Sweden-Number/dlls/wined3d
Henri Verbeet bab2a40f87 wined3d: Make the device parameter to context_apply_clear_state() const. 2011-10-25 16:57:24 +02:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c wined3d: Mark some fall-throughs in switch statements. 2011-10-14 13:12:28 +02:00
buffer.c
clipper.c
context.c wined3d: Make the device parameter to context_apply_clear_state() const. 2011-10-25 16:57:24 +02:00
device.c wined3d: Upload directly from the source surface in wined3d_surface_blt(), if possible. 2011-10-25 16:57:23 +02:00
directx.c wined3d: Remove an obsolete comment. 2011-10-13 19:57:19 +02:00
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Upload directly from the source surface in wined3d_surface_blt(), if possible. 2011-10-25 16:57:23 +02:00
swapchain.c wined3d: Fixed sizeof (Coverity). 2011-10-17 17:45:03 +02:00
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: Reject multisampled readbacks in wined3d_surface_get_render_target_data(). 2011-10-24 11:16:33 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Make the device parameter to context_apply_clear_state() const. 2011-10-25 16:57:24 +02:00