524 lines
29 KiB
C
524 lines
29 KiB
C
/*
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* Direct3D wine internal public interface file
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*
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* Copyright 2002-2003 The wine-d3d team
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* Copyright 2002-2003 Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __WINE_WINED3D_INTERFACE_H
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#define __WINE_WINED3D_INTERFACE_H
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#if !defined( __WINE_CONFIG_H )
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# error You must include config.h to use this header
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#endif
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#if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
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# error You must include d3d8.h or d3d9.h header to use this header
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#endif
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/*****************************************************************
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* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES
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* PLEASE USE wine/wined3d_gl.h INSTEAD
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*/
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/*****************************************************************************
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* WineD3D Structures to be used when d3d8 and d3d9 are incompatible
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*/
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typedef struct _WINED3DADAPTER_IDENTIFIER {
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char *Driver;
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char *Description;
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char *DeviceName;
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LARGE_INTEGER *DriverVersion;
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DWORD *VendorId;
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DWORD *DeviceId;
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DWORD *SubSysId;
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DWORD *Revision;
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GUID *DeviceIdentifier;
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DWORD *WHQLLevel;
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} WINED3DADAPTER_IDENTIFIER;
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typedef struct _WINED3DPRESENT_PARAMETERS {
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UINT *BackBufferWidth;
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UINT *BackBufferHeight;
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D3DFORMAT *BackBufferFormat;
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UINT *BackBufferCount;
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D3DMULTISAMPLE_TYPE *MultiSampleType;
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DWORD *MultiSampleQuality;
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D3DSWAPEFFECT *SwapEffect;
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HWND *hDeviceWindow;
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BOOL *Windowed;
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BOOL *EnableAutoDepthStencil;
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D3DFORMAT *AutoDepthStencilFormat;
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DWORD *Flags;
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UINT *FullScreen_RefreshRateInHz;
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UINT *PresentationInterval;
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} WINED3DPRESENT_PARAMETERS;
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/* The following have differing names, but actually are the same layout */
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#if defined( __WINE_D3D8_H )
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#define WINED3DLIGHT D3DLIGHT8
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#define WINED3DCLIPSTATUS D3DCLIPSTATUS8
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#define WINED3DMATERIAL D3DMATERIAL8
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#define WINED3DVIEWPORT D3DVIEWPORT8
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#else
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#define WINED3DLIGHT D3DLIGHT9
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#define WINED3DCLIPSTATUS D3DCLIPSTATUS9
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#define WINED3DMATERIAL D3DMATERIAL9
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#define WINED3DVIEWPORT D3DVIEWPORT9
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#endif
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typedef struct IWineD3D IWineD3D;
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typedef struct IWineD3DDevice IWineD3DDevice;
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typedef struct IWineD3DResource IWineD3DResource;
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typedef struct IWineD3DVertexBuffer IWineD3DVertexBuffer;
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typedef struct IWineD3DIndexBuffer IWineD3DIndexBuffer;
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typedef struct IWineD3DBaseTexture IWineD3DBaseTexture;
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typedef struct IWineD3DStateBlock IWineD3DStateBlock;
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/*****************************************************************************
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* WineD3D interface
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*/
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#define INTERFACE IWineD3D
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DECLARE_INTERFACE_(IWineD3D,IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IWineD3D methods ***/
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STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
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STDMETHOD_(UINT,GetAdapterCount)(THIS) PURE;
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STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
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STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
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STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter, D3DFORMAT Format) PURE;
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STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, D3DFORMAT Format, D3DDISPLAYMODE * pMode) PURE;
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STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE * pMode) PURE;
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STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier) PURE;
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STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQuality) PURE;
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STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE;
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STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) PURE;
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STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE;
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STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE;
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STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, void * pCaps) PURE;
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STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, WINED3DPRESENT_PARAMETERS * pPresentationParameters, IWineD3DDevice ** ppReturnedDeviceInterface, IUnknown *parent) PURE;
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};
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#undef INTERFACE
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#if !defined(__cplusplus) || defined(CINTERFACE)
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/*** IUnknown methods ***/
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#define IWineD3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IWineD3D_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IWineD3D_Release(p) (p)->lpVtbl->Release(p)
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/*** IWineD3D methods ***/
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#define IWineD3D_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
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#define IWineD3D_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
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#define IWineD3D_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
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#define IWineD3D_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
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#define IWineD3D_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
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#define IWineD3D_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
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#define IWineD3D_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
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#define IWineD3D_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
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#define IWineD3D_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
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#define IWineD3D_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
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#define IWineD3D_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
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#define IWineD3D_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
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#define IWineD3D_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
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#define IWineD3D_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
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#define IWineD3D_CreateDevice(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f,g)
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#endif
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/* Define the main WineD3D entrypoint */
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IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent);
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/*****************************************************************************
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* WineD3DDevice interface
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*/
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#define INTERFACE IWineD3DDevice
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DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IWineD3D methods ***/
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STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
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STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent) PURE;
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STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent) PURE;
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STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type, IWineD3DStateBlock **ppStateBlock, IUnknown *parent) PURE;
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STDMETHOD(SetFVF)(THIS_ DWORD fvf) PURE;
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STDMETHOD(GetFVF)(THIS_ DWORD * pfvf) PURE;
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STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IWineD3DVertexBuffer * pStreamData,UINT Offset,UINT Stride) PURE;
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STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IWineD3DVertexBuffer ** ppStreamData,UINT *pOffset, UINT * pStride) PURE;
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STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX * pMatrix) PURE;
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STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix) PURE;
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STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX * pMatrix) PURE;
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STDMETHOD(SetLight)(THIS_ DWORD Index,CONST WINED3DLIGHT * pLight) PURE;
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STDMETHOD(GetLight)(THIS_ DWORD Index,WINED3DLIGHT * pLight) PURE;
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STDMETHOD(SetLightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
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STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL * pEnable) PURE;
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STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float * pPlane) PURE;
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STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float * pPlane) PURE;
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STDMETHOD(SetClipStatus)(THIS_ CONST WINED3DCLIPSTATUS * pClipStatus) PURE;
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STDMETHOD(GetClipStatus)(THIS_ WINED3DCLIPSTATUS * pClipStatus) PURE;
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STDMETHOD(SetMaterial)(THIS_ CONST WINED3DMATERIAL * pMaterial) PURE;
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STDMETHOD(GetMaterial)(THIS_ WINED3DMATERIAL *pMaterial) PURE;
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STDMETHOD(SetIndices)(THIS_ IWineD3DIndexBuffer * pIndexData,UINT BaseVertexIndex) PURE;
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STDMETHOD(GetIndices)(THIS_ IWineD3DIndexBuffer ** ppIndexData,UINT * pBaseVertexIndex) PURE;
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STDMETHOD(SetViewport)(THIS_ CONST WINED3DVIEWPORT * pViewport) PURE;
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STDMETHOD(GetViewport)(THIS_ WINED3DVIEWPORT * pViewport) PURE;
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STDMETHOD(BeginScene)(THIS) PURE;
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STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
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STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,INT baseVIdx, UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
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STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
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STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void * pIndexData,D3DFORMAT IndexDataFormat,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
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};
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#undef INTERFACE
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#if !defined(__cplusplus) || defined(CINTERFACE)
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/*** IUnknown methods ***/
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#define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p)
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/*** IWineD3DDevice methods ***/
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#define IWineD3DDevice_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
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#define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f,g)
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#define IWineD3DDevice_CreateIndexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f,g)
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#define IWineD3DDevice_CreateStateBlock(p,a,b,c) (p)->lpVtbl->CreateStateBlock(p,a,b,c)
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#define IWineD3DDevice_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
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#define IWineD3DDevice_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
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#define IWineD3DDevice_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
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#define IWineD3DDevice_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
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#define IWineD3DDevice_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
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#define IWineD3DDevice_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
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#define IWineD3DDevice_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
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#define IWineD3DDevice_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
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#define IWineD3DDevice_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
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#define IWineD3DDevice_SetLightEnable(p,a,b) (p)->lpVtbl->SetLightEnable(p,a,b)
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#define IWineD3DDevice_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
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#define IWineD3DDevice_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
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#define IWineD3DDevice_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
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#define IWineD3DDevice_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
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#define IWineD3DDevice_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
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#define IWineD3DDevice_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
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#define IWineD3DDevice_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
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#define IWineD3DDevice_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
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#define IWineD3DDevice_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
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#define IWineD3DDevice_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
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#define IWineD3DDevice_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
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#define IWineD3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
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#define IWineD3DDevice_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
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#define IWineD3DDevice_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
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#define IWineD3DDevice_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
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#define IWineD3DDevice_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
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#endif
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/*****************************************************************************
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* WineD3DResource interface
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*/
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#define INTERFACE IWineD3DResource
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DECLARE_INTERFACE_(IWineD3DResource,IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IWineD3DResource methods ***/
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STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
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STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
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STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
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STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
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STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
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STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
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STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
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STDMETHOD_(void,PreLoad)(THIS) PURE;
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STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
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};
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#undef INTERFACE
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#if !defined(__cplusplus) || defined(CINTERFACE)
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/*** IUnknown methods ***/
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#define IWineD3DResource_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IWineD3DResource_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IWineD3DResource_Release(p) (p)->lpVtbl->Release(p)
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/*** IWineD3DResource methods ***/
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#define IWineD3DResource_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
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#define IWineD3DResource_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
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#define IWineD3DResource_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
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#define IWineD3DResource_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
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#define IWineD3DResource_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
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#define IWineD3DResource_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
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#define IWineD3DResource_GetPriority(p) (p)->lpVtbl->GetPriority(p)
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#define IWineD3DResource_PreLoad(p) (p)->lpVtbl->PreLoad(p)
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#define IWineD3DResource_GetType(p) (p)->lpVtbl->GetType(p)
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#endif
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/*****************************************************************************
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* WineD3DVertexBuffer interface
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*/
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#define INTERFACE IWineD3DVertexBuffer
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DECLARE_INTERFACE_(IWineD3DVertexBuffer,IWineD3DResource)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IWineD3DResource methods ***/
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STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
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STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
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STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
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STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
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STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
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STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
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STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
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STDMETHOD_(void,PreLoad)(THIS) PURE;
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STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
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/*** IWineD3DVertexBuffer methods ***/
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STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
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STDMETHOD(Unlock)(THIS) PURE;
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STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC * pDesc) PURE;
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};
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#undef INTERFACE
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|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
/*** IUnknown methods ***/
|
|
#define IWineD3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
|
#define IWineD3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IWineD3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
|
|
/*** IWineD3DResource methods ***/
|
|
#define IWineD3DVertexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
|
|
#define IWineD3DVertexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
|
|
#define IWineD3DVertexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
|
|
#define IWineD3DVertexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
|
|
#define IWineD3DVertexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
|
|
#define IWineD3DVertexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
|
|
#define IWineD3DVertexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p)
|
|
#define IWineD3DVertexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p)
|
|
#define IWineD3DVertexBuffer_GetType(p) (p)->lpVtbl->GetType(p)
|
|
/*** IWineD3DVertexBuffer methods ***/
|
|
#define IWineD3DVertexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
|
|
#define IWineD3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
|
|
#define IWineD3DVertexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
|
|
#endif
|
|
|
|
/*****************************************************************************
|
|
* WineD3DIndexBuffer interface
|
|
*/
|
|
#define INTERFACE IWineD3DIndexBuffer
|
|
DECLARE_INTERFACE_(IWineD3DIndexBuffer,IWineD3DResource)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
|
|
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
|
/*** IWineD3DResource methods ***/
|
|
STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
|
|
STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
|
|
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
|
|
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
|
|
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
|
|
STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
|
|
STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
|
|
STDMETHOD_(void,PreLoad)(THIS) PURE;
|
|
STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
|
|
/*** IWineD3DIndexBuffer methods ***/
|
|
STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
|
|
STDMETHOD(Unlock)(THIS) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
/*** IUnknown methods ***/
|
|
#define IWineD3DIndexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
|
#define IWineD3DIndexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IWineD3DIndexBuffer_Release(p) (p)->lpVtbl->Release(p)
|
|
/*** IWineD3DResource methods ***/
|
|
#define IWineD3DIndexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
|
|
#define IWineD3DIndexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
|
|
#define IWineD3DIndexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
|
|
#define IWineD3DIndexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
|
|
#define IWineD3DIndexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
|
|
#define IWineD3DIndexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
|
|
#define IWineD3DIndexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p)
|
|
#define IWineD3DIndexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p)
|
|
#define IWineD3DIndexBuffer_GetType(p) (p)->lpVtbl->GetType(p)
|
|
/*** IWineD3DIndexBuffer methods ***/
|
|
#define IWineD3DIndexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
|
|
#define IWineD3DIndexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
|
|
#define IWineD3DIndexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
|
|
#endif
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DBaseTexture interface
|
|
* Note at d3d8 this does NOT extend Resource, but at d3d9 it does
|
|
* since most functions are common anyway, it makes sense to extend it
|
|
*/
|
|
#define INTERFACE IWineD3DBaseTexture
|
|
DECLARE_INTERFACE_(IWineD3DBaseTexture,IWineD3DResource)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
|
|
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
|
/*** IWineD3DResource methods ***/
|
|
STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
|
|
STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
|
|
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
|
|
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
|
|
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
|
|
STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
|
|
STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
|
|
STDMETHOD_(void,PreLoad)(THIS) PURE;
|
|
STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
|
|
/*** IWineD3DBaseTexture methods ***/
|
|
STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
|
|
STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
|
|
STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
|
|
STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
|
|
STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
|
|
STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
/*** IUnknown methods ***/
|
|
#define IWineD3DBaseTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
|
#define IWineD3DBaseTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IWineD3DBaseTexture_Release(p) (p)->lpVtbl->Release(p)
|
|
/*** IWineD3DBaseTexture methods: IDirect3DResource9 ***/
|
|
#define IWineD3DBaseTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
|
|
#define IWineD3DBaseTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
|
|
#define IWineD3DBaseTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
|
|
#define IWineD3DBaseTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
|
|
#define IWineD3DBaseTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
|
|
#define IWineD3DBaseTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
|
|
#define IWineD3DBaseTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
|
|
#define IWineD3DBaseTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
|
|
#define IWineD3DBaseTexture_GetType(p) (p)->lpVtbl->GetType(p)
|
|
/*** IWineD3DBaseTexture methods ***/
|
|
#define IWineD3DBaseTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
|
|
#define IWineD3DBaseTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
|
|
#define IWineD3DBaseTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
|
|
#define IWineD3DBaseTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
|
|
#define IWineD3DBaseTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
|
|
#define IWineD3DBaseTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
|
|
#endif
|
|
|
|
/*****************************************************************************
|
|
* WineD3DStateBlock interface
|
|
*/
|
|
#define INTERFACE IWineD3DStateBlock
|
|
DECLARE_INTERFACE_(IWineD3DStateBlock,IUnknown)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
|
|
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
|
/*** IWineD3DStateBlock methods ***/
|
|
STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
|
|
STDMETHOD(InitStartupStateBlock)(THIS) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
/*** IUnknown methods ***/
|
|
#define IWineD3DStateBlock_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
|
#define IWineD3DStateBlock_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IWineD3DStateBlock_Release(p) (p)->lpVtbl->Release(p)
|
|
/*** IWineD3DStateBlock methods ***/
|
|
#define IWineD3DStateBlock_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
|
|
#define IWineD3DStateBlock_InitStartupStateBlock(p) (p)->lpVtbl->InitStartupStateBlock(p)
|
|
#endif
|
|
|
|
|
|
#if 0 /* FIXME: During porting in from d3d8 - the following will be used */
|
|
/*****************************************************************
|
|
* Some defines
|
|
*/
|
|
|
|
/* Device caps */
|
|
#define MAX_PALETTES 256
|
|
#define MAX_STREAMS 16
|
|
#define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
|
|
#define MAX_LEVELS 256
|
|
|
|
/* Other useful values */
|
|
#define HIGHEST_RENDER_STATE 174
|
|
#define HIGHEST_TEXTURE_STATE 29
|
|
#define HIGHEST_TRANSFORMSTATE 512
|
|
#define D3DSBT_RECORDED 0xfffffffe
|
|
|
|
#define D3D_VSHADER_MAX_CONSTANTS 96
|
|
#define D3D_PSHADER_MAX_CONSTANTS 32
|
|
|
|
/*****************************************************************
|
|
* Some includes
|
|
*/
|
|
|
|
#include "wine/wined3d_gl.h"
|
|
#include "wine/wined3d_types.h"
|
|
|
|
#include <stdarg.h>
|
|
#include <windef.h>
|
|
#include <winbase.h>
|
|
|
|
/*****************************************************************
|
|
* Some defines
|
|
*/
|
|
|
|
typedef struct IDirect3DImpl IDirect3DImpl;
|
|
typedef struct IDirect3DBaseTextureImpl IDirect3DBaseTextureImpl;
|
|
typedef struct IDirect3DVolumeTextureImpl IDirect3DVolumeTextureImpl;
|
|
typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
|
|
typedef struct IDirect3DTextureImpl IDirect3DTextureImpl;
|
|
typedef struct IDirect3DCubeTextureImpl IDirect3DCubeTextureImpl;
|
|
typedef struct IDirect3DIndexBufferImpl IDirect3DIndexBufferImpl;
|
|
typedef struct IDirect3DSurfaceImpl IDirect3DSurfaceImpl;
|
|
typedef struct IDirect3DSwapChainImpl IDirect3DSwapChainImpl;
|
|
typedef struct IDirect3DResourceImpl IDirect3DResourceImpl;
|
|
typedef struct IDirect3DVolumeImpl IDirect3DVolumeImpl;
|
|
typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
|
|
typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
|
|
typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
|
|
typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
|
|
typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
|
|
|
|
|
|
/*************************************************************
|
|
* d3dcore interfaces defs
|
|
*/
|
|
|
|
/** Vertex Shader API */
|
|
extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction);
|
|
extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
|
|
extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
|
|
extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);
|
|
extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
|
|
extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
|
|
extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);
|
|
extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
|
|
/* internal Interfaces */
|
|
extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
|
|
extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output);
|
|
|
|
#endif /* Temporary #if 0 */
|
|
|
|
|
|
#endif
|