70 lines
3.2 KiB
C
70 lines
3.2 KiB
C
/*
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* Copyright 2016 Andrey Gusev
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3d10_1.h"
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#include "d3dx10.h"
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#include "d3dx10core.h"
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#include "d3dcompiler.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const char *filename,
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const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point,
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const char *target, UINT sflags, UINT eflags, ID3DX10ThreadPump *pump, ID3D10Blob **shader,
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ID3D10Blob **error_messages, HRESULT *hresult)
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{
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TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, "
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"sflags %#x, eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
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debugstr_a(data), data_size, debugstr_a(filename), defines, include, debugstr_a(entry_point),
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debugstr_a(target), sflags, eflags, pump, shader, error_messages, hresult);
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if (pump)
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FIXME("Unimplemented ID3DX10ThreadPump handling.\n");
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return D3DCompile(data, data_size, filename, defines, include, entry_point, target,
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sflags, eflags, shader, error_messages);
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}
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HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
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ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
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ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult)
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{
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FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, device %p, "
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"pump %p, effectpool %p, errors %p, hresult %p, stub!\n",
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debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
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pump, effectpool, errors, hresult);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
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ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
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ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult)
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{
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FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, device %p, "
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"pump %p, effectpool %p, errors %p, hresult %p, stub!\n",
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debugstr_w(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
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pump, effectpool, errors, hresult);
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return E_NOTIMPL;
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}
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