Sweden-Number/dlls/ddraw/d3ddevice/main.c

2164 lines
92 KiB
C

/* Direct3D Device
* Copyright (c) 1998 Lionel ULMER
*
* This file contains all the common stuff for D3D devices.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include <string.h>
#include "windef.h"
#include "winerror.h"
#include "objbase.h"
#include "ddraw.h"
#include "d3d.h"
#include "wine/debug.h"
#include "d3d_private.h"
#include "main.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
DWORD InitRenderStateTab[] = {
D3DRENDERSTATE_TEXTUREHANDLE, (DWORD)NULL,
D3DRENDERSTATE_ANTIALIAS, D3DANTIALIAS_NONE,
/* FIXME: D3DRENDERSTATE_TEXTUREADDRESS */
D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE,
/* FIXME: D3DRENDERSTATE_WRAPU */
/* FIXME: D3DRENDERSTATE_WRAPV */
D3DRENDERSTATE_ZENABLE, D3DZB_TRUE, /* This needs to be set differently according to the Z buffer status */
D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID,
D3DRENDERSTATE_SHADEMODE, D3DSHADE_GOURAUD,
D3DRENDERSTATE_LINEPATTERN, 0,
D3DRENDERSTATE_MONOENABLE, FALSE,
D3DRENDERSTATE_ROP2, R2_COPYPEN,
D3DRENDERSTATE_PLANEMASK, 0xFFFFFFFF,
D3DRENDERSTATE_ZWRITEENABLE, TRUE,
D3DRENDERSTATE_ALPHATESTENABLE, FALSE,
D3DRENDERSTATE_LASTPIXEL, TRUE,
D3DRENDERSTATE_TEXTUREMAG, D3DFILTER_NEAREST,
D3DRENDERSTATE_TEXTUREMIN, D3DFILTER_NEAREST,
D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE,
D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO,
D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE,
D3DRENDERSTATE_CULLMODE, D3DCULL_CCW,
D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL,
D3DRENDERSTATE_ALPHAREF, 0,
D3DRENDERSTATE_ALPHAFUNC, D3DCMP_ALWAYS,
D3DRENDERSTATE_DITHERENABLE, FALSE,
D3DRENDERSTATE_ALPHABLENDENABLE, FALSE,
D3DRENDERSTATE_FOGENABLE, FALSE,
D3DRENDERSTATE_SPECULARENABLE, FALSE,
D3DRENDERSTATE_ZVISIBLE, FALSE,
D3DRENDERSTATE_SUBPIXEL, FALSE,
D3DRENDERSTATE_SUBPIXELX, FALSE,
D3DRENDERSTATE_STIPPLEDALPHA, FALSE,
D3DRENDERSTATE_FOGCOLOR, D3DRGBA(0,0,0,0),
D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE,
/* FIXME: D3DRENDERSTATE_FOGTABLESTART (same as D3DRENDERSTATE_FOGSTART) */
/* FIXME: D3DRENDERSTATE_FOGTABLEEND (same as D3DRENDERSTATE_FOGEND) */
D3DRENDERSTATE_FOGTABLEDENSITY, 0x3F80000, /* 1.0f (same as D3DRENDERSTATE_FOGDENSITY) */
/* FIXME: D3DRENDERSTATE_STIPPLEENABLE */
D3DRENDERSTATE_EDGEANTIALIAS, FALSE,
D3DRENDERSTATE_COLORKEYENABLE, FALSE,
/* FIXME: D3DRENDERSTATE_BORDERCOLOR */
D3DRENDERSTATE_TEXTUREADDRESSU, D3DTADDRESS_WRAP,
D3DRENDERSTATE_TEXTUREADDRESSV, D3DTADDRESS_WRAP,
D3DRENDERSTATE_MIPMAPLODBIAS, 0x00000000, /* 0.0f */
D3DRENDERSTATE_ZBIAS, 0,
D3DRENDERSTATE_RANGEFOGENABLE, FALSE,
/* FIXME: D3DRENDERSTATE_ANISOTROPY */
/* FIXME: D3DRENDERSTATE_FLUSHBATCH */
/* FIXME: D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT */
D3DRENDERSTATE_STENCILENABLE, FALSE,
D3DRENDERSTATE_STENCILFAIL, D3DSTENCILOP_KEEP,
D3DRENDERSTATE_STENCILZFAIL, D3DSTENCILOP_KEEP,
D3DRENDERSTATE_STENCILPASS, D3DSTENCILOP_KEEP,
D3DRENDERSTATE_STENCILFUNC, D3DCMP_ALWAYS,
D3DRENDERSTATE_STENCILREF, 0,
D3DRENDERSTATE_STENCILMASK, 0xFFFFFFFF,
D3DRENDERSTATE_STENCILWRITEMASK, 0xFFFFFFFF,
/* FIXME: D3DRENDERSTATE_TEXTUREFACTOR */
/* FIXME: D3DRENDERSTATE_STIPPLEPATTERN00..31 */
D3DRENDERSTATE_WRAP0, 0,
D3DRENDERSTATE_WRAP1, 0,
D3DRENDERSTATE_WRAP2, 0,
D3DRENDERSTATE_WRAP3, 0,
D3DRENDERSTATE_WRAP4, 0,
D3DRENDERSTATE_WRAP5, 0,
D3DRENDERSTATE_WRAP6, 0,
D3DRENDERSTATE_WRAP7, 0,
D3DRENDERSTATE_CLIPPING, FALSE,
D3DRENDERSTATE_LIGHTING, TRUE,
D3DRENDERSTATE_EXTENTS, FALSE,
D3DRENDERSTATE_AMBIENT, D3DRGBA(0,0,0,0),
D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE,
D3DRENDERSTATE_COLORVERTEX, TRUE,
D3DRENDERSTATE_LOCALVIEWER, TRUE,
D3DRENDERSTATE_NORMALIZENORMALS, FALSE,
/* FIXME: D3DRENDER_STATE_COLORKEYBLENDENABLE */
D3DRENDERSTATE_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1,
D3DRENDERSTATE_SPECULARMATERIALSOURCE, D3DMCS_COLOR2,
D3DRENDERSTATE_AMBIENTMATERIALSOURCE, D3DMCS_COLOR2,
D3DRENDERSTATE_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL,
D3DRENDERSTATE_VERTEXBLEND, D3DVBLEND_DISABLE,
D3DRENDERSTATE_CLIPPLANEENABLE, 0
};
DWORD InitLightStateTab[] = {
D3DLIGHTSTATE_MATERIAL, (DWORD)NULL,
D3DLIGHTSTATE_AMBIENT, D3DRGBA(0,0,0,0),
D3DLIGHTSTATE_COLORMODEL, D3DCOLOR_RGB,
D3DLIGHTSTATE_FOGMODE, D3DFOG_NONE,
D3DLIGHTSTATE_FOGSTART, 0x3F80000, /* 1.0f */
D3DLIGHTSTATE_FOGEND, 0x42C8000, /* 100.0f */
D3DLIGHTSTATE_FOGDENSITY, 0x3F80000 /* 1.0f */
/* FIXME: D3DLIGHTSTATE_COLORVERTEX */
};
DWORD InitTextureStageStateTab[] = {
D3DTSS_COLOROP, D3DTOP_DISABLE,
D3DTSS_COLORARG1, D3DTA_TEXTURE,
D3DTSS_COLORARG2, D3DTA_CURRENT,
D3DTSS_ALPHAOP, D3DTOP_DISABLE,
D3DTSS_ALPHAARG1, D3DTA_TEXTURE,
D3DTSS_ALPHAARG2, D3DTA_CURRENT,
/* FIXME: D3DTSS_BUMPENVMAT00,01,10,11 */
/* D3DTSS_TEXCOORDINDEX is set manually */
D3DTSS_ADDRESS, D3DTADDRESS_WRAP,
D3DTSS_ADDRESSU, D3DTADDRESS_WRAP,
D3DTSS_ADDRESSV, D3DTADDRESS_WRAP,
/* FIXME: D3DTSS_BORDERCOLOR */
D3DTSS_MAGFILTER, D3DTFG_POINT,
D3DTSS_MINFILTER, D3DTFN_POINT,
D3DTSS_MIPFILTER, D3DTFP_NONE,
D3DTSS_MIPMAPLODBIAS, 0x00000000, /* 0.0f */
D3DTSS_MAXMIPLEVEL, 0
/* FIXME: D3DTSS_MAXANISOTROPY */
/* FIXME: D3DTSS_BUMPENVLSCALE */
/* FIXME: D3DTSS_NUMPENVLOFFSET */
/* FIXME: D3DTSS_TEXTURETRANSFORMFLAGS */
};
void InitDefaultStateBlock(STATEBLOCK* lpStateBlock, int version)
{
int i,j;
TRACE("(%p,%d)\n", lpStateBlock, version);
memset(lpStateBlock, 0, sizeof(STATEBLOCK));
/* Initialize render states */
for(i = 0; i < sizeof(InitRenderStateTab) / sizeof(InitRenderStateTab[0]); i += 2)
{
lpStateBlock->render_state[InitRenderStateTab[i] - 1] = InitRenderStateTab[i + 1];
lpStateBlock->set_flags.render_state[InitRenderStateTab[i] - 1] = TRUE;
}
/* Initialize texture stages states */
for(i = 0; i < MAX_TEXTURES; i++)
{
for(j = 0; j < sizeof(InitTextureStageStateTab) / sizeof(InitTextureStageStateTab[0]); j += 2)
{
lpStateBlock->texture_stage_state[i][InitTextureStageStateTab[j] - 1] = InitTextureStageStateTab[j + 1];
lpStateBlock->set_flags.texture_stage_state[i][InitTextureStageStateTab[j] - 1] = TRUE;
}
/* Map texture coords 0 to stage 0, 1 to stage 1, etc... */
lpStateBlock->texture_stage_state[i][D3DTSS_TEXCOORDINDEX - 1] = i;
lpStateBlock->set_flags.texture_stage_state[i][D3DTSS_TEXCOORDINDEX - 1] = TRUE;
}
/* The first texture is particular, update it consequently */
lpStateBlock->texture_stage_state[0][D3DTSS_COLOROP - 1] = D3DTOP_MODULATE;
lpStateBlock->texture_stage_state[0][D3DTSS_ALPHAOP - 1] = D3DTOP_SELECTARG1;
/* Updates for particular versions */
if ((version == 1) || (version==2))
lpStateBlock->render_state[D3DRENDERSTATE_SPECULARENABLE - 1] = TRUE;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_1T_QueryInterface(LPDIRECT3DDEVICE7 iface,
REFIID riid,
LPVOID* obp)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_guid(riid), obp);
*obp = NULL;
if ( IsEqualGUID( &IID_IUnknown, riid ) ) {
IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
*obp = iface;
TRACE(" Creating IUnknown interface at %p.\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3DDevice, riid ) ) {
IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
*obp = ICOM_INTERFACE(This, IDirect3DDevice);
TRACE(" Creating IDirect3DDevice interface %p\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3DDevice2, riid ) ) {
IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
*obp = ICOM_INTERFACE(This, IDirect3DDevice2);
TRACE(" Creating IDirect3DDevice2 interface %p\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3DDevice3, riid ) ) {
IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
*obp = ICOM_INTERFACE(This, IDirect3DDevice3);
TRACE(" Creating IDirect3DDevice3 interface %p\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3DDevice7, riid ) ) {
IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
*obp = ICOM_INTERFACE(This, IDirect3DDevice7);
TRACE(" Creating IDirect3DDevice7 interface %p\n", *obp);
return S_OK;
}
FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
return OLE_E_ENUM_NOMORE;
}
ULONG WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_1T_AddRef(LPDIRECT3DDEVICE7 iface)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, This->ref);
return ++(This->ref);
}
ULONG WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, This->ref);
if (!--(This->ref)) {
int i;
/* Release texture associated with the device */
for (i = 0; i < MAX_TEXTURES; i++) {
if (This->current_texture[i] != NULL)
IDirect3DTexture2_Release(ICOM_INTERFACE(This->current_texture[i], IDirect3DTexture2));
}
HeapFree(GetProcessHeap(), 0, This);
return 0;
}
return This->ref;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_GetCaps(LPDIRECT3DDEVICE7 iface,
LPD3DDEVICEDESC7 lpD3DHELDevDesc)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpD3DHELDevDesc);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_EnumTextureFormats(LPDIRECT3DDEVICE7 iface,
LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc,
LPVOID lpArg)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lpD3DEnumPixelProc, lpArg);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_1T_BeginScene(LPDIRECT3DDEVICE7 iface)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
TRACE("(%p/%p)->()\n", This, iface);
/* Nothing to do */
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_1T_EndScene(LPDIRECT3DDEVICE7 iface)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
TRACE("(%p/%p)->()\n", This, iface);
/* Nothing to do */
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_1T_GetDirect3D(LPDIRECT3DDEVICE7 iface,
LPDIRECT3D7* lplpDirect3D3)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
TRACE("(%p/%p)->(%p)\n", This, iface, lplpDirect3D3);
*lplpDirect3D3 = ICOM_INTERFACE(This->d3d, IDirect3D7);
IDirect3D7_AddRef(ICOM_INTERFACE(This->d3d, IDirect3D7));
TRACE(" returning interface %p\n", *lplpDirect3D3);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_SetRenderTarget(LPDIRECT3DDEVICE7 iface,
LPDIRECTDRAWSURFACE7 lpNewRenderTarget,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
IDirectDrawSurfaceImpl *target_impl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, lpNewRenderTarget);
TRACE("(%p/%p)->(%p,%08lx)\n", This, iface, lpNewRenderTarget, dwFlags);
if (target_impl != This->surface) {
WARN(" Change of rendering target not handled yet !\n");
}
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderTarget(LPDIRECT3DDEVICE7 iface,
LPDIRECTDRAWSURFACE7* lplpRenderTarget)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
TRACE("(%p/%p)->(%p)\n", This, iface, lplpRenderTarget);
*lplpRenderTarget = ICOM_INTERFACE(This->surface, IDirectDrawSurface7);
IDirectDrawSurface7_AddRef(ICOM_INTERFACE(This->surface, IDirectDrawSurface7));
TRACE(" returning surface at %p.\n", *lplpRenderTarget);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_Clear(LPDIRECT3DDEVICE7 iface,
DWORD dwCount,
LPD3DRECT lpRects,
DWORD dwFlags,
D3DCOLOR dwColor,
D3DVALUE dvZ,
DWORD dwStencil)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
TRACE("(%p/%p)->(%08lx,%p,%08lx,%08lx,%f,%08lx)\n", This, iface, dwCount, lpRects, dwFlags, (DWORD) dwColor, dvZ, dwStencil);
return This->clear(This, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_SetTransform(LPDIRECT3DDEVICE7 iface,
D3DTRANSFORMSTATETYPE dtstTransformStateType,
LPD3DMATRIX lpD3DMatrix)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
DWORD matrix_changed = 0x00000000;
TRACE("(%p/%p)->(%08x,%p)\n", This, iface, dtstTransformStateType, lpD3DMatrix);
switch (dtstTransformStateType) {
case D3DTRANSFORMSTATE_WORLD: {
if (TRACE_ON(ddraw)) {
TRACE(" D3DTRANSFORMSTATE_WORLD :\n"); dump_D3DMATRIX(lpD3DMatrix);
}
memcpy(This->world_mat, lpD3DMatrix, 16 * sizeof(float));
matrix_changed = WORLDMAT_CHANGED;
} break;
case D3DTRANSFORMSTATE_VIEW: {
if (TRACE_ON(ddraw)) {
TRACE(" D3DTRANSFORMSTATE_VIEW :\n"); dump_D3DMATRIX(lpD3DMatrix);
}
memcpy(This->view_mat, lpD3DMatrix, 16 * sizeof(float));
matrix_changed = VIEWMAT_CHANGED;
} break;
case D3DTRANSFORMSTATE_PROJECTION: {
if (TRACE_ON(ddraw)) {
TRACE(" D3DTRANSFORMSTATE_PROJECTION :\n"); dump_D3DMATRIX(lpD3DMatrix);
}
memcpy(This->proj_mat, lpD3DMatrix, 16 * sizeof(float));
matrix_changed = PROJMAT_CHANGED;
} break;
default:
ERR("Unknown transform type %08x !!!\n", dtstTransformStateType);
break;
}
if (matrix_changed != 0x00000000) This->matrices_updated(This, matrix_changed);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_GetTransform(LPDIRECT3DDEVICE7 iface,
D3DTRANSFORMSTATETYPE dtstTransformStateType,
LPD3DMATRIX lpD3DMatrix)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
TRACE("(%p/%p)->(%08x,%p)\n", This, iface, dtstTransformStateType, lpD3DMatrix);
switch (dtstTransformStateType) {
case D3DTRANSFORMSTATE_WORLD: {
memcpy(lpD3DMatrix, This->world_mat, 16 * sizeof(D3DVALUE));
if (TRACE_ON(ddraw)) {
TRACE(" returning D3DTRANSFORMSTATE_WORLD :\n");
dump_D3DMATRIX(lpD3DMatrix);
}
} break;
case D3DTRANSFORMSTATE_VIEW: {
memcpy(lpD3DMatrix, This->view_mat, 16 * sizeof(D3DVALUE));
if (TRACE_ON(ddraw)) {
TRACE(" returning D3DTRANSFORMSTATE_VIEW :\n");
dump_D3DMATRIX(lpD3DMatrix);
}
} break;
case D3DTRANSFORMSTATE_PROJECTION: {
memcpy(lpD3DMatrix, This->proj_mat, 16 * sizeof(D3DVALUE));
if (TRACE_ON(ddraw)) {
TRACE(" returning D3DTRANSFORMSTATE_PROJECTION :\n");
dump_D3DMATRIX(lpD3DMatrix);
}
} break;
default:
ERR("Unknown transform type %08x !!!\n", dtstTransformStateType);
return DDERR_INVALIDPARAMS;
}
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_MultiplyTransform(LPDIRECT3DDEVICE7 iface,
D3DTRANSFORMSTATETYPE dtstTransformStateType,
LPD3DMATRIX lpD3DMatrix)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
LPD3DMATRIX mat;
D3DMATRIX temp;
DWORD matrix_changed = 0x00000000;
TRACE("(%p/%p)->(%08x,%p)\n", This, iface, dtstTransformStateType, lpD3DMatrix);
if (TRACE_ON(ddraw)) {
TRACE(" Multiplying by :\n"); dump_D3DMATRIX(lpD3DMatrix);
}
switch (dtstTransformStateType) {
case D3DTRANSFORMSTATE_WORLD: {
if (TRACE_ON(ddraw)) {
TRACE(" Resulting D3DTRANSFORMSTATE_WORLD matrix is :\n");
}
mat = This->world_mat;
matrix_changed = WORLDMAT_CHANGED;
} break;
case D3DTRANSFORMSTATE_VIEW: {
if (TRACE_ON(ddraw)) {
TRACE(" Resulting D3DTRANSFORMSTATE_VIEW matrix is :\n");
}
mat = This->view_mat;
matrix_changed = VIEWMAT_CHANGED;
} break;
case D3DTRANSFORMSTATE_PROJECTION: {
if (TRACE_ON(ddraw)) {
TRACE(" Resulting D3DTRANSFORMSTATE_PROJECTION matrix is :\n");
}
mat = This->proj_mat;
matrix_changed = PROJMAT_CHANGED;
} break;
default:
ERR("Unknown transform type %08x !!!\n", dtstTransformStateType);
return DDERR_INVALIDPARAMS;
}
/* Now do the multiplication 'by hand'.
I know that all this could be optimised, but this will be done later :-) */
temp._11 = (mat->_11 * lpD3DMatrix->_11) + (mat->_21 * lpD3DMatrix->_12) + (mat->_31 * lpD3DMatrix->_13) + (mat->_41 * lpD3DMatrix->_14);
temp._21 = (mat->_11 * lpD3DMatrix->_21) + (mat->_21 * lpD3DMatrix->_22) + (mat->_31 * lpD3DMatrix->_23) + (mat->_41 * lpD3DMatrix->_24);
temp._31 = (mat->_11 * lpD3DMatrix->_31) + (mat->_21 * lpD3DMatrix->_32) + (mat->_31 * lpD3DMatrix->_33) + (mat->_41 * lpD3DMatrix->_34);
temp._41 = (mat->_11 * lpD3DMatrix->_41) + (mat->_21 * lpD3DMatrix->_42) + (mat->_31 * lpD3DMatrix->_43) + (mat->_41 * lpD3DMatrix->_44);
temp._12 = (mat->_12 * lpD3DMatrix->_11) + (mat->_22 * lpD3DMatrix->_12) + (mat->_32 * lpD3DMatrix->_13) + (mat->_42 * lpD3DMatrix->_14);
temp._22 = (mat->_12 * lpD3DMatrix->_21) + (mat->_22 * lpD3DMatrix->_22) + (mat->_32 * lpD3DMatrix->_23) + (mat->_42 * lpD3DMatrix->_24);
temp._32 = (mat->_12 * lpD3DMatrix->_31) + (mat->_22 * lpD3DMatrix->_32) + (mat->_32 * lpD3DMatrix->_33) + (mat->_42 * lpD3DMatrix->_34);
temp._42 = (mat->_12 * lpD3DMatrix->_41) + (mat->_22 * lpD3DMatrix->_42) + (mat->_32 * lpD3DMatrix->_43) + (mat->_42 * lpD3DMatrix->_44);
temp._13 = (mat->_13 * lpD3DMatrix->_11) + (mat->_23 * lpD3DMatrix->_12) + (mat->_33 * lpD3DMatrix->_13) + (mat->_43 * lpD3DMatrix->_14);
temp._23 = (mat->_13 * lpD3DMatrix->_21) + (mat->_23 * lpD3DMatrix->_22) + (mat->_33 * lpD3DMatrix->_23) + (mat->_43 * lpD3DMatrix->_24);
temp._33 = (mat->_13 * lpD3DMatrix->_31) + (mat->_23 * lpD3DMatrix->_32) + (mat->_33 * lpD3DMatrix->_33) + (mat->_43 * lpD3DMatrix->_34);
temp._43 = (mat->_13 * lpD3DMatrix->_41) + (mat->_23 * lpD3DMatrix->_42) + (mat->_33 * lpD3DMatrix->_43) + (mat->_43 * lpD3DMatrix->_44);
temp._14 = (mat->_14 * lpD3DMatrix->_11) + (mat->_24 * lpD3DMatrix->_12) + (mat->_34 * lpD3DMatrix->_13) + (mat->_44 * lpD3DMatrix->_14);
temp._24 = (mat->_14 * lpD3DMatrix->_21) + (mat->_24 * lpD3DMatrix->_22) + (mat->_34 * lpD3DMatrix->_23) + (mat->_44 * lpD3DMatrix->_24);
temp._34 = (mat->_14 * lpD3DMatrix->_31) + (mat->_24 * lpD3DMatrix->_32) + (mat->_34 * lpD3DMatrix->_33) + (mat->_44 * lpD3DMatrix->_34);
temp._44 = (mat->_14 * lpD3DMatrix->_41) + (mat->_24 * lpD3DMatrix->_42) + (mat->_34 * lpD3DMatrix->_43) + (mat->_44 * lpD3DMatrix->_44);
/* And copy the new matrix in the good storage.. */
memcpy(mat, &temp, 16 * sizeof(D3DVALUE));
if (TRACE_ON(ddraw)) {
dump_D3DMATRIX(mat);
}
if (matrix_changed != 0x00000000) This->matrices_updated(This, matrix_changed);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_SetViewport(LPDIRECT3DDEVICE7 iface,
LPD3DVIEWPORT7 lpData)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
if (TRACE_ON(ddraw)) {
TRACE(" viewport is : \n");
TRACE(" - dwX = %ld dwY = %ld\n",
lpData->dwX, lpData->dwY);
TRACE(" - dwWidth = %ld dwHeight = %ld\n",
lpData->dwWidth, lpData->dwHeight);
TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
lpData->dvMinZ, lpData->dvMaxZ);
}
This->active_viewport = *lpData;
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_GetViewport(LPDIRECT3DDEVICE7 iface,
LPD3DVIEWPORT7 lpData)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
*lpData = This->active_viewport;
if (TRACE_ON(ddraw)) {
TRACE(" returning viewport : \n");
TRACE(" - dwX = %ld dwY = %ld\n",
lpData->dwX, lpData->dwY);
TRACE(" - dwWidth = %ld dwHeight = %ld\n",
lpData->dwWidth, lpData->dwHeight);
TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
lpData->dvMinZ, lpData->dvMaxZ);
}
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_SetMaterial(LPDIRECT3DDEVICE7 iface,
LPD3DMATERIAL7 lpMat)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpMat);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_GetMaterial(LPDIRECT3DDEVICE7 iface,
LPD3DMATERIAL7 lpMat)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
TRACE("(%p/%p)->(%p)\n", This, iface, lpMat);
*lpMat = This->current_material;
if (TRACE_ON(ddraw)) {
TRACE(" returning material : \n");
dump_D3DMATERIAL7(lpMat);
}
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_SetLight(LPDIRECT3DDEVICE7 iface,
DWORD dwLightIndex,
LPD3DLIGHT7 lpLight)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%08lx,%p): stub!\n", This, iface, dwLightIndex, lpLight);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_GetLight(LPDIRECT3DDEVICE7 iface,
DWORD dwLightIndex,
LPD3DLIGHT7 lpLight)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
TRACE("(%p/%p)->(%08lx,%p)\n", This, iface, dwLightIndex, lpLight);
if (dwLightIndex > MAX_LIGHTS) return DDERR_INVALIDPARAMS;
*lpLight = This->light_parameters[dwLightIndex];
if (TRACE_ON(ddraw)) {
TRACE(" returning light : \n");
dump_D3DLIGHT7(lpLight);
}
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_SetRenderState(LPDIRECT3DDEVICE7 iface,
D3DRENDERSTATETYPE dwRenderStateType,
DWORD dwRenderState)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%08x,%08lx): stub!\n", This, iface, dwRenderStateType, dwRenderState);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderState(LPDIRECT3DDEVICE7 iface,
D3DRENDERSTATETYPE dwRenderStateType,
LPDWORD lpdwRenderState)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%08x,%p): stub!\n", This, iface, dwRenderStateType, lpdwRenderState);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_BeginStateBlock(LPDIRECT3DDEVICE7 iface)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(): stub!\n", This, iface);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_EndStateBlock(LPDIRECT3DDEVICE7 iface,
LPDWORD lpdwBlockHandle)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpdwBlockHandle);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_PreLoad(LPDIRECT3DDEVICE7 iface,
LPDIRECTDRAWSURFACE7 lpddsTexture)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpddsTexture);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_DrawPrimitive(LPDIRECT3DDEVICE7 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD d3dvtVertexType,
LPVOID lpvVertices,
DWORD dwVertexCount,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%08x,%08lx,%p,%08lx,%08lx): stub!\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwVertexCount, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitive(LPDIRECT3DDEVICE7 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD d3dvtVertexType,
LPVOID lpvVertices,
DWORD dwVertexCount,
LPWORD dwIndices,
DWORD dwIndexCount,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx): stub!\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwVertexCount, dwIndices, dwIndexCount, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_SetClipStatus(LPDIRECT3DDEVICE7 iface,
LPD3DCLIPSTATUS lpD3DClipStatus)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpD3DClipStatus);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_GetClipStatus(LPDIRECT3DDEVICE7 iface,
LPD3DCLIPSTATUS lpD3DClipStatus)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpD3DClipStatus);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD dwVertexType,
LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
DWORD dwVertexCount,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%08x,%08lx,%p,%08lx,%08lx): stub!\n", This, iface, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, dwVertexCount, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD dwVertexType,
LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
DWORD dwVertexCount,
LPWORD lpIndex,
DWORD dwIndexCount,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx): stub!\n", This, iface, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, dwVertexCount, lpIndex, dwIndexCount, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveVB(LPDIRECT3DDEVICE7 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf,
DWORD dwStartVertex,
DWORD dwNumVertices,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%08x,%p,%08lx,%08lx,%08lx): stub!\n", This, iface, d3dptPrimitiveType, lpD3DVertexBuf, dwStartVertex, dwNumVertices, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE7 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf,
DWORD dwStartVertex,
DWORD dwNumVertices,
LPWORD lpwIndices,
DWORD dwIndexCount,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%08x,%p,%08lx,%08lx,%p,%08lx,%08lx): stub!\n", This, iface, d3dptPrimitiveType, lpD3DVertexBuf, dwStartVertex, dwNumVertices, lpwIndices, dwIndexCount, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility(LPDIRECT3DDEVICE7 iface,
LPD3DVECTOR lpCenters,
LPD3DVALUE lpRadii,
DWORD dwNumSpheres,
DWORD dwFlags,
LPDWORD lpdwReturnValues)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%p,%p,%08lx,%08lx,%p): stub!\n", This, iface, lpCenters, lpRadii, dwNumSpheres, dwFlags, lpdwReturnValues);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_GetTexture(LPDIRECT3DDEVICE7 iface,
DWORD dwStage,
LPDIRECTDRAWSURFACE7* lpTexture)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
TRACE("(%p/%p)->(%08lx,%p)\n", This, iface, dwStage, lpTexture);
if (This->current_texture[dwStage] != NULL) {
*lpTexture = ICOM_INTERFACE(This->current_texture[dwStage], IDirectDrawSurface7);
} else {
*lpTexture = NULL;
}
TRACE(" returning interface at %p (for implementation at %p).\n", *lpTexture, This->current_texture[dwStage]);
/* Note: should this method increase the reference count for this ?? */
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface,
DWORD dwStage,
LPDIRECTDRAWSURFACE7 lpTexture)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%08lx,%p): stub!\n", This, iface, dwStage, lpTexture);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_GetTextureStageState(LPDIRECT3DDEVICE7 iface,
DWORD dwStage,
D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
LPDWORD lpdwState)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
TRACE("(%p/%p)->(%08lx,%08x,%p)\n", This, iface, dwStage, d3dTexStageStateType, lpdwState);
if (lpdwState && (dwStage < 8) && d3dTexStageStateType && (d3dTexStageStateType < HIGHEST_TEXTURE_STAGE_STATE) ) {
*lpdwState = This->state_block.texture_stage_state[dwStage][d3dTexStageStateType-1];
return DD_OK;
}
return DDERR_INVALIDPARAMS;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
DWORD dwStage,
D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
DWORD dwState)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%08lx,%08x,%08lx): stub!\n", This, iface, dwStage, d3dTexStageStateType, dwState);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_ValidateDevice(LPDIRECT3DDEVICE7 iface,
LPDWORD lpdwPasses)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%p): semi-stub!\n", This, iface, lpdwPasses);
/* For the moment, we have a VERY good hardware which does everything in one pass :-) */
*lpdwPasses = 1;
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_ApplyStateBlock(LPDIRECT3DDEVICE7 iface,
DWORD dwBlockHandle)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%08lx): stub!\n", This, iface, dwBlockHandle);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_CaptureStateBlock(LPDIRECT3DDEVICE7 iface,
DWORD dwBlockHandle)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%08lx): stub!\n", This, iface, dwBlockHandle);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_DeleteStateBlock(LPDIRECT3DDEVICE7 iface,
DWORD dwBlockHandle)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%08lx): stub!\n", This, iface, dwBlockHandle);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_CreateStateBlock(LPDIRECT3DDEVICE7 iface,
D3DSTATEBLOCKTYPE d3dsbType,
LPDWORD lpdwBlockHandle)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%08x,%p): stub!\n", This, iface, d3dsbType, lpdwBlockHandle);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_Load(LPDIRECT3DDEVICE7 iface,
LPDIRECTDRAWSURFACE7 lpDestTex,
LPPOINT lpDestPoint,
LPDIRECTDRAWSURFACE7 lpSrcTex,
LPRECT lprcSrcRect,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%p,%p,%p,%p,%08lx): Partially Implemented!\n", This, iface, lpDestTex, lpDestPoint, lpSrcTex, lprcSrcRect, dwFlags);
IDirect3DTexture2_Load(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, lpDestTex),
COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, lpSrcTex));
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_LightEnable(LPDIRECT3DDEVICE7 iface,
DWORD dwLightIndex,
BOOL bEnable)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%08lx,%d): stub!\n", This, iface, dwLightIndex, bEnable);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_GetLightEnable(LPDIRECT3DDEVICE7 iface,
DWORD dwLightIndex,
BOOL* pbEnable)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
TRACE("(%p/%p)->(%08lx,%p)\n", This, iface, dwLightIndex, pbEnable);
if (dwLightIndex > MAX_LIGHTS) *pbEnable = 0;
else *pbEnable = ((0x00000001 << dwLightIndex) & This->active_lights) != 0;
TRACE(" returning %d.\n", *pbEnable);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_SetClipPlane(LPDIRECT3DDEVICE7 iface,
DWORD dwIndex,
D3DVALUE* pPlaneEquation)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%08lx,%p): stub!\n", This, iface, dwIndex, pPlaneEquation);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_GetClipPlane(LPDIRECT3DDEVICE7 iface, DWORD dwIndex, D3DVALUE* pPlaneEquation)
{
ICOM_THIS(IDirect3DDeviceImpl,iface);
TRACE("(%p)->(%ld,%p)\n", This, dwIndex, pPlaneEquation);
if (dwIndex>=This->max_clipping_planes) {
return DDERR_INVALIDPARAMS;
}
memcpy( pPlaneEquation, This->clipping_planes[dwIndex].plane, sizeof(D3DVALUE[4]));
return D3D_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_GetInfo(LPDIRECT3DDEVICE7 iface,
DWORD dwDevInfoID,
LPVOID pDevInfoStruct,
DWORD dwSize)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
TRACE("(%p/%p)->(%08lx,%p,%08lx)\n", This, iface, dwDevInfoID, pDevInfoStruct, dwSize);
if (TRACE_ON(ddraw)) {
TRACE(" info requested : ");
switch (dwDevInfoID) {
case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
}
}
return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_1T_GetCaps(LPDIRECT3DDEVICE3 iface,
LPD3DDEVICEDESC lpD3DHWDevDesc,
LPD3DDEVICEDESC lpD3DHELDevDesc)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lpD3DHWDevDesc, lpD3DHELDevDesc);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_1T_GetStats(LPDIRECT3DDEVICE3 iface,
LPD3DSTATS lpD3DStats)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpD3DStats);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_1T_AddViewport(LPDIRECT3DDEVICE3 iface,
LPDIRECT3DVIEWPORT3 lpDirect3DViewport3)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
IDirect3DViewportImpl *lpDirect3DViewportImpl = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, lpDirect3DViewport3);
TRACE("(%p/%p)->(%p)\n", This, iface, lpDirect3DViewport3);
lpDirect3DViewportImpl->next = This->viewport_list;
This->viewport_list = lpDirect3DViewportImpl;
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_1T_DeleteViewport(LPDIRECT3DDEVICE3 iface,
LPDIRECT3DVIEWPORT3 lpDirect3DViewport3)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
IDirect3DViewportImpl *lpDirect3DViewportImpl = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, lpDirect3DViewport3);
IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
TRACE("(%p/%p)->(%p)\n", This, iface, lpDirect3DViewport3);
cur_viewport = This->viewport_list;
while (cur_viewport != NULL) {
if (cur_viewport == lpDirect3DViewportImpl) {
if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
else prev_viewport->next = cur_viewport->next;
/* TODO : add desactivate of the viewport and all associated lights... */
return DD_OK;
}
prev_viewport = cur_viewport;
cur_viewport = cur_viewport->next;
}
return DDERR_INVALIDPARAMS;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_1T_NextViewport(LPDIRECT3DDEVICE3 iface,
LPDIRECT3DVIEWPORT3 lpDirect3DViewport3,
LPDIRECT3DVIEWPORT3* lplpDirect3DViewport3,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
IDirect3DViewportImpl *res = NULL;
TRACE("(%p/%p)->(%p,%p,%08lx)\n", This, iface, lpDirect3DViewport3, lplpDirect3DViewport3, dwFlags);
switch (dwFlags) {
case D3DNEXT_NEXT: {
IDirect3DViewportImpl *lpDirect3DViewportImpl = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, lpDirect3DViewport3);
res = lpDirect3DViewportImpl->next;
} break;
case D3DNEXT_HEAD: {
res = This->viewport_list;
} break;
case D3DNEXT_TAIL: {
IDirect3DViewportImpl *cur_viewport = This->viewport_list;
if (cur_viewport != NULL) {
while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
}
res = cur_viewport;
} break;
default:
*lplpDirect3DViewport3 = NULL;
return DDERR_INVALIDPARAMS;
}
*lplpDirect3DViewport3 = ICOM_INTERFACE(res, IDirect3DViewport3);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_SetCurrentViewport(LPDIRECT3DDEVICE3 iface,
LPDIRECT3DVIEWPORT3 lpDirect3DViewport3)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
TRACE("(%p/%p)->(%p)\n", This, iface, lpDirect3DViewport3);
/* Should check if the viewport was added or not */
/* Set this viewport as the current viewport */
This->current_viewport = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, lpDirect3DViewport3);
/* Activate this viewport */
This->current_viewport->active_device = This;
This->current_viewport->activate(This->current_viewport);
/* And copy the values in the structure used by the device */
if (This->current_viewport->use_vp2) {
This->active_viewport.dwX = This->current_viewport->viewports.vp2.dwX;
This->active_viewport.dwY = This->current_viewport->viewports.vp2.dwY;
This->active_viewport.dwHeight = This->current_viewport->viewports.vp2.dwHeight;
This->active_viewport.dwWidth = This->current_viewport->viewports.vp2.dwWidth;
This->active_viewport.dvMinZ = This->current_viewport->viewports.vp2.dvMinZ;
This->active_viewport.dvMaxZ = This->current_viewport->viewports.vp2.dvMaxZ;
} else {
This->active_viewport.dwX = This->current_viewport->viewports.vp1.dwX;
This->active_viewport.dwY = This->current_viewport->viewports.vp1.dwY;
This->active_viewport.dwHeight = This->current_viewport->viewports.vp1.dwHeight;
This->active_viewport.dwWidth = This->current_viewport->viewports.vp1.dwWidth;
This->active_viewport.dvMinZ = This->current_viewport->viewports.vp1.dvMinZ;
This->active_viewport.dvMaxZ = This->current_viewport->viewports.vp1.dvMaxZ;
}
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_GetCurrentViewport(LPDIRECT3DDEVICE3 iface,
LPDIRECT3DVIEWPORT3* lplpDirect3DViewport3)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
TRACE("(%p/%p)->(%p)\n", This, iface, lplpDirect3DViewport3);
*lplpDirect3DViewport3 = ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3);
TRACE(" returning interface %p\n", *lplpDirect3DViewport3);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_Begin(LPDIRECT3DDEVICE3 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD dwVertexTypeDesc,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
FIXME("(%p/%p)->(%08x,%08lx,%08lx): stub!\n", This, iface, d3dptPrimitiveType, dwVertexTypeDesc, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_BeginIndexed(LPDIRECT3DDEVICE3 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD d3dvtVertexType,
LPVOID lpvVertices,
DWORD dwNumVertices,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
FIXME("(%p/%p)->(%08x,%08lx,%p,%08lx,%08lx): stub!\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_Vertex(LPDIRECT3DDEVICE3 iface,
LPVOID lpVertexType)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpVertexType);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_Index(LPDIRECT3DDEVICE3 iface,
WORD wVertexIndex)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
FIXME("(%p/%p)->(%04x): stub!\n", This, iface, wVertexIndex);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_End(LPDIRECT3DDEVICE3 iface,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
FIXME("(%p/%p)->(%08lx): stub!\n", This, iface, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_GetLightState(LPDIRECT3DDEVICE3 iface,
D3DLIGHTSTATETYPE dwLightStateType,
LPDWORD lpdwLightState)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
FIXME("(%p/%p)->(%08x,%p): stub !\n", This, iface, dwLightStateType, lpdwLightState);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
D3DLIGHTSTATETYPE dwLightStateType,
DWORD dwLightState)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
FIXME("(%p/%p)->(%08x,%08lx): stub!\n", This, iface, dwLightStateType, dwLightState);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_2_1T_SwapTextureHandles(LPDIRECT3DDEVICE2 iface,
LPDIRECT3DTEXTURE2 lpD3DTex1,
LPDIRECT3DTEXTURE2 lpD3DTex2)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
IDirectDrawSurfaceImpl tmp,*surf1,*surf2;
TRACE("(%p/%p)->(%p,%p):\n", This, iface, lpD3DTex1, lpD3DTex2);
surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl,IDirect3DTexture2,lpD3DTex1);
surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl,IDirect3DTexture2,lpD3DTex2);
tmp = *surf1;
*surf1 = *surf2;
*surf2 = tmp;
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_2_NextViewport(LPDIRECT3DDEVICE2 iface,
LPDIRECT3DVIEWPORT2 lpDirect3DViewport2,
LPDIRECT3DVIEWPORT2* lplpDirect3DViewport2,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
FIXME("(%p/%p)->(%p,%p,%08lx): stub!\n", This, iface, lpDirect3DViewport2, lplpDirect3DViewport2, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_2_1T_EnumTextureFormats(LPDIRECT3DDEVICE2 iface,
LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc,
LPVOID lpArg)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lpD3DEnumTextureProc, lpArg);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_2_Begin(LPDIRECT3DDEVICE2 iface,
D3DPRIMITIVETYPE d3dpt,
D3DVERTEXTYPE dwVertexTypeDesc,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
FIXME("(%p/%p)->(%08x,%08x,%08lx): stub!\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_2_BeginIndexed(LPDIRECT3DDEVICE2 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
D3DVERTEXTYPE d3dvtVertexType,
LPVOID lpvVertices,
DWORD dwNumVertices,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
FIXME("(%p/%p)->(%08x,%08x,%p,%08lx,%08lx): stub!\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_2_DrawPrimitive(LPDIRECT3DDEVICE2 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
D3DVERTEXTYPE d3dvtVertexType,
LPVOID lpvVertices,
DWORD dwVertexCount,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
FIXME("(%p/%p)->(%08x,%08x,%p,%08lx,%08lx): stub!\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwVertexCount, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(LPDIRECT3DDEVICE2 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
D3DVERTEXTYPE d3dvtVertexType,
LPVOID lpvVertices,
DWORD dwVertexCount,
LPWORD dwIndices,
DWORD dwIndexCount,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
FIXME("(%p/%p)->(%08x,%08x,%p,%08lx,%p,%08lx,%08lx): stub!\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwVertexCount, dwIndices, dwIndexCount, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_Initialize(LPDIRECT3DDEVICE iface,
LPDIRECT3D lpDirect3D,
LPGUID lpGUID,
LPD3DDEVICEDESC lpD3DDVDesc)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
FIXME("(%p/%p)->(%p,%p,%p): stub!\n", This, iface, lpDirect3D, lpGUID, lpD3DDVDesc);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_CreateExecuteBuffer(LPDIRECT3DDEVICE iface,
LPD3DEXECUTEBUFFERDESC lpDesc,
LPDIRECT3DEXECUTEBUFFER* lplpDirect3DExecuteBuffer,
IUnknown* pUnkOuter)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
FIXME("(%p/%p)->(%p,%p,%p): stub!\n", This, iface, lpDesc, lplpDirect3DExecuteBuffer, pUnkOuter);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_Execute(LPDIRECT3DDEVICE iface,
LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
LPDIRECT3DVIEWPORT lpDirect3DViewport,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
IDirect3DExecuteBufferImpl *lpDirect3DExecuteBufferImpl = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, lpDirect3DExecuteBuffer);
IDirect3DViewportImpl *lpDirect3DViewportImpl = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, lpDirect3DViewport);
TRACE("(%p/%p)->(%p,%p,%08lx)\n", This, iface, lpDirect3DExecuteBuffer, lpDirect3DViewport, dwFlags);
/* Put this as the default context */
/* Execute... */
lpDirect3DExecuteBufferImpl->execute(lpDirect3DExecuteBufferImpl, This, lpDirect3DViewportImpl);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_NextViewport(LPDIRECT3DDEVICE iface,
LPDIRECT3DVIEWPORT lpDirect3DViewport,
LPDIRECT3DVIEWPORT* lplpDirect3DViewport,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
FIXME("(%p/%p)->(%p,%p,%08lx): stub!\n", This, iface, lpDirect3DViewport, lplpDirect3DViewport, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_Pick(LPDIRECT3DDEVICE iface,
LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
LPDIRECT3DVIEWPORT lpDirect3DViewport,
DWORD dwFlags,
LPD3DRECT lpRect)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
FIXME("(%p/%p)->(%p,%p,%08lx,%p): stub!\n", This, iface, lpDirect3DExecuteBuffer, lpDirect3DViewport, dwFlags, lpRect);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_GetPickRecords(LPDIRECT3DDEVICE iface,
LPDWORD lpCount,
LPD3DPICKRECORD lpD3DPickRec)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lpCount, lpD3DPickRec);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_CreateMatrix(LPDIRECT3DDEVICE iface,
LPD3DMATRIXHANDLE lpD3DMatHandle)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
TRACE("(%p/%p)->(%p)\n", This, iface, lpD3DMatHandle);
*lpD3DMatHandle = (D3DMATRIXHANDLE) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
TRACE(" returning matrix handle %p\n", (void *) *lpD3DMatHandle);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_SetMatrix(LPDIRECT3DDEVICE iface,
D3DMATRIXHANDLE D3DMatHandle,
LPD3DMATRIX lpD3DMatrix)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
TRACE("(%p/%p)->(%08lx,%p)\n", This, iface, (DWORD) D3DMatHandle, lpD3DMatrix);
dump_D3DMATRIX(lpD3DMatrix);
*((D3DMATRIX *) D3DMatHandle) = *lpD3DMatrix;
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_GetMatrix(LPDIRECT3DDEVICE iface,
D3DMATRIXHANDLE D3DMatHandle,
LPD3DMATRIX lpD3DMatrix)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
TRACE("(%p/%p)->(%08lx,%p)\n", This, iface, (DWORD) D3DMatHandle, lpD3DMatrix);
*lpD3DMatrix = *((D3DMATRIX *) D3DMatHandle);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_DeleteMatrix(LPDIRECT3DDEVICE iface,
D3DMATRIXHANDLE D3DMatHandle)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
TRACE("(%p/%p)->(%08lx)\n", This, iface, (DWORD) D3DMatHandle);
HeapFree(GetProcessHeap(), 0, (void *) D3DMatHandle);
return DD_OK;
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_QueryInterface(LPDIRECT3DDEVICE3 iface,
REFIID riid,
LPVOID* obp)
{
TRACE("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", iface, debugstr_guid(riid), obp);
return IDirect3DDevice7_QueryInterface(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
riid,
obp);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_QueryInterface(LPDIRECT3DDEVICE2 iface,
REFIID riid,
LPVOID* obp)
{
TRACE("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", iface, debugstr_guid(riid), obp);
return IDirect3DDevice7_QueryInterface(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice7, iface),
riid,
obp);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_QueryInterface(LPDIRECT3DDEVICE iface,
REFIID riid,
LPVOID* obp)
{
TRACE("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", iface, debugstr_guid(riid), obp);
return IDirect3DDevice7_QueryInterface(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice7, iface),
riid,
obp);
}
ULONG WINAPI
Thunk_IDirect3DDeviceImpl_3_AddRef(LPDIRECT3DDEVICE3 iface)
{
TRACE("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
return IDirect3DDevice7_AddRef(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface));
}
ULONG WINAPI
Thunk_IDirect3DDeviceImpl_2_AddRef(LPDIRECT3DDEVICE2 iface)
{
TRACE("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
return IDirect3DDevice7_AddRef(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice7, iface));
}
ULONG WINAPI
Thunk_IDirect3DDeviceImpl_1_AddRef(LPDIRECT3DDEVICE iface)
{
TRACE("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
return IDirect3DDevice7_AddRef(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice7, iface));
}
ULONG WINAPI
Thunk_IDirect3DDeviceImpl_3_Release(LPDIRECT3DDEVICE3 iface)
{
TRACE("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
return IDirect3DDevice7_Release(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface));
}
ULONG WINAPI
Thunk_IDirect3DDeviceImpl_2_Release(LPDIRECT3DDEVICE2 iface)
{
TRACE("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
return IDirect3DDevice7_Release(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice7, iface));
}
ULONG WINAPI
Thunk_IDirect3DDeviceImpl_1_Release(LPDIRECT3DDEVICE iface)
{
TRACE("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
return IDirect3DDevice7_Release(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice7, iface));
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_AddViewport(LPDIRECT3DDEVICE2 iface,
LPDIRECT3DVIEWPORT2 lpDirect3DViewport2)
{
TRACE("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", iface, lpDirect3DViewport2);
return IDirect3DDevice3_AddViewport(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice3, iface),
(LPDIRECT3DVIEWPORT3) lpDirect3DViewport2 /* No need to cast here as all interfaces are equivalent */);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_AddViewport(LPDIRECT3DDEVICE iface,
LPDIRECT3DVIEWPORT lpDirect3DViewport)
{
TRACE("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", iface, lpDirect3DViewport);
return IDirect3DDevice3_AddViewport(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice3, iface),
(LPDIRECT3DVIEWPORT3) lpDirect3DViewport /* No need to cast here as all interfaces are equivalent */);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_DeleteViewport(LPDIRECT3DDEVICE2 iface,
LPDIRECT3DVIEWPORT2 lpDirect3DViewport2)
{
TRACE("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", iface, lpDirect3DViewport2);
return IDirect3DDevice3_DeleteViewport(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice3, iface),
(LPDIRECT3DVIEWPORT3) lpDirect3DViewport2 /* No need to cast here as all interfaces are equivalent */);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_DeleteViewport(LPDIRECT3DDEVICE iface,
LPDIRECT3DVIEWPORT lpDirect3DViewport)
{
TRACE("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", iface, lpDirect3DViewport);
return IDirect3DDevice3_DeleteViewport(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice3, iface),
(LPDIRECT3DVIEWPORT3) lpDirect3DViewport /* No need to cast here as all interfaces are equivalent */);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_NextViewport(LPDIRECT3DDEVICE3 iface,
LPDIRECT3DVIEWPORT2 lpDirect3DViewport2,
LPDIRECT3DVIEWPORT2* lplpDirect3DViewport2,
DWORD dwFlags)
{
TRACE("(%p)->(%p,%p,%08lx) thunking to IDirect3DDevice3 interface.\n", iface, lpDirect3DViewport2, lplpDirect3DViewport2, dwFlags);
return IDirect3DDevice3_NextViewport(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice3, iface),
(LPDIRECT3DVIEWPORT3) lpDirect3DViewport2 /* No need to cast here as all interfaces are equivalent */,
(LPDIRECT3DVIEWPORT3*) lplpDirect3DViewport2,
dwFlags);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_NextViewport(LPDIRECT3DDEVICE3 iface,
LPDIRECT3DVIEWPORT lpDirect3DViewport,
LPDIRECT3DVIEWPORT* lplpDirect3DViewport,
DWORD dwFlags)
{
TRACE("(%p)->(%p,%p,%08lx) thunking to IDirect3DDevice3 interface.\n", iface, lpDirect3DViewport, lplpDirect3DViewport, dwFlags);
return IDirect3DDevice3_NextViewport(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice3, iface),
(LPDIRECT3DVIEWPORT3) lpDirect3DViewport /* No need to cast here as all interfaces are equivalent */,
(LPDIRECT3DVIEWPORT3*) lplpDirect3DViewport,
dwFlags);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetDirect3D(LPDIRECT3DDEVICE3 iface,
LPDIRECT3D3* lplpDirect3D3)
{
HRESULT ret;
LPDIRECT3D7 ret_ptr;
TRACE("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", iface, lplpDirect3D3);
ret = IDirect3DDevice7_GetDirect3D(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
&ret_ptr);
*lplpDirect3D3 = COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D7, IDirect3D3, ret_ptr);
TRACE(" returning interface %p\n", *lplpDirect3D3);
return ret;
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetDirect3D(LPDIRECT3DDEVICE2 iface,
LPDIRECT3D2* lplpDirect3D2)
{
HRESULT ret;
LPDIRECT3D7 ret_ptr;
TRACE("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", iface, lplpDirect3D2);
ret = IDirect3DDevice7_GetDirect3D(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice7, iface),
&ret_ptr);
*lplpDirect3D2 = COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D7, IDirect3D2, ret_ptr);
TRACE(" returning interface %p\n", *lplpDirect3D2);
return ret;
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_GetDirect3D(LPDIRECT3DDEVICE iface,
LPDIRECT3D* lplpDirect3D)
{
HRESULT ret;
LPDIRECT3D7 ret_ptr;
TRACE("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", iface, lplpDirect3D);
ret = IDirect3DDevice7_GetDirect3D(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice7, iface),
&ret_ptr);
*lplpDirect3D = COM_INTERFACE_CAST(IDirect3DImpl, IDirect3D7, IDirect3D, ret_ptr);
TRACE(" returning interface %p\n", *lplpDirect3D);
return ret;
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(LPDIRECT3DDEVICE2 iface,
LPDIRECT3DVIEWPORT2 lpDirect3DViewport2)
{
TRACE("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", iface, lpDirect3DViewport2);
return IDirect3DDevice3_SetCurrentViewport(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice3, iface),
(LPDIRECT3DVIEWPORT3) lpDirect3DViewport2 /* No need to cast here as all interfaces are equivalent */);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(LPDIRECT3DDEVICE2 iface,
LPDIRECT3DVIEWPORT2* lplpDirect3DViewport2)
{
TRACE("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", iface, lplpDirect3DViewport2);
return IDirect3DDevice3_GetCurrentViewport(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice3, iface),
(LPDIRECT3DVIEWPORT3*) lplpDirect3DViewport2 /* No need to cast here as all interfaces are equivalent */);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(LPDIRECT3DDEVICE3 iface,
LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc,
LPVOID lpArg)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", iface, lpD3DEnumPixelProc, lpArg);
return IDirect3DDevice7_EnumTextureFormats(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
lpD3DEnumPixelProc,
lpArg);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_BeginScene(LPDIRECT3DDEVICE3 iface)
{
TRACE("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
return IDirect3DDevice7_BeginScene(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface));
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_BeginScene(LPDIRECT3DDEVICE2 iface)
{
TRACE("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
return IDirect3DDevice7_BeginScene(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice7, iface));
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_BeginScene(LPDIRECT3DDEVICE iface)
{
TRACE("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
return IDirect3DDevice7_BeginScene(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice7, iface));
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_EndScene(LPDIRECT3DDEVICE3 iface)
{
TRACE("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
return IDirect3DDevice7_EndScene(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface));
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_EndScene(LPDIRECT3DDEVICE2 iface)
{
TRACE("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
return IDirect3DDevice7_EndScene(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice7, iface));
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_EndScene(LPDIRECT3DDEVICE iface)
{
TRACE("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
return IDirect3DDevice7_EndScene(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice7, iface));
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_SetTransform(LPDIRECT3DDEVICE3 iface,
D3DTRANSFORMSTATETYPE dtstTransformStateType,
LPD3DMATRIX lpD3DMatrix)
{
TRACE("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", iface, dtstTransformStateType, lpD3DMatrix);
return IDirect3DDevice7_SetTransform(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
dtstTransformStateType,
lpD3DMatrix);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_SetTransform(LPDIRECT3DDEVICE2 iface,
D3DTRANSFORMSTATETYPE dtstTransformStateType,
LPD3DMATRIX lpD3DMatrix)
{
TRACE("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", iface, dtstTransformStateType, lpD3DMatrix);
return IDirect3DDevice7_SetTransform(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice7, iface),
dtstTransformStateType,
lpD3DMatrix);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetTransform(LPDIRECT3DDEVICE3 iface,
D3DTRANSFORMSTATETYPE dtstTransformStateType,
LPD3DMATRIX lpD3DMatrix)
{
TRACE("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", iface, dtstTransformStateType, lpD3DMatrix);
return IDirect3DDevice7_GetTransform(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
dtstTransformStateType,
lpD3DMatrix);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetTransform(LPDIRECT3DDEVICE2 iface,
D3DTRANSFORMSTATETYPE dtstTransformStateType,
LPD3DMATRIX lpD3DMatrix)
{
TRACE("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", iface, dtstTransformStateType, lpD3DMatrix);
return IDirect3DDevice7_GetTransform(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice7, iface),
dtstTransformStateType,
lpD3DMatrix);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(LPDIRECT3DDEVICE3 iface,
D3DTRANSFORMSTATETYPE dtstTransformStateType,
LPD3DMATRIX lpD3DMatrix)
{
TRACE("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", iface, dtstTransformStateType, lpD3DMatrix);
return IDirect3DDevice7_MultiplyTransform(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
dtstTransformStateType,
lpD3DMatrix);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(LPDIRECT3DDEVICE2 iface,
D3DTRANSFORMSTATETYPE dtstTransformStateType,
LPD3DMATRIX lpD3DMatrix)
{
TRACE("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", iface, dtstTransformStateType, lpD3DMatrix);
return IDirect3DDevice7_MultiplyTransform(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice7, iface),
dtstTransformStateType,
lpD3DMatrix);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_SetRenderState(LPDIRECT3DDEVICE3 iface,
D3DRENDERSTATETYPE dwRenderStateType,
DWORD dwRenderState)
{
TRACE("(%p)->(%08x,%08lx) thunking to IDirect3DDevice7 interface.\n", iface, dwRenderStateType, dwRenderState);
return IDirect3DDevice7_SetRenderState(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
dwRenderStateType,
dwRenderState);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_SetRenderState(LPDIRECT3DDEVICE2 iface,
D3DRENDERSTATETYPE dwRenderStateType,
DWORD dwRenderState)
{
TRACE("(%p)->(%08x,%08lx) thunking to IDirect3DDevice7 interface.\n", iface, dwRenderStateType, dwRenderState);
return IDirect3DDevice7_SetRenderState(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice7, iface),
dwRenderStateType,
dwRenderState);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetRenderState(LPDIRECT3DDEVICE3 iface,
D3DRENDERSTATETYPE dwRenderStateType,
LPDWORD lpdwRenderState)
{
TRACE("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", iface, dwRenderStateType, lpdwRenderState);
return IDirect3DDevice7_GetRenderState(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
dwRenderStateType,
lpdwRenderState);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetRenderState(LPDIRECT3DDEVICE2 iface,
D3DRENDERSTATETYPE dwRenderStateType,
LPDWORD lpdwRenderState)
{
TRACE("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", iface, dwRenderStateType, lpdwRenderState);
return IDirect3DDevice7_GetRenderState(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice7, iface),
dwRenderStateType,
lpdwRenderState);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(LPDIRECT3DDEVICE3 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD d3dvtVertexType,
LPVOID lpvVertices,
DWORD dwVertexCount,
DWORD dwFlags)
{
TRACE("(%p)->(%08x,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwVertexCount, dwFlags);
return IDirect3DDevice7_DrawPrimitive(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
d3dptPrimitiveType,
d3dvtVertexType,
lpvVertices,
dwVertexCount,
dwFlags);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(LPDIRECT3DDEVICE3 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD d3dvtVertexType,
LPVOID lpvVertices,
DWORD dwVertexCount,
LPWORD dwIndices,
DWORD dwIndexCount,
DWORD dwFlags)
{
TRACE("(%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwVertexCount, dwIndices, dwIndexCount, dwFlags);
return IDirect3DDevice7_DrawIndexedPrimitive(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
d3dptPrimitiveType,
d3dvtVertexType,
lpvVertices,
dwVertexCount,
dwIndices,
dwIndexCount,
dwFlags);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_SetClipStatus(LPDIRECT3DDEVICE3 iface,
LPD3DCLIPSTATUS lpD3DClipStatus)
{
TRACE("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", iface, lpD3DClipStatus);
return IDirect3DDevice7_SetClipStatus(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
lpD3DClipStatus);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_SetClipStatus(LPDIRECT3DDEVICE2 iface,
LPD3DCLIPSTATUS lpD3DClipStatus)
{
TRACE("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", iface, lpD3DClipStatus);
return IDirect3DDevice7_SetClipStatus(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice7, iface),
lpD3DClipStatus);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetClipStatus(LPDIRECT3DDEVICE3 iface,
LPD3DCLIPSTATUS lpD3DClipStatus)
{
TRACE("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", iface, lpD3DClipStatus);
return IDirect3DDevice7_GetClipStatus(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
lpD3DClipStatus);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetClipStatus(LPDIRECT3DDEVICE2 iface,
LPD3DCLIPSTATUS lpD3DClipStatus)
{
TRACE("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", iface, lpD3DClipStatus);
return IDirect3DDevice7_GetClipStatus(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice7, iface),
lpD3DClipStatus);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(LPDIRECT3DDEVICE3 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD dwVertexType,
LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
DWORD dwVertexCount,
DWORD dwFlags)
{
TRACE("(%p)->(%08x,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", iface, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, dwVertexCount, dwFlags);
return IDirect3DDevice7_DrawPrimitiveStrided(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
d3dptPrimitiveType,
dwVertexType,
lpD3DDrawPrimStrideData,
dwVertexCount,
dwFlags);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE3 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD dwVertexType,
LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
DWORD dwVertexCount,
LPWORD lpIndex,
DWORD dwIndexCount,
DWORD dwFlags)
{
TRACE("(%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", iface, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, dwVertexCount, lpIndex, dwIndexCount, dwFlags);
return IDirect3DDevice7_DrawIndexedPrimitiveStrided(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
d3dptPrimitiveType,
dwVertexType,
lpD3DDrawPrimStrideData,
dwVertexCount,
lpIndex,
dwIndexCount,
dwFlags);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(LPDIRECT3DDEVICE3 iface,
LPD3DVECTOR lpCenters,
LPD3DVALUE lpRadii,
DWORD dwNumSpheres,
DWORD dwFlags,
LPDWORD lpdwReturnValues)
{
TRACE("(%p)->(%p,%p,%08lx,%08lx,%p) thunking to IDirect3DDevice7 interface.\n", iface, lpCenters, lpRadii, dwNumSpheres, dwFlags, lpdwReturnValues);
return IDirect3DDevice7_ComputeSphereVisibility(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
lpCenters,
lpRadii,
dwNumSpheres,
dwFlags,
lpdwReturnValues);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(LPDIRECT3DDEVICE3 iface,
DWORD dwStage,
D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
LPDWORD lpdwState)
{
TRACE("(%p)->(%08lx,%08x,%p) thunking to IDirect3DDevice7 interface.\n", iface, dwStage, d3dTexStageStateType, lpdwState);
return IDirect3DDevice7_GetTextureStageState(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
dwStage,
d3dTexStageStateType,
lpdwState);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(LPDIRECT3DDEVICE3 iface,
DWORD dwStage,
D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
DWORD dwState)
{
TRACE("(%p)->(%08lx,%08x,%08lx) thunking to IDirect3DDevice7 interface.\n", iface, dwStage, d3dTexStageStateType, dwState);
return IDirect3DDevice7_SetTextureStageState(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
dwStage,
d3dTexStageStateType,
dwState);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_ValidateDevice(LPDIRECT3DDEVICE3 iface,
LPDWORD lpdwPasses)
{
TRACE("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", iface, lpdwPasses);
return IDirect3DDevice7_ValidateDevice(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
lpdwPasses);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetCaps(LPDIRECT3DDEVICE2 iface,
LPD3DDEVICEDESC lpD3DHWDevDesc,
LPD3DDEVICEDESC lpD3DHELDevDesc)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", iface, lpD3DHWDevDesc, lpD3DHELDevDesc);
return IDirect3DDevice3_GetCaps(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice3, iface),
lpD3DHWDevDesc,
lpD3DHELDevDesc);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_GetCaps(LPDIRECT3DDEVICE iface,
LPD3DDEVICEDESC lpD3DHWDevDesc,
LPD3DDEVICEDESC lpD3DHELDevDesc)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", iface, lpD3DHWDevDesc, lpD3DHELDevDesc);
return IDirect3DDevice3_GetCaps(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice3, iface),
lpD3DHWDevDesc,
lpD3DHELDevDesc);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(LPDIRECT3DDEVICE iface,
LPDIRECT3DTEXTURE lpD3DTex1,
LPDIRECT3DTEXTURE lpD3DTex2)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", iface, lpD3DTex1, lpD3DTex2);
return IDirect3DDevice2_SwapTextureHandles(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice2, iface),
COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, lpD3DTex1),
COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, lpD3DTex2));
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetStats(LPDIRECT3DDEVICE2 iface,
LPD3DSTATS lpD3DStats)
{
TRACE("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", iface, lpD3DStats);
return IDirect3DDevice3_GetStats(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice3, iface),
lpD3DStats);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_GetStats(LPDIRECT3DDEVICE iface,
LPD3DSTATS lpD3DStats)
{
TRACE("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", iface, lpD3DStats);
return IDirect3DDevice3_GetStats(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice3, iface),
lpD3DStats);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(LPDIRECT3DDEVICE3 iface,
LPDIRECTDRAWSURFACE4 lpNewRenderTarget,
DWORD dwFlags)
{
TRACE("(%p)->(%p,%08lx) thunking to IDirect3DDevice7 interface.\n", iface, lpNewRenderTarget, dwFlags);
return IDirect3DDevice7_SetRenderTarget(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
(LPDIRECTDRAWSURFACE7) lpNewRenderTarget /* No cast needed as DSurf4 == DSurf7 */,
dwFlags);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(LPDIRECT3DDEVICE3 iface,
LPDIRECTDRAWSURFACE4* lplpRenderTarget)
{
TRACE("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", iface, lplpRenderTarget);
return IDirect3DDevice7_GetRenderTarget(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
(LPDIRECTDRAWSURFACE7*) lplpRenderTarget /* No cast needed as DSurf4 == DSurf7 */);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(LPDIRECT3DDEVICE2 iface,
LPDIRECTDRAWSURFACE lpNewRenderTarget,
DWORD dwFlags)
{
TRACE("(%p)->(%p,%08lx) thunking to IDirect3DDevice7 interface.\n", iface, lpNewRenderTarget, dwFlags);
return IDirect3DDevice7_SetRenderTarget(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice7, iface),
COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface3, IDirectDrawSurface7, lpNewRenderTarget),
dwFlags);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(LPDIRECT3DDEVICE2 iface,
LPDIRECTDRAWSURFACE* lplpRenderTarget)
{
HRESULT ret;
LPDIRECTDRAWSURFACE7 ret_val;
TRACE("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", iface, lplpRenderTarget);
ret = IDirect3DDevice7_GetRenderTarget(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice7, iface),
&ret_val);
*lplpRenderTarget = (LPDIRECTDRAWSURFACE) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface3, ret_val);
TRACE(" returning interface %p\n", *lplpRenderTarget);
return ret;
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_Vertex(LPDIRECT3DDEVICE2 iface,
LPVOID lpVertexType)
{
TRACE("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", iface, lpVertexType);
return IDirect3DDevice3_Vertex(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice3, iface),
lpVertexType);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_Index(LPDIRECT3DDEVICE2 iface,
WORD wVertexIndex)
{
TRACE("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", iface, wVertexIndex);
return IDirect3DDevice3_Index(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice3, iface),
wVertexIndex);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_End(LPDIRECT3DDEVICE2 iface,
DWORD dwFlags)
{
TRACE("(%p)->(%08lx) thunking to IDirect3DDevice3 interface.\n", iface, dwFlags);
return IDirect3DDevice3_End(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice3, iface),
dwFlags);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetLightState(LPDIRECT3DDEVICE2 iface,
D3DLIGHTSTATETYPE dwLightStateType,
LPDWORD lpdwLightState)
{
TRACE("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", iface, dwLightStateType, lpdwLightState);
return IDirect3DDevice3_GetLightState(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice3, iface),
dwLightStateType,
lpdwLightState);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_SetLightState(LPDIRECT3DDEVICE2 iface,
D3DLIGHTSTATETYPE dwLightStateType,
DWORD dwLightState)
{
TRACE("(%p)->(%08x,%08lx) thunking to IDirect3DDevice3 interface.\n", iface, dwLightStateType, dwLightState);
return IDirect3DDevice3_SetLightState(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice3, iface),
dwLightStateType,
dwLightState);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(LPDIRECT3DDEVICE iface,
LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc,
LPVOID lpArg)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", iface, lpD3DEnumTextureProc, lpArg);
return IDirect3DDevice2_EnumTextureFormats(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice2, iface),
lpD3DEnumTextureProc,
lpArg);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface,
DWORD dwStage,
LPDIRECT3DTEXTURE2 lpTexture2)
{
TRACE("(%p)->(%ld,%p) thunking to IDirect3DDevice7 interface.\n", iface, dwStage, lpTexture2);
return IDirect3DDevice7_SetTexture(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
dwStage,
COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture2, IDirectDrawSurface7, lpTexture2));
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(LPDIRECT3DDEVICE3 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf,
DWORD dwStartVertex,
DWORD dwNumVertices,
DWORD dwFlags)
{
TRACE("(%p)->(%08x,%p,%08lx,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", iface,
d3dptPrimitiveType, lpD3DVertexBuf, dwStartVertex, dwNumVertices, dwFlags);
return IDirect3DDevice7_DrawPrimitiveVB(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
d3dptPrimitiveType,
COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, IDirect3DVertexBuffer7, lpD3DVertexBuf),
dwStartVertex,
dwNumVertices,
dwFlags);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE3 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf,
LPWORD lpwIndices,
DWORD dwIndexCount,
DWORD dwFlags)
{
TRACE("(%p)->(%08x,%p,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", iface,
d3dptPrimitiveType, lpD3DVertexBuf, lpwIndices, dwIndexCount, dwFlags);
return IDirect3DDevice7_DrawIndexedPrimitiveVB(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
d3dptPrimitiveType,
COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, IDirect3DVertexBuffer7, lpD3DVertexBuf),
0,
dwIndexCount,
lpwIndices,
dwIndexCount,
dwFlags);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
DWORD dwStage,
LPDIRECT3DTEXTURE2* lplpTexture2)
{
HRESULT ret;
LPDIRECTDRAWSURFACE7 ret_val;
TRACE("(%p)->(%ld,%p) thunking to IDirect3DDevice7 interface.\n", iface, dwStage, lplpTexture2);
ret = IDirect3DDevice7_GetTexture(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
dwStage,
&ret_val);
*lplpTexture2 = COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, ret_val);
TRACE(" returning interface %p.\n", *lplpTexture2);
return ret;
}