Sweden-Number/dlls/ddraw
Henri Verbeet 23713ee2a8 ddraw: Create swapchains with back-buffers.
As preparation for the next patch. Note that we drop WINED3DUSAGE_RENDERTARGET
here. We never render directly to the back-buffer in ddraw, since ddraw
back-buffers don't directly correspond to wined3d back-buffers. Moreover,
ddraw may create WINED3DFMT_P8_UINT swapchains, for which
WINED3DUSAGE_RENDERTARGET wouldn't be valid.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-27 16:13:16 +02:00
..
tests ddraw/tests: Use the available ARRAY_SIZE() macro. 2018-02-21 12:40:52 +01:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
clipper.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
ddraw.c ddraw: Create swapchains with back-buffers. 2018-03-27 16:13:16 +02:00
ddraw.spec ddraw: Implement GetSurfaceFromDC(). 2017-02-10 21:29:40 +01:00
ddraw_classes.idl makefiles: Add makedep pragmas for registration idl files. 2013-11-05 20:38:18 +01:00
ddraw_private.h ddraw: Explicitly translate resource map flags. 2018-02-16 14:24:58 +01:00
device.c ddraw: Use the available ARRAY_SIZE() macro. 2018-02-21 12:40:54 +01:00
executebuffer.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
light.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
main.c ddraw: Use the available ARRAY_SIZE() macro. 2018-02-21 12:40:54 +01:00
material.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
palette.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
surface.c ddraw: Compare with the correct view in ddraw_surface_delete_attached_surface(). 2018-02-19 16:55:08 +01:00
utils.c ddraw: Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags(). 2018-03-26 11:35:46 +02:00
version.rc
vertexbuffer.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
viewport.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00