Sweden-Number/dlls/wined3d
Conor McCarthy 586b52204e wined3d: Also check the internal format when determining GL raw blit compatibility.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51935
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-28 17:23:24 +01:00
..
Makefile.in
adapter_gl.c wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format. 2021-12-17 18:33:57 +01:00
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Use wined3d_context_copy_bo_address() in wined3d_buffer_gl_upload_ranges(). 2021-12-09 21:22:18 +01:00
context.c
context_gl.c wined3d: Use the access flags used to create the bo for persistent maps in wined3d_bo_gl_map(). 2021-12-09 18:43:51 +01:00
context_vk.c wined3d: Release the allocator lock on error in wined3d_allocator_chunk_vk_map(). 2021-12-17 17:57:04 +01:00
cs.c wined3d: Do not bind buffers in state_cb() if the shader is not set. 2021-12-15 18:55:25 +01:00
device.c wined3d: Pass a wined3d_device_gl pointer to wined3d_device_delete_opengl_contexts_cs(). 2021-12-09 21:22:15 +01:00
directx.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c wined3d: Do not bind buffers in state_cb() if the shader is not set. 2021-12-15 18:55:25 +01:00
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Also check the internal format when determining GL raw blit compatibility. 2021-12-28 17:23:24 +01:00
utils.c wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format. 2021-12-17 18:33:57 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format. 2021-12-17 18:33:57 +01:00
wined3d_main.c
wined3d_private.h Revert "wined3d: Acquire references to shaders in deferred contexts.". 2021-12-09 21:23:18 +01:00
wined3d_shaders.h
wined3d_vk.h