Sweden-Number/dlls/wined3d
Matteo Bruni 0c2f9a4f34 wined3d: Enable GL_ARB_viewport_array extension in GLSL shaders.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-18 21:36:47 +02:00
..
Makefile.in wined3d: Merge drawprim.c into context.c. 2018-02-26 16:40:22 +01:00
arb_program_shader.c wined3d: Use staging resources to blit from CPU resources in the ARBfp blitter. 2018-04-16 21:38:15 +02:00
ati_fragment_shader.c wined3d: Get rid of the dst_arg enum. 2018-03-23 14:02:53 +01:00
buffer.c wined3d: Do not allocate system memory for resources by default. 2018-04-10 18:10:49 +02:00
context.c wined3d: Introduce a function for drawing shaded quads. 2018-04-12 14:13:59 +02:00
cs.c wined3d: Add support for setting multiple viewports. 2018-04-16 20:42:56 +02:00
device.c wined3d: Add support for setting multiple viewports. 2018-04-16 20:42:56 +02:00
directx.c wined3d: Implement support for 1D textures. 2018-04-03 09:38:45 +02:00
gl_compat.c
glsl_shader.c wined3d: Enable GL_ARB_viewport_array extension in GLSL shaders. 2018-04-18 21:36:47 +02:00
nvidia_texture_shader.c wined3d: Implement support for 1D textures. 2018-04-03 09:38:45 +02:00
palette.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
query.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
resource.c wined3d: Do not allocate system memory for resources by default. 2018-04-10 18:10:49 +02:00
sampler.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader.c wined3d: Implement support for 1D textures. 2018-04-03 09:38:45 +02:00
shader_sm1.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader_sm4.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
state.c wined3d: Get rid of the "numberedArraysLoaded" field in struct wined3d_context. 2018-04-16 21:38:15 +02:00
stateblock.c wined3d: Fix stateblock viewports memcmp() size. 2018-04-18 21:36:45 +02:00
surface.c wined3d: Use staging resources to blit from CPU resources in the GLSL blitter. 2018-04-16 21:38:15 +02:00
swapchain.c wined3d: Avoid superfluous wglSwapIntervalEXT() calls. 2018-03-23 16:23:21 +01:00
texture.c wined3d: Use staging resources to blit from CPU resources in the GLSL blitter. 2018-04-16 21:38:15 +02:00
utils.c wined3d: Add support for setting multiple viewports. 2018-04-16 20:42:56 +02:00
version.rc
vertexdeclaration.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
view.c wined3d: Implement support for 1D textures. 2018-04-03 09:38:45 +02:00
wined3d.spec wined3d: Add support for setting multiple viewports. 2018-04-16 20:42:56 +02:00
wined3d_gl.h wined3d: Get rid of ARB_vertex_blend support. 2018-03-23 14:02:57 +01:00
wined3d_main.c wined3d: Get rid of the "StrictDrawOrdering" setting. 2018-03-22 11:41:50 +01:00
wined3d_private.h wined3d: Get rid of the "numberedArraysLoaded" field in struct wined3d_context. 2018-04-16 21:38:15 +02:00