Sweden-Number/dlls/wined3d
Matteo Bruni 451dede7c0 wined3d: Clear dirty flags after calling all the state handlers in context_apply_draw_state().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 23:07:06 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c wined3d: Make use of VK_EXT_host_query_reset if available. 2021-08-03 23:41:05 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Do not request device local memory if we also want it to be host visible. 2021-07-29 16:50:50 +02:00
context.c
context_gl.c wined3d: Clear dirty flags after calling all the state handlers in context_apply_draw_state(). 2021-08-12 23:07:06 +02:00
context_vk.c wined3d: Don't try to reset query pools if we don't have a command buffer. 2021-08-06 19:57:04 +02:00
cs.c
device.c
directx.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c wined3d: Avoid redundantly resetting timestamp queries. 2021-08-06 19:57:07 +02:00
resource.c wined3d: Don't consider texture rectangles for buffers. 2021-08-12 23:07:03 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h
wined3d_vk.h wined3d: Make use of VK_EXT_host_query_reset if available. 2021-08-03 23:41:05 +02:00