Sweden-Number/multimedia/dsound.c

2225 lines
56 KiB
C

/* DirectSound
*
* Copyright 1998 Marcus Meissner
* Copyright 1998 Rob Riggs
*/
/*
* Note: This file requires multithread ability. It is not possible to
* implement the stuff in a single thread anyway. And most DirectX apps
* require threading themselves.
*
* FIXME: This file is full of race conditions and unlocked variable access
* from two threads. But we usually don't need to bother.
*
* Tested with a Soundblaster clone and a Gravis UltraSound Classic.
*
* Status:
* - Wing Commander 4/W95:
* The intromovie plays without problems. Nearly lipsynchron.
* - DiscWorld 2
* The sound works, but noticeable chunks are left out (from the sound and
* the animation). Don't know why yet.
* - Diablo:
* Sound works, but slows down the movieplayer.
* - XvT:
* Doesn't sound yet.
* - Monkey Island 3:
* The background sound of the startscreen works ;)
* - WingCommander Prophecy Demo:
* Sound works for the intromovie.
*/
#include "config.h"
#include <assert.h>
#include <errno.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/fcntl.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <math.h> /* Insomnia - pow() function */
#include "windows.h"
#include "winerror.h"
#include "interfaces.h"
#include "mmsystem.h"
#include "dsound.h"
#include "thread.h"
#include "debug.h"
#include "xmalloc.h"
#ifdef HAVE_OSS
# include <sys/ioctl.h>
# ifdef HAVE_MACHINE_SOUNDCARD_H
# include <machine/soundcard.h>
# endif
# ifdef HAVE_SYS_SOUNDCARD_H
# include <sys/soundcard.h>
# endif
/* #define USE_DSOUND3D 1 */
#define DSOUND_FRAGLEN (primarybuf->wfx.nAvgBytesPerSec >> 4)
#define DSOUND_FREQSHIFT (14)
static int audiofd = -1;
static int audioOK = 0;
static LPDIRECTSOUND dsound = NULL;
static LPDIRECTSOUNDBUFFER primarybuf = NULL;
static int DSOUND_setformat(LPWAVEFORMATEX wfex);
static void DSOUND_CheckEvent(IDirectSoundBuffer *dsb, int len);
static void DSOUND_CloseAudio(void);
#endif
HRESULT WINAPI DirectSoundEnumerate32A(LPDSENUMCALLBACK32A enumcb,LPVOID context) {
#ifdef HAVE_OSS
enumcb(NULL,"WINE DirectSound using Open Sound System","sound",context);
#endif
return 0;
}
#ifdef HAVE_OSS
static void _dump_DSBCAPS(DWORD xmask) {
struct {
DWORD mask;
char *name;
} flags[] = {
#define FE(x) { x, #x },
FE(DSBCAPS_PRIMARYBUFFER)
FE(DSBCAPS_STATIC)
FE(DSBCAPS_LOCHARDWARE)
FE(DSBCAPS_LOCSOFTWARE)
FE(DSBCAPS_CTRLFREQUENCY)
FE(DSBCAPS_CTRLPAN)
FE(DSBCAPS_CTRLVOLUME)
FE(DSBCAPS_CTRLDEFAULT)
FE(DSBCAPS_CTRLALL)
FE(DSBCAPS_STICKYFOCUS)
FE(DSBCAPS_GETCURRENTPOSITION2)
};
int i;
for (i=0;i<sizeof(flags)/sizeof(flags[0]);i++)
if (flags[i].mask & xmask)
fprintf(stderr,"%s ",flags[i].name);
}
/*******************************************************************************
* IDirectSound3DBuffer
*/
// IUnknown methods
static HRESULT WINAPI IDirectSound3DBuffer_QueryInterface(
LPDIRECTSOUND3DBUFFER this, REFIID riid, LPVOID *ppobj)
{
char xbuf[50];
WINE_StringFromCLSID(riid,xbuf);
TRACE(dsound,"(%p,%s,%p)\n",this,xbuf,ppobj);
return E_FAIL;
}
static ULONG WINAPI IDirectSound3DBuffer_AddRef(LPDIRECTSOUND3DBUFFER this)
{
this->ref++;
return this->ref;
}
static ULONG WINAPI IDirectSound3DBuffer_Release(LPDIRECTSOUND3DBUFFER this)
{
if(--this->ref)
return this->ref;
HeapFree(GetProcessHeap(),0,this->buffer);
HeapFree(GetProcessHeap(),0,this);
return 0;
}
// IDirectSound3DBuffer methods
static HRESULT WINAPI IDirectSound3DBuffer_GetAllParameters(
LPDIRECTSOUND3DBUFFER this,
LPDS3DBUFFER lpDs3dBuffer)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBuffer_GetConeAngles(
LPDIRECTSOUND3DBUFFER this,
LPDWORD lpdwInsideConeAngle,
LPDWORD lpdwOutsideConeAngle)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBuffer_GetConeOrientation(
LPDIRECTSOUND3DBUFFER this,
LPD3DVECTOR lpvConeOrientation)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBuffer_GetConeOutsideVolume(
LPDIRECTSOUND3DBUFFER this,
LPLONG lplConeOutsideVolume)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBuffer_GetMaxDistance(
LPDIRECTSOUND3DBUFFER this,
LPD3DVALUE lpfMaxDistance)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBuffer_GetMinDistance(
LPDIRECTSOUND3DBUFFER this,
LPD3DVALUE lpfMinDistance)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBuffer_GetMode(
LPDIRECTSOUND3DBUFFER this,
LPDWORD lpdwMode)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBuffer_GetPosition(
LPDIRECTSOUND3DBUFFER this,
LPD3DVECTOR lpvPosition)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBuffer_GetVelocity(
LPDIRECTSOUND3DBUFFER this,
LPD3DVECTOR lpvVelocity)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBuffer_SetAllParameters(
LPDIRECTSOUND3DBUFFER this,
LPCDS3DBUFFER lpcDs3dBuffer,
DWORD dwApply)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBuffer_SetConeAngles(
LPDIRECTSOUND3DBUFFER this,
DWORD dwInsideConeAngle,
DWORD dwOutsideConeAngle,
DWORD dwApply)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBuffer_SetConeOrientation(
LPDIRECTSOUND3DBUFFER this,
D3DVALUE x, D3DVALUE y, D3DVALUE z,
DWORD dwApply)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBuffer_SetConeOutsideVolume(
LPDIRECTSOUND3DBUFFER this,
LONG lConeOutsideVolume,
DWORD dwApply)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBuffer_SetMaxDistance(
LPDIRECTSOUND3DBUFFER this,
D3DVALUE fMaxDistance,
DWORD dwApply)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBuffer_SetMinDistance(
LPDIRECTSOUND3DBUFFER this,
D3DVALUE fMinDistance,
DWORD dwApply)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBuffer_SetMode(
LPDIRECTSOUND3DBUFFER this,
DWORD dwMode,
DWORD dwApply)
{
TRACE(dsound, "mode = %lx\n", dwMode);
this->ds3db.dwMode = dwMode;
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBuffer_SetPosition(
LPDIRECTSOUND3DBUFFER this,
D3DVALUE x, D3DVALUE y, D3DVALUE z,
DWORD dwApply)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBuffer_SetVelocity(
LPDIRECTSOUND3DBUFFER this,
D3DVALUE x, D3DVALUE y, D3DVALUE z,
DWORD dwApply)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
IDirectSound3DBuffer_VTable ds3dbvt = {
// IUnknown methods
IDirectSound3DBuffer_QueryInterface,
IDirectSound3DBuffer_AddRef,
IDirectSound3DBuffer_Release,
// IDirectSound3DBuffer methods
IDirectSound3DBuffer_GetAllParameters,
IDirectSound3DBuffer_GetConeAngles,
IDirectSound3DBuffer_GetConeOrientation,
IDirectSound3DBuffer_GetConeOutsideVolume,
IDirectSound3DBuffer_GetMaxDistance,
IDirectSound3DBuffer_GetMinDistance,
IDirectSound3DBuffer_GetMode,
IDirectSound3DBuffer_GetPosition,
IDirectSound3DBuffer_GetVelocity,
IDirectSound3DBuffer_SetAllParameters,
IDirectSound3DBuffer_SetConeAngles,
IDirectSound3DBuffer_SetConeOrientation,
IDirectSound3DBuffer_SetConeOutsideVolume,
IDirectSound3DBuffer_SetMaxDistance,
IDirectSound3DBuffer_SetMinDistance,
IDirectSound3DBuffer_SetMode,
IDirectSound3DBuffer_SetPosition,
IDirectSound3DBuffer_SetVelocity,
};
#ifdef USE_DSOUND3D
static int DSOUND_Create3DBuffer(LPDIRECTSOUNDBUFFER dsb)
{
DWORD i, temp, iSize, oSize, offset;
LPBYTE bIbuf, bObuf, bTbuf = NULL;
LPWORD wIbuf, wObuf, wTbuf = NULL;
// Inside DirectX says it's stupid but allowed
if (dsb->wfx.nChannels == 2) {
// Convert to mono
if (dsb->wfx.wBitsPerSample == 16) {
iSize = dsb->buflen / 4;
wTbuf = malloc(dsb->buflen / 2);
if (wTbuf == NULL)
return DSERR_OUTOFMEMORY;
for (i = 0; i < iSize; i++)
wTbuf[i] = (dsb->buffer[i] + dsb->buffer[(i * 2) + 1]) / 2;
wIbuf = wTbuf;
} else {
iSize = dsb->buflen / 2;
bTbuf = malloc(dsb->buflen / 2);
if (bTbuf == NULL)
return DSERR_OUTOFMEMORY;
for (i = 0; i < iSize; i++)
bTbuf[i] = (dsb->buffer[i] + dsb->buffer[(i * 2) + 1]) / 2;
bIbuf = bTbuf;
}
} else {
if (dsb->wfx.wBitsPerSample == 16) {
iSize = dsb->buflen / 2;
wIbuf = (LPWORD) dsb->buffer;
} else {
bIbuf = (LPBYTE) dsb->buffer;
iSize = dsb->buflen;
}
}
if (primarybuf->wfx.wBitsPerSample == 16) {
wObuf = (LPWORD) dsb->ds3db->buffer;
oSize = dsb->ds3db->buflen / 2;
} else {
bObuf = (LPBYTE) dsb->ds3db->buffer;
oSize = dsb->ds3db->buflen;
}
offset = primarybuf->wfx.nSamplesPerSec / 100; // 10ms
if (primarybuf->wfx.wBitsPerSample == 16 && dsb->wfx.wBitsPerSample == 16)
for (i = 0; i < iSize; i++) {
temp = wIbuf[i];
if (i >= offset)
temp += wIbuf[i - offset] >> 9;
else
temp += wIbuf[i + iSize - offset] >> 9;
wObuf[i * 2] = temp;
wObuf[(i * 2) + 1] = temp;
}
else if (primarybuf->wfx.wBitsPerSample == 8 && dsb->wfx.wBitsPerSample == 8)
for (i = 0; i < iSize; i++) {
temp = bIbuf[i];
if (i >= offset)
temp += bIbuf[i - offset] >> 5;
else
temp += bIbuf[i + iSize - offset] >> 5;
bObuf[i * 2] = temp;
bObuf[(i * 2) + 1] = temp;
}
if (wTbuf)
free(wTbuf);
if (bTbuf)
free(bTbuf);
return DS_OK;
}
#endif
/*******************************************************************************
* IDirectSound3DListener
*/
// IUnknown methods
static HRESULT WINAPI IDirectSound3DListener_QueryInterface(
LPDIRECTSOUND3DLISTENER this, REFIID riid, LPVOID *ppobj)
{
char xbuf[50];
WINE_StringFromCLSID(riid,xbuf);
TRACE(dsound,"(%p,%s,%p)\n",this,xbuf,ppobj);
return E_FAIL;
}
static ULONG WINAPI IDirectSound3DListener_AddRef(LPDIRECTSOUND3DLISTENER this)
{
this->ref++;
return this->ref;
}
static ULONG WINAPI IDirectSound3DListener_Release(LPDIRECTSOUND3DLISTENER this)
{
this->ref--;
return this->ref;
}
// IDirectSound3DListener methods
static HRESULT WINAPI IDirectSound3DListener_GetAllParameter(
LPDIRECTSOUND3DLISTENER this,
LPDS3DLISTENER lpDS3DL)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListener_GetDistanceFactor(
LPDIRECTSOUND3DLISTENER this,
LPD3DVALUE lpfDistanceFactor)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListener_GetDopplerFactor(
LPDIRECTSOUND3DLISTENER this,
LPD3DVALUE lpfDopplerFactor)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListener_GetOrientation(
LPDIRECTSOUND3DLISTENER this,
LPD3DVECTOR lpvOrientFront,
LPD3DVECTOR lpvOrientTop)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListener_GetPosition(
LPDIRECTSOUND3DLISTENER this,
LPD3DVECTOR lpvPosition)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListener_GetRolloffFactor(
LPDIRECTSOUND3DLISTENER this,
LPD3DVALUE lpfRolloffFactor)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListener_GetVelocity(
LPDIRECTSOUND3DLISTENER this,
LPD3DVECTOR lpvVelocity)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListener_SetAllParameters(
LPDIRECTSOUND3DLISTENER this,
LPCDS3DLISTENER lpcDS3DL,
DWORD dwApply)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListener_SetDistanceFactor(
LPDIRECTSOUND3DLISTENER this,
D3DVALUE fDistanceFactor,
DWORD dwApply)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListener_SetDopplerFactor(
LPDIRECTSOUND3DLISTENER this,
D3DVALUE fDopplerFactor,
DWORD dwApply)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListener_SetOrientation(
LPDIRECTSOUND3DLISTENER this,
D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop,
DWORD dwApply)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListener_SetPosition(
LPDIRECTSOUND3DLISTENER this,
D3DVALUE x, D3DVALUE y, D3DVALUE z,
DWORD dwApply)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListener_SetRolloffFactor(
LPDIRECTSOUND3DLISTENER this,
D3DVALUE fRolloffFactor,
DWORD dwApply)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListener_SetVelocity(
LPDIRECTSOUND3DLISTENER this,
D3DVALUE x, D3DVALUE y, D3DVALUE z,
DWORD dwApply)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListener_CommitDeferredSettings(
LPDIRECTSOUND3DLISTENER this)
{
FIXME(dsound,"stub\n");
return DS_OK;
}
IDirectSound3DListener_VTable ds3dlvt = {
// IUnknown methods
IDirectSound3DListener_QueryInterface,
IDirectSound3DListener_AddRef,
IDirectSound3DListener_Release,
// IDirectSound3DListener methods
IDirectSound3DListener_GetAllParameter,
IDirectSound3DListener_GetDistanceFactor,
IDirectSound3DListener_GetDopplerFactor,
IDirectSound3DListener_GetOrientation,
IDirectSound3DListener_GetPosition,
IDirectSound3DListener_GetRolloffFactor,
IDirectSound3DListener_GetVelocity,
IDirectSound3DListener_SetAllParameters,
IDirectSound3DListener_SetDistanceFactor,
IDirectSound3DListener_SetDopplerFactor,
IDirectSound3DListener_SetOrientation,
IDirectSound3DListener_SetPosition,
IDirectSound3DListener_SetRolloffFactor,
IDirectSound3DListener_SetVelocity,
IDirectSound3DListener_CommitDeferredSettings,
};
/*******************************************************************************
* IDirectSoundNotify
*/
static HRESULT WINAPI IDirectSoundNotify_QueryInterface(
LPDIRECTSOUNDNOTIFY this,REFIID riid,LPVOID *ppobj
) {
char xbuf[50];
WINE_StringFromCLSID(riid,xbuf);
TRACE(dsound,"(%p,%s,%p)\n",this,xbuf,ppobj);
return E_FAIL;
}
static ULONG WINAPI IDirectSoundNotify_AddRef(LPDIRECTSOUNDNOTIFY this) {
return ++(this->ref);
}
static ULONG WINAPI IDirectSoundNotify_Release(LPDIRECTSOUNDNOTIFY this) {
this->ref--;
if (!this->ref) {
this->dsb->lpvtbl->fnRelease(this->dsb);
HeapFree(GetProcessHeap(),0,this);
return 0;
}
return this->ref;
}
static HRESULT WINAPI IDirectSoundNotify_SetNotificationPositions(
LPDIRECTSOUNDNOTIFY this,DWORD howmuch,LPCDSBPOSITIONNOTIFY notify
) {
int i;
if (TRACE_ON(dsound)) {
TRACE(dsound,"(%p,0x%08lx,%p)\n",this,howmuch,notify);
for (i=0;i<howmuch;i++)
TRACE(dsound,"notify at %ld to 0x%08lx\n",
notify[i].dwOffset,(DWORD)notify[i].hEventNotify);
}
this->dsb->notifies = HeapReAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,this->dsb->notifies,(this->dsb->nrofnotifies+howmuch)*sizeof(DSBPOSITIONNOTIFY));
memcpy( this->dsb->notifies+this->dsb->nrofnotifies,
notify,
howmuch*sizeof(DSBPOSITIONNOTIFY)
);
this->dsb->nrofnotifies+=howmuch;
return 0;
}
IDirectSoundNotify_VTable dsnvt = {
IDirectSoundNotify_QueryInterface,
IDirectSoundNotify_AddRef,
IDirectSoundNotify_Release,
IDirectSoundNotify_SetNotificationPositions,
};
/*******************************************************************************
* IDirectSoundBuffer
*/
// This sets this format for the <em>Primary Buffer Only</em>
// See file:///cdrom/sdk52/docs/worddoc/dsound.doc page 120
static HRESULT WINAPI IDirectSoundBuffer_SetFormat(
LPDIRECTSOUNDBUFFER this,LPWAVEFORMATEX wfex
) {
LPDIRECTSOUNDBUFFER *dsb;
int i;
// Let's be pedantic!
if ((wfex == NULL) ||
(wfex->wFormatTag != WAVE_FORMAT_PCM) ||
(wfex->nChannels < 1) || (wfex->nChannels > 2) ||
(wfex->nSamplesPerSec < 1) ||
(wfex->nBlockAlign < 1) || (wfex->nChannels > 4) ||
((wfex->wBitsPerSample != 8) && (wfex->wBitsPerSample != 16))) {
TRACE(dsound, "failed pedantic check!\n");
return DSERR_INVALIDPARAM;
}
// ****
EnterCriticalSection(&(primarybuf->lock));
if (primarybuf->wfx.nSamplesPerSec != wfex->nSamplesPerSec) {
dsb = dsound->buffers;
for (i = 0; i < dsound->nrofbuffers; i++, dsb++) {
// ****
EnterCriticalSection(&((*dsb)->lock));
(*dsb)->freqAdjust = ((*dsb)->freq << DSOUND_FREQSHIFT) /
wfex->nSamplesPerSec;
LeaveCriticalSection(&((*dsb)->lock));
// ****
}
}
memcpy(&(primarybuf->wfx), wfex, sizeof(primarybuf->wfx));
TRACE(dsound,"(formattag=0x%04x,chans=%d,samplerate=%ld"
"bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec,
wfex->nAvgBytesPerSec, wfex->nBlockAlign,
wfex->wBitsPerSample, wfex->cbSize);
primarybuf->wfx.nAvgBytesPerSec =
this->wfx.nSamplesPerSec * this->wfx.nBlockAlign;
DSOUND_CloseAudio();
LeaveCriticalSection(&(primarybuf->lock));
// ****
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBuffer_SetVolume(
LPDIRECTSOUNDBUFFER this,LONG vol
) {
double temp;
TRACE(dsound,"(%p,%ld)\n",this,vol);
// I'm not sure if we need this for primary buffer
if (!(this->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
return DSERR_CONTROLUNAVAIL;
if ((vol > DSBVOLUME_MAX) || (vol < DSBVOLUME_MIN))
return DSERR_INVALIDPARAM;
// This needs to adjust the soundcard volume when
// called for the primary buffer
if (this->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) {
FIXME(dsound, "Volume control of primary unimplemented.\n");
this->volume = vol;
return DS_OK;
}
// ****
EnterCriticalSection(&(this->lock));
this->volume = vol;
temp = (double) (this->volume - (this->pan > 0 ? this->pan : 0));
this->lVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
temp = (double) (this->volume + (this->pan < 0 ? this->pan : 0));
this->rVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
LeaveCriticalSection(&(this->lock));
// ****
TRACE(dsound, "left = %lx, right = %lx\n", this->lVolAdjust, this->rVolAdjust);
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBuffer_GetVolume(
LPDIRECTSOUNDBUFFER this,LPLONG vol
) {
TRACE(dsound,"(%p,%p)\n",this,vol);
if (vol == NULL)
return DSERR_INVALIDPARAM;
*vol = this->volume;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBuffer_SetFrequency(
LPDIRECTSOUNDBUFFER this,DWORD freq
) {
TRACE(dsound,"(%p,%ld)\n",this,freq);
// You cannot set the frequency of the primary buffer
if (!(this->dsbd.dwFlags & DSBCAPS_CTRLFREQUENCY) ||
(this->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER))
return DSERR_CONTROLUNAVAIL;
if ((freq < DSBFREQUENCY_MIN) || (freq > DSBFREQUENCY_MAX))
return DSERR_INVALIDPARAM;
// ****
EnterCriticalSection(&(this->lock));
this->freq = freq;
this->freqAdjust = (freq << DSOUND_FREQSHIFT) / primarybuf->wfx.nSamplesPerSec;
this->nAvgBytesPerSec = freq * this->wfx.nBlockAlign;
LeaveCriticalSection(&(this->lock));
// ****
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBuffer_Play(
LPDIRECTSOUNDBUFFER this,DWORD reserved1,DWORD reserved2,DWORD flags
) {
TRACE(dsound,"(%p,%08lx,%08lx,%08lx)\n",
this,reserved1,reserved2,flags
);
this->playflags = flags;
this->playing = 1;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBuffer_Stop(LPDIRECTSOUNDBUFFER this)
{
TRACE(dsound,"(%p)\n",this);
// ****
EnterCriticalSection(&(this->lock));
this->playing = 0;
DSOUND_CheckEvent(this, 0);
LeaveCriticalSection(&(this->lock));
// ****
return DS_OK;
}
static DWORD WINAPI IDirectSoundBuffer_AddRef(LPDIRECTSOUNDBUFFER this) {
// TRACE(dsound,"(%p) ref was %ld\n",this, this->ref);
return ++(this->ref);
}
static DWORD WINAPI IDirectSoundBuffer_Release(LPDIRECTSOUNDBUFFER this) {
int i;
// TRACE(dsound,"(%p) ref was %ld\n",this, this->ref);
if (--this->ref)
return this->ref;
for (i=0;i<this->dsound->nrofbuffers;i++)
if (this->dsound->buffers[i] == this)
break;
if (i < this->dsound->nrofbuffers) {
/* Put the last buffer of the list in the (now empty) position */
this->dsound->buffers[i] = this->dsound->buffers[this->dsound->nrofbuffers - 1];
this->dsound->buffers = HeapReAlloc(GetProcessHeap(),0,this->dsound->buffers,sizeof(LPDIRECTSOUNDBUFFER)*this->dsound->nrofbuffers);
this->dsound->nrofbuffers--;
this->dsound->lpvtbl->fnRelease(this->dsound);
}
DeleteCriticalSection(&(this->lock));
if (this->ds3db && this->ds3db->lpvtbl)
this->ds3db->lpvtbl->fnRelease(this->ds3db);
HeapFree(GetProcessHeap(),0,this->buffer);
HeapFree(GetProcessHeap(),0,this);
if (this == primarybuf)
primarybuf = NULL;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBuffer_GetCurrentPosition(
LPDIRECTSOUNDBUFFER this,LPDWORD playpos,LPDWORD writepos
) {
TRACE(dsound,"(%p,%p,%p)\n",this,playpos,writepos);
if (playpos) *playpos = this->playpos;
if (writepos) *writepos = this->writepos;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBuffer_GetStatus(
LPDIRECTSOUNDBUFFER this,LPDWORD status
) {
TRACE(dsound,"(%p,%p)\n",this,status);
if (status == NULL)
return DSERR_INVALIDPARAM;
*status = 0;
if (this->playing)
*status |= DSBSTATUS_PLAYING;
if (this->playflags & DSBPLAY_LOOPING)
*status |= DSBSTATUS_LOOPING;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBuffer_GetFormat(
LPDIRECTSOUNDBUFFER this,LPWAVEFORMATEX lpwf,DWORD wfsize,LPDWORD wfwritten
) {
TRACE(dsound,"(%p,%p,%ld,%p)\n",this,lpwf,wfsize,wfwritten);
if (wfsize>sizeof(this->wfx))
wfsize = sizeof(this->wfx);
if (lpwf) { // NULL is valid
memcpy(lpwf,&(this->wfx),wfsize);
if (wfwritten)
*wfwritten = wfsize;
} else
if (wfwritten)
*wfwritten = sizeof(this->wfx);
else
return DSERR_INVALIDPARAM;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBuffer_Lock(
LPDIRECTSOUNDBUFFER this,DWORD writecursor,DWORD writebytes,LPVOID lplpaudioptr1,LPDWORD audiobytes1,LPVOID lplpaudioptr2,LPDWORD audiobytes2,DWORD flags
) {
TRACE(dsound,"(%p,%ld,%ld,%p,%p,%p,%p,0x%08lx)\n",
this,
writecursor,
writebytes,
lplpaudioptr1,
audiobytes1,
lplpaudioptr2,
audiobytes2,
flags
);
if (flags & DSBLOCK_FROMWRITECURSOR)
writecursor += this->writepos;
if (flags & DSBLOCK_ENTIREBUFFER)
writebytes = this->buflen;
if (writebytes > this->buflen)
writebytes = this->buflen;
assert(audiobytes1!=audiobytes2);
assert(lplpaudioptr1!=lplpaudioptr2);
if (writecursor+writebytes <= this->buflen) {
*(LPBYTE*)lplpaudioptr1 = this->buffer+writecursor;
*audiobytes1 = writebytes;
if (lplpaudioptr2)
*(LPBYTE*)lplpaudioptr2 = NULL;
if (audiobytes2)
*audiobytes2 = 0;
TRACE(dsound,"->%ld.0\n",writebytes);
} else {
*(LPBYTE*)lplpaudioptr1 = this->buffer+writecursor;
*audiobytes1 = this->buflen-writecursor;
if (lplpaudioptr2)
*(LPBYTE*)lplpaudioptr2 = this->buffer;
if (audiobytes2)
*audiobytes2 = writebytes-(this->buflen-writecursor);
TRACE(dsound,"->%ld.%ld\n",*audiobytes1,audiobytes2?*audiobytes2:0);
}
// No. See file:///cdrom/sdk52/docs/worddoc/dsound.doc page 21
// this->writepos=(writecursor+writebytes)%this->buflen;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBuffer_SetCurrentPosition(
LPDIRECTSOUNDBUFFER this,DWORD newpos
) {
TRACE(dsound,"(%p,%ld)\n",this,newpos);
// ****
EnterCriticalSection(&(this->lock));
this->playpos = newpos;
LeaveCriticalSection(&(this->lock));
// ****
return 0;
}
static HRESULT WINAPI IDirectSoundBuffer_SetPan(
LPDIRECTSOUNDBUFFER this,LONG pan
) {
double temp;
TRACE(dsound,"(%p,%ld)\n",this,pan);
if ((pan > DSBPAN_RIGHT) || (pan < DSBPAN_LEFT))
return DSERR_INVALIDPARAM;
// You cannot set the pan of the primary buffer
// and you cannot use both pan and 3D controls
if (!(this->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
(this->dsbd.dwFlags & DSBCAPS_CTRL3D) ||
(this->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER))
return DSERR_CONTROLUNAVAIL;
// ****
EnterCriticalSection(&(this->lock));
this->pan = pan;
temp = (double) (this->volume - (this->pan > 0 ? this->pan : 0));
this->lVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
temp = (double) (this->volume + (this->pan < 0 ? this->pan : 0));
this->rVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
LeaveCriticalSection(&(this->lock));
// ****
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBuffer_GetPan(
LPDIRECTSOUNDBUFFER this,LPLONG pan
) {
TRACE(dsound,"(%p,%p)\n",this,pan);
if (pan == NULL)
return DSERR_INVALIDPARAM;
*pan = this->pan;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBuffer_Unlock(
LPDIRECTSOUNDBUFFER this,LPVOID p1,DWORD x1,LPVOID p2,DWORD x2
) {
TRACE(dsound,"(%p,%p,%ld,%p,%ld):stub\n", this,p1,x1,p2,x2);
// There is really nothing to do here. Should someone
// choose to implement static buffers in hardware (by
// using a wave table synth, for example) this is where
// you'd want to do the loading. For software buffers,
// which is what we currently use, we need do nothing.
#if 0
// It's also the place to pre-process 3D buffers...
// This is highly experimental and liable to break things
if (this->dsbd.dwFlags & DSBCAPS_CTRL3D)
DSOUND_Create3DBuffer(this);
#endif
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBuffer_GetFrequency(
LPDIRECTSOUNDBUFFER this,LPDWORD freq
) {
TRACE(dsound,"(%p,%p)\n",this,freq);
if (freq == NULL)
return DSERR_INVALIDPARAM;
*freq = this->freq;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBuffer_Initialize(
LPDIRECTSOUNDBUFFER this,LPDIRECTSOUND dsound,LPDSBUFFERDESC dbsd
) {
FIXME(dsound,"(%p,%p,%p):stub\n",this,dsound,dbsd);
printf("Re-Init!!!\n");
return DSERR_ALREADYINITIALIZED;
}
static HRESULT WINAPI IDirectSoundBuffer_GetCaps(
LPDIRECTSOUNDBUFFER this,LPDSBCAPS caps
) {
TRACE(dsound,"(%p)->(%p)\n",this,caps);
if (caps == NULL)
return DSERR_INVALIDPARAM;
// I think we should check this value, not set it. See
// Inside DirectX, p215. That should apply here, too.
caps->dwSize = sizeof(*caps);
caps->dwFlags = this->dsbd.dwFlags | DSBCAPS_LOCSOFTWARE;
caps->dwBufferBytes = this->dsbd.dwBufferBytes;
/* This value represents the speed of the "unlock" command.
As unlock is quite fast (it does not do anything), I put
4096 ko/s = 4 Mo / s */
caps->dwUnlockTransferRate = 4096;
caps->dwPlayCpuOverhead = 0;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBuffer_QueryInterface(
LPDIRECTSOUNDBUFFER this,REFIID riid,LPVOID *ppobj
) {
char xbuf[50];
WINE_StringFromCLSID(riid,xbuf);
TRACE(dsound,"(%p,%s,%p)\n",this,xbuf,ppobj);
if (!memcmp(&IID_IDirectSoundNotify,riid,sizeof(*riid))) {
IDirectSoundNotify *dsn;
dsn = (LPDIRECTSOUNDNOTIFY)HeapAlloc(GetProcessHeap(),0,sizeof(*dsn));
dsn->ref = 1;
dsn->dsb = this;
this->lpvtbl->fnAddRef(this);
dsn->lpvtbl = &dsnvt;
*ppobj = (LPVOID)dsn;
return 0;
}
if (!memcmp(&IID_IDirectSound3DBuffer,riid,sizeof(*riid))) {
*ppobj = this->ds3db;
if (*ppobj)
return DS_OK;
}
return E_FAIL;
}
static struct tagLPDIRECTSOUNDBUFFER_VTABLE dsbvt = {
IDirectSoundBuffer_QueryInterface,
IDirectSoundBuffer_AddRef,
IDirectSoundBuffer_Release,
IDirectSoundBuffer_GetCaps,
IDirectSoundBuffer_GetCurrentPosition,
IDirectSoundBuffer_GetFormat,
IDirectSoundBuffer_GetVolume,
IDirectSoundBuffer_GetPan,
IDirectSoundBuffer_GetFrequency,
IDirectSoundBuffer_GetStatus,
IDirectSoundBuffer_Initialize,
IDirectSoundBuffer_Lock,
IDirectSoundBuffer_Play,
IDirectSoundBuffer_SetCurrentPosition,
IDirectSoundBuffer_SetFormat,
IDirectSoundBuffer_SetVolume,
IDirectSoundBuffer_SetPan,
IDirectSoundBuffer_SetFrequency,
IDirectSoundBuffer_Stop,
IDirectSoundBuffer_Unlock
};
/*******************************************************************************
* IDirectSound
*/
static HRESULT WINAPI IDirectSound_SetCooperativeLevel(
LPDIRECTSOUND this,HWND32 hwnd,DWORD level
) {
FIXME(dsound,"(%p,%08lx,%ld):stub\n",this,(DWORD)hwnd,level);
return 0;
}
static HRESULT WINAPI IDirectSound_CreateSoundBuffer(
LPDIRECTSOUND this,LPDSBUFFERDESC dsbd,LPLPDIRECTSOUNDBUFFER ppdsb,LPUNKNOWN lpunk
) {
LPWAVEFORMATEX wfex;
TRACE(dsound,"(%p,%p,%p,%p)\n",this,dsbd,ppdsb,lpunk);
if ((this == NULL) || (dsbd == NULL) || (ppdsb == NULL))
return DSERR_INVALIDPARAM;
if (TRACE_ON(dsound)) {
TRACE(dsound,"(size=%ld)\n",dsbd->dwSize);
TRACE(dsound,"(flags=0x%08lx\n",dsbd->dwFlags);
_dump_DSBCAPS(dsbd->dwFlags);
TRACE(dsound,"(bufferbytes=%ld)\n",dsbd->dwBufferBytes);
TRACE(dsound,"(lpwfxFormat=%p)\n",dsbd->lpwfxFormat);
}
wfex = dsbd->lpwfxFormat;
if (wfex)
TRACE(dsound,"(formattag=0x%04x,chans=%d,samplerate=%ld"
"bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec,
wfex->nAvgBytesPerSec, wfex->nBlockAlign,
wfex->wBitsPerSample, wfex->cbSize);
if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER) {
if (primarybuf) {
primarybuf->lpvtbl->fnAddRef(primarybuf);
*ppdsb = primarybuf;
return DS_OK;
} // Else create primarybuf
}
*ppdsb = (LPDIRECTSOUNDBUFFER)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectSoundBuffer));
if (*ppdsb == NULL)
return DSERR_OUTOFMEMORY;
(*ppdsb)->ref = 1;
TRACE(dsound, "Created buffer at %p\n", *ppdsb);
if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER) {
(*ppdsb)->buflen = dsound->wfx.nAvgBytesPerSec;
(*ppdsb)->freq = dsound->wfx.nSamplesPerSec;
} else {
(*ppdsb)->buflen = dsbd->dwBufferBytes;
(*ppdsb)->freq = dsbd->lpwfxFormat->nSamplesPerSec;
}
(*ppdsb)->buffer = (LPBYTE)HeapAlloc(GetProcessHeap(),0,(*ppdsb)->buflen);
if ((*ppdsb)->buffer == NULL) {
HeapFree(GetProcessHeap(),0,(*ppdsb));
*ppdsb = NULL;
return DSERR_OUTOFMEMORY;
}
// It's not necessary to initialize values to zero since
// we allocated this structure with HEAP_ZERO_MEMORY...
(*ppdsb)->playpos = 0;
(*ppdsb)->writepos = 0;
(*ppdsb)->lpvtbl = &dsbvt;
(*ppdsb)->dsound = this;
(*ppdsb)->playing = 0;
(*ppdsb)->lVolAdjust = (1 << 15);
(*ppdsb)->rVolAdjust = (1 << 15);
if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
(*ppdsb)->freqAdjust = ((*ppdsb)->freq << DSOUND_FREQSHIFT) /
primarybuf->wfx.nSamplesPerSec;
(*ppdsb)->nAvgBytesPerSec = (*ppdsb)->freq *
dsbd->lpwfxFormat->nBlockAlign;
}
memcpy(&((*ppdsb)->dsbd),dsbd,sizeof(*dsbd));
/* register buffer */
if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
this->buffers = (LPDIRECTSOUNDBUFFER*)HeapReAlloc(GetProcessHeap(),0,this->buffers,sizeof(LPDIRECTSOUNDBUFFER)*(this->nrofbuffers+1));
this->buffers[this->nrofbuffers] = *ppdsb;
this->nrofbuffers++;
}
this->lpvtbl->fnAddRef(this);
if (dsbd->lpwfxFormat)
memcpy(&((*ppdsb)->wfx), dsbd->lpwfxFormat, sizeof((*ppdsb)->wfx));
InitializeCriticalSection(&((*ppdsb)->lock));
#if 0
if (dsbd->dwFlags & DSBCAPS_CTRL3D) {
IDirectSound3DBuffer *ds3db;
ds3db = (LPDIRECTSOUND3DBUFFER)HeapAlloc(GetProcessHeap(),
0,sizeof(*ds3db));
ds3db->ref = 1;
ds3db->dsb = (*ppdsb);
ds3db->lpvtbl = &ds3dbvt;
(*ppdsb)->ds3db = ds3db;
ds3db->ds3db.dwSize = sizeof(DS3DBUFFER);
ds3db->ds3db.vPosition.x = 0.0;
ds3db->ds3db.vPosition.y = 0.0;
ds3db->ds3db.vPosition.z = 0.0;
ds3db->ds3db.vVelocity.x = 0.0;
ds3db->ds3db.vVelocity.y = 0.0;
ds3db->ds3db.vVelocity.z = 0.0;
ds3db->ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
ds3db->ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
ds3db->ds3db.vConeOrientation.x = 0.0;
ds3db->ds3db.vConeOrientation.y = 0.0;
ds3db->ds3db.vConeOrientation.z = 0.0;
ds3db->ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
ds3db->ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
ds3db->ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
ds3db->ds3db.dwMode = DS3DMODE_NORMAL;
ds3db->buflen = ((*ppdsb)->buflen * primarybuf->wfx.nBlockAlign) /
(*ppdsb)->wfx.nBlockAlign;
ds3db->buffer = HeapAlloc(GetProcessHeap(), 0, ds3db->buflen);
if (ds3db->buffer == NULL) {
ds3db->buflen = 0;
ds3db->ds3db.dwMode = DS3DMODE_DISABLE;
}
}
#endif
return DS_OK;
}
static HRESULT WINAPI IDirectSound_DuplicateSoundBuffer(
LPDIRECTSOUND this,LPDIRECTSOUNDBUFFER pdsb,LPLPDIRECTSOUNDBUFFER ppdsb
) {
TRACE(dsound,"(%p,%p,%p)\n",this,pdsb,ppdsb);
*ppdsb = (LPDIRECTSOUNDBUFFER)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectSoundBuffer));
(*ppdsb)->ref =1;
(*ppdsb)->buffer = (LPBYTE)HeapAlloc(GetProcessHeap(),0,pdsb->buflen);
memcpy((*ppdsb)->buffer,pdsb->buffer,pdsb->buflen);
(*ppdsb)->buflen = pdsb->buflen;
(*ppdsb)->playpos = 0;
(*ppdsb)->writepos = 0;
(*ppdsb)->lpvtbl = &dsbvt;
(*ppdsb)->dsound = this;
memcpy(&((*ppdsb)->wfx), &(pdsb->wfx), sizeof((*ppdsb)->wfx));
/* register buffer */
this->buffers = (LPDIRECTSOUNDBUFFER*)HeapReAlloc(GetProcessHeap(),0,this->buffers,sizeof(LPDIRECTSOUNDBUFFER)*(this->nrofbuffers+1));
this->buffers[this->nrofbuffers] = *ppdsb;
this->nrofbuffers++;
this->lpvtbl->fnAddRef(this);
return 0;
}
static HRESULT WINAPI IDirectSound_GetCaps(LPDIRECTSOUND this,LPDSCAPS caps) {
TRACE(dsound,"(%p,%p)\n",this,caps);
TRACE(dsound,"(flags=0x%08lx)\n",caps->dwFlags);
if (caps == NULL)
return DSERR_INVALIDPARAM;
// We should check this value, not set it. See Inside DirectX, p215.
caps->dwSize = sizeof(*caps);
caps->dwFlags =
DSCAPS_PRIMARYSTEREO |
DSCAPS_PRIMARY16BIT |
DSCAPS_SECONDARYSTEREO |
DSCAPS_SECONDARY16BIT |
DSCAPS_CONTINUOUSRATE;
/* FIXME: query OSS */
caps->dwMinSecondarySampleRate = DSBFREQUENCY_MIN;
caps->dwMaxSecondarySampleRate = DSBFREQUENCY_MAX;
caps->dwPrimaryBuffers = 1;
caps->dwMaxHwMixingAllBuffers = 0;
caps->dwMaxHwMixingStaticBuffers = 0;
caps->dwMaxHwMixingStreamingBuffers = 0;
caps->dwFreeHwMixingAllBuffers = 0;
caps->dwFreeHwMixingStaticBuffers = 0;
caps->dwFreeHwMixingStreamingBuffers = 0;
caps->dwMaxHw3DAllBuffers = 0;
caps->dwMaxHw3DStaticBuffers = 0;
caps->dwMaxHw3DStreamingBuffers = 0;
caps->dwFreeHw3DAllBuffers = 0;
caps->dwFreeHw3DStaticBuffers = 0;
caps->dwFreeHw3DStreamingBuffers = 0;
caps->dwTotalHwMemBytes = 0;
caps->dwFreeHwMemBytes = 0;
caps->dwMaxContigFreeHwMemBytes = 0;
caps->dwUnlockTransferRateHwBuffers = 4096; // But we have none...
caps->dwPlayCpuOverheadSwBuffers = 1; // 1%
return 0;
}
static ULONG WINAPI IDirectSound_AddRef(LPDIRECTSOUND this) {
return ++(this->ref);
}
static ULONG WINAPI IDirectSound_Release(LPDIRECTSOUND this) {
TRACE(dsound,"(%p), ref was %ld\n",this,this->ref);
if (!--(this->ref)) {
DSOUND_CloseAudio();
while(IDirectSoundBuffer_Release(primarybuf)); // Deallocate
FIXME(dsound, "need to release all buffers!\n");
HeapFree(GetProcessHeap(),0,this);
dsound = NULL;
return 0;
}
return this->ref;
}
static HRESULT WINAPI IDirectSound_SetSpeakerConfig(
LPDIRECTSOUND this,DWORD config
) {
FIXME(dsound,"(%p,0x%08lx):stub\n",this,config);
return 0;
}
static HRESULT WINAPI IDirectSound_QueryInterface(
LPDIRECTSOUND this,REFIID riid,LPVOID *ppobj
) {
char xbuf[50];
if (!memcmp(&IID_IDirectSound3DListener,riid,sizeof(*riid))) {
if (this->listener) {
*ppobj = this->listener;
return DS_OK;
}
this->listener = (LPDIRECTSOUND3DLISTENER)HeapAlloc(
GetProcessHeap(), 0, sizeof(*(this->listener)));
this->listener->ref = 1;
this->listener->lpvtbl = &ds3dlvt;
this->lpvtbl->fnAddRef(this);
this->listener->ds3dl.dwSize = sizeof(DS3DLISTENER);
this->listener->ds3dl.vPosition.x = 0.0;
this->listener->ds3dl.vPosition.y = 0.0;
this->listener->ds3dl.vPosition.z = 0.0;
this->listener->ds3dl.vVelocity.x = 0.0;
this->listener->ds3dl.vVelocity.y = 0.0;
this->listener->ds3dl.vVelocity.z = 0.0;
this->listener->ds3dl.vOrientFront.x = 0.0;
this->listener->ds3dl.vOrientFront.y = 0.0;
this->listener->ds3dl.vOrientFront.z = 1.0;
this->listener->ds3dl.vOrientTop.x = 0.0;
this->listener->ds3dl.vOrientTop.y = 1.0;
this->listener->ds3dl.vOrientTop.z = 0.0;
this->listener->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
this->listener->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
this->listener->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
*ppobj = (LPVOID)this->listener;
return DS_OK;
}
WINE_StringFromCLSID(riid,xbuf);
TRACE(dsound,"(%p,%s,%p)\n",this,xbuf,ppobj);
return E_FAIL;
}
static HRESULT WINAPI IDirectSound_Compact(
LPDIRECTSOUND this)
{
TRACE(dsound, "(%p)\n", this);
return DS_OK;
}
static HRESULT WINAPI IDirectSound_GetSpeakerConfig(
LPDIRECTSOUND this,
LPDWORD lpdwSpeakerConfig)
{
TRACE(dsound, "(%p, %p)\n", this, lpdwSpeakerConfig);
*lpdwSpeakerConfig = DSSPEAKER_STEREO | (DSSPEAKER_GEOMETRY_NARROW << 16);
return DS_OK;
}
static HRESULT WINAPI IDirectSound_Initialize(
LPDIRECTSOUND this,
LPGUID lpGuid)
{
TRACE(dsound, "(%p, %p)\n", this, lpGuid);
return DS_OK;
}
static struct tagLPDIRECTSOUND_VTABLE dsvt = {
IDirectSound_QueryInterface,
IDirectSound_AddRef,
IDirectSound_Release,
IDirectSound_CreateSoundBuffer,
IDirectSound_GetCaps,
IDirectSound_DuplicateSoundBuffer,
IDirectSound_SetCooperativeLevel,
IDirectSound_Compact,
IDirectSound_GetSpeakerConfig,
IDirectSound_SetSpeakerConfig,
IDirectSound_Initialize
};
static int
DSOUND_setformat(LPWAVEFORMATEX wfex) {
int xx,channels,speed,format,nformat;
if (!audioOK) {
TRACE(dsound, "(%p) deferred\n", wfex);
return 0;
}
switch (wfex->wFormatTag) {
default:
WARN(dsound,"unknown WAVE_FORMAT tag %d\n",wfex->wFormatTag);
return DSERR_BADFORMAT;
case WAVE_FORMAT_PCM:
break;
}
if (wfex->wBitsPerSample==8)
format = AFMT_U8;
else
format = AFMT_S16_LE;
if (-1==ioctl(audiofd,SNDCTL_DSP_GETFMTS,&xx)) {
perror("ioctl SNDCTL_DSP_GETFMTS");
return -1;
}
if ((xx&format)!=format) {/* format unsupported */
FIXME(dsound,"SNDCTL_DSP_GETFMTS: format not supported\n");
return -1;
}
nformat = format;
if (-1==ioctl(audiofd,SNDCTL_DSP_SETFMT,&nformat)) {
perror("ioctl SNDCTL_DSP_SETFMT");
return -1;
}
if (nformat!=format) {/* didn't work */
FIXME(dsound,"SNDCTL_DSP_GETFMTS: format not set\n");
return -1;
}
channels = wfex->nChannels-1;
if (-1==ioctl(audiofd,SNDCTL_DSP_STEREO,&channels)) {
perror("ioctl SNDCTL_DSP_STEREO");
return -1;
}
speed = wfex->nSamplesPerSec;
if (-1==ioctl(audiofd,SNDCTL_DSP_SPEED,&speed)) {
perror("ioctl SNDCTL_DSP_SPEED");
return -1;
}
TRACE(dsound,"(freq=%ld,channels=%d,bits=%d)\n",
wfex->nSamplesPerSec,wfex->nChannels,wfex->wBitsPerSample
);
return 0;
}
static void DSOUND_CheckEvent(IDirectSoundBuffer *dsb, int len)
{
int i;
DWORD offset;
LPDSBPOSITIONNOTIFY event;
if (dsb->nrofnotifies == 0)
return;
TRACE(dsound,"(%p) buflen = %ld, playpos = %ld, len = %d\n",
dsb, dsb->buflen, dsb->playpos, len);
for (i = 0; i < dsb->nrofnotifies ; i++) {
event = dsb->notifies + i;
offset = event->dwOffset;
TRACE(dsound, "checking %d, position %ld, event = %d\n",
i, offset, event->hEventNotify);
// DSBPN_OFFSETSTOP has to be the last element. So this is
// OK. [Inside DirectX, p274]
//
// This also means we can't sort the entries by offset,
// because DSBPN_OFFSETSTOP == -1
if (offset == DSBPN_OFFSETSTOP) {
if (dsb->playing == 0) {
SetEvent(event->hEventNotify);
TRACE(dsound,"signalled event %d (%d)\n", event->hEventNotify, i);
return;
} else
return;
}
if ((dsb->playpos + len) >= dsb->buflen) {
if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
(offset >= dsb->playpos)) {
TRACE(dsound,"signalled event %d (%d)\n", event->hEventNotify, i);
SetEvent(event->hEventNotify);
}
} else {
if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
TRACE(dsound,"signalled event %d (%d)\n", event->hEventNotify, i);
SetEvent(event->hEventNotify);
}
}
}
}
// WAV format info can be found at:
//
// http://www.cwi.nl/ftp/audio/AudioFormats.part2
// ftp://ftp.cwi.nl/pub/audio/RIFF-format
//
// Import points to remember:
//
// 8-bit WAV is unsigned
// 16-bit WAV is signed
static inline INT16 cvtU8toS16(BYTE byte)
{
INT16 s = (byte - 128) << 8;
return s;
}
static inline BYTE cvtS16toU8(INT16 word)
{
BYTE b = (word + 32768) >> 8;
return b;
}
// We should be able to optimize these two inline functions
// so that we aren't doing 8->16->8 conversions when it is
// not necessary. But this is still a WIP. Optimize later.
static inline void get_fields(const IDirectSoundBuffer *dsb, BYTE *buf, INT32 *fl, INT32 *fr)
{
INT16 *bufs = (INT16 *) buf;
// TRACE(dsound, "(%p)", buf);
if ((dsb->wfx.wBitsPerSample == 8) && dsb->wfx.nChannels == 2) {
*fl = cvtU8toS16(*buf);
*fr = cvtU8toS16(*(buf + 1));
return;
}
if ((dsb->wfx.wBitsPerSample == 16) && dsb->wfx.nChannels == 2) {
*fl = *bufs;
*fr = *(bufs + 1);
return;
}
if ((dsb->wfx.wBitsPerSample == 8) && dsb->wfx.nChannels == 1) {
*fl = cvtU8toS16(*buf);
*fr = *fl;
return;
}
if ((dsb->wfx.wBitsPerSample == 16) && dsb->wfx.nChannels == 1) {
*fl = *bufs;
*fr = *bufs;
return;
}
FIXME(dsound, "get_fields found an unsupported configuration\n");
return;
}
static inline void set_fields(BYTE *buf, INT32 fl, INT32 fr)
{
INT16 *bufs = (INT16 *) buf;
if ((primarybuf->wfx.wBitsPerSample == 8) && (primarybuf->wfx.nChannels == 2)) {
*buf = cvtS16toU8(fl);
*(buf + 1) = cvtS16toU8(fr);
return;
}
if ((primarybuf->wfx.wBitsPerSample == 16) && (primarybuf->wfx.nChannels == 2)) {
*bufs = fl;
*(bufs + 1) = fr;
return;
}
if ((primarybuf->wfx.wBitsPerSample == 8) && (primarybuf->wfx.nChannels == 1)) {
*buf = cvtS16toU8((fl + fr) >> 1);
return;
}
if ((primarybuf->wfx.wBitsPerSample == 16) && (primarybuf->wfx.nChannels == 1)) {
*bufs = (fl + fr) >> 1;
return;
}
FIXME(dsound, "set_fields found an unsupported configuration\n");
return;
}
// Now with PerfectPitch (tm) technology
static INT32 DSOUND_MixerNorm(IDirectSoundBuffer *dsb, BYTE *buf, INT32 len)
{
INT32 i, size, ipos, ilen, fieldL, fieldR;
BYTE *ibp, *obp;
INT32 iAdvance = dsb->wfx.nBlockAlign;
INT32 oAdvance = primarybuf->wfx.nBlockAlign;
ibp = dsb->buffer + dsb->playpos;
obp = buf;
TRACE(dsound, "(%p, %p, %p), playpos=%8.8lx\n", dsb, ibp, obp, dsb->playpos);
// Check for the best case
if ((dsb->freq == primarybuf->wfx.nSamplesPerSec) &&
(dsb->wfx.wBitsPerSample == primarybuf->wfx.wBitsPerSample) &&
(dsb->wfx.nChannels == primarybuf->wfx.nChannels)) {
TRACE(dsound, "(%p) Best case\n", dsb);
if ((ibp + len) < (BYTE *)(dsb->buffer + dsb->buflen))
memcpy(obp, ibp, len);
else { // wrap
memcpy(obp, ibp, dsb->buflen - dsb->playpos);
memcpy(obp + (dsb->buflen - dsb->playpos),
dsb->buffer,
len - (dsb->buflen - dsb->playpos));
}
return len;
}
// Check for same sample rate
if (dsb->freq == primarybuf->wfx.nSamplesPerSec) {
TRACE(dsound, "(%p) Same sample rate %ld = primary %ld\n", dsb,
dsb->freq, primarybuf->wfx.nSamplesPerSec);
ilen = 0;
for (i = 0; i < len; i += oAdvance) {
get_fields(dsb, ibp, &fieldL, &fieldR);
ibp += iAdvance;
ilen += iAdvance;
set_fields(obp, fieldL, fieldR);
obp += oAdvance;
if (ibp >= (BYTE *)(dsb->buffer + dsb->buflen))
ibp = dsb->buffer; // wrap
}
return (ilen);
}
// Mix in different sample rates
//
// New PerfectPitch(tm) Technology (c) 1998 Rob Riggs
// Patent Pending :-]
TRACE(dsound, "(%p) Adjusting frequency: %ld -> %ld\n",
dsb, dsb->freq, primarybuf->wfx.nSamplesPerSec);
size = len / oAdvance;
ilen = ((size * dsb->freqAdjust) >> DSOUND_FREQSHIFT) * iAdvance;
for (i = 0; i < size; i++) {
ipos = (((i * dsb->freqAdjust) >> DSOUND_FREQSHIFT) * iAdvance) + dsb->playpos;
if (ipos >= dsb->buflen)
ipos %= dsb->buflen; // wrap
get_fields(dsb, (dsb->buffer + ipos), &fieldL, &fieldR);
set_fields(obp, fieldL, fieldR);
obp += oAdvance;
}
return ilen;
}
static void DSOUND_MixerVol(IDirectSoundBuffer *dsb, BYTE *buf, INT32 len)
{
INT32 i, inc = primarybuf->wfx.wBitsPerSample >> 3;
BYTE *bpc = buf;
INT16 *bps = (INT16 *) buf;
TRACE(dsound, "(%p) left = %lx, right = %lx\n", dsb,
dsb->lVolAdjust, dsb->rVolAdjust);
if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->pan == 0)) &&
(!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volume == 0)) &&
!(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
return; // Nothing to do
// If we end up with some bozo coder using panning or 3D sound
// with a mono primary buffer, it could sound very weird using
// this method. Oh well, tough patooties.
for (i = 0; i < len; i += inc) {
INT32 val;
switch (inc) {
case 1:
// 8-bit WAV is unsigned, but we need to operate
// on signed data for this to work properly
val = *bpc - 128;
val = ((val * (i & inc ? dsb->rVolAdjust : dsb->lVolAdjust)) >> 15);
*bpc = val + 128;
bpc++;
break;
case 2:
// 16-bit WAV is signed -- much better
val = *bps;
val = ((val * ((i & inc) ? dsb->rVolAdjust : dsb->lVolAdjust)) >> 15);
*bps = val;
bps++;
break;
default:
// Very ugly!
FIXME(dsound, "MixerVol had a nasty error\n");
}
}
}
#ifdef USE_DSOUND3D
static void DSOUND_Mixer3D(IDirectSoundBuffer *dsb, BYTE *buf, INT32 len)
{
BYTE *ibp, *obp;
DWORD buflen, playpos;
buflen = dsb->ds3db->buflen;
playpos = (dsb->playpos * primarybuf->wfx.nBlockAlign) / dsb->wfx.nBlockAlign;
ibp = dsb->ds3db->buffer + playpos;
obp = buf;
if (playpos > buflen) {
FIXME(dsound, "Major breakage");
return;
}
if (len <= (playpos + buflen))
memcpy(obp, ibp, len);
else { // wrap
memcpy(obp, ibp, buflen - playpos);
memcpy(obp + (buflen - playpos),
dsb->buffer,
len - (buflen - playpos));
}
return;
}
#endif
static DWORD DSOUND_MixInBuffer(IDirectSoundBuffer *dsb)
{
INT32 i, len, ilen, temp, field;
INT32 advance = primarybuf->wfx.wBitsPerSample >> 3;
BYTE *buf, *ibuf, *obuf;
INT16 *ibufs, *obufs;
len = DSOUND_FRAGLEN; // The most we will use
if (!(dsb->playflags & DSBPLAY_LOOPING)) {
temp = ((primarybuf->wfx.nAvgBytesPerSec * dsb->buflen) /
dsb->nAvgBytesPerSec) -
((primarybuf->wfx.nAvgBytesPerSec * dsb->playpos) /
dsb->nAvgBytesPerSec);
len = (len > temp) ? temp : len;
}
len &= ~3; // 4 byte alignment
if (len == 0) {
// This should only happen if we aren't looping and temp < 4
// We skip the remainder, so check for possible events
DSOUND_CheckEvent(dsb, dsb->buflen - dsb->playpos);
// Stop
dsb->playing = 0;
dsb->writepos = 0;
dsb->playpos = 0;
// Check for DSBPN_OFFSETSTOP
DSOUND_CheckEvent(dsb, 0);
return 0;
}
// Been seeing segfaults in malloc() for some reason...
TRACE(dsound, "allocating buffer (size = %d)\n", len);
if ((buf = ibuf = (BYTE *) malloc(len)) == NULL)
return 0;
TRACE(dsound, "MixInBuffer (%p) len = %d\n", dsb, len);
ilen = DSOUND_MixerNorm(dsb, ibuf, len);
if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
DSOUND_MixerVol(dsb, ibuf, len);
obuf = primarybuf->buffer + primarybuf->playpos;
for (i = 0; i < len; i += advance) {
obufs = (INT16 *) obuf;
ibufs = (INT16 *) ibuf;
if (primarybuf->wfx.wBitsPerSample == 8) {
// 8-bit WAV is unsigned
field = (*ibuf - 128);
field += (*obuf - 128);
field = field > 127 ? 127 : field;
field = field < -128 ? -128 : field;
*obuf = field + 128;
} else {
// 16-bit WAV is signed
field = *ibufs;
field += *obufs;
field = field > 32767 ? 32767 : field;
field = field < -32768 ? -32768 : field;
*obufs = field;
}
ibuf += advance;
obuf += advance;
if (obuf >= (BYTE *)(primarybuf->buffer + primarybuf->buflen))
obuf = primarybuf->buffer;
}
free(buf);
if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY)
DSOUND_CheckEvent(dsb, ilen);
dsb->playpos += ilen;
dsb->writepos = dsb->playpos + ilen;
if (dsb->playpos >= dsb->buflen) {
if (!(dsb->playflags & DSBPLAY_LOOPING)) {
dsb->playing = 0;
dsb->writepos = 0;
dsb->playpos = 0;
DSOUND_CheckEvent(dsb, 0); // For DSBPN_OFFSETSTOP
} else
dsb->playpos %= dsb->buflen; // wrap
}
if (dsb->writepos >= dsb->buflen)
dsb->writepos %= dsb->buflen;
return len;
}
static DWORD WINAPI DSOUND_MixPrimary(void)
{
INT32 i, len, maxlen = 0;
IDirectSoundBuffer *dsb;
for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
dsb = dsound->buffers[i];
if (!dsb || !(dsb->lpvtbl))
continue;
dsb->lpvtbl->fnAddRef(dsb);
if (dsb->buflen && dsb->playing) {
EnterCriticalSection(&(dsb->lock));
len = DSOUND_MixInBuffer(dsb);
maxlen = len > maxlen ? len : maxlen;
LeaveCriticalSection(&(dsb->lock));
}
dsb->lpvtbl->fnRelease(dsb);
}
return maxlen;
}
static int DSOUND_OpenAudio(void)
{
int audioFragment;
if (primarybuf == NULL)
return DSERR_OUTOFMEMORY;
while (audiofd != -1)
sleep(5);
audiofd = open("/dev/audio",O_WRONLY);
if (audiofd==-1) {
// Don't worry if sound is busy at the moment
if (errno != EBUSY)
perror("open /dev/audio");
return audiofd; // -1
}
// We should probably do something here if SETFRAGMENT fails...
audioFragment=0x0002000c;
if (-1==ioctl(audiofd,SNDCTL_DSP_SETFRAGMENT,&audioFragment))
perror("ioctl SETFRAGMENT");
audioOK = 1;
DSOUND_setformat(&(primarybuf->wfx));
return 0;
}
static void DSOUND_CloseAudio(void)
{
int neutral;
neutral = primarybuf->wfx.wBitsPerSample == 8 ? 128 : 0;
audioOK = 0; // race condition
Sleep(5);
// It's possible we've been called with audio closed
// from SetFormat()... this is just to force a call
// to OpenAudio() to reset the hardware properly
if (audiofd != -1)
close(audiofd);
primarybuf->playpos = 0;
primarybuf->writepos = DSOUND_FRAGLEN;
memset(primarybuf->buffer, neutral, primarybuf->buflen);
audiofd = -1;
TRACE(dsound, "Audio stopped\n");
}
static int DSOUND_WriteAudio(char *buf, int len)
{
int result, left = 0;
while (left < len) {
result = write(audiofd, buf + left, len - left);
if (result == -1)
if (errno == EINTR)
continue;
else
return result;
left += result;
}
return 0;
}
static void DSOUND_OutputPrimary(int len)
{
int neutral, flen1, flen2;
char *frag1, *frag2;
// This is a bad place for this. We need to clear the
// buffer with a neutral value, for unsigned 8-bit WAVE
// that's 128, for signed 16-bit it's 0
neutral = primarybuf->wfx.wBitsPerSample == 8 ? 128 : 0;
// ****
EnterCriticalSection(&(primarybuf->lock));
// Write out the
if ((audioOK == 1) || (DSOUND_OpenAudio() == 0)) {
if (primarybuf->playpos + len >= primarybuf->buflen) {
frag1 = primarybuf->buffer + primarybuf->playpos;
flen1 = primarybuf->buflen - primarybuf->playpos;
frag2 = primarybuf->buffer;
flen2 = len - (primarybuf->buflen - primarybuf->playpos);
if (DSOUND_WriteAudio(frag1, flen1) != 0) {
perror("DSOUND_WriteAudio");
LeaveCriticalSection(&(primarybuf->lock));
ExitThread(0);
}
memset(frag1, neutral, flen1);
if (DSOUND_WriteAudio(frag2, flen2) != 0) {
perror("DSOUND_WriteAudio");
LeaveCriticalSection(&(primarybuf->lock));
ExitThread(0);
}
memset(frag2, neutral, flen2);
} else {
frag1 = primarybuf->buffer + primarybuf->playpos;
flen1 = len;
if (DSOUND_WriteAudio(frag1, flen1) != 0) {
perror("DSOUND_WriteAudio");
LeaveCriticalSection(&(primarybuf->lock));
ExitThread(0);
}
memset(frag1, neutral, flen1);
}
} else {
// Can't play audio at the moment -- we need to sleep
// to make up for the time we'd be blocked in write()
// to /dev/audio
Sleep(60);
}
primarybuf->playpos += len;
if (primarybuf->playpos >= primarybuf->buflen)
primarybuf->playpos %= primarybuf->buflen;
primarybuf->writepos = primarybuf->playpos + DSOUND_FRAGLEN;
if (primarybuf->writepos >= primarybuf->buflen)
primarybuf->writepos %= primarybuf->buflen;
LeaveCriticalSection(&(primarybuf->lock));
// ****
}
static DWORD WINAPI DSOUND_thread(LPVOID arg)
{
int len;
TRACE(dsound,"dsound is at pid %d\n",getpid());
while (1) {
if (!dsound) {
WARN(dsound,"DSOUND thread giving up.\n");
ExitThread(0);
}
if (getppid()==1) {
WARN(dsound,"DSOUND father died? Giving up.\n");
ExitThread(0);
}
/* RACE: dsound could be deleted */
dsound->lpvtbl->fnAddRef(dsound);
if (primarybuf == NULL) {
// Should never happen
WARN(dsound, "Lost the primary buffer!\n");
dsound->lpvtbl->fnRelease(dsound);
ExitThread(0);
}
// ****
EnterCriticalSection(&(primarybuf->lock));
len = DSOUND_MixPrimary();
LeaveCriticalSection(&(primarybuf->lock));
// ****
if (primarybuf->playing)
len = DSOUND_FRAGLEN > len ? DSOUND_FRAGLEN : len;
if (len) {
// This does all the work
DSOUND_OutputPrimary(len);
} else {
// no buffers playing -- close and wait
if (audioOK)
DSOUND_CloseAudio();
Sleep(100);
}
dsound->lpvtbl->fnRelease(dsound);
}
ExitThread(0);
}
#endif /* HAVE_OSS */
HRESULT WINAPI DirectSoundCreate(LPGUID lpGUID,LPDIRECTSOUND *ppDS,IUnknown *pUnkOuter )
{
if (lpGUID)
TRACE(dsound,"(%p,%p,%p)\n",lpGUID,ppDS,pUnkOuter);
else
TRACE(dsound,"DirectSoundCreate (%p)\n", ppDS);
#ifdef HAVE_OSS
if (ppDS == NULL)
return DSERR_INVALIDPARAM;
if (primarybuf) {
dsound->lpvtbl->fnAddRef(dsound);
*ppDS = dsound;
return DS_OK;
}
// Check that we actually have audio capabilities
// If we do, whether it's busy or not, we continue
// otherwise we return with DSERR_NODRIVER
audiofd = open("/dev/audio",O_WRONLY);
if (audiofd == -1) {
if (errno == ENODEV) {
TRACE(dsound, "No sound hardware\n");
return DSERR_NODRIVER;
} else if (errno == EBUSY) {
TRACE(dsound, "Sound device busy, will keep trying\n");
} else {
TRACE(dsound, "Unexpected error while checking for sound support\n");
return DSERR_GENERIC;
}
} else {
close(audiofd);
audiofd = -1;
}
*ppDS = (LPDIRECTSOUND)HeapAlloc(GetProcessHeap(),0,sizeof(IDirectSound));
if (*ppDS == NULL)
return DSERR_OUTOFMEMORY;
(*ppDS)->ref = 1;
(*ppDS)->lpvtbl = &dsvt;
(*ppDS)->buffers = NULL;
(*ppDS)->nrofbuffers = 0;
(*ppDS)->wfx.wFormatTag = 1;
(*ppDS)->wfx.nChannels = 2;
(*ppDS)->wfx.nSamplesPerSec = 22050;
(*ppDS)->wfx.nAvgBytesPerSec = 44100;
(*ppDS)->wfx.nBlockAlign = 2;
(*ppDS)->wfx.wBitsPerSample = 8;
if (!dsound) {
HANDLE32 hnd;
DWORD xid;
dsound = (*ppDS);
if (primarybuf == NULL) {
DSBUFFERDESC dsbd;
HRESULT hr;
dsbd.dwSize = sizeof(DSBUFFERDESC);
dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
dsbd.dwBufferBytes = 0;
dsbd.lpwfxFormat = &(dsound->wfx);
hr = IDirectSound_CreateSoundBuffer(*ppDS, &dsbd, &primarybuf, NULL);
if (hr != DS_OK)
return hr;
dsound->primary = primarybuf;
}
memset(primarybuf->buffer, 128, primarybuf->buflen);
hnd = CreateThread(NULL,0,DSOUND_thread,0,0,&xid);
}
return DS_OK;
#else
MessageBox32A(0,"DirectSound needs the Open Sound System Driver, which has not been found by ./configure.","WINE DirectSound",MB_OK|MB_ICONSTOP);
return DSERR_NODRIVER;
#endif
}
/*******************************************************************************
* DirectSound ClassFactory
*/
static HRESULT WINAPI
DSCF_QueryInterface(LPCLASSFACTORY this,REFIID riid,LPVOID *ppobj) {
char buf[80];
if (HIWORD(riid))
WINE_StringFromCLSID(riid,buf);
else
sprintf(buf,"<guid-0x%04x>",LOWORD(riid));
FIXME(dsound,"(%p)->(%s,%p),stub!\n",this,buf,ppobj);
return E_NOINTERFACE;
}
static ULONG WINAPI
DSCF_AddRef(LPCLASSFACTORY this) {
return ++(this->ref);
}
static ULONG WINAPI DSCF_Release(LPCLASSFACTORY this) {
/* static class, won't be freed */
return --(this->ref);
}
static HRESULT WINAPI DSCF_CreateInstance(
LPCLASSFACTORY this,LPUNKNOWN pOuter,REFIID riid,LPVOID *ppobj
) {
char buf[80];
WINE_StringFromCLSID(riid,buf);
TRACE(dsound,"(%p)->(%p,%s,%p)\n",this,pOuter,buf,ppobj);
if (!memcmp(riid,&IID_IDirectSound,sizeof(IID_IDirectSound))) {
/* FIXME: reuse already created dsound if present? */
return DirectSoundCreate(riid,(LPDIRECTSOUND*)ppobj,pOuter);
}
return E_NOINTERFACE;
}
static HRESULT WINAPI DSCF_LockServer(LPCLASSFACTORY this,BOOL32 dolock) {
FIXME(dsound,"(%p)->(%d),stub!\n",this,dolock);
return S_OK;
}
static IClassFactory_VTable DSCF_VTable = {
DSCF_QueryInterface,
DSCF_AddRef,
DSCF_Release,
DSCF_CreateInstance,
DSCF_LockServer
};
static IClassFactory DSOUND_CF = {&DSCF_VTable, 1 };
/*******************************************************************************
* DllGetClassObject [DSOUND.4]
* Retrieves class object from a DLL object
*
* NOTES
* Docs say returns STDAPI
*
* PARAMS
* rclsid [I] CLSID for the class object
* riid [I] Reference to identifier of interface for class object
* ppv [O] Address of variable to receive interface pointer for riid
*
* RETURNS
* Success: S_OK
* Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
* E_UNEXPECTED
*/
DWORD WINAPI DSOUND_DllGetClassObject(REFCLSID rclsid,REFIID riid,LPVOID *ppv)
{
char buf[80],xbuf[80];
if (HIWORD(rclsid))
WINE_StringFromCLSID(rclsid,xbuf);
else
sprintf(xbuf,"<guid-0x%04x>",LOWORD(rclsid));
if (HIWORD(riid))
WINE_StringFromCLSID(riid,buf);
else
sprintf(buf,"<guid-0x%04x>",LOWORD(riid));
WINE_StringFromCLSID(riid,xbuf);
TRACE(dsound, "(%p,%p,%p)\n", xbuf, buf, ppv);
if (!memcmp(riid,&IID_IClassFactory,sizeof(IID_IClassFactory))) {
*ppv = (LPVOID)&DSOUND_CF;
DSOUND_CF.lpvtbl->fnAddRef(&DSOUND_CF);
return S_OK;
}
FIXME(dsound, "(%p,%p,%p): no interface found.\n", xbuf, buf, ppv);
return E_NOINTERFACE;
}
/*******************************************************************************
* DllCanUnloadNow [DSOUND.3] Determines whether the DLL is in use.
*
* RETURNS
* Success: S_OK
* Failure: S_FALSE
*/
DWORD WINAPI DSOUND_DllCanUnloadNow(void)
{
FIXME(dsound, "(void): stub\n");
return S_FALSE;
}