Sweden-Number/dlls/wined3d
Zebediah Figura 9a1d079793 wined3d: Store render states in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-29 19:20:39 +01:00
..
Makefile.in
adapter_gl.c wined3d: Recognise virgl. 2019-01-04 17:03:41 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Pass bind flags to wined3d_get_format(). 2018-10-31 16:17:36 +01:00
context.c wined3d: Do not crash when trying to draw to buffer render target. 2018-11-23 20:17:44 +01:00
cs.c wined3d: Do not limit draw rect to intersection of all render target views. 2019-01-10 12:33:13 -06:00
device.c wined3d: Store render states in the wined3d_stateblock_state structure. 2019-01-29 19:20:39 +01:00
directx.c wined3d: Recognise virgl. 2019-01-04 17:03:41 +01:00
gl_compat.c
glsl_shader.c wined3d: Allow multisample destination textures in the GLSL blitter. 2019-01-15 15:26:15 +01:00
nvidia_texture_shader.c
palette.c wined3d: Execute all CS commands before setting palette entries. 2019-01-14 17:25:49 +01:00
query.c wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS. 2018-11-21 17:06:42 +01:00
resource.c wined3d: Disallow dynamic rendertarget and depth/stencil resources. 2018-11-19 22:42:41 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Get rid of the "colRGBA" variable in light(). 2018-12-04 16:13:45 +01:00
stateblock.c wined3d: Store render states in the wined3d_stateblock_state structure. 2019-01-29 19:20:39 +01:00
surface.c wined3d: Avoid potential out-of-bounds memory access in surface_cpu_blt_colour_fill(). 2019-01-17 16:14:05 +01:00
swapchain.c wined3d: Execute all CS commands before changing swapchain palette. 2019-01-14 17:25:49 +01:00
texture.c wined3d: Introduce wined3d_cs_finish() helper. 2018-11-29 17:48:34 +01:00
utils.c wined3d: Set proper GL internal format for sRGB formats. 2019-01-14 15:32:23 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Introduce a separate structure for OpenGL shader resource view information. 2018-11-13 20:54:28 +01:00
wined3d.spec wined3d: Pass bind flags to wined3d_check_device_format(). 2018-10-31 16:17:36 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Store render states in the wined3d_stateblock_state structure. 2019-01-29 19:20:39 +01:00