idx, context_vk);
if (!slab->map)
{
key.memory_type = slab->bo.memory_type;
key.usage = slab->bo.usage;
key.size = slab->bo.size;
if ((entry = wine_rb_get(&context_vk->bo_slab_available, &key)))
{
slab->next = WINE_RB_ENTRY_VALUE(entry, struct wined3d_bo_slab_vk, entry);
wine_rb_replace(&context_vk->bo_slab_available, entry, &slab->entry);
}
else if (wine_rb_put(&context_vk->bo_slab_available, &key, &slab->entry) < 0)
{
ERR("Unable to return slab %p (map 0x%08x) to available tree.\n", slab, slab->map);
}
}
slab->map |= 1u << idx;
}
static void wined3d_context_vk_destroy_bo_slab_slice(struct wined3d_context_vk *context_vk,
struct wined3d_bo_slab_vk *slab, SIZE_T idx, uint64_t command_buffer_id)
{
struct wined3d_retired_object_vk *o;
if (context_vk->completed_command_buffer_id > command_buffer_id)
{
wined3d_bo_slab_vk_free_slice(slab, idx, context_vk);
return;
}
if (!(o = wined3d_context_vk_get_retired_object_vk(context_vk)))
{
ERR("Leaking slab %p, slice %#lx.\n", slab, idx);
return;
}
o->type = WINED3D_RETIRED_BO_SLAB_SLICE_VK;
o->u.slice.slab = slab;
o->u.slice.idx = idx;
o->command_buffer_id = command_buffer_id;
}
static void wined3d_context_vk_destroy_buffer(struct wined3d_context_vk *context_vk,
VkBuffer vk_buffer, uint64_t command_buffer_id)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
struct wined3d_retired_object_vk *o;
if (context_vk->completed_command_buffer_id > command_buffer_id)
{
VK_CALL(vkDestroyBuffer(device_vk->vk_device, vk_buffer, NULL));
TRACE("Destroyed buffer 0x%s.\n", wine_dbgstr_longlong(vk_buffer));
return;
}
if (!(o = wined3d_context_vk_get_retired_object_vk(context_vk)))
{
ERR("Leaking buffer 0x%s.\n", wine_dbgstr_longlong(vk_buffer));
return;
}
o->type = WINED3D_RETIRED_BUFFER_VK;
o->u.vk_buffer = vk_buffer;
o->command_buffer_id = command_buffer_id;
}
void wined3d_context_vk_destroy_image(struct wined3d_context_vk *context_vk,
VkImage vk_image, uint64_t command_buffer_id)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
struct wined3d_retired_object_vk *o;
if (context_vk->completed_command_buffer_id > command_buffer_id)
{
VK_CALL(vkDestroyImage(device_vk->vk_device, vk_image, NULL));
TRACE("Destroyed image 0x%s.\n", wine_dbgstr_longlong(vk_image));
return;
}
if (!(o = wined3d_context_vk_get_retired_object_vk(context_vk)))
{
ERR("Leaking image 0x%s.\n", wine_dbgstr_longlong(vk_image));
return;
}
o->type = WINED3D_RETIRED_IMAGE_VK;
o->u.vk_image = vk_image;
o->command_buffer_id = command_buffer_id;
}
void wined3d_context_vk_destroy_buffer_view(struct wined3d_context_vk *context_vk,
VkBufferView vk_view, uint64_t command_buffer_id)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
struct wined3d_retired_object_vk *o;
if (context_vk->completed_command_buffer_id > command_buffer_id)
{
VK_CALL(vkDestroyBufferView(device_vk->vk_device, vk_view, NULL));
TRACE("Destroyed buffer view 0x%s.\n", wine_dbgstr_longlong(vk_view));
return;
}
if (!(o = wined3d_context_vk_get_retired_object_vk(context_vk)))
{
ERR("Leaking buffer view 0x%s.\n", wine_dbgstr_longlong(vk_view));
return;
}
o->type = WINED3D_RETIRED_BUFFER_VIEW_VK;
o->u.vk_buffer_view = vk_view;
o->command_buffer_id = command_buffer_id;
}
void wined3d_context_vk_destroy_image_view(struct wined3d_context_vk *context_vk,
VkImageView vk_view, uint64_t command_buffer_id)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
struct wined3d_retired_object_vk *o;
if (context_vk->completed_command_buffer_id > command_buffer_id)
{
VK_CALL(vkDestroyImageView(device_vk->vk_device, vk_view, NULL));
TRACE("Destroyed image view 0x%s.\n", wine_dbgstr_longlong(vk_view));
return;
}
if (!(o = wined3d_context_vk_get_retired_object_vk(context_vk)))
{
ERR("Leaking image view 0x%s.\n", wine_dbgstr_longlong(vk_view));
return;
}
o->type = WINED3D_RETIRED_IMAGE_VIEW_VK;
o->u.vk_image_view = vk_view;
o->command_buffer_id = command_buffer_id;
}
void wined3d_context_vk_destroy_sampler(struct wined3d_context_vk *context_vk,
VkSampler vk_sampler, uint64_t command_buffer_id)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
struct wined3d_retired_object_vk *o;
if (context_vk->completed_command_buffer_id > command_buffer_id)
{
VK_CALL(vkDestroySampler(device_vk->vk_device, vk_sampler, NULL));
TRACE("Destroyed sampler 0x%s.\n", wine_dbgstr_longlong(vk_sampler));
return;
}
if (!(o = wined3d_context_vk_get_retired_object_vk(context_vk)))
{
ERR("Leaking sampler 0x%s.\n", wine_dbgstr_longlong(vk_sampler));
return;
}
o->type = WINED3D_RETIRED_SAMPLER_VK;
o->u.vk_sampler = vk_sampler;
o->command_buffer_id = command_buffer_id;
}
void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk, const struct wined3d_bo_vk *bo)
{
size_t object_size, idx;
TRACE("context_vk %p, bo %p.\n", context_vk, bo);
if (bo->slab)
{
object_size = bo->slab->bo.size / 32;
idx = bo->buffer_offset / object_size;
wined3d_context_vk_destroy_bo_slab_slice(context_vk, bo->slab, idx, bo->command_buffer_id);
return;
}
wined3d_context_vk_destroy_buffer(context_vk, bo->vk_buffer, bo->command_buffer_id);
if (bo->memory)
{
wined3d_context_vk_destroy_allocator_block(context_vk, bo->memory, bo->command_buffer_id);
return;
}
wined3d_context_vk_destroy_memory(context_vk, bo->vk_memory, bo->command_buffer_id);
}
static void wined3d_context_vk_cleanup_resources(struct wined3d_context_vk *context_vk)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
struct wined3d_retired_objects_vk *retired = &context_vk->retired;
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
struct wined3d_command_buffer_vk *buffer;
struct wined3d_retired_object_vk *o;
uint64_t command_buffer_id;
SIZE_T i = 0;
while (i < context_vk->submitted.buffer_count)
{
buffer = &context_vk->submitted.buffers[i];
if (VK_CALL(vkGetFenceStatus(device_vk->vk_device, buffer->vk_fence)) == VK_NOT_READY)
{
++i;
continue;
}
TRACE("Command buffer %p with id 0x%s has finished.\n",
buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id));
VK_CALL(vkDestroyFence(device_vk->vk_device, buffer->vk_fence, NULL));
VK_CALL(vkFreeCommandBuffers(device_vk->vk_device,
context_vk->vk_command_pool, 1, &buffer->vk_command_buffer));
if (buffer->id > context_vk->completed_command_buffer_id)
context_vk->completed_command_buffer_id = buffer->id;
*buffer = context_vk->submitted.buffers[--context_vk->submitted.buffer_count];
}
command_buffer_id = context_vk->completed_command_buffer_id;
retired->free = NULL;
for (i = retired->count; i; --i)
{
o = &retired->objects[i - 1];
if (o->type != WINED3D_RETIRED_FREE_VK && o->command_buffer_id > command_buffer_id)
continue;
switch (o->type)
{
case WINED3D_RETIRED_FREE_VK:
/* Nothing to do. */
break;
case WINED3D_RETIRED_FRAMEBUFFER_VK:
VK_CALL(vkDestroyFramebuffer(device_vk->vk_device, o->u.vk_framebuffer, NULL));
TRACE("Destroyed framebuffer 0x%s.\n", wine_dbgstr_longlong(o->u.vk_framebuffer));
break;
case WINED3D_RETIRED_DESCRIPTOR_POOL_VK:
VK_CALL(vkDestroyDescriptorPool(device_vk->vk_device, o->u.vk_descriptor_pool, NULL));
TRACE("Destroyed descriptor pool 0x%s.\n", wine_dbgstr_longlong(o->u.vk_descriptor_pool));
break;
case WINED3D_RETIRED_MEMORY_VK:
VK_CALL(vkFreeMemory(device_vk->vk_device, o->u.vk_memory, NULL));
TRACE("Freed memory 0x%s.\n", wine_dbgstr_longlong(o->u.vk_memory));
break;
case WINED3D_RETIRED_ALLOCATOR_BLOCK_VK:
TRACE("Destroying block %p.\n", o->u.block);
wined3d_allocator_block_free(o->u.block);
break;
case WINED3D_RETIRED_BO_SLAB_SLICE_VK:
wined3d_bo_slab_vk_free_slice(o->u.slice.slab, o->u.slice.idx, context_vk);
break;
case WINED3D_RETIRED_BUFFER_VK:
VK_CALL(vkDestroyBuffer(device_vk->vk_device, o->u.vk_buffer, NULL));
TRACE("Destroyed buffer 0x%s.\n", wine_dbgstr_longlong(o->u.vk_buffer));
break;
case WINED3D_RETIRED_IMAGE_VK:
VK_CALL(vkDestroyImage(device_vk->vk_device, o->u.vk_image, NULL));
TRACE("Destroyed image 0x%s.\n", wine_dbgstr_longlong(o->u.vk_image));
break;
case WINED3D_RETIRED_BUFFER_VIEW_VK:
VK_CALL(vkDestroyBufferView(device_vk->vk_device, o->u.vk_buffer_view, NULL));
TRACE("Destroyed buffer view 0x%s.\n", wine_dbgstr_longlong(o->u.vk_buffer_view));
break;
case WINED3D_RETIRED_IMAGE_VIEW_VK:
VK_CALL(vkDestroyImageView(device_vk->vk_device, o->u.vk_image_view, NULL));
TRACE("Destroyed image view 0x%s.\n", wine_dbgstr_longlong(o->u.vk_image_view));
break;
case WINED3D_RETIRED_SAMPLER_VK:
VK_CALL(vkDestroySampler(device_vk->vk_device, o->u.vk_sampler, NULL));
TRACE("Destroyed sampler 0x%s.\n", wine_dbgstr_longlong(o->u.vk_sampler));
break;
default:
ERR("Unhandled object type %#x.\n", o->type);
break;
}
if (i == retired->count)
{
--retired->count;
continue;
}
o->type = WINED3D_RETIRED_FREE_VK;
o->u.next = retired->free;
retired->free = o;
}
}
static void wined3d_context_vk_destroy_bo_slab(struct wine_rb_entry *entry, void *ctx)
{
struct wined3d_context_vk *context_vk = ctx;
struct wined3d_bo_slab_vk *slab, *next;
slab = WINE_RB_ENTRY_VALUE(entry, struct wined3d_bo_slab_vk, entry);
while (slab)
{
next = slab->next;
wined3d_context_vk_destroy_bo(context_vk, &slab->bo);
heap_free(slab);
slab = next;
}
}
static void wined3d_context_vk_destroy_pipeline_layout(struct wine_rb_entry *entry, void *ctx)
{
struct wined3d_pipeline_layout_vk *layout = WINE_RB_ENTRY_VALUE(entry,
struct wined3d_pipeline_layout_vk, entry);
struct wined3d_context_vk *context_vk = ctx;
const struct wined3d_vk_info *vk_info;
struct wined3d_device_vk *device_vk;
vk_info = context_vk->vk_info;
device_vk = wined3d_device_vk(context_vk->c.device);
VK_CALL(vkDestroyPipelineLayout(device_vk->vk_device, layout->vk_pipeline_layout, NULL));
VK_CALL(vkDestroyDescriptorSetLayout(device_vk->vk_device, layout->vk_set_layout, NULL));
heap_free(layout->key.bindings);
heap_free(layout);
}
static void wined3d_render_pass_key_vk_init(struct wined3d_render_pass_key_vk *key,
const struct wined3d_fb_state *fb, unsigned int rt_count, bool depth_stencil, uint32_t clear_flags)
{
struct wined3d_render_pass_attachment_vk *a;
struct wined3d_rendertarget_view *view;
unsigned int i;
memset(key, 0, sizeof(*key));
for (i = 0; i < rt_count; ++i)
{
if (!(view = fb->render_targets[i]) || view->format->id == WINED3DFMT_NULL)
continue;
a = &key->rt[i];
a->vk_format = wined3d_format_vk(view->format)->vk_format;
a->vk_samples = max(1, wined3d_resource_get_sample_count(view->resource));
a->vk_layout = wined3d_texture_vk(wined3d_texture_from_resource(view->resource))->layout;
key->rt_mask |= 1u << i;
}
if (depth_stencil && (view = fb->depth_stencil))
{
a = &key->ds;
a->vk_format = wined3d_format_vk(view->format)->vk_format;
a->vk_samples = max(1, wined3d_resource_get_sample_count(view->resource));
a->vk_layout = wined3d_texture_vk(wined3d_texture_from_resource(view->resource))->layout;
key->rt_mask |= 1u << WINED3D_MAX_RENDER_TARGETS;
}
key->clear_flags = clear_flags;
}
static void wined3d_render_pass_vk_cleanup(struct wined3d_render_pass_vk *pass,
struct wined3d_context_vk *context_vk)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
VK_CALL(vkDestroyRenderPass(device_vk->vk_device, pass->vk_render_pass, NULL));
}
static bool wined3d_render_pass_vk_init(struct wined3d_render_pass_vk *pass,
struct wined3d_context_vk *context_vk, const struct wined3d_render_pass_key_vk *key)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
VkAttachmentReference attachment_references[WINED3D_MAX_RENDER_TARGETS];
VkAttachmentDescription attachments[WINED3D_MAX_RENDER_TARGETS + 1];
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
const struct wined3d_render_pass_attachment_vk *a;
VkAttachmentReference ds_attachment_reference;
VkAttachmentReference *ds_reference = NULL;
unsigned int attachment_count, rt_count, i;
VkAttachmentDescription *attachment;
VkSubpassDescription sub_pass_desc;
VkRenderPassCreateInfo pass_desc;
uint32_t mask;
VkResult vr;
rt_count = 0;
attachment_count = 0;
mask = key->rt_mask & ((1u << WINED3D_MAX_RENDER_TARGETS) - 1);
while (mask)
{
i = wined3d_bit_scan(&mask);
a = &key->rt[i];
attachment = &attachments[attachment_count];
attachment->flags = 0;
attachment->format = a->vk_format;
attachment->samples = a->vk_samples;
if (key->clear_flags & WINED3DCLEAR_TARGET)
attachment->loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
else
attachment->loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
attachment->storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachment->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment->initialLayout = a->vk_layout;
attachment->finalLayout = a->vk_layout;
attachment_references[i].attachment = attachment_count;
attachment_references[i].layout = a->vk_layout;
++attachment_count;
rt_count = i + 1;
}
mask = ~key->rt_mask & ((1u << rt_count) - 1);
while (mask)
{
i = wined3d_bit_scan(&mask);
attachment_references[i].attachment = VK_ATTACHMENT_UNUSED;
attachment_references[i].layout = VK_IMAGE_LAYOUT_UNDEFINED;
}
if (key->rt_mask & (1u << WINED3D_MAX_RENDER_TARGETS))
{
a = &key->ds;
attachment = &attachments[attachment_count];
attachment->flags = 0;
attachment->format = a->vk_format;
attachment->samples = a->vk_samples;
if (key->clear_flags & WINED3DCLEAR_ZBUFFER)
attachment->loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
else
attachment->loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
attachment->storeOp = VK_ATTACHMENT_STORE_OP_STORE;
if (key->clear_flags & WINED3DCLEAR_STENCIL)
attachment->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
else
attachment->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
attachment->stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
attachment->initialLayout = a->vk_layout;
attachment->finalLayout = a->vk_layout;
ds_reference = &ds_attachment_reference;
ds_reference->attachment = attachment_count;
ds_reference->layout = a->vk_layout;
++attachment_count;
}
sub_pass_desc.flags = 0;
sub_pass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
sub_pass_desc.inputAttachmentCount = 0;
sub_pass_desc.pInputAttachments = NULL;
sub_pass_desc.colorAttachmentCount = rt_count;
sub_pass_desc.pColorAttachments = attachment_references;
sub_pass_desc.pResolveAttachments = NULL;
sub_pass_desc.pDepthStencilAttachment = ds_reference;
sub_pass_desc.preserveAttachmentCount = 0;
sub_pass_desc.pPreserveAttachments = NULL;
pass_desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
pass_desc.pNext = NULL;
pass_desc.flags = 0;
pass_desc.attachmentCount = attachment_count;
pass_desc.pAttachments = attachments;
pass_desc.subpassCount = 1;
pass_desc.pSubpasses = &sub_pass_desc;
pass_desc.dependencyCount = 0;
pass_desc.pDependencies = NULL;
pass->key = *key;
if ((vr = VK_CALL(vkCreateRenderPass(device_vk->vk_device,
&pass_desc, NULL, &pass->vk_render_pass))) < 0)
{
WARN("Failed to create Vulkan render pass, vr %d.\n", vr);
return false;
}
return true;
}
VkRenderPass wined3d_context_vk_get_render_pass(struct wined3d_context_vk *context_vk,
const struct wined3d_fb_state *fb, unsigned int rt_count, bool depth_stencil, uint32_t clear_flags)
{
struct wined3d_render_pass_key_vk key;
struct wined3d_render_pass_vk *pass;
struct wine_rb_entry *entry;
wined3d_render_pass_key_vk_init(&key, fb, rt_count, depth_stencil, clear_flags);
if ((entry = wine_rb_get(&context_vk->render_passes, &key)))
return WINE_RB_ENTRY_VALUE(entry, struct wined3d_render_pass_vk, entry)->vk_render_pass;
if (!(pass = heap_alloc(sizeof(*pass))))
return VK_NULL_HANDLE;
if (!wined3d_render_pass_vk_init(pass, context_vk, &key))
{
heap_free(pass);
return VK_NULL_HANDLE;
}
if (wine_rb_put(&context_vk->render_passes, &pass->key, &pass->entry) == -1)
{
ERR("Failed to insert render pass.\n");
wined3d_render_pass_vk_cleanup(pass, context_vk);
heap_free(pass);
return VK_NULL_HANDLE;
}
return pass->vk_render_pass;
}
static void wined3d_context_vk_destroy_render_pass(struct wine_rb_entry *entry, void *ctx)
{
struct wined3d_render_pass_vk *pass = WINE_RB_ENTRY_VALUE(entry,
struct wined3d_render_pass_vk, entry);
wined3d_render_pass_vk_cleanup(pass, ctx);
heap_free(pass);
}
static void wined3d_shader_descriptor_writes_vk_cleanup(struct wined3d_shader_descriptor_writes_vk *writes)
{
heap_free(writes->writes);
}
void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk)
{
struct wined3d_command_buffer_vk *buffer = &context_vk->current_command_buffer;
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
if (buffer->vk_command_buffer)
{
VK_CALL(vkFreeCommandBuffers(device_vk->vk_device,
context_vk->vk_command_pool, 1, &buffer->vk_command_buffer));
buffer->vk_command_buffer = VK_NULL_HANDLE;
}
VK_CALL(vkDestroyCommandPool(device_vk->vk_device, context_vk->vk_command_pool, NULL));
wined3d_context_vk_wait_command_buffer(context_vk, buffer->id - 1);
context_vk->completed_command_buffer_id = buffer->id;
heap_free(context_vk->compute.bindings.bindings);
if (context_vk->vk_descriptor_pool)
VK_CALL(vkDestroyDescriptorPool(device_vk->vk_device, context_vk->vk_descriptor_pool, NULL));
wined3d_context_vk_cleanup_resources(context_vk);
wine_rb_destroy(&context_vk->bo_slab_available, wined3d_context_vk_destroy_bo_slab, context_vk);
heap_free(context_vk->submitted.buffers);
heap_free(context_vk->retired.objects);
wined3d_shader_descriptor_writes_vk_cleanup(&context_vk->descriptor_writes);
wine_rb_destroy(&context_vk->pipeline_layouts, wined3d_context_vk_destroy_pipeline_layout, context_vk);
wine_rb_destroy(&context_vk->render_passes, wined3d_context_vk_destroy_render_pass, context_vk);
wined3d_context_cleanup(&context_vk->c);
}
VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk *context_vk)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
VkCommandBufferAllocateInfo command_buffer_info;
struct wined3d_command_buffer_vk *buffer;
VkCommandBufferBeginInfo begin_info;
VkResult vr;
TRACE("context_vk %p.\n", context_vk);
buffer = &context_vk->current_command_buffer;
if (buffer->vk_command_buffer)
{
TRACE("Returning existing command buffer %p with id 0x%s.\n",
buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id));
return buffer->vk_command_buffer;
}
command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_info.pNext = NULL;
command_buffer_info.commandPool = context_vk->vk_command_pool;
command_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
command_buffer_info.commandBufferCount = 1;
if ((vr = VK_CALL(vkAllocateCommandBuffers(device_vk->vk_device,
&command_buffer_info, &buffer->vk_command_buffer))) < 0)
{
WARN("Failed to allocate Vulkan command buffer, vr %s.\n", wined3d_debug_vkresult(vr));
return VK_NULL_HANDLE;
}
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.pNext = NULL;
begin_info.flags = 0;
begin_info.pInheritanceInfo = NULL;
if ((vr = VK_CALL(vkBeginCommandBuffer(buffer->vk_command_buffer, &begin_info))) < 0)
{
WARN("Failed to begin command buffer, vr %s.\n", wined3d_debug_vkresult(vr));
VK_CALL(vkFreeCommandBuffers(device_vk->vk_device, context_vk->vk_command_pool,
1, &buffer->vk_command_buffer));
return buffer->vk_command_buffer = VK_NULL_HANDLE;
}
TRACE("Created new command buffer %p with id 0x%s.\n",
buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id));
return buffer->vk_command_buffer;
}
void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context_vk,
unsigned int wait_semaphore_count, const VkSemaphore *wait_semaphores, const VkPipelineStageFlags *wait_stages,
unsigned int signal_semaphore_count, const VkSemaphore *signal_semaphores)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
struct wined3d_command_buffer_vk *buffer;
VkFenceCreateInfo fence_desc;
VkSubmitInfo submit_info;
VkResult vr;
TRACE("context_vk %p, wait_semaphore_count %u, wait_semaphores %p, wait_stages %p,"
"signal_semaphore_count %u, signal_semaphores %p.\n",
context_vk, wait_semaphore_count, wait_semaphores, wait_stages,
signal_semaphore_count, signal_semaphores);
buffer = &context_vk->current_command_buffer;
if (!buffer->vk_command_buffer)
return;
TRACE("Submitting command buffer %p with id 0x%s.\n",
buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id));
context_vk->update_compute_pipeline = 1;
context_vk->c.update_compute_shader_resource_bindings = 1;
context_vk->c.update_compute_unordered_access_view_bindings = 1;
VK_CALL(vkEndCommandBuffer(buffer->vk_command_buffer));
fence_desc.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fence_desc.pNext = NULL;
fence_desc.flags = 0;
if ((vr = VK_CALL(vkCreateFence(device_vk->vk_device, &fence_desc, NULL, &buffer->vk_fence))) < 0)
ERR("Failed to create fence, vr %s.\n", wined3d_debug_vkresult(vr));
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = NULL;
submit_info.waitSemaphoreCount = wait_semaphore_count;
submit_info.pWaitSemaphores = wait_semaphores;
submit_info.pWaitDstStageMask = wait_stages;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &buffer->vk_command_buffer;
submit_info.signalSemaphoreCount = signal_semaphore_count;
submit_info.pSignalSemaphores = signal_semaphores;
if ((vr = VK_CALL(vkQueueSubmit(device_vk->vk_queue, 1, &submit_info, buffer->vk_fence))) < 0)
ERR("Failed to submit command buffer %p, vr %s.\n",
buffer->vk_command_buffer, wined3d_debug_vkresult(vr));
if (!wined3d_array_reserve((void **)&context_vk->submitted.buffers, &context_vk->submitted.buffers_size,
context_vk->submitted.buffer_count + 1, sizeof(*context_vk->submitted.buffers)))
ERR("Failed to grow submitted command buffer array.\n");
context_vk->submitted.buffers[context_vk->submitted.buffer_count++] = *buffer;
buffer->vk_command_buffer = VK_NULL_HANDLE;
/* We don't expect this to ever happen, but handle it anyway. */
if (!++buffer->id)
{
wined3d_context_vk_wait_command_buffer(context_vk, buffer->id - 1);
context_vk->completed_command_buffer_id = 0;
buffer->id = 1;
}
wined3d_context_vk_cleanup_resources(context_vk);
}
void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk *context_vk, uint64_t id)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
SIZE_T i;
if (id <= context_vk->completed_command_buffer_id
|| id > context_vk->current_command_buffer.id) /* In case the buffer ID wrapped. */
return;
for (i = 0; i < context_vk->submitted.buffer_count; ++i)
{
if (context_vk->submitted.buffers[i].id != id)
continue;
VK_CALL(vkWaitForFences(device_vk->vk_device, 1,
&context_vk->submitted.buffers[i].vk_fence, VK_TRUE, UINT64_MAX));
wined3d_context_vk_cleanup_resources(context_vk);
return;
}
ERR("Failed to find fence for command buffer with id 0x%s.\n", wine_dbgstr_longlong(id));
}
void wined3d_context_vk_image_barrier(struct wined3d_context_vk *context_vk,
VkCommandBuffer vk_command_buffer, VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask,
VkAccessFlags src_access_mask, VkAccessFlags dst_access_mask, VkImageLayout old_layout,
VkImageLayout new_layout, VkImage image, VkImageAspectFlags aspect_mask)
{
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
VkImageMemoryBarrier barrier;
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.pNext = NULL;
barrier.srcAccessMask = src_access_mask;
barrier.dstAccessMask = dst_access_mask;
barrier.oldLayout = old_layout;
barrier.newLayout = new_layout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange.aspectMask = aspect_mask;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, src_stage_mask, dst_stage_mask, 0, 0, NULL, 0, NULL, 1, &barrier));
}
static int wined3d_render_pass_vk_compare(const void *key, const struct wine_rb_entry *entry)
{
const struct wined3d_render_pass_key_vk *k = key;
const struct wined3d_render_pass_vk *pass = WINE_RB_ENTRY_VALUE(entry,
const struct wined3d_render_pass_vk, entry);
return memcmp(k, &pass->key, sizeof(*k));
}
static int wined3d_pipeline_layout_vk_compare(const void *key, const struct wine_rb_entry *entry)
{
const struct wined3d_pipeline_layout_key_vk *a = key;
const struct wined3d_pipeline_layout_key_vk *b = &WINE_RB_ENTRY_VALUE(entry,
const struct wined3d_pipeline_layout_vk, entry)->key;
if (a->binding_count != b->binding_count)
return a->binding_count - b->binding_count;
return memcmp(a->bindings, b->bindings, a->binding_count * sizeof(*a->bindings));
}
static int wined3d_bo_slab_vk_compare(const void *key, const struct wine_rb_entry *entry)
{
const struct wined3d_bo_slab_vk *slab = WINE_RB_ENTRY_VALUE(entry, const struct wined3d_bo_slab_vk, entry);
const struct wined3d_bo_slab_vk_key *k = key;
if (k->memory_type != slab->bo.memory_type)
return k->memory_type - slab->bo.memory_type;
if (k->usage != slab->bo.usage)
return k->usage - slab->bo.usage;
return k->size - slab->bo.size;
}
static VkResult wined3d_context_vk_create_descriptor_pool(struct wined3d_device_vk *device_vk,
const struct wined3d_vk_info *vk_info, VkDescriptorPool *vk_pool)
{
struct VkDescriptorPoolCreateInfo pool_desc;
VkResult vr;
static const VkDescriptorPoolSize pool_sizes[] =
{
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1024},
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1024},
{VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1024},
{VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1024},
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1024},
{VK_DESCRIPTOR_TYPE_SAMPLER, 1024},
};
pool_desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
pool_desc.pNext = NULL;
pool_desc.flags = 0;
pool_desc.maxSets = 512;
pool_desc.poolSizeCount = ARRAY_SIZE(pool_sizes);
pool_desc.pPoolSizes = pool_sizes;
if ((vr = VK_CALL(vkCreateDescriptorPool(device_vk->vk_device, &pool_desc, NULL, vk_pool))) < 0)
ERR("Failed to create descriptor pool, vr %s.\n", wined3d_debug_vkresult(vr));
return vr;
}
static VkResult wined3d_context_vk_create_descriptor_set(struct wined3d_context_vk *context_vk,
VkDescriptorSetLayout vk_set_layout, VkDescriptorSet *vk_descriptor_set)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
struct VkDescriptorSetAllocateInfo set_desc;
VkResult vr;
if (!context_vk->vk_descriptor_pool && (vr = wined3d_context_vk_create_descriptor_pool(device_vk,
vk_info, &context_vk->vk_descriptor_pool)))
{
WARN("Failed to create descriptor pool, vr %s.\n", wined3d_debug_vkresult(vr));
return vr;
}
set_desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
set_desc.pNext = NULL;
set_desc.descriptorPool = context_vk->vk_descriptor_pool;
set_desc.descriptorSetCount = 1;
set_desc.pSetLayouts = &vk_set_layout;
if ((vr = VK_CALL(vkAllocateDescriptorSets(device_vk->vk_device, &set_desc, vk_descriptor_set))) >= 0)
return vr;
if (vr == VK_ERROR_FRAGMENTED_POOL || vr == VK_ERROR_OUT_OF_POOL_MEMORY)
{
wined3d_context_vk_destroy_descriptor_pool(context_vk,
context_vk->vk_descriptor_pool, context_vk->current_command_buffer.id);
context_vk->vk_descriptor_pool = VK_NULL_HANDLE;
if ((vr = wined3d_context_vk_create_descriptor_pool(device_vk, vk_info, &context_vk->vk_descriptor_pool)))
{
WARN("Failed to create descriptor pool, vr %s.\n", wined3d_debug_vkresult(vr));
return vr;
}
set_desc.descriptorPool = context_vk->vk_descriptor_pool;
if ((vr = VK_CALL(vkAllocateDescriptorSets(device_vk->vk_device, &set_desc, vk_descriptor_set))) >= 0)
return vr;
}
WARN("Failed to allocate descriptor set, vr %s.\n", wined3d_debug_vkresult(vr));
return vr;
}
static bool wined3d_shader_descriptor_writes_vk_add_write(struct wined3d_shader_descriptor_writes_vk *writes,
VkDescriptorSet vk_descriptor_set, size_t binding_idx, VkDescriptorType type,
const VkDescriptorBufferInfo *buffer_info, const VkDescriptorImageInfo *image_info,
const VkBufferView *buffer_view)
{
SIZE_T write_count = writes->count;
VkWriteDescriptorSet *write;
if (!wined3d_array_reserve((void **)&writes->writes, &writes->size,
write_count + 1, sizeof(*writes->writes)))
return false;
write = &writes->writes[write_count];
write->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write->pNext = NULL;
write->dstSet = vk_descriptor_set;
write->dstBinding = binding_idx;
write->dstArrayElement = 0;
write->descriptorCount = 1;
write->descriptorType = type;
write->pImageInfo = image_info;
write->pBufferInfo = buffer_info;
write->pTexelBufferView = buffer_view;
++writes->count;
return true;
}
static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *context_vk,
VkCommandBuffer vk_command_buffer, const struct wined3d_state *state)
{
struct wined3d_shader_descriptor_writes_vk *writes = &context_vk->descriptor_writes;
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
const struct wined3d_shader_resource_binding *binding;
struct wined3d_shader_resource_bindings *bindings;
struct wined3d_unordered_access_view *uav;
const VkDescriptorBufferInfo *buffer_info;
struct wined3d_shader_resource_view *srv;
const VkDescriptorImageInfo *image_info;
struct wined3d_resource *resource;
VkDescriptorSet vk_descriptor_set;
struct wined3d_view_vk *view_vk;
struct wined3d_sampler *sampler;
struct wined3d_buffer *buffer;
VkBufferView *buffer_view;
VkDescriptorType type;
VkResult vr;
size_t i;
bindings = &context_vk->compute.bindings;
if ((vr = wined3d_context_vk_create_descriptor_set(context_vk,
context_vk->compute.vk_set_layout, &vk_descriptor_set)))
{
WARN("Failed to create descriptor set, vr %s.\n", wined3d_debug_vkresult(vr));
return false;
}
writes->count = 0;
for (i = 0; i < bindings->count; ++i)
{
binding = &bindings->bindings[i];
switch (binding->shader_descriptor_type)
{
case WINED3D_SHADER_DESCRIPTOR_TYPE_CBV:
if (!(buffer = state->cb[binding->shader_type][binding->resource_idx]))
{
FIXME("NULL constant buffer views not implemented.\n");
return false;
}
buffer_info = wined3d_buffer_vk_get_buffer_info(wined3d_buffer_vk(buffer));
if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set,
binding->binding_idx, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, buffer_info, NULL, NULL))
return false;
break;
case WINED3D_SHADER_DESCRIPTOR_TYPE_SRV:
if (!(srv = state->shader_resource_view[binding->shader_type][binding->resource_idx]))
{
FIXME("NULL shader resource views not implemented.\n");
return false;
}
resource = srv->resource;
view_vk = &wined3d_shader_resource_view_vk(srv)->view_vk;
if (resource->type == WINED3D_RTYPE_BUFFER)
{
image_info = NULL;
buffer_view = &view_vk->u.vk_buffer_view;
type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
}
else
{
struct wined3d_texture_vk *texture_vk = wined3d_texture_vk(texture_from_resource(resource));
if (view_vk->u.vk_image_info.imageView)
image_info = &view_vk->u.vk_image_info;
else
image_info = wined3d_texture_vk_get_default_image_info(texture_vk, context_vk);
buffer_view = NULL;
type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
}
if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set,
binding->binding_idx, type, NULL, image_info, buffer_view))
return false;
break;
case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV:
if (!(uav = state->unordered_access_view[WINED3D_PIPELINE_COMPUTE][binding->resource_idx]))
{
FIXME("NULL unordered access views not implemented.\n");
return false;
}
resource = uav->resource;
view_vk = &wined3d_unordered_access_view_vk(uav)->view_vk;
if (resource->type == WINED3D_RTYPE_BUFFER)
{
image_info = NULL;
buffer_view = &view_vk->u.vk_buffer_view;
type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
}
else
{
struct wined3d_texture_vk *texture_vk = wined3d_texture_vk(texture_from_resource(resource));
if (view_vk->u.vk_image_info.imageView)
image_info = &view_vk->u.vk_image_info;
else
image_info = wined3d_texture_vk_get_default_image_info(texture_vk, context_vk);
buffer_view = NULL;
type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
}
if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set,
binding->binding_idx, type, NULL, image_info, buffer_view))
return false;
break;
case WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
if (!(sampler = state->sampler[binding->shader_type][binding->resource_idx]))
sampler = context_vk->c.device->null_sampler;
if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, binding->binding_idx,
VK_DESCRIPTOR_TYPE_SAMPLER, NULL, &wined3d_sampler_vk(sampler)->vk_image_info, NULL))
return false;
break;
default:
FIXME("Unhandled descriptor type %#x.\n", binding->shader_descriptor_type);
return false;
}
}
VK_CALL(vkUpdateDescriptorSets(device_vk->vk_device, writes->count, writes->writes, 0, NULL));
VK_CALL(vkCmdBindDescriptorSets(vk_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE,
context_vk->compute.vk_pipeline_layout, 0, 1, &vk_descriptor_set, 0, NULL));
return true;
}
static VkResult wined3d_context_vk_create_descriptor_set_layout(struct wined3d_device_vk *device_vk,
const struct wined3d_vk_info *vk_info, const struct wined3d_pipeline_layout_key_vk *key,
VkDescriptorSetLayout *vk_set_layout)
{
VkDescriptorSetLayoutCreateInfo layout_desc;
VkResult vr;
layout_desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
layout_desc.pNext = NULL;
layout_desc.flags = 0;
layout_desc.bindingCount = key->binding_count;
layout_desc.pBindings = key->bindings;
if ((vr = VK_CALL(vkCreateDescriptorSetLayout(device_vk->vk_device, &layout_desc, NULL, vk_set_layout))) < 0)
WARN("Failed to create Vulkan descriptor set layout, vr %s.\n", wined3d_debug_vkresult(vr));
return vr;
}
struct wined3d_pipeline_layout_vk *wined3d_context_vk_get_pipeline_layout(
struct wined3d_context_vk *context_vk, VkDescriptorSetLayoutBinding *bindings, SIZE_T binding_count)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
struct wined3d_pipeline_layout_key_vk key;
struct wined3d_pipeline_layout_vk *layout;
VkPipelineLayoutCreateInfo layout_desc;
struct wine_rb_entry *entry;
VkResult vr;
key.bindings = bindings;
key.binding_count = binding_count;
if ((entry = wine_rb_get(&context_vk->pipeline_layouts, &key)))
return WINE_RB_ENTRY_VALUE(entry, struct wined3d_pipeline_layout_vk, entry);
if (!(layout = heap_alloc(sizeof(*layout))))
return NULL;
if (!(layout->key.bindings = heap_alloc(sizeof(*layout->key.bindings) * key.binding_count)))
{
heap_free(layout);
return NULL;
}
memcpy(layout->key.bindings, key.bindings, sizeof(*layout->key.bindings) * key.binding_count);
layout->key.binding_count = key.binding_count;
if ((vr = wined3d_context_vk_create_descriptor_set_layout(device_vk, vk_info, &key, &layout->vk_set_layout)))
{
WARN("Failed to create descriptor set layout, vr %s.\n", wined3d_debug_vkresult(vr));
goto fail;
}
layout_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
layout_desc.pNext = NULL;
layout_desc.flags = 0;
layout_desc.setLayoutCount = 1;
layout_desc.pSetLayouts = &layout->vk_set_layout;
layout_desc.pushConstantRangeCount = 0;
layout_desc.pPushConstantRanges = NULL;
if ((vr = VK_CALL(vkCreatePipelineLayout(device_vk->vk_device,
&layout_desc, NULL, &layout->vk_pipeline_layout))) < 0)
{
WARN("Failed to create Vulkan pipeline layout, vr %s.\n", wined3d_debug_vkresult(vr));
VK_CALL(vkDestroyDescriptorSetLayout(device_vk->vk_device, layout->vk_set_layout, NULL));
goto fail;
}
if (wine_rb_put(&context_vk->pipeline_layouts, &layout->key, &layout->entry) == -1)
{
ERR("Failed to insert pipeline layout.\n");
VK_CALL(vkDestroyPipelineLayout(device_vk->vk_device, layout->vk_pipeline_layout, NULL));
VK_CALL(vkDestroyDescriptorSetLayout(device_vk->vk_device, layout->vk_set_layout, NULL));
goto fail;
}
return layout;
fail:
heap_free(layout->key.bindings);
heap_free(layout);
return NULL;
}
static void wined3d_context_vk_load_shader_resources(struct wined3d_context_vk *context_vk,
const struct wined3d_state *state)
{
const struct wined3d_shader_resource_bindings *bindings = &context_vk->compute.bindings;
struct wined3d_shader_descriptor_writes_vk *writes = &context_vk->descriptor_writes;
const struct wined3d_shader_resource_binding *binding;
struct wined3d_unordered_access_view_vk *uav_vk;
struct wined3d_shader_resource_view_vk *srv_vk;
struct wined3d_unordered_access_view *uav;
struct wined3d_shader_resource_view *srv;
struct wined3d_buffer_vk *buffer_vk;
struct wined3d_sampler *sampler;
struct wined3d_buffer *buffer;
size_t i;
writes->count = 0;
for (i = 0; i < bindings->count; ++i)
{
binding = &bindings->bindings[i];
switch (binding->shader_descriptor_type)
{
case WINED3D_SHADER_DESCRIPTOR_TYPE_CBV:
if (!(buffer = state->cb[binding->shader_type][binding->resource_idx]))
break;
buffer_vk = wined3d_buffer_vk(buffer);
wined3d_buffer_load(buffer, &context_vk->c, state);
if (!buffer_vk->bo_user.valid)
context_invalidate_compute_state(&context_vk->c, STATE_COMPUTE_CONSTANT_BUFFER);
wined3d_context_vk_reference_bo(context_vk, &buffer_vk->bo);
break;
case WINED3D_SHADER_DESCRIPTOR_TYPE_SRV:
if (!(srv = state->shader_resource_view[binding->shader_type][binding->resource_idx]))
break;
srv_vk = wined3d_shader_resource_view_vk(srv);
if (srv->resource->type == WINED3D_RTYPE_BUFFER)
{
if (!srv_vk->view_vk.bo_user.valid)
{
wined3d_shader_resource_view_vk_update(srv_vk, context_vk);
context_invalidate_compute_state(&context_vk->c, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
}
wined3d_buffer_load(buffer_from_resource(srv->resource), &context_vk->c, state);
}
else
{
wined3d_texture_load(texture_from_resource(srv->resource), &context_vk->c, FALSE);
}
wined3d_context_vk_reference_shader_resource_view(context_vk, srv_vk);
break;
case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV:
if (!(uav = state->unordered_access_view[WINED3D_PIPELINE_COMPUTE][binding->resource_idx]))
break;
uav_vk = wined3d_unordered_access_view_vk(uav);
if (uav->resource->type == WINED3D_RTYPE_BUFFER)
{
if (!uav_vk->view_vk.bo_user.valid)
{
wined3d_unordered_access_view_vk_update(uav_vk, context_vk);
context_invalidate_compute_state(&context_vk->c, STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING);
}
wined3d_buffer_load(buffer_from_resource(uav->resource), &context_vk->c, state);
wined3d_unordered_access_view_invalidate_location(uav, ~WINED3D_LOCATION_BUFFER);
}
else
{
wined3d_texture_load(texture_from_resource(uav->resource), &context_vk->c, FALSE);
wined3d_unordered_access_view_invalidate_location(uav, ~WINED3D_LOCATION_TEXTURE_RGB);
}
wined3d_context_vk_reference_unordered_access_view(context_vk, uav_vk);
break;
case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER:
break;
case WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
if (!(sampler = state->sampler[binding->shader_type][binding->resource_idx]))
sampler = context_vk->c.device->null_sampler;
wined3d_context_vk_reference_sampler(context_vk, wined3d_sampler_vk(sampler));
break;
default:
ERR("Invalid descriptor type %#x.\n", binding->shader_descriptor_type);
break;
}
}
}
VkCommandBuffer wined3d_context_vk_apply_compute_state(struct wined3d_context_vk *context_vk,
const struct wined3d_state *state, struct wined3d_buffer_vk *indirect_vk)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
VkCommandBuffer vk_command_buffer;
if (wined3d_context_is_compute_state_dirty(&context_vk->c, STATE_COMPUTE_SHADER))
context_vk->c.shader_update_mask |= 1u << WINED3D_SHADER_TYPE_COMPUTE;
if (context_vk->c.shader_update_mask & (1u << WINED3D_SHADER_TYPE_COMPUTE))
{
device_vk->d.shader_backend->shader_select_compute(device_vk->d.shader_priv, &context_vk->c, state);
if (!context_vk->compute.vk_pipeline)
{
ERR("No compute pipeline set.\n");
return VK_NULL_HANDLE;
}
context_vk->c.shader_update_mask &= ~(1u << WINED3D_SHADER_TYPE_COMPUTE);
context_vk->c.update_compute_shader_resource_bindings = 1;
context_vk->c.update_compute_unordered_access_view_bindings = 1;
context_vk->update_compute_pipeline = 1;
}
wined3d_context_vk_load_shader_resources(context_vk, state);
if (indirect_vk)
wined3d_buffer_load_location(&indirect_vk->b, &context_vk->c, WINED3D_LOCATION_BUFFER);
if (!(vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk)))
{
ERR("Failed to get command buffer.\n");
return VK_NULL_HANDLE;
}
if (context_vk->update_compute_pipeline)
{
VK_CALL(vkCmdBindPipeline(vk_command_buffer,
VK_PIPELINE_BIND_POINT_COMPUTE, context_vk->compute.vk_pipeline));
context_vk->update_compute_pipeline = 0;
}
if (wined3d_context_is_compute_state_dirty(&context_vk->c, STATE_COMPUTE_CONSTANT_BUFFER)
|| wined3d_context_is_compute_state_dirty(&context_vk->c, STATE_COMPUTE_SHADER_RESOURCE_BINDING))
context_vk->c.update_compute_shader_resource_bindings = 1;
if (wined3d_context_is_compute_state_dirty(&context_vk->c, STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING))
context_vk->c.update_compute_unordered_access_view_bindings = 1;
if (context_vk->c.update_compute_shader_resource_bindings
|| context_vk->c.update_compute_unordered_access_view_bindings)
{
if (!wined3d_context_vk_update_descriptors(context_vk, vk_command_buffer, state))
{
ERR("Failed to update shader descriptors.\n");
return VK_NULL_HANDLE;
}
context_vk->c.update_compute_shader_resource_bindings = 0;
context_vk->c.update_compute_unordered_access_view_bindings = 0;
}
memset(context_vk->c.dirty_compute_states, 0, sizeof(context_vk->c.dirty_compute_states));
return vk_command_buffer;
}
HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk, struct wined3d_swapchain *swapchain)
{
VkCommandPoolCreateInfo command_pool_info;
const struct wined3d_vk_info *vk_info;
struct wined3d_adapter_vk *adapter_vk;
struct wined3d_device_vk *device_vk;
VkResult vr;
TRACE("context_vk %p, swapchain %p.\n", context_vk, swapchain);
wined3d_context_init(&context_vk->c, swapchain);
device_vk = wined3d_device_vk(swapchain->device);
adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
context_vk->vk_info = vk_info = &adapter_vk->vk_info;
command_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
command_pool_info.pNext = NULL;
command_pool_info.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
command_pool_info.queueFamilyIndex = device_vk->vk_queue_family_index;
if ((vr = VK_CALL(vkCreateCommandPool(device_vk->vk_device,
&command_pool_info, NULL, &context_vk->vk_command_pool))) < 0)
{
ERR("Failed to create Vulkan command pool, vr %s.\n", wined3d_debug_vkresult(vr));
wined3d_context_cleanup(&context_vk->c);
return E_FAIL;
}
context_vk->current_command_buffer.id = 1;
wine_rb_init(&context_vk->render_passes, wined3d_render_pass_vk_compare);
wine_rb_init(&context_vk->pipeline_layouts, wined3d_pipeline_layout_vk_compare);
wine_rb_init(&context_vk->bo_slab_available, wined3d_bo_slab_vk_compare);
return WINED3D_OK;
}