Sweden-Number/dlls/wined3d
Andrew Sheldon da5a80879f wined3d: Add Navi 10 PCI id and device description.
Signed-off-by: Andrew Sheldon <asheldon55@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-11 20:01:40 +01:00
..
Makefile.in
adapter_gl.c wined3d: Add Navi 10 PCI id and device description. 2019-11-11 20:01:40 +01:00
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c d3d11: Mind DSV flags when checking for conflicting SRV. 2019-10-31 17:39:13 +01:00
cs.c
device.c d3d11: Mind DSV flags when checking for conflicting SRV. 2019-10-31 17:39:13 +01:00
directx.c wined3d: Add Navi 10 PCI id and device description. 2019-11-11 20:01:40 +01:00
gl_compat.c
glsl_shader.c wined3d: Check if destination texture has GPU access in glsl_blitter_supported(). 2019-11-11 20:01:40 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c wined3d: Introduce wined3d_stateblock_set_base_vertex_index(). 2019-11-11 20:01:40 +01:00
surface.c wined3d: Use software decompression for converting from compressed format. 2019-11-11 20:01:40 +01:00
swapchain.c
texture.c wined3d: Use software decompression for converting from compressed format. 2019-11-11 20:01:40 +01:00
utils.c d3d11: Mind DSV flags when checking for conflicting SRV. 2019-10-31 17:39:13 +01:00
version.rc
vertexdeclaration.c
view.c d3d11: Mind DSV flags when checking for conflicting SRV. 2019-10-31 17:39:13 +01:00
wined3d.spec wined3d: Introduce wined3d_stateblock_set_base_vertex_index(). 2019-11-11 20:01:40 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Add Navi 10 PCI id and device description. 2019-11-11 20:01:40 +01:00
wined3d_vk.h