Sweden-Number/dlls/wined3d
Matteo Bruni 86459002f1 wined3d: Update comment about sample_c_lz translation in GLSL.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-17 23:16:51 +02:00
..
Makefile.in
adapter_gl.c wined3d: Automatically assign reported driver D3D version / feature level. 2020-07-14 22:31:19 +02:00
adapter_vk.c wined3d: Automatically assign reported driver D3D version / feature level. 2020-07-14 22:31:19 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c
cs.c
device.c
directx.c wined3d: Add GPU information for AMD Raven Ridge. 2020-07-17 23:16:51 +02:00
gl_compat.c
glsl_shader.c wined3d: Update comment about sample_c_lz translation in GLSL. 2020-07-17 23:16:51 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c wined3d: Mark the stateblock as dirty in wined3d_stateblock_multiply_transform(). 2020-07-09 17:39:03 +02:00
surface.c
swapchain.c wined3d: Restore the window visibility and z-order upon exiting fullscreen, if requested. 2020-07-07 21:18:14 +02:00
texture.c
utils.c wined3d: Disable depth textures with backbuffer ORM. 2020-07-17 23:16:51 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Add GPU information for AMD Raven Ridge. 2020-07-17 23:16:51 +02:00
wined3d_vk.h