Sweden-Number/dlls/d2d1
Nikolay Sivov 977f8cc64d d2d1: Force appropriate antialiasing mode when drawing text elements using 2D primitives.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-18 20:43:33 +02:00
..
tests d2d1: Enforce text antialias mode vs text rendering mode consistency. 2017-07-18 20:43:33 +02:00
Makefile.in d2d1: Implement d2d_d3d_render_target_CreateLayer(). 2017-06-02 18:41:13 +02:00
bitmap.c d2d1: Make use of the available ARRAY_SIZE macro. 2017-07-10 20:51:10 +02:00
bitmap_render_target.c d2d1: Added a helper to trace D2D1_RECT_F arguments. 2017-07-11 18:23:39 +02:00
brush.c d2d1: Make use of the available ARRAY_SIZE macro. 2017-07-10 20:51:10 +02:00
d2d1.spec
d2d1_private.h d2d1: Added a helper to trace D2D1_RECT_F arguments. 2017-07-11 18:23:39 +02:00
dc_render_target.c d2d1: Added a helper to trace D2D1_RECT_F arguments. 2017-07-11 18:23:39 +02:00
factory.c d2d1: Added a helper to trace D2D1_RECT_F arguments. 2017-07-11 18:23:39 +02:00
geometry.c d2d1: Fix the segment count for open figures. 2017-06-07 22:55:05 +02:00
hwnd_render_target.c d2d1: Added a helper to trace D2D1_RECT_F arguments. 2017-07-11 18:23:39 +02:00
layer.c d2d1: Implement d2d_layer_GetSize(). 2017-06-02 18:41:15 +02:00
mesh.c
render_target.c d2d1: Force appropriate antialiasing mode when drawing text elements using 2D primitives. 2017-07-18 20:43:33 +02:00
state_block.c
stroke.c
version.rc
wic_render_target.c d2d1: Added a helper to trace D2D1_RECT_F arguments. 2017-07-11 18:23:39 +02:00