1654 lines
68 KiB
C
1654 lines
68 KiB
C
/*
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* Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
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* Copyright (C) 2008 Alexander Dorofeyev
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/* See comment in dlls/d3d9/tests/visual.c for general guidelines */
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#include "wine/test.h"
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#include "ddraw.h"
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#include "d3d.h"
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struct vec3
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{
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float x, y, z;
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};
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struct vec4
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{
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float x, y, z, w;
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};
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static HWND window;
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static IDirectDraw7 *DirectDraw;
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static IDirectDrawSurface7 *Surface;
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static IDirectDrawSurface7 *depth_buffer;
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static IDirect3D7 *Direct3D;
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static IDirect3DDevice7 *Direct3DDevice;
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static BOOL refdevice = FALSE;
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static HRESULT (WINAPI *pDirectDrawCreateEx)(GUID *driver_guid,
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void **ddraw, REFIID interface_iid, IUnknown *outer);
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static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
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{
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
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return TRUE;
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}
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static HRESULT WINAPI enum_z_fmt(DDPIXELFORMAT *fmt, void *ctx)
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{
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DDPIXELFORMAT *zfmt = ctx;
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if(U1(*fmt).dwZBufferBitDepth > U1(*zfmt).dwZBufferBitDepth)
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{
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*zfmt = *fmt;
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}
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return DDENUMRET_OK;
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}
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static HRESULT WINAPI enum_devtype_cb(char *desc_str, char *name, D3DDEVICEDESC7 *desc, void *ctx)
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{
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BOOL *hal_ok = ctx;
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if (IsEqualGUID(&desc->deviceGUID, &IID_IDirect3DTnLHalDevice))
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{
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*hal_ok = TRUE;
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return DDENUMRET_CANCEL;
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}
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return DDENUMRET_OK;
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}
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static BOOL createObjects(void)
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{
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HRESULT hr;
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HMODULE hmod = GetModuleHandleA("ddraw.dll");
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WNDCLASSA wc = {0};
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DDSURFACEDESC2 ddsd;
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DDPIXELFORMAT zfmt;
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BOOL hal_ok = FALSE;
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const GUID *devtype = &IID_IDirect3DHALDevice;
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if(!hmod) return FALSE;
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pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
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if(!pDirectDrawCreateEx) return FALSE;
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hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL);
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ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr);
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if(!DirectDraw) goto err;
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wc.lpfnWndProc = DefWindowProcA;
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wc.lpszClassName = "d3d7_test_wc";
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RegisterClassA(&wc);
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window = CreateWindowA("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION,
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0, 0, 640, 480, 0, 0, 0, 0);
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hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
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ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr);
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if(FAILED(hr)) goto err;
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hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0);
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if(FAILED(hr)) {
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/* 24 bit is fine too */
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hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0);
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}
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ok(hr == DD_OK || hr == DDERR_UNSUPPORTED, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr);
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if(FAILED(hr)) {
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/* use trace, the caller calls skip() */
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trace("SetDisplayMode failed\n");
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goto err;
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}
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hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D);
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if (hr == E_NOINTERFACE) goto err;
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ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
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/* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
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* than hardware implementations. Request single buffering, that seems to work everywhere
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*/
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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ddsd.dwFlags = DDSD_CAPS;
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ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
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U5(ddsd).dwBackBufferCount = 1;
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hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
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if(FAILED(hr)) goto err;
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hr = IDirect3D7_EnumDevices(Direct3D, enum_devtype_cb, &hal_ok);
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ok(SUCCEEDED(hr), "Failed to enumerate devices, hr %#x.\n", hr);
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if (hal_ok) devtype = &IID_IDirect3DTnLHalDevice;
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memset(&zfmt, 0, sizeof(zfmt));
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hr = IDirect3D7_EnumZBufferFormats(Direct3D, devtype, enum_z_fmt, &zfmt);
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if (FAILED(hr)) goto err;
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if (zfmt.dwSize == 0) goto err;
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
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ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
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U4(ddsd).ddpfPixelFormat = zfmt;
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ddsd.dwWidth = 640;
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ddsd.dwHeight = 480;
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hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &depth_buffer, NULL);
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ok(SUCCEEDED(hr), "CreateSurface failed, hr %#x.\n", hr);
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if (FAILED(hr)) goto err;
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hr = IDirectDrawSurface_AddAttachedSurface(Surface, depth_buffer);
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ok(SUCCEEDED(hr), "AddAttachedSurface failed, hr %#x.\n", hr);
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if (FAILED(hr)) goto err;
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hr = IDirect3D7_CreateDevice(Direct3D, devtype, Surface, &Direct3DDevice);
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if (FAILED(hr) || !Direct3DDevice) goto err;
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return TRUE;
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err:
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if(DirectDraw) IDirectDraw7_Release(DirectDraw);
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if (depth_buffer) IDirectDrawSurface7_Release(depth_buffer);
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if(Surface) IDirectDrawSurface7_Release(Surface);
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if(Direct3D) IDirect3D7_Release(Direct3D);
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if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
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if(window) DestroyWindow(window);
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return FALSE;
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}
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static void releaseObjects(void)
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{
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IDirect3DDevice7_Release(Direct3DDevice);
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IDirect3D7_Release(Direct3D);
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IDirectDrawSurface7_Release(depth_buffer);
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IDirectDrawSurface7_Release(Surface);
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IDirectDraw7_Release(DirectDraw);
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DestroyWindow(window);
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}
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static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y)
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{
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DWORD ret;
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HRESULT hr;
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DDSURFACEDESC2 ddsd;
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RECT rectToLock = {x, y, x+1, y+1};
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IDirectDrawSurface7 *surf = NULL;
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/* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
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* to an offscreen surface and lock it instead of the front buffer
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*/
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
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ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
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ddsd.dwWidth = 640;
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ddsd.dwHeight = 480;
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ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
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hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
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ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr);
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if(!surf)
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{
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trace("cannot create helper surface\n");
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return 0xdeadbeef;
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}
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
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hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
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ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr);
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if(FAILED(hr))
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{
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trace("Cannot blit\n");
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ret = 0xdeadbee;
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goto out;
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}
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hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
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if(FAILED(hr))
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{
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trace("Can't lock the offscreen surface, hr=%08x\n", hr);
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ret = 0xdeadbeec;
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goto out;
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}
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/* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
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* really important for these tests
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*/
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ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
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hr = IDirectDrawSurface7_Unlock(surf, NULL);
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if(FAILED(hr))
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{
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trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
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}
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out:
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IDirectDrawSurface7_Release(surf);
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return ret;
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}
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static void set_viewport_size(IDirect3DDevice7 *device)
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{
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D3DVIEWPORT7 vp = {0};
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DDSURFACEDESC2 ddsd;
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HRESULT hr;
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IDirectDrawSurface7 *target;
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hr = IDirect3DDevice7_GetRenderTarget(device, &target);
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ok(hr == D3D_OK, "IDirect3DDevice7_GetRenderTarget returned %08x\n", hr);
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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hr = IDirectDrawSurface7_GetSurfaceDesc(target, &ddsd);
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ok(hr == D3D_OK, "IDirectDrawSurface7_GetSurfaceDesc returned %08x\n", hr);
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IDirectDrawSurface7_Release(target);
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vp.dwWidth = ddsd.dwWidth;
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vp.dwHeight = ddsd.dwHeight;
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hr = IDirect3DDevice7_SetViewport(device, &vp);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
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return;
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}
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static void fog_test(IDirect3DDevice7 *device)
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{
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HRESULT hr;
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DWORD color;
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float start = 0.0, end = 1.0;
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D3DDEVICEDESC7 caps;
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struct
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{
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struct vec3 position;
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DWORD diffuse;
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DWORD specular;
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}
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/* Gets full z based fog with linear fog, no fog with specular color */
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untransformed_1[] =
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{
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{{-1.0f, -1.0f, 0.1f}, 0xffff0000, 0xff000000},
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{{-1.0f, 0.0f, 0.1f}, 0xffff0000, 0xff000000},
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{{ 0.0f, 0.0f, 0.1f}, 0xffff0000, 0xff000000},
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{{ 0.0f, -1.0f, 0.1f}, 0xffff0000, 0xff000000},
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},
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/* Ok, I am too lazy to deal with transform matrices */
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untransformed_2[] =
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{
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{{-1.0f, 0.0f, 1.0f}, 0xffff0000, 0xff000000},
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{{-1.0f, 1.0f, 1.0f}, 0xffff0000, 0xff000000},
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{{ 0.0f, 1.0f, 1.0f}, 0xffff0000, 0xff000000},
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{{ 0.0f, 0.0f, 1.0f}, 0xffff0000, 0xff000000},
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},
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far_quad1[] =
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{
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{{-1.0f, -1.0f, 0.5f}, 0xffff0000, 0xff000000},
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{{-1.0f, 0.0f, 0.5f}, 0xffff0000, 0xff000000},
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{{ 0.0f, 0.0f, 0.5f}, 0xffff0000, 0xff000000},
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{{ 0.0f, -1.0f, 0.5f}, 0xffff0000, 0xff000000},
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},
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far_quad2[] =
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{
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{{-1.0f, 0.0f, 1.5f}, 0xffff0000, 0xff000000},
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{{-1.0f, 1.0f, 1.5f}, 0xffff0000, 0xff000000},
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{{ 0.0f, 1.0f, 1.5f}, 0xffff0000, 0xff000000},
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{{ 0.0f, 0.0f, 1.5f}, 0xffff0000, 0xff000000},
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};
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/* Untransformed ones. Give them a different diffuse color to make the
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* test look nicer. It also helps making sure that they are drawn
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* correctly. */
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struct
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{
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struct vec4 position;
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DWORD diffuse;
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DWORD specular;
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}
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transformed_1[] =
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{
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{{320.0f, 0.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
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{{640.0f, 0.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
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{{640.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
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{{320.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
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},
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transformed_2[] =
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{
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{{320.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
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{{640.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
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{{640.0f, 480.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
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{{320.0f, 480.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
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};
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WORD Indices[] = {0, 1, 2, 2, 3, 0};
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D3DMATRIX ident_mat =
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{
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f,
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};
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D3DMATRIX world_mat1 =
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{
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, -0.5f, 1.0f,
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};
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D3DMATRIX world_mat2 =
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{
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 1.0f,
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};
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D3DMATRIX proj_mat =
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{
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, -1.0f, 1.0f,
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};
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memset(&caps, 0, sizeof(caps));
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hr = IDirect3DDevice7_GetCaps(device, &caps);
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ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
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hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
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ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %08x\n", hr);
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|
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
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ok(SUCCEEDED(hr), "Failed to disable z test, hr %#x.\n", hr);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
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ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
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ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
|
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE);
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ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
|
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */);
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ok(hr == D3D_OK, "Setting fog color returned %08x\n", hr);
|
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|
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/* First test: Both table fog and vertex fog off */
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE);
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ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
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ok(hr == D3D_OK, "Turning off vertex fog returned %08x\n", hr);
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/* Start = 0, end = 1. Should be default, but set them */
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start));
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ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end));
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ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
|
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|
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if(IDirect3DDevice7_BeginScene(device) == D3D_OK)
|
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{
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/* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
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hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
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untransformed_1, 4, Indices, 6, 0);
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ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
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|
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/* That makes it use the Z value */
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR);
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ok(hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr);
|
|
/* Untransformed, vertex fog != none (or table fog != none):
|
|
* Use the Z value as input into the equation
|
|
*/
|
|
hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
|
|
untransformed_2, 4, Indices, 6, 0);
|
|
ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
|
|
|
|
/* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
|
|
hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
|
|
transformed_1, 4, Indices, 6, 0);
|
|
ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
|
|
ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
|
|
/* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
|
|
* equation
|
|
*/
|
|
hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
|
|
transformed_2, 4, Indices, 6, 0);
|
|
ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_EndScene(device);
|
|
ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
|
|
}
|
|
else
|
|
{
|
|
ok(FALSE, "BeginScene failed\n");
|
|
}
|
|
|
|
color = getPixelColor(device, 160, 360);
|
|
ok(color_match(color, 0x00FF0000, 1), "Untransformed vertex with no table or vertex fog has color %08x\n", color);
|
|
color = getPixelColor(device, 160, 120);
|
|
ok(color_match(color, 0x0000FF00, 1), "Untransformed vertex with linear vertex fog has color %08x\n", color);
|
|
color = getPixelColor(device, 480, 120);
|
|
ok(color_match(color, 0x00FFFF00, 1), "Transformed vertex with linear vertex fog has color %08x\n", color);
|
|
if(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
|
|
{
|
|
color = getPixelColor(device, 480, 360);
|
|
ok(color_match(color, 0x0000FF00, 1), "Transformed vertex with linear table fog has color %08x\n", color);
|
|
}
|
|
else
|
|
{
|
|
/* Without fog table support the vertex fog is still applied, even though table fog is turned on.
|
|
* The settings above result in no fogging with vertex fog
|
|
*/
|
|
color = getPixelColor(device, 480, 120);
|
|
ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
|
|
trace("Info: Table fog not supported by this device\n");
|
|
}
|
|
|
|
if (caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
|
|
{
|
|
/* A simple fog + non-identity world matrix test */
|
|
hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &world_mat1);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %#08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
|
|
ok(hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %#08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
|
|
ok(hr == D3D_OK, "Turning off vertex fog returned %#08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %#08x\n", hr);
|
|
|
|
if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
|
|
{
|
|
hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
|
|
D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad1, 4, Indices, 6, 0);
|
|
ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
|
|
D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad2, 4, Indices, 6, 0);
|
|
ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_EndScene(device);
|
|
ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
|
|
}
|
|
else
|
|
{
|
|
ok(FALSE, "BeginScene failed\n");
|
|
}
|
|
|
|
color = getPixelColor(device, 160, 360);
|
|
ok(color_match(color, 0x00ff0000, 4), "Unfogged quad has color %08x\n", color);
|
|
color = getPixelColor(device, 160, 120);
|
|
ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color);
|
|
|
|
/* Test fog behavior with an orthogonal (but not identity) projection matrix */
|
|
hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &world_mat2);
|
|
ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
|
|
hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &proj_mat);
|
|
ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
|
|
ok(hr == D3D_OK, "Clear returned %#08x\n", hr);
|
|
|
|
if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
|
|
{
|
|
hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
|
|
D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_1, 4, Indices, 6, 0);
|
|
ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
|
|
D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_2, 4, Indices, 6, 0);
|
|
ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_EndScene(device);
|
|
ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
|
|
}
|
|
else
|
|
{
|
|
ok(FALSE, "BeginScene failed\n");
|
|
}
|
|
|
|
color = getPixelColor(device, 160, 360);
|
|
ok(color_match(color, 0x00e51900, 4), "Partially fogged quad has color %08x\n", color);
|
|
color = getPixelColor(device, 160, 120);
|
|
ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color);
|
|
|
|
hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &ident_mat);
|
|
ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
|
|
hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &ident_mat);
|
|
ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
|
|
}
|
|
else
|
|
{
|
|
skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping some fog tests\n");
|
|
}
|
|
|
|
/* Turn off the fog master switch to avoid confusing other tests */
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
|
|
ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
|
|
}
|
|
|
|
static void offscreen_test(IDirect3DDevice7 *device)
|
|
{
|
|
HRESULT hr;
|
|
IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
|
|
DWORD color;
|
|
DDSURFACEDESC2 ddsd;
|
|
|
|
static float quad[][5] = {
|
|
{-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
|
|
{-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
|
|
{ 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
|
|
{ 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
|
|
};
|
|
|
|
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
|
|
ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
|
|
|
|
memset(&ddsd, 0, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
|
|
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
|
|
ddsd.dwWidth = 128;
|
|
ddsd.dwHeight = 128;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
|
|
hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
|
|
ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
|
|
if(!offscreen) {
|
|
goto out;
|
|
}
|
|
|
|
hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
|
|
ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
|
|
if(!backbuffer) {
|
|
goto out;
|
|
}
|
|
|
|
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
|
|
ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
|
|
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
|
|
ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr);
|
|
|
|
if (refdevice) {
|
|
win_skip("Tests would crash on W2K with a refdevice\n");
|
|
goto out;
|
|
}
|
|
|
|
if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
|
|
hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
|
|
ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
|
|
set_viewport_size(device);
|
|
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
|
|
ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
|
|
|
|
/* Draw without textures - Should result in a white quad */
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
|
|
ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
|
|
ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
|
|
set_viewport_size(device);
|
|
|
|
hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
|
|
ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
|
|
|
|
/* This time with the texture */
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
|
|
ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
|
|
|
|
IDirect3DDevice7_EndScene(device);
|
|
}
|
|
|
|
/* Center quad - should be white */
|
|
color = getPixelColor(device, 320, 240);
|
|
ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
|
|
/* Some quad in the cleared part of the texture */
|
|
color = getPixelColor(device, 170, 240);
|
|
ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color);
|
|
/* Part of the originally cleared back buffer */
|
|
color = getPixelColor(device, 10, 10);
|
|
ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
|
|
if(0) {
|
|
/* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
|
|
* It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
|
|
* the offscreen rendering mode this test would succeed or fail
|
|
*/
|
|
color = getPixelColor(device, 10, 470);
|
|
ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
|
|
}
|
|
|
|
out:
|
|
hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice7_SetTexture returned %#x.\n", hr);
|
|
|
|
/* restore things */
|
|
if(backbuffer) {
|
|
hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice7_SetRenderTarget returned %#x.\n", hr);
|
|
IDirectDrawSurface7_Release(backbuffer);
|
|
}
|
|
if(offscreen) {
|
|
IDirectDrawSurface7_Release(offscreen);
|
|
}
|
|
}
|
|
|
|
static void test_blend(IDirect3DDevice7 *device)
|
|
{
|
|
HRESULT hr;
|
|
IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
|
|
DWORD color, red, green, blue;
|
|
DDSURFACEDESC2 ddsd;
|
|
|
|
struct
|
|
{
|
|
struct vec3 position;
|
|
DWORD diffuse;
|
|
}
|
|
quad1[] =
|
|
{
|
|
{{-1.0f, -1.0f, 0.1f}, 0x4000ff00},
|
|
{{-1.0f, 0.0f, 0.1f}, 0x4000ff00},
|
|
{{ 1.0f, -1.0f, 0.1f}, 0x4000ff00},
|
|
{{ 1.0f, 0.0f, 0.1f}, 0x4000ff00},
|
|
},
|
|
quad2[] =
|
|
{
|
|
{{-1.0f, 0.0f, 0.1f}, 0xc00000ff},
|
|
{{-1.0f, 1.0f, 0.1f}, 0xc00000ff},
|
|
{{ 1.0f, 0.0f, 0.1f}, 0xc00000ff},
|
|
{{ 1.0f, 1.0f, 0.1f}, 0xc00000ff},
|
|
};
|
|
static float composite_quad[][5] = {
|
|
{ 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
|
|
{ 0.0f, 1.0f, 0.1f, 0.0f, 0.0f},
|
|
{ 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
|
|
{ 1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
|
|
};
|
|
|
|
/* Clear the render target with alpha = 0.5 */
|
|
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
|
|
ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
|
|
|
|
memset(&ddsd, 0, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
|
|
ddsd.dwWidth = 128;
|
|
ddsd.dwHeight = 128;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
|
|
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
|
|
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
|
|
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
|
|
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
|
|
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
|
|
U5(U4(ddsd).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
|
|
hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
|
|
ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
|
|
if(!offscreen) {
|
|
goto out;
|
|
}
|
|
hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
|
|
ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
|
|
if(!backbuffer) {
|
|
goto out;
|
|
}
|
|
|
|
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
|
|
ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
|
|
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
|
|
ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
|
|
if (refdevice) {
|
|
win_skip("Tests would crash on W2K with a refdevice\n");
|
|
goto out;
|
|
}
|
|
|
|
if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
|
|
|
|
/* Draw two quads, one with src alpha blending, one with dest alpha blending. The
|
|
* SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on
|
|
* the input alpha
|
|
*
|
|
* The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha.
|
|
* They give essentially ZERO and ONE blend factors
|
|
*/
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
|
|
ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
|
|
ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
|
|
|
|
/* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
|
|
* has an alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the
|
|
* quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA
|
|
* blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input
|
|
* vertices
|
|
*/
|
|
hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
|
|
set_viewport_size(device);
|
|
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
|
|
ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
|
|
ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
|
|
ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
|
|
set_viewport_size(device);
|
|
|
|
/* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
|
|
* Disable alpha blending for the final composition
|
|
*/
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, composite_quad, 4, 0);
|
|
ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_EndScene(device);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
|
|
}
|
|
|
|
color = getPixelColor(device, 160, 360);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
|
|
"SRCALPHA on frame buffer returned color 0x%08x, expected 0x00bf4000\n", color);
|
|
|
|
color = getPixelColor(device, 160, 120);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff ,
|
|
"DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color);
|
|
|
|
color = getPixelColor(device, 480, 360);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
|
|
"SRCALPHA on texture returned color 0x%08x, expected 0x00bf4000\n", color);
|
|
|
|
color = getPixelColor(device, 480, 120);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81,
|
|
"DSTALPHA on texture returned color 0x%08x, expected 0x00800080\n", color);
|
|
|
|
out:
|
|
if(offscreen) IDirectDrawSurface7_Release(offscreen);
|
|
if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
|
|
}
|
|
|
|
static void rhw_zero_test(IDirect3DDevice7 *device)
|
|
{
|
|
/* Test if it will render a quad correctly when vertex rhw = 0 */
|
|
HRESULT hr;
|
|
DWORD color;
|
|
|
|
struct {
|
|
float x, y, z;
|
|
float rhw;
|
|
DWORD diffuse;
|
|
} quad1[] =
|
|
{
|
|
{0, 100, 0, 0, 0xffffffff},
|
|
{0, 0, 0, 0, 0xffffffff},
|
|
{100, 100, 0, 0, 0xffffffff},
|
|
{100, 0, 0, 0, 0xffffffff},
|
|
};
|
|
|
|
/* Clear to black */
|
|
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0, 0);
|
|
ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_BeginScene(device);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
|
|
|
|
if (SUCCEEDED(hr)) {
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
|
|
ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_EndScene(device);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
|
|
}
|
|
|
|
color = getPixelColor(device, 5, 5);
|
|
ok(color == 0xffffff ||
|
|
broken(color == 0), /* VMware */
|
|
"Got color %08x, expected 00ffffff\n", color);
|
|
|
|
color = getPixelColor(device, 105, 105);
|
|
ok(color == 0, "Got color %08x, expected 00000000\n", color);
|
|
}
|
|
|
|
static DWORD D3D3_getPixelColor(IDirectDraw4 *DirectDraw, IDirectDrawSurface4 *Surface, UINT x, UINT y)
|
|
{
|
|
DWORD ret;
|
|
HRESULT hr;
|
|
DDSURFACEDESC2 ddsd;
|
|
RECT rectToLock = {x, y, x+1, y+1};
|
|
IDirectDrawSurface4 *surf = NULL;
|
|
|
|
/* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
|
|
* to an offscreen surface and lock it instead of the front buffer
|
|
*/
|
|
memset(&ddsd, 0, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
|
|
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
|
|
ddsd.dwWidth = 640;
|
|
ddsd.dwHeight = 480;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
|
|
hr = IDirectDraw4_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
|
|
ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
|
|
if(!surf)
|
|
{
|
|
trace("cannot create helper surface\n");
|
|
return 0xdeadbeef;
|
|
}
|
|
|
|
memset(&ddsd, 0, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
|
|
|
|
hr = IDirectDrawSurface4_BltFast(surf, 0, 0, Surface, NULL, 0);
|
|
ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
|
|
if(FAILED(hr))
|
|
{
|
|
trace("Cannot blit\n");
|
|
ret = 0xdeadbee;
|
|
goto out;
|
|
}
|
|
|
|
hr = IDirectDrawSurface4_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
|
|
if(FAILED(hr))
|
|
{
|
|
trace("Can't lock the offscreen surface, hr=%08x\n", hr);
|
|
ret = 0xdeadbeec;
|
|
goto out;
|
|
}
|
|
|
|
/* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
|
|
* really important for these tests
|
|
*/
|
|
ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
|
|
hr = IDirectDrawSurface4_Unlock(surf, NULL);
|
|
if(FAILED(hr))
|
|
{
|
|
trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
|
|
}
|
|
|
|
out:
|
|
IDirectDrawSurface4_Release(surf);
|
|
return ret;
|
|
}
|
|
|
|
static void D3D3_ViewportClearTest(void)
|
|
{
|
|
HRESULT hr;
|
|
IDirectDraw *DirectDraw1 = NULL;
|
|
IDirectDraw4 *DirectDraw4 = NULL;
|
|
IDirectDrawSurface4 *Primary = NULL;
|
|
IDirect3D3 *Direct3D3 = NULL;
|
|
IDirect3DViewport3 *Viewport3 = NULL;
|
|
IDirect3DViewport3 *SmallViewport3 = NULL;
|
|
IDirect3DDevice3 *Direct3DDevice3 = NULL;
|
|
WNDCLASSA wc = {0};
|
|
DDSURFACEDESC2 ddsd;
|
|
D3DVIEWPORT2 vp_data;
|
|
DWORD color, red, green, blue;
|
|
D3DRECT rect;
|
|
D3DMATRIX mat =
|
|
{
|
|
1.0f, 0.0f, 0.0f, 0.0f,
|
|
0.0f, 1.0f, 0.0f, 0.0f,
|
|
0.0f, 0.0f, 1.0f, 0.0f,
|
|
0.0f, 0.0f, 0.0f, 1.0f,
|
|
};
|
|
struct
|
|
{
|
|
struct vec3 position;
|
|
DWORD diffuse;
|
|
}
|
|
quad[] =
|
|
{
|
|
{{-1.0f, -1.0f, 0.1f}, 0xffffffff},
|
|
{{-1.0f, 1.0f, 0.1f}, 0xffffffff},
|
|
{{ 1.0f, 1.0f, 0.1f}, 0xffffffff},
|
|
{{ 1.0f, -1.0f, 0.1f}, 0xffffffff},
|
|
};
|
|
|
|
WORD Indices[] = {0, 1, 2, 2, 3, 0};
|
|
DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
|
|
|
|
wc.lpfnWndProc = DefWindowProcA;
|
|
wc.lpszClassName = "D3D3_ViewportClearTest_wc";
|
|
RegisterClassA(&wc);
|
|
window = CreateWindowA("D3D3_ViewportClearTest_wc", "D3D3_ViewportClearTest",
|
|
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
|
|
|
|
hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
|
|
ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
|
|
if(FAILED(hr)) goto out;
|
|
|
|
hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
|
|
ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
|
|
if(FAILED(hr)) goto out;
|
|
|
|
hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
|
|
if(FAILED(hr)) {
|
|
/* 24 bit is fine too */
|
|
hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
|
|
}
|
|
ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
|
|
if (FAILED(hr)) goto out;
|
|
|
|
hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw4, (void**)&DirectDraw4);
|
|
ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
|
|
if(FAILED(hr)) goto out;
|
|
|
|
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
|
|
ddsd.dwSize = sizeof(DDSURFACEDESC2);
|
|
ddsd.dwFlags = DDSD_CAPS;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
|
|
|
|
hr = IDirectDraw_CreateSurface(DirectDraw4, &ddsd, &Primary, NULL);
|
|
ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
|
|
if(FAILED(hr)) goto out;
|
|
|
|
hr = IDirectDraw4_QueryInterface(DirectDraw4, &IID_IDirect3D3, (void**)&Direct3D3);
|
|
ok(hr==DD_OK, "IDirectDraw4_QueryInterface returned: %08x\n", hr);
|
|
if(FAILED(hr)) goto out;
|
|
|
|
hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DHALDevice, Primary, &Direct3DDevice3, NULL);
|
|
if(FAILED(hr)) {
|
|
trace("Creating a HAL device failed, trying Ref\n");
|
|
hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DRefDevice, Primary, &Direct3DDevice3, NULL);
|
|
}
|
|
ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
|
|
if(FAILED(hr)) goto out;
|
|
|
|
hr = IDirect3D3_CreateViewport(Direct3D3, &Viewport3, NULL);
|
|
ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
|
|
if(FAILED(hr)) goto out;
|
|
|
|
hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, Viewport3);
|
|
ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
|
|
|
|
memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
|
|
vp_data.dwSize = sizeof(D3DVIEWPORT2);
|
|
vp_data.dwWidth = 640;
|
|
vp_data.dwHeight = 480;
|
|
vp_data.dvClipX = -1.0f;
|
|
vp_data.dvClipWidth = 2.0f;
|
|
vp_data.dvClipY = 1.0f;
|
|
vp_data.dvClipHeight = 2.0f;
|
|
vp_data.dvMaxZ = 1.0f;
|
|
hr = IDirect3DViewport3_SetViewport2(Viewport3, &vp_data);
|
|
ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
|
|
|
|
hr = IDirect3D3_CreateViewport(Direct3D3, &SmallViewport3, NULL);
|
|
ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
|
|
if(FAILED(hr)) goto out;
|
|
|
|
hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, SmallViewport3);
|
|
ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
|
|
|
|
memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
|
|
vp_data.dwSize = sizeof(D3DVIEWPORT2);
|
|
vp_data.dwX = 400;
|
|
vp_data.dwY = 100;
|
|
vp_data.dwWidth = 100;
|
|
vp_data.dwHeight = 100;
|
|
vp_data.dvClipX = -1.0f;
|
|
vp_data.dvClipWidth = 2.0f;
|
|
vp_data.dvClipY = 1.0f;
|
|
vp_data.dvClipHeight = 2.0f;
|
|
vp_data.dvMaxZ = 1.0f;
|
|
hr = IDirect3DViewport3_SetViewport2(SmallViewport3, &vp_data);
|
|
ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_WORLD, &mat);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
|
|
hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_VIEW, &mat);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
|
|
hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_PROJECTION, &mat);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
|
|
hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CLIPPING, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
|
|
hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ZENABLE, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
|
|
hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_FOGENABLE, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
|
|
hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_STENCILENABLE, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
|
|
hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
|
|
hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
|
|
hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState failed with %08x\n", hr);
|
|
hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_LIGHTING, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
|
|
|
|
if (SUCCEEDED(hr)) {
|
|
U1(rect).x1 = U2(rect).y1 = 0;
|
|
U3(rect).x2 = 640;
|
|
U4(rect).y2 = 480;
|
|
|
|
hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x00ff00, 0.0f, 0);
|
|
ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DViewport3_Clear2(SmallViewport3, 1, &rect, D3DCLEAR_TARGET, 0xff0000, 0.0f, 0);
|
|
ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
|
|
}
|
|
|
|
color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red == 0 && green == 0xff && blue == 0, "Got color %08x, expected 0000ff00\n", color);
|
|
|
|
color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000\n", color);
|
|
|
|
/* Test that clearing viewport doesn't interfere with rendering to previously active viewport. */
|
|
hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
|
|
|
|
if (SUCCEEDED(hr)) {
|
|
hr = IDirect3DDevice3_SetCurrentViewport(Direct3DDevice3, SmallViewport3);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_SetCurrentViewport failed with %08x\n", hr);
|
|
|
|
hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x000000, 0.0f, 0);
|
|
ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice3_DrawIndexedPrimitive(Direct3DDevice3, D3DPT_TRIANGLELIST, fvf, quad, 4 /* NumVerts */,
|
|
Indices, 6 /* Indexcount */, 0 /* flags */);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_DrawIndexedPrimitive failed with %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
|
|
}
|
|
|
|
color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red == 0 && green == 0 && blue == 0, "Got color %08x, expected 00000000\n", color);
|
|
|
|
color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red == 0xff && green == 0xff && blue == 0xff, "Got color %08x, expected 00ffffff\n", color);
|
|
|
|
out:
|
|
|
|
if (SmallViewport3) IDirect3DViewport3_Release(SmallViewport3);
|
|
if (Viewport3) IDirect3DViewport3_Release(Viewport3);
|
|
if (Direct3DDevice3) IDirect3DDevice3_Release(Direct3DDevice3);
|
|
if (Direct3D3) IDirect3D3_Release(Direct3D3);
|
|
if (Primary) IDirectDrawSurface4_Release(Primary);
|
|
if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
|
|
if (DirectDraw4) IDirectDraw4_Release(DirectDraw4);
|
|
if(window) DestroyWindow(window);
|
|
}
|
|
|
|
static COLORREF getPixelColor_GDI(IDirectDrawSurface *Surface, UINT x, UINT y)
|
|
{
|
|
COLORREF clr = CLR_INVALID;
|
|
HDC hdc;
|
|
HRESULT hr;
|
|
|
|
hr = IDirectDrawSurface_GetDC(Surface, &hdc);
|
|
ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
|
|
|
|
if (SUCCEEDED(hr)) {
|
|
clr = GetPixel(hdc, x, y);
|
|
|
|
hr = IDirectDrawSurface_ReleaseDC(Surface, hdc);
|
|
ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
|
|
}
|
|
|
|
return clr;
|
|
}
|
|
|
|
static void cubemap_test(IDirect3DDevice7 *device)
|
|
{
|
|
IDirect3D7 *d3d;
|
|
IDirectDraw7 *ddraw;
|
|
IDirectDrawSurface7 *cubemap, *surface;
|
|
D3DDEVICEDESC7 d3dcaps;
|
|
HRESULT hr;
|
|
DWORD color;
|
|
DDSURFACEDESC2 ddsd;
|
|
DDBLTFX DDBltFx;
|
|
DDSCAPS2 caps;
|
|
static float quad[] = {
|
|
-1.0, -1.0, 0.1, 1.0, 0.0, 0.0, /* Lower left */
|
|
0.0, -1.0, 0.1, 1.0, 0.0, 0.0,
|
|
-1.0, 0.0, 0.1, 1.0, 0.0, 0.0,
|
|
0.0, 0.0, 0.1, 1.0, 0.0, 0.0,
|
|
|
|
0.0, -1.0, 0.1, 0.0, 1.0, 0.0, /* Lower right */
|
|
1.0, -1.0, 0.1, 0.0, 1.0, 0.0,
|
|
0.0, 0.0, 0.1, 0.0, 1.0, 0.0,
|
|
1.0, 0.0, 0.1, 0.0, 1.0, 0.0,
|
|
|
|
0.0, 0.0, 0.1, 0.0, 0.0, 1.0, /* upper right */
|
|
1.0, 0.0, 0.1, 0.0, 0.0, 1.0,
|
|
0.0, 1.0, 0.1, 0.0, 0.0, 1.0,
|
|
1.0, 1.0, 0.1, 0.0, 0.0, 1.0,
|
|
|
|
-1.0, 0.0, 0.1, -1.0, 0.0, 0.0, /* Upper left */
|
|
0.0, 0.0, 0.1, -1.0, 0.0, 0.0,
|
|
-1.0, 1.0, 0.1, -1.0, 0.0, 0.0,
|
|
0.0, 1.0, 0.1, -1.0, 0.0, 0.0,
|
|
};
|
|
|
|
memset(&DDBltFx, 0, sizeof(DDBltFx));
|
|
DDBltFx.dwSize = sizeof(DDBltFx);
|
|
|
|
memset(&d3dcaps, 0, sizeof(d3dcaps));
|
|
hr = IDirect3DDevice7_GetCaps(device, &d3dcaps);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
|
|
if(!(d3dcaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP))
|
|
{
|
|
skip("No cubemap support\n");
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr);
|
|
hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **) &ddraw);
|
|
ok(hr == D3D_OK, "IDirect3D7_QueryInterface returned %08x\n", hr);
|
|
IDirect3D7_Release(d3d);
|
|
|
|
|
|
memset(&ddsd, 0, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
|
|
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
|
|
ddsd.dwWidth = 16;
|
|
ddsd.dwHeight = 16;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
|
|
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES | DDSCAPS2_TEXTUREMANAGE;
|
|
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
|
|
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
|
|
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
|
|
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
|
|
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
|
|
|
|
hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &cubemap, NULL);
|
|
ok(hr == DD_OK, "IDirectDraw7_CreateSurface returned %08x\n", hr);
|
|
IDirectDraw7_Release(ddraw);
|
|
|
|
/* Positive X */
|
|
U5(DDBltFx).dwFillColor = 0x00ff0000;
|
|
hr = IDirectDrawSurface7_Blt(cubemap, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
|
|
ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
|
|
|
|
memset(&caps, 0, sizeof(caps));
|
|
caps.dwCaps = DDSCAPS_TEXTURE;
|
|
caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX;
|
|
hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
|
|
ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
|
|
U5(DDBltFx).dwFillColor = 0x0000ffff;
|
|
hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
|
|
ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
|
|
|
|
caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ;
|
|
hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
|
|
ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
|
|
U5(DDBltFx).dwFillColor = 0x0000ff00;
|
|
hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
|
|
ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
|
|
|
|
caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ;
|
|
hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
|
|
ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
|
|
U5(DDBltFx).dwFillColor = 0x000000ff;
|
|
hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
|
|
ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
|
|
|
|
caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY;
|
|
hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
|
|
ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
|
|
U5(DDBltFx).dwFillColor = 0x00ffff00;
|
|
hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
|
|
ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
|
|
|
|
caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY;
|
|
hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
|
|
ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
|
|
U5(DDBltFx).dwFillColor = 0x00ff00ff;
|
|
hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
|
|
ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetTexture(device, 0, cubemap);
|
|
ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_BeginScene(device);
|
|
ok(hr == DD_OK, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
|
|
if(SUCCEEDED(hr))
|
|
{
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 0 * 6, 4, 0);
|
|
if (hr == DDERR_UNSUPPORTED || hr == DDERR_NODIRECTDRAWHW)
|
|
{
|
|
/* VMware */
|
|
win_skip("IDirect3DDevice7_DrawPrimitive is not completely implemented, colors won't be tested\n");
|
|
hr = IDirect3DDevice7_EndScene(device);
|
|
ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
|
|
goto out;
|
|
}
|
|
ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 4 * 6, 4, 0);
|
|
ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 8 * 6, 4, 0);
|
|
ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 12* 6, 4, 0);
|
|
ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_EndScene(device);
|
|
ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
|
|
}
|
|
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
|
ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
|
|
|
|
color = getPixelColor(device, 160, 360); /* lower left quad - positivex */
|
|
ok(color == 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color);
|
|
color = getPixelColor(device, 160, 120); /* upper left quad - negativex */
|
|
ok(color == 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color);
|
|
color = getPixelColor(device, 480, 360); /* lower right quad - positivey */
|
|
ok(color == 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color);
|
|
color = getPixelColor(device, 480, 120); /* upper right quad - positivez */
|
|
ok(color == 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color);
|
|
|
|
out:
|
|
hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
|
|
ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
|
|
IDirectDrawSurface7_Release(cubemap);
|
|
}
|
|
|
|
/* This test tests depth clamping / clipping behaviour:
|
|
* - With software vertex processing, depth values are clamped to the
|
|
* minimum / maximum z value when D3DRS_CLIPPING is disabled, and clipped
|
|
* when D3DRS_CLIPPING is enabled. Pretransformed vertices behave the
|
|
* same as regular vertices here.
|
|
* - With hardware vertex processing, D3DRS_CLIPPING seems to be ignored.
|
|
* Normal vertices are always clipped. Pretransformed vertices are
|
|
* clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't.
|
|
* - The viewport's MinZ/MaxZ is irrelevant for this.
|
|
*/
|
|
static void depth_clamp_test(IDirect3DDevice7 *device)
|
|
{
|
|
struct
|
|
{
|
|
struct vec4 position;
|
|
DWORD diffuse;
|
|
}
|
|
quad1[] =
|
|
{
|
|
{{ 0.0f, 0.0f, 5.0f, 1.0f}, 0xff002b7f},
|
|
{{640.0f, 0.0f, 5.0f, 1.0f}, 0xff002b7f},
|
|
{{ 0.0f, 480.0f, 5.0f, 1.0f}, 0xff002b7f},
|
|
{{640.0f, 480.0f, 5.0f, 1.0f}, 0xff002b7f},
|
|
},
|
|
quad2[] =
|
|
{
|
|
{{ 0.0f, 300.0f, 10.0f, 1.0f}, 0xfff9e814},
|
|
{{640.0f, 300.0f, 10.0f, 1.0f}, 0xfff9e814},
|
|
{{ 0.0f, 360.0f, 10.0f, 1.0f}, 0xfff9e814},
|
|
{{640.0f, 360.0f, 10.0f, 1.0f}, 0xfff9e814},
|
|
},
|
|
quad3[] =
|
|
{
|
|
{{112.0f, 108.0f, 5.0f, 1.0f}, 0xffffffff},
|
|
{{208.0f, 108.0f, 5.0f, 1.0f}, 0xffffffff},
|
|
{{112.0f, 204.0f, 5.0f, 1.0f}, 0xffffffff},
|
|
{{208.0f, 204.0f, 5.0f, 1.0f}, 0xffffffff},
|
|
},
|
|
quad4[] =
|
|
{
|
|
{{ 42.0f, 41.0f, 10.0f, 1.0f}, 0xffffffff},
|
|
{{112.0f, 41.0f, 10.0f, 1.0f}, 0xffffffff},
|
|
{{ 42.0f, 108.0f, 10.0f, 1.0f}, 0xffffffff},
|
|
{{112.0f, 108.0f, 10.0f, 1.0f}, 0xffffffff},
|
|
};
|
|
struct
|
|
{
|
|
struct vec3 position;
|
|
DWORD diffuse;
|
|
}
|
|
quad5[] =
|
|
{
|
|
{{-0.5f, 0.5f, 10.0f}, 0xff14f914},
|
|
{{ 0.5f, 0.5f, 10.0f}, 0xff14f914},
|
|
{{-0.5f, -0.5f, 10.0f}, 0xff14f914},
|
|
{{ 0.5f, -0.5f, 10.0f}, 0xff14f914},
|
|
},
|
|
quad6[] =
|
|
{
|
|
{{-1.0f, 0.5f, 10.0f}, 0xfff91414},
|
|
{{ 1.0f, 0.5f, 10.0f}, 0xfff91414},
|
|
{{-1.0f, 0.25f, 10.0f}, 0xfff91414},
|
|
{{ 1.0f, 0.25f, 10.0f}, 0xfff91414},
|
|
};
|
|
|
|
D3DVIEWPORT7 vp;
|
|
D3DCOLOR color;
|
|
HRESULT hr;
|
|
|
|
vp.dwX = 0;
|
|
vp.dwY = 0;
|
|
vp.dwWidth = 640;
|
|
vp.dwHeight = 480;
|
|
vp.dvMinZ = 0.0;
|
|
vp.dvMaxZ = 7.5;
|
|
|
|
hr = IDirect3DDevice7_SetViewport(device, &vp);
|
|
ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ff00, 1.0, 0);
|
|
ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
|
|
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
|
|
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZWRITEENABLE, TRUE);
|
|
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
|
|
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice7_BeginScene(device);
|
|
ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
|
|
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad2, 4, 0);
|
|
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
|
|
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad3, 4, 0);
|
|
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad4, 4, 0);
|
|
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
|
|
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad5, 4, 0);
|
|
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
|
|
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad6, 4, 0);
|
|
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice7_EndScene(device);
|
|
ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
|
|
|
|
color = getPixelColor(device, 75, 75);
|
|
ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
|
|
color = getPixelColor(device, 150, 150);
|
|
ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
|
|
color = getPixelColor(device, 320, 240);
|
|
ok(color_match(color, 0x00002b7f, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
|
|
color = getPixelColor(device, 320, 330);
|
|
ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
|
|
color = getPixelColor(device, 320, 330);
|
|
ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
|
|
|
|
vp.dvMinZ = 0.0;
|
|
vp.dvMaxZ = 1.0;
|
|
hr = IDirect3DDevice7_SetViewport(device, &vp);
|
|
ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
|
|
}
|
|
|
|
static void DX1_BackBufferFlipTest(void)
|
|
{
|
|
HRESULT hr;
|
|
IDirectDraw *DirectDraw1 = NULL;
|
|
IDirectDrawSurface *Primary = NULL;
|
|
IDirectDrawSurface *Backbuffer = NULL;
|
|
WNDCLASSA wc = {0};
|
|
DDSURFACEDESC ddsd;
|
|
DDBLTFX ddbltfx;
|
|
COLORREF color;
|
|
const DWORD white = 0xffffff;
|
|
const DWORD red = 0xff0000;
|
|
BOOL attached = FALSE;
|
|
|
|
wc.lpfnWndProc = DefWindowProcA;
|
|
wc.lpszClassName = "DX1_BackBufferFlipTest_wc";
|
|
RegisterClassA(&wc);
|
|
window = CreateWindowA("DX1_BackBufferFlipTest_wc", "DX1_BackBufferFlipTest",
|
|
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
|
|
|
|
hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
|
|
ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
|
|
if(FAILED(hr)) goto out;
|
|
|
|
hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
|
|
ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
|
|
if(FAILED(hr)) goto out;
|
|
|
|
hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
|
|
if(FAILED(hr)) {
|
|
/* 24 bit is fine too */
|
|
hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
|
|
}
|
|
ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
|
|
if (FAILED(hr)) {
|
|
goto out;
|
|
}
|
|
|
|
memset(&ddsd, 0, sizeof(DDSURFACEDESC));
|
|
ddsd.dwSize = sizeof(DDSURFACEDESC);
|
|
ddsd.dwFlags = DDSD_CAPS;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
|
|
|
|
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Primary, NULL);
|
|
ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
|
|
|
|
memset(&ddsd, 0, sizeof(DDSURFACEDESC));
|
|
ddsd.dwSize = sizeof(DDSURFACEDESC);
|
|
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;
|
|
ddsd.dwWidth = 640;
|
|
ddsd.dwHeight = 480;
|
|
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
|
|
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
|
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
|
|
U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
|
|
U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
|
|
U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
|
|
|
|
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Backbuffer, NULL);
|
|
ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
|
|
if(FAILED(hr)) goto out;
|
|
|
|
hr = IDirectDrawSurface_AddAttachedSurface(Primary, Backbuffer);
|
|
todo_wine ok(hr == DD_OK || broken(hr == DDERR_CANNOTATTACHSURFACE),
|
|
"Attaching a back buffer to a front buffer returned %08x\n", hr);
|
|
if (FAILED(hr)) goto out;
|
|
|
|
attached = TRUE;
|
|
|
|
memset(&ddbltfx, 0, sizeof(ddbltfx));
|
|
ddbltfx.dwSize = sizeof(ddbltfx);
|
|
U5(ddbltfx).dwFillColor = red;
|
|
hr = IDirectDrawSurface_Blt(Backbuffer, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
|
ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
|
|
|
|
U5(ddbltfx).dwFillColor = white;
|
|
hr = IDirectDrawSurface_Blt(Primary, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
|
ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
|
|
|
|
/* Check it out */
|
|
color = getPixelColor_GDI(Primary, 5, 5);
|
|
ok(GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF,
|
|
"got R %02X G %02X B %02X, expected R FF G FF B FF\n",
|
|
GetRValue(color), GetGValue(color), GetBValue(color));
|
|
|
|
color = getPixelColor_GDI(Backbuffer, 5, 5);
|
|
ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
|
|
"got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
|
|
GetRValue(color), GetGValue(color), GetBValue(color));
|
|
|
|
hr = IDirectDrawSurface_Flip(Primary, NULL, DDFLIP_WAIT);
|
|
todo_wine ok(hr == DD_OK, "IDirectDrawSurface_Flip returned 0x%08x\n", hr);
|
|
|
|
if (hr == DD_OK)
|
|
{
|
|
color = getPixelColor_GDI(Primary, 5, 5);
|
|
ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
|
|
"got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
|
|
GetRValue(color), GetGValue(color), GetBValue(color));
|
|
|
|
color = getPixelColor_GDI(Backbuffer, 5, 5);
|
|
ok((GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF) ||
|
|
broken(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0), /* broken driver */
|
|
"got R %02X G %02X B %02X, expected R FF G FF B FF\n",
|
|
GetRValue(color), GetGValue(color), GetBValue(color));
|
|
}
|
|
|
|
out:
|
|
|
|
if (Backbuffer)
|
|
{
|
|
if (attached)
|
|
IDirectDrawSurface_DeleteAttachedSurface(Primary, 0, Backbuffer);
|
|
IDirectDrawSurface_Release(Backbuffer);
|
|
}
|
|
if (Primary) IDirectDrawSurface_Release(Primary);
|
|
if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
|
|
if (window) DestroyWindow(window);
|
|
}
|
|
|
|
START_TEST(visual)
|
|
{
|
|
HRESULT hr;
|
|
DWORD color;
|
|
if(!createObjects())
|
|
{
|
|
skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
|
|
return;
|
|
}
|
|
|
|
/* Check for the reliability of the returned data */
|
|
hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
|
|
if(FAILED(hr))
|
|
{
|
|
skip("Clear failed, can't assure correctness of the test results, skipping\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
color = getPixelColor(Direct3DDevice, 1, 1);
|
|
if(color !=0x00ff0000)
|
|
{
|
|
skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
|
|
if(FAILED(hr))
|
|
{
|
|
skip("Clear failed, can't assure correctness of the test results, skipping\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
color = getPixelColor(Direct3DDevice, 639, 479);
|
|
if(color != 0x0000ddee)
|
|
{
|
|
skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
|
|
goto cleanup;
|
|
}
|
|
|
|
/* Now run the tests */
|
|
depth_clamp_test(Direct3DDevice);
|
|
fog_test(Direct3DDevice);
|
|
offscreen_test(Direct3DDevice);
|
|
test_blend(Direct3DDevice);
|
|
rhw_zero_test(Direct3DDevice);
|
|
cubemap_test(Direct3DDevice);
|
|
|
|
releaseObjects(); /* release DX7 interfaces to test D3D1 */
|
|
|
|
D3D3_ViewportClearTest();
|
|
DX1_BackBufferFlipTest();
|
|
|
|
return ;
|
|
|
|
cleanup:
|
|
releaseObjects();
|
|
}
|