.. |
.cvsignore
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.spec.c files are no longer used for 32-bit dlls.
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2004-03-24 03:36:44 +00:00 |
Makefile.in
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- Make d3d8 know about the wined3d device and start using it.
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2004-09-28 02:12:12 +00:00 |
basetexture.c
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- use Interlocked* functions in AddRef and Release.
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2005-01-24 11:31:45 +00:00 |
cubetexture.c
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- use Interlocked* functions in AddRef and Release.
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2005-01-24 11:31:45 +00:00 |
d3d8.spec
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- the hardware GL vendors (NVidia and ATI) can support more than 95
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2004-05-27 01:56:56 +00:00 |
d3d8_main.c
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- Implement SetStreamSource
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2004-11-23 13:52:46 +00:00 |
d3d8_private.h
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Avoid spaces before preprocessor directives, that's not portable.
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2005-03-02 12:23:20 +00:00 |
d3dcore_gl.h
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Implemented some texture operations using ATI_texture_env_combine3.
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2004-05-28 03:39:42 +00:00 |
device.c
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Check that pstream is not null.
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2005-02-08 12:10:57 +00:00 |
directx.c
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Correct handling of unusual vendor strings in d3d8, and check for a
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2005-02-24 10:05:06 +00:00 |
drawprim.c
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Janitorial: C booleans must not be compared against TRUE.
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2004-12-09 14:07:59 +00:00 |
indexbuffer.c
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- use Interlocked* functions in AddRef and Release.
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2005-01-24 11:31:45 +00:00 |
resource.c
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- use Interlocked* functions in AddRef and Release.
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2005-01-24 11:31:45 +00:00 |
shader.c
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char -> const char fixes.
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2005-01-24 11:29:44 +00:00 |
stateblock.c
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Do not check for non NULL pointer before HeapFree'ing it. It's
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2004-12-23 17:06:43 +00:00 |
surface.c
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- use Interlocked* functions in AddRef and Release.
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2005-01-24 11:31:45 +00:00 |
swapchain.c
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- use Interlocked* functions in AddRef and Release.
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2005-01-24 11:31:45 +00:00 |
texture.c
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- use Interlocked* functions in AddRef and Release.
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2005-01-24 11:31:45 +00:00 |
utils.c
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Removed excessive statement (break after return or goto, not useful
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2005-01-09 16:42:53 +00:00 |
version.rc
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Version resources cleanup.
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2004-11-23 13:59:34 +00:00 |
vertexbuffer.c
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- use Interlocked* functions in AddRef and Release.
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2005-01-24 11:31:45 +00:00 |
volume.c
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- use Interlocked* functions in AddRef and Release.
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2005-01-24 11:31:45 +00:00 |
volumetexture.c
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- use Interlocked* functions in AddRef and Release.
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2005-01-24 11:31:45 +00:00 |
vshaderdeclaration.c
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Janitorial: C booleans must not be compared against TRUE.
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2004-12-09 14:07:59 +00:00 |