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Makefile.in
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adapter_gl.c
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wined3d: Fix ARB_TEXTURE_STORAGE_MULTISAMPLE core_extension[] entry.
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2020-03-26 18:34:50 +01:00 |
adapter_vk.c
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arb_program_shader.c
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wined3d: Store the framebuffer inline in struct wined3d_state.
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2020-03-26 18:34:50 +01:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Only invalidate STATE_INDEXBUFFER if the buffer being destroyed is bound as index buffer.
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2020-03-26 18:34:50 +01:00 |
context.c
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wined3d: Skip loading current index buffer if the draw is not indexed.
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2020-03-26 18:34:50 +01:00 |
cs.c
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wined3d: Store the framebuffer inline in struct wined3d_state.
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2020-03-26 18:34:50 +01:00 |
device.c
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wined3d: Move cursor size check against display mode out of wined3d_device_set_cursor_properties().
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2020-03-31 17:24:16 +02:00 |
directx.c
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wined3d: Add GTX 1660 SUPER as a card.
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2020-03-26 18:34:50 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Store the framebuffer inline in struct wined3d_state.
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2020-03-26 18:34:50 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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wined3d: Store the framebuffer inline in struct wined3d_state.
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2020-03-26 18:34:50 +01:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Store the framebuffer inline in struct wined3d_state.
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2020-03-26 18:34:50 +01:00 |
stateblock.c
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wined3d: Store the framebuffer inline in struct wined3d_state.
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2020-03-26 18:34:50 +01:00 |
surface.c
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wined3d: Validate the filter in wined3d_texture_blt().
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2020-03-16 21:37:43 +01:00 |
swapchain.c
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wined3d: Store the framebuffer inline in struct wined3d_state.
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2020-03-26 18:34:50 +01:00 |
texture.c
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wined3d: Validate the filter in wined3d_texture_blt().
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2020-03-16 21:37:43 +01:00 |
utils.c
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wined3d: Store the framebuffer inline in struct wined3d_state.
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2020-03-26 18:34:50 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
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wined3d: Refactor wined3d_get_output_desc() to wined3d_output_get_desc().
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2020-03-19 20:24:56 +01:00 |
wined3d_gl.h
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wined3d: Implement independent blend.
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2020-03-13 13:23:11 +01:00 |
wined3d_main.c
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wined3d: Refactor wined3d_find_closest_matching_adapter_mode() to wined3d_output_find_closest_matching_mode().
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2020-03-06 17:54:09 +01:00 |
wined3d_private.h
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wined3d: Store the framebuffer inline in struct wined3d_state.
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2020-03-26 18:34:50 +01:00 |
wined3d_vk.h
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