Sweden-Number/dlls/ddraw/ddraw.c

3072 lines
106 KiB
C

/*
* Copyright 1997-2000 Marcus Meissner
* Copyright 1998-2000 Lionel Ulmer
* Copyright 2000-2001 TransGaming Technologies Inc.
* Copyright 2006 Stefan Dösinger
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include <assert.h>
#include <stdarg.h>
#include <string.h>
#include <stdlib.h>
#define COBJMACROS
#define NONAMELESSUNION
#include "windef.h"
#include "winbase.h"
#include "winnls.h"
#include "winerror.h"
#include "wingdi.h"
#include "wine/exception.h"
#include "excpt.h"
#include "ddraw.h"
#include "d3d.h"
#include "ddraw_private.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
/* Device identifier. Don't relay it to WineD3D */
static const DDDEVICEIDENTIFIER2 deviceidentifier =
{
"display",
"DirectDraw HAL",
{ { 0x00010001, 0x00010001 } },
0, 0, 0, 0,
/* a8373c10-7ac4-4deb-849a-009844d08b2d */
{0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
0
};
/* This is for cleanup if a broken app doesn't Release its objects */
IDirectDrawImpl *ddraw_list;
/*****************************************************************************
* IUnknown Methods
*****************************************************************************/
/*****************************************************************************
* IDirectDraw7::QueryInterface
*
* Queries different interfaces of the DirectDraw object. It can return
* IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
* in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
* method.
* The returned interface is AddRef()-ed before it's returned
*
* Rules for QueryInterface:
* http://msdn.microsoft.com/library/default.asp? \
* url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
*
* Used for version 1, 2, 4 and 7
*
* Params:
* refiid: Interface ID asked for
* obj: Used to return the interface pointer
*
* Returns:
* S_OK if an interface was found
* E_NOINTERFACE if the requested interface wasn't found
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
REFIID refiid,
void **obj)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
/* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
*obj = NULL;
if(!refiid)
return DDERR_INVALIDPARAMS;
/* Check DirectDraw Interfaces */
if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
IsEqualGUID( &IID_IDirectDraw7, refiid ) )
{
*obj = ICOM_INTERFACE(This, IDirectDraw7);
TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
}
else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
{
*obj = ICOM_INTERFACE(This, IDirectDraw4);
TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
}
else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
{
*obj = ICOM_INTERFACE(This, IDirectDraw2);
TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
}
else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
{
*obj = ICOM_INTERFACE(This, IDirectDraw);
TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
}
/* Direct3D */
else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
IsEqualGUID( &IID_IDirect3D7 , refiid ) )
{
/* Check the surface implementation */
if(This->ImplType == SURFACE_UNKNOWN)
{
/* Apps may create the IDirect3D Interface before the primary surface.
* set the surface implementation */
This->ImplType = SURFACE_OPENGL;
TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
}
else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
{
ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
ERR(" (%p) You may want to contact wine-devel for help\n", This);
/* Should I assert(0) here??? */
}
else if(This->ImplType != SURFACE_OPENGL)
{
WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
/* Do not abort here, only reject 3D Device creation */
}
if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
{
This->d3dversion = 1;
*obj = ICOM_INTERFACE(This, IDirect3D);
TRACE(" returning Direct3D interface at %p.\n", *obj);
}
else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
{
This->d3dversion = 2;
*obj = ICOM_INTERFACE(This, IDirect3D2);
TRACE(" returning Direct3D2 interface at %p.\n", *obj);
}
else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
{
This->d3dversion = 3;
*obj = ICOM_INTERFACE(This, IDirect3D3);
TRACE(" returning Direct3D3 interface at %p.\n", *obj);
}
else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
{
This->d3dversion = 7;
*obj = ICOM_INTERFACE(This, IDirect3D7);
TRACE(" returning Direct3D7 interface at %p.\n", *obj);
}
}
/* Unknown interface */
else
{
ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
return E_NOINTERFACE;
}
IUnknown_AddRef( (IUnknown *) *obj );
return S_OK;
}
/*****************************************************************************
* IDirectDraw7::AddRef
*
* Increases the interfaces refcount. Used for version 1, 2, 4 and 7
*
* Returns: The new refcount
*****************************************************************************/
static ULONG WINAPI
IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : incrementing from %lu.\n", This, ref -1);
return ref;
}
/*****************************************************************************
* IDirectDrawImpl_Destroy
*
* Destroys a ddraw object. This is to share code between normal Release
* and the dll unload cleanup code
*
* Params:
* This: DirectDraw object to destroy
*
*****************************************************************************/
void
IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
{
IDirectDrawImpl *prev;
TRACE("(%p)\n", This);
/* Destroy the device window if we created one */
if(This->devicewindow != 0)
{
TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
DestroyWindow(This->devicewindow);
This->devicewindow = 0;
}
/* Unregister the window class */
UnregisterClassA(This->classname, 0);
/* Unchain it from the ddraw list */
if(ddraw_list == This)
{
ddraw_list = This->next;
/* No need to search for a predecessor here */
}
else
{
for(prev = ddraw_list; prev; prev = prev->next)
if(prev->next == This) break;
if(prev)
prev->next = This->next;
else
ERR("Didn't find the previous ddraw element in the list\n");
}
/* Release the attached WineD3D stuff */
IWineD3DDevice_Release(This->wineD3DDevice);
IWineD3D_Release(This->wineD3D);
/* Now free the object */
HeapFree(GetProcessHeap(), 0, This);
}
/*****************************************************************************
* IDirectDraw7::Release
*
* Decreases the refcount. If the refcount falls to 0, the object is destroyed
*
* Returns: The new refcount
*****************************************************************************/
static ULONG WINAPI
IDirectDrawImpl_Release(IDirectDraw7 *iface)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->() decrementing from %lu.\n", This, ref +1);
if (ref == 0)
{
/* No need to restore the display mode - it's done by SetCooperativeLevel */
IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
NULL,
DDSCL_NORMAL);
/* This is for the dll cleanup code in DllMain() */
if(!This->DoNotDestroy)
IDirectDrawImpl_Destroy(This);
}
return ref;
}
/*****************************************************************************
* IDirectDraw methods
*****************************************************************************/
/*****************************************************************************
* IDirectDrawImpl_SetupExclusiveWindow
*
* Helper function that modifies a HWND's Style and ExStyle for proper
* fullscreen use.
*
* Params:
* This: Pointer to the DirectDraw implementation
* HWND: Window to setup
*
*****************************************************************************/
static void
IDirectDrawImpl_SetupFullscreenWindow(IDirectDrawImpl *This,
HWND window)
{
LONG style, exStyle;
/* Don't do anything if an original style is stored.
* That shouldn't happen
*/
TRACE("(%p): Setting up window %p for exclusive mode\n", This, window);
if( (This->style != 0) && (This->exStyle != 0) )
{
ERR("(%p) Want to change the window parameters of HWND %p, but \
another style is stored for restauration afterwards\n", This, window);
}
/* Get the parameters and save them */
style = GetWindowLongW(window, GWL_STYLE);
exStyle = GetWindowLongW(window, GWL_EXSTYLE);
This->style = style;
This->exStyle = exStyle;
/* Filter out window decorations */
style &= ~WS_CAPTION;
style &= ~WS_THICKFRAME;
exStyle &= ~WS_EX_WINDOWEDGE;
exStyle &= ~WS_EX_CLIENTEDGE;
/* Make sure the window is managed, otherwise we won't get keyboard input */
style |= WS_POPUP | WS_SYSMENU;
TRACE("Old style was %08lx,%08lx, setting to %08lx,%08lx\n",
This->style, This->exStyle, style, exStyle);
SetWindowLongW(window, GWL_STYLE, style);
SetWindowLongW(window, GWL_EXSTYLE, exStyle);
/* Inform the window about the update.
* TODO: Should I move it to 0/0 too?
*/
SetWindowPos(window, 0 /* InsertAfter, ignored */,
0, 0, 0, 0, /* Pos, Size, ignored */
SWP_FRAMECHANGED | SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER);
}
/*****************************************************************************
* IDirectDrawImpl_RestoreWindow
*
* Helper function that restores a windows' properties when taking it out
* of fullscreen mode
*
* Params:
* This: Pointer to the DirectDraw implementation
* HWND: Window to setup
*
*****************************************************************************/
static void
IDirectDrawImpl_RestoreWindow(IDirectDrawImpl *This,
HWND window)
{
if( (This->style == 0) && (This->exStyle == 0) )
{
/* This could be a DDSCL_NORMAL -> DDSCL_NORMAL
* switch, do nothing
*/
return;
}
TRACE("(%p): Restoring window settings of window %p to %08lx, %08lx\n",
This, window, This->style, This->exStyle);
SetWindowLongW(window, GWL_STYLE, This->style);
SetWindowLongW(window, GWL_EXSTYLE, This->exStyle);
/* Delete the old values */
This->style = 0;
This->exStyle = 0;
/* Inform the window about the update */
SetWindowPos(window, 0 /* InsertAfter, ignored */,
0, 0, 0, 0, /* Pos, Size, ignored */
SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER);
}
/*****************************************************************************
* IDirectDraw7::SetCooperativeLevel
*
* Sets the cooperative level for the DirectDraw object, and the window
* assigned to it. The cooperative level determines the general behavior
* of the DirectDraw application
*
* Warning: This is quite tricky, as it's not really documented which
* cooperative levels can be combined with each other. If a game fails
* after this function, try to check the cooperative levels passed on
* Windows, and if it returns something different.
*
* If you think that this function caused the failure because it writes a
* fixme, be sure to run again with a +ddraw trace.
*
* What is known about cooperative levels (See the ddraw modes test):
* DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
* DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
* DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
* DDSCL_FULLSCREEN can be activated
* DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
*
* Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
* DDSCL_SETFOCUSWINDOW (partially)
*
* Unhandled flags, which should be implemented
* DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
* expect any difference to a normal window for wine)
* DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
* rendering (Possible test case: Half-life)
*
* Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
*
* These seem not really imporant for wine
* DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX,
* DDSCL_MULTITHREDED
*
* Returns:
* DD_OK if the cooperative level was set successfully
* DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
* DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
* (Probably others too, have to investigate)
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
HWND hwnd,
DWORD cooplevel)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
HWND window;
HRESULT hr;
FIXME("(%p)->(%p,%08lx)\n",This,hwnd,cooplevel);
DDRAW_dump_cooperativelevel(cooplevel);
/* Get the old window */
hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window);
if(hr != D3D_OK)
{
ERR("IWineD3DDevice::GetHWND failed, hr = %08lx\n", hr);
return hr;
}
/* Tests suggest that we need one of them: */
if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
DDSCL_NORMAL |
DDSCL_EXCLUSIVE )))
{
TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
return DDERR_INVALIDPARAMS;
}
/* Handle those levels first which set various hwnds */
if(cooplevel & DDSCL_SETFOCUSWINDOW)
{
/* This isn't compatible with a lot of flags */
if(cooplevel & ( DDSCL_MULTITHREADED |
DDSCL_FPUSETUP |
DDSCL_FPUPRESERVE |
DDSCL_ALLOWREBOOT |
DDSCL_ALLOWMODEX |
DDSCL_SETDEVICEWINDOW |
DDSCL_NORMAL |
DDSCL_EXCLUSIVE |
DDSCL_FULLSCREEN ) )
{
TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
return DDERR_INVALIDPARAMS;
}
else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
{
TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
return DDERR_HWNDALREADYSET;
}
This->focuswindow = hwnd;
/* Won't use the hwnd param for anything else */
hwnd = NULL;
/* Use the focus window for drawing too */
IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow);
/* Destroy the device window, if we have one */
if(This->devicewindow)
{
DestroyWindow(This->devicewindow);
This->devicewindow = NULL;
}
}
/* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
if(cooplevel & DDSCL_NORMAL)
{
/* Can't coexist with fullscreen or exclusive */
if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
{
TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
return DDERR_INVALIDPARAMS;
}
/* Switching from fullscreen? */
if(This->cooperative_level & DDSCL_FULLSCREEN)
{
/* Restore the display mode */
IDirectDraw7_RestoreDisplayMode(iface);
if(window)
IDirectDrawImpl_RestoreWindow(This, window);
This->cooperative_level &= ~DDSCL_FULLSCREEN;
This->cooperative_level &= ~DDSCL_EXCLUSIVE;
This->cooperative_level &= ~DDSCL_ALLOWMODEX;
}
/* Don't override focus windows or private device windows */
if( hwnd &&
!(This->focuswindow) &&
!(This->devicewindow) &&
(hwnd != window) )
{
IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
}
}
else if(cooplevel & DDSCL_FULLSCREEN)
{
/* Needs DDSCL_EXCLUSIVE */
if(!(cooplevel & DDSCL_EXCLUSIVE) )
{
TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
return DDERR_INVALIDPARAMS;
}
/* Need a HWND
if(hwnd == 0)
{
TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
return DDERR_INVALIDPARAMS;
}
*/
/* Switch from normal to full screen mode? */
if(This->cooperative_level & DDSCL_NORMAL)
{
This->cooperative_level &= ~DDSCL_NORMAL;
}
/* Don't override focus windows or private device windows */
if( hwnd &&
!(This->focuswindow) &&
!(This->devicewindow) &&
(hwnd != window) )
{
/* On a window change, restore the old window and set the new one */
if(window != hwnd)
{
if(window)
IDirectDrawImpl_RestoreWindow(This, window);
IDirectDrawImpl_SetupFullscreenWindow(This, hwnd);
}
IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
}
}
else if(cooplevel & DDSCL_EXCLUSIVE)
{
TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
return DDERR_INVALIDPARAMS;
}
if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
{
/* Don't create a device window if a focus window is set */
if( !(This->focuswindow) )
{
HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
WS_POPUP, 0, 0,
GetSystemMetrics(SM_CXSCREEN),
GetSystemMetrics(SM_CYSCREEN),
NULL, NULL, GetModuleHandleA(0), NULL);
ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow);
This->devicewindow = devicewindow;
}
}
/* Unhandled flags */
if(cooplevel & DDSCL_ALLOWREBOOT)
WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
if(cooplevel & DDSCL_ALLOWMODEX)
WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
if(cooplevel & DDSCL_MULTITHREADED)
FIXME("(%p) Unhandled flag DDSCL_MULTITHREADED, Uh Oh...\n", This);
if(cooplevel & DDSCL_FPUSETUP)
WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
if(cooplevel & DDSCL_FPUPRESERVE)
WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This);
/* Store the cooperative_level */
This->cooperative_level |= cooplevel;
TRACE("SetCooperativeLevel retuning DD_OK\n");
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::SetDisplayMode
*
* Sets the display screen resolution, color depth and refresh frequency
* when in fullscreen mode (in theory).
* Possible return values listed in the SDK suggest that this method fails
* when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
* the display mode in DDSCL_NORMAL mode without an hwnd specified.
* It seems to be valid to pass 0 for With and Height, this has to be tested
* It could mean that the current video mode should be left as-is. (But why
* call it then?)
*
* Params:
* Height, Width: Screen dimension
* BPP: Color depth in Bits per pixel
* Refreshrate: Screen refresh rate
* Flags: Other stuff
*
* Returns
* DD_OK on success
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
DWORD Width,
DWORD Height,
DWORD BPP,
DWORD RefreshRate,
DWORD Flags)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
WINED3DDISPLAYMODE Mode;
TRACE("(%p)->(%ld,%ld,%ld,%ld,%lx: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
if( !Width || !Height )
{
ERR("Width=%ld, Height=%ld, what to do?\n", Width, Height);
/* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
return DD_OK;
}
/* Check the exclusive mode
if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
return DDERR_NOEXCLUSIVEMODE;
* This is WRONG. Don't know if the SDK is completely
* wrong and if there are any conditions when DDERR_NOEXCLUSIVE
* is returned, but Half-Life 1.1.1.1 (Steam version)
* depends on this
*/
Mode.Width = Width;
Mode.Height = Height;
Mode.RefreshRate = RefreshRate;
switch(BPP)
{
case 8: Mode.Format = WINED3DFMT_P8; break;
case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
case 32: Mode.Format = WINED3DFMT_A8R8G8B8; break;
}
/* TODO: The possible return values from msdn suggest that
* the screen mode can't be changed if a surface is locked
* or some drawing is in progress
*/
/* TODO: Lose the primary surface */
return IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
0, /* First swapchain */
&Mode);
}
/*****************************************************************************
* IDirectDraw7::RestoreDisplayMode
*
* Restores the display mode to what it was at creation time. Basically.
*
* A problem arises when there are 2 DirectDraw objects using the same hwnd:
* -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
* -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
* -> DD_1 is released. The screen should be left at 1024x768x32.
* -> DD_2 is released. The screen should be set to 1400x1050x32
* This case is unhandled right now, but Empire Earth does it this way.
* (But perhaps there is something in SetCooperativeLevel to prevent this)
*
* The msdn says that this method resets the display mode to what it was before
* SetDisplayMode was called. What if SetDisplayModes is called 2 times??
*
* Returns
* DD_OK on success
* DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
TRACE("(%p)\n", This);
return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This, IDirectDraw7),
This->orig_width,
This->orig_height,
This->orig_bpp,
0,
0);
}
/*****************************************************************************
* IDirectDraw7::GetCaps
*
* Returns the drives capabilities
*
* Used for version 1, 2, 4 and 7
*
* Params:
* DriverCaps: Structure to write the Hardware accelerated caps to
* HelCaps: Structure to write the emulation caps to
*
* Returns
* This implementation returns DD_OK only
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
DDCAPS *DriverCaps,
DDCAPS *HELCaps)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
/* One structure must be != NULL */
if( (!DriverCaps) && (!HELCaps) )
{
ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
return DDERR_INVALIDPARAMS;
}
if(DriverCaps)
{
DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps);
if (TRACE_ON(ddraw))
{
TRACE("Driver Caps :\n");
DDRAW_dump_DDCAPS(DriverCaps);
}
}
if(HELCaps)
{
DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps);
if (TRACE_ON(ddraw))
{
TRACE("HEL Caps :\n");
DDRAW_dump_DDCAPS(HELCaps);
}
}
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::Compact
*
* No idea what it does, MSDN says it's not implemented.
*
* Returns
* DD_OK, but this is unchecked
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_Compact(IDirectDraw7 *iface)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
TRACE("(%p)\n", This);
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::GetDisplayMode
*
* Returns information about the current display mode
*
* Exists in Version 1, 2, 4 and 7
*
* Params:
* DDSD: Address of a surface description structure to write the info to
*
* Returns
* DD_OK
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
DDSURFACEDESC2 *DDSD)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
HRESULT hr;
WINED3DDISPLAYMODE Mode;
DWORD Size;
TRACE("(%p)->(%p): Relay\n", This, DDSD);
/* This seems sane */
if(!DDSD)
{
return DDERR_INVALIDPARAMS;
}
/* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
* so one method can be used for all versions (Hopefully)
*/
hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
0 /* swapchain 0 */,
&Mode);
if( hr != D3D_OK )
{
ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08lx\n", This, hr);
return hr;
}
Size = DDSD->dwSize;
memset(DDSD, 0, Size);
DDSD->dwSize = Size;
DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
DDSD->dwWidth = Mode.Width;
DDSD->dwHeight = Mode.Height;
DDSD->u2.dwRefreshRate = 60;
DDSD->ddsCaps.dwCaps = 0;
DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
if(TRACE_ON(ddraw))
{
TRACE("Returning surface desc :\n");
DDRAW_dump_surface_desc(DDSD);
}
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::GetFourCCCodes
*
* Returns an array of supported FourCC codes.
*
* Exists in Version 1, 2, 4 and 7
*
* Params:
* NumCodes: Contains the number of Codes that Codes can carry. Returns the number
* of enumerated codes
* Codes: Pointer to an array of DWORDs where the supported codes are written
* to
*
* Returns
* Always returns DD_OK, as it's a stub for now
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
DWORD *NumCodes, DWORD *Codes)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes);
if(NumCodes) *NumCodes = 0;
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::GetMonitorFrequency
*
* Returns the monitor's frequency
*
* Exists in Version 1, 2, 4 and 7
*
* Params:
* Freq: Pointer to a DWORD to write the frequency to
*
* Returns
* Always returns DD_OK
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
DWORD *Freq)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
TRACE("(%p)->(%p)\n", This, Freq);
/* Ideally this should be in WineD3D, as it concerns the screen setup,
* but for now this should make the games happy
*/
*Freq = 60;
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::GetVerticalBlankStatus
*
* Returns the Vertical blank status of the monitor. This should be in WineD3D
* too basically, but as it's a semi stub, I didn't create a function there
*
* Params:
* status: Pointer to a BOOL to be filled with the vertical blank status
*
* Returns
* DD_OK on success
* DDERR_INVALIDPARAMS if status is NULL
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
BOOL *status)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
TRACE("(%p)->(%p)\n", This, status);
/* This looks sane, the MSDN suggests it too */
if(!status) return DDERR_INVALIDPARAMS;
*status = This->fake_vblank;
This->fake_vblank = !This->fake_vblank;
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::GetAvailableVidMem
*
* Returns the total and free video memory
*
* Params:
* Caps: Specifies the memory type asked for
* total: Pointer to a DWORD to be filled with the total memory
* free: Pointer to a DWORD to be filled with the free memory
*
* Returns
* DD_OK on success
* DDERR_INVALIDPARAMS of free and total are NULL
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
if(TRACE_ON(ddraw))
{
TRACE("(%p) Asked for memory with description: ", This);
DDRAW_dump_DDSCAPS2(Caps);
TRACE("\n");
}
/* Todo: System memory vs local video memory vs non-local video memory
* The MSDN also mentions differences between texture memory and other
* resources, but that's not important
*/
if( (!total) && (!free) ) return DDERR_INVALIDPARAMS;
if(total) *total = This->total_vidmem;
if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::Initialize
*
* Initializes a DirectDraw interface.
*
* Params:
* GUID: Interface identifier. Well, don't know what this is really good
* for
*
* Returns
* Returns DD_OK on the first call,
* DDERR_ALREADYINITIALIZED on repeated calls
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
GUID *Guid)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
if(This->initialized)
{
return DDERR_ALREADYINITIALIZED;
}
else
{
return DD_OK;
}
}
/*****************************************************************************
* IDirectDraw7::FlipToGDISurface
*
* "Makes the surface that the GDI writes to the primary surface"
* Looks like some windows specific thing we don't have to care about.
* According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
* show error boxes ;)
* Well, just return DD_OK.
*
* Returns:
* Always returns DD_OK
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
TRACE("(%p)\n", This);
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::WaitForVerticalBlank
*
* This method allows applications to get in sync with the vertical blank
* interval.
* The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
* redraw the screen, most likely because of this stub
*
* Parameters:
* Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
* or DDWAITVB_BLOCKEND
* h: Not used, according to MSDN
*
* Returns:
* Always returns DD_OK
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
DWORD Flags,
HANDLE h)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
FIXME("(%p)->(%lx,%p): Stub\n", This, Flags, h);
/* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
if(Flags & DDWAITVB_BLOCKBEGINEVENT)
return DDERR_UNSUPPORTED; /* unchecked */
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::GetScanLine
*
* Returns the scan line that is being drawn on the monitor
*
* Parameters:
* Scanline: Address to write the scan line value to
*
* Returns:
* Always returns DD_OK
*
*****************************************************************************/
static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
static BOOL hide = FALSE;
WINED3DDISPLAYMODE Mode;
/* This function is called often, so print the fixme only once */
if(!hide)
{
FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
hide = TRUE;
}
IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
0,
&Mode);
/* Fake the line sweeping of the monitor */
/* FIXME: We should synchronize with a source to keep the refresh rate */
*Scanline = This->cur_scanline++;
/* Assume 20 scan lines in the vertical blank */
if (This->cur_scanline >= Mode.Height + 20)
This->cur_scanline = 0;
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::TestCooperativeLevel
*
* Informs the application about the state of the video adapter, depending
* on the cooperative level
*
* Returns:
* DD_OK if the device is in a sane state
* DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
* if the state is not correct(See below)
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
HRESULT hr;
TRACE("(%p)\n", This);
/* Description from MSDN:
* For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
* away from the app with e.g. alt-tab. Windowed apps receive
* DDERR_EXCLUSIVEMODEALREADYSET if another application created a
* DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
* when the video mode has changed
*/
hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
/* Fix the result value. These values are mapped from their
* d3d9 counterpart.
*/
switch(hr)
{
case WINED3DERR_DEVICELOST:
if(This->cooperative_level & DDSCL_EXCLUSIVE)
{
return DDERR_NOEXCLUSIVEMODE;
}
else
{
return DDERR_EXCLUSIVEMODEALREADYSET;
}
case WINED3DERR_DEVICENOTRESET:
return DD_OK;
case WINED3D_OK:
return DD_OK;
case WINED3DERR_DRIVERINTERNALERROR:
default:
ERR("(%p) Unexpected return value %08lx from wineD3D, " \
" returning DD_OK\n", This, hr);
}
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::GetGDISurface
*
* Returns the surface that GDI is treating as the primary surface.
* For Wine this is the front buffer
*
* Params:
* GDISurface: Address to write the surface pointer to
*
* Returns:
* DD_OK if the surface was found
* DDERR_NOTFOUND if the GDI surface wasn't found
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
IDirectDrawSurface7 **GDISurface)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
IWineD3DSurface *Surf;
IDirectDrawSurface7 *ddsurf;
HRESULT hr;
DDSCAPS2 ddsCaps;
TRACE("(%p)->(%p)\n", This, GDISurface);
/* Get the back buffer from the wineD3DDevice and search its
* attached surfaces for the front buffer
*/
hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
0, /* SwapChain */
0, /* first back buffer*/
WINED3DBACKBUFFER_TYPE_MONO,
&Surf);
if( (hr != D3D_OK) ||
(!Surf) )
{
ERR("IWineD3DDevice::GetBackBuffer failed\n");
return DDERR_NOTFOUND;
}
/* GetBackBuffer AddRef()ed the surface, release it */
IWineD3DSurface_Release(Surf);
IWineD3DSurface_GetParent(Surf,
(IUnknown **) &ddsurf);
IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
/* Find the front buffer */
ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
&ddsCaps,
GDISurface);
if(hr != DD_OK)
{
ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %lx\n", hr);
}
/* The AddRef is OK this time */
return hr;
}
/*****************************************************************************
* IDirectDrawImpl_EnumDisplayModesCB
*
* Callback function for IDirectDraw7::EnumDisplayModes. Translates
* the wineD3D values to ddraw values and calls the application callback
*
* Params:
* device: The IDirectDraw7 interface to the current device
* With, Height, Pixelformat, Refresh: Enumerated display mode
* context: the context pointer passed to IWineD3DDevice::EnumDisplayModes
*
* Returns:
* The return value from the application callback
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_EnumDisplayModesCB(IUnknown *pDevice,
UINT Width,
UINT Height,
WINED3DFORMAT Pixelformat,
FLOAT Refresh,
void *context)
{
DDSURFACEDESC2 callback_sd;
EnumDisplayModesCBS *cbs = (EnumDisplayModesCBS *) context;
memset(&callback_sd, 0, sizeof(callback_sd));
callback_sd.dwSize = sizeof(callback_sd);
callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
if(Refresh > 0.0)
{
callback_sd.dwFlags |= DDSD_REFRESHRATE;
callback_sd.u2.dwRefreshRate = 60.0;
}
callback_sd.dwHeight = Height;
callback_sd.dwWidth = Width;
PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, Pixelformat);
return cbs->callback(&callback_sd, cbs->context);
}
/*****************************************************************************
* IDirectDraw7::EnumDisplayModes
*
* Enumerates the supported Display modes. The modes can be filtered with
* the DDSD parameter.
*
* Params:
* Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
* DDSD: Surface description to filter the modes
* Context: Pointer passed back to the callback function
* cb: Application-provided callback function
*
* Returns:
* DD_OK on success
* DDERR_INVALIDPARAMS if the callback wasn't set
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
DWORD Flags,
DDSURFACEDESC2 *DDSD,
void *Context,
LPDDENUMMODESCALLBACK2 cb)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
UINT Width = 0, Height = 0;
WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
EnumDisplayModesCBS cbs;
TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
/* This looks sane */
if(!cb) return DDERR_INVALIDPARAMS;
/* The private callback structure */
cbs.callback = cb;
cbs.context = Context;
if(DDSD)
{
if (DDSD->dwFlags & DDSD_WIDTH)
Width = DDSD->dwWidth;
if (DDSD->dwFlags & DDSD_HEIGHT)
Height = DDSD->dwHeight;
if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
}
return IWineD3DDevice_EnumDisplayModes(This->wineD3DDevice,
Flags,
Width, Height, pixelformat,
&cbs,
IDirectDrawImpl_EnumDisplayModesCB);
}
/*****************************************************************************
* IDirectDraw7::EvaluateMode
*
* Used with IDirectDraw7::StartModeTest to test video modes.
* EvaluateMode is used to pass or fail a mode, and continue with the next
* mode
*
* Params:
* Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
* Timeout: Returns the amount of seconds left before the mode would have
* been failed automatically
*
* Returns:
* This implementation always DD_OK, because it's a stub
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
DWORD Flags,
DWORD *Timeout)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
FIXME("(%p)->(%ld,%p): Stub!\n", This, Flags, Timeout);
/* When implementing this, implement it in WineD3D */
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::GetDeviceIdentifier
*
* Returns the device identifier, which gives information about the driver
* Our device identifier is defined at the beginning of this file.
*
* Params:
* DDDI: Address for the returned structure
* Flags: Can be DDGDI_GETHOSTIDENTIFIER
*
* Returns:
* On success it returns DD_OK
* DDERR_INVALIDPARAMS if DDDI is NULL
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
DDDEVICEIDENTIFIER2 *DDDI,
DWORD Flags)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
TRACE("(%p)->(%p,%08lx)\n", This, DDDI, Flags);
if(!DDDI)
return DDERR_INVALIDPARAMS;
/* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
* host adapter, if there's a secondary 3D adapter. This doesn't apply
* to any modern hardware, nor is it interesting for Wine, so ignore it
*/
*DDDI = deviceidentifier;
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::GetSurfaceFromDC
*
* Returns the Surface for a GDI device context handle.
* Is this related to IDirectDrawSurface::GetDC ???
*
* Params:
* hdc: hdc to return the surface for
* Surface: Address to write the surface pointer to
*
* Returns:
* Always returns DD_OK because it's a stub
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
HDC hdc,
IDirectDrawSurface7 **Surface)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
/* Implementation idea if needed: Loop through all surfaces and compare
* their hdc with hdc. Implement it in WineD3D! */
return DDERR_NOTFOUND;
}
/*****************************************************************************
* IDirectDraw7::RestoreAllSurfaces
*
* Calls the restore method of all surfaces
*
* Params:
*
* Returns:
* Always returns DD_OK because it's a stub
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
FIXME("(%p): Stub\n", This);
/* This isn't hard to implement: Enumerate all WineD3D surfaces,
* get their parent and call their restore method. Do not implement
* it in WineD3D, as restoring a surface means re-creating the
* WineD3DDSurface
*/
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::StartModeTest
*
* Tests the specified video modes to update the system registry with
* refresh rate information. StartModeTest starts the mode test,
* EvaluateMode is used to fail or pass a mode. If EvaluateMode
* isn't called within 15 seconds, the mode is failed automatically
*
* As refresh rates are handled by the X server, I don't think this
* Method is important
*
* Params:
* Modes: An array of mode specifications
* NumModes: The number of modes in Modes
* Flags: Some flags...
*
* Returns:
* Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
* if no modes are passed, DDERR_INVALIDPARAMS is returned,
* otherwise DD_OK
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
SIZE *Modes,
DWORD NumModes,
DWORD Flags)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
WARN("(%p)->(%p, %ld, %lx): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
/* This looks sane */
if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
/* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
* As it is not, DDERR_TESTFINISHED is returned
* (hopefully that's correct
*
if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
* well, that value doesn't (yet) exist in the wine headers, so ignore it
*/
return DD_OK;
}
/*****************************************************************************
* IDirectDrawImpl_RecreateSurfacesCallback
*
* Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
* It re-recreates the WineD3DSurface. It's pretty straightforward
*
*****************************************************************************/
HRESULT WINAPI
IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
DDSURFACEDESC2 *desc,
void *Context)
{
IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
IDirectDrawSurface7,
surf);
IDirectDrawImpl *This = surfImpl->ddraw;
IUnknown *Parent;
IParentImpl *parImpl = NULL;
IWineD3DSurface *wineD3DSurface;
HRESULT hr;
void *tmp;
WINED3DSURFACE_DESC Desc;
WINED3DFORMAT Format;
WINED3DRESOURCETYPE Type;
DWORD Usage;
WINED3DPOOL Pool;
UINT Size;
WINED3DMULTISAMPLE_TYPE MultiSampleType;
DWORD MultiSampleQuality;
UINT Width;
UINT Height;
TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
/* For the enumeration */
IDirectDrawSurface7_Release(surf);
if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
/* Get the objects */
wineD3DSurface = surfImpl->WineD3DSurface;
IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
IUnknown_Release(Parent); /* For the getParent */
/* Is the parent an IParent interface? */
if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
{
/* It is a IParent interface! */
IUnknown_Release(Parent); /* For the QueryInterface */
parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
/* Release the reference the parent interface is holding */
IWineD3DSurface_Release(wineD3DSurface);
}
/* Get the surface properties */
Desc.Format = &Format;
Desc.Type = &Type;
Desc.Usage = &Usage;
Desc.Pool = &Pool;
Desc.Size = &Size;
Desc.MultiSampleType = &MultiSampleType;
Desc.MultiSampleQuality = &MultiSampleQuality;
Desc.Width = &Width;
Desc.Height = &Height;
hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
if(hr != D3D_OK) return hr;
/* Create the new surface */
hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
Width, Height, Format,
TRUE /* Lockable */,
FALSE /* Discard */,
surfImpl->mipmap_level,
&surfImpl->WineD3DSurface,
Type,
Usage,
Pool,
MultiSampleType,
MultiSampleQuality,
0 /* SharedHandle */,
This->ImplType,
Parent);
if(hr != D3D_OK)
return hr;
/* Update the IParent if it exists */
if(parImpl)
{
parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
/* Add a reference for the IParent */
IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
}
/* TODO: Copy the surface content, except for render targets */
if(IWineD3DSurface_Release(wineD3DSurface) == 0)
TRACE("Surface released successful, next surface\n");
else
ERR("Something's still holding the old WineD3DSurface\n");
surfImpl->ImplType = This->ImplType;
return DDENUMRET_OK;
}
/*****************************************************************************
* IDirectDrawImpl_RecreateAllSurfaces
*
* A function, that converts all wineD3DSurfaces to the new implementation type
* It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
* new WineD3DSurface, copies the content and releases the old surface
*
*****************************************************************************/
static HRESULT
IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
{
DDSURFACEDESC2 desc;
TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
{
/* Should happen almost never */
FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
/* Shutdown d3d */
IWineD3DDevice_Uninit3D(This->wineD3DDevice);
}
/* Contrary: D3D starting is handled by the caller, because it knows the render target */
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
0,
&desc,
This,
IDirectDrawImpl_RecreateSurfacesCallback);
}
/*****************************************************************************
* D3D7CB_CreateSurface
*
* Callback function for IDirect3DDevice_CreateTexture. It searches for the
* correct mipmap sublevel, and returns it to WineD3D.
* The surfaces are created already by IDirectDraw7::CreateSurface
*
* Params:
* With, Height: With and height of the surface
* Format: The requested format
* Usage, Pool: D3DUSAGE and D3DPOOL of the surface
* level: The mipmap level
* Surface: Pointer to pass the created surface back at
* SharedHandle: NULL
*
* Returns:
* D3D_OK
*
*****************************************************************************/
static HRESULT WINAPI
D3D7CB_CreateSurface(IUnknown *device,
UINT Width, UINT Height,
WINED3DFORMAT Format,
DWORD Usage, WINED3DPOOL Pool, UINT level,
IWineD3DSurface **Surface,
HANDLE *SharedHandle)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
IDirectDrawSurfaceImpl *surf = This->tex_root;
int i;
TRACE("(%p) call back. surf=%p\n", device, surf);
/* Find the wanted mipmap. There are enough mipmaps in the chain */
for(i = 0; i < level; i++)
surf = surf->next_complex;
/* Return the surface */
*Surface = surf->WineD3DSurface;
TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
return D3D_OK;
}
/*****************************************************************************
* IDirectDrawImpl_CreateNewSurface
*
* A helper function for IDirectDraw7::CreateSurface. It creates a new surface
* with the passed parameters.
*
* Params:
* DDSD: Description of the surface to create
* Surf: Address to store the interface pointer at
*
* Returns:
* DD_OK on success
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
DDSURFACEDESC2 *pDDSD,
IDirectDrawSurfaceImpl **ppSurf,
UINT level)
{
HRESULT hr;
UINT Width = 0, Height = 0;
WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
DWORD Usage = 0;
WINED3DSURFTYPE ImplType = This->ImplType;
WINED3DSURFACE_DESC Desc;
IUnknown *Parent;
IParentImpl *parImpl = NULL;
WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
/* Dummies for GetDesc */
WINED3DPOOL dummy_d3dpool;
WINED3DMULTISAMPLE_TYPE dummy_mst;
UINT dummy_uint;
DWORD dummy_dword;
if (TRACE_ON(ddraw))
{
TRACE(" (%p) Requesting surface desc :\n", This);
DDRAW_dump_surface_desc(pDDSD);
}
/* Select the surface type, if it wasn't choosen yet */
if(ImplType == SURFACE_UNKNOWN)
{
/* Use GL Surfaces if a D3DDEVICE Surface is requested */
if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
{
TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
ImplType = SURFACE_OPENGL;
}
/* Otherwise use GDI surfaces for now */
else
{
TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
ImplType = SURFACE_GDI;
}
/* Policy if all surface implementations are available:
* First, check if a default type was set with winecfg. If not,
* try Xrender surfaces, and use them if they work. Next, check if
* accelerated OpenGL is available, and use GL surfaces in this
* case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
* was created, always use OpenGL surfaces.
*
* (Note: Xrender surfaces are not implemented for now, the
* unaccelerated implementation uses GDI to render in Software)
*/
/* Store the type. If it needs to be changed, all WineD3DSurfaces have to
* be re-created. This could be done with IDirectDrawSurface7::Restore
*/
This->ImplType = ImplType;
}
else
{
if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
(This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
{
/* We have to change to OpenGL,
* and re-create all WineD3DSurfaces
*/
ImplType = SURFACE_OPENGL;
This->ImplType = ImplType;
TRACE("(%p) Re-creating all surfaces\n", This);
IDirectDrawImpl_RecreateAllSurfaces(This);
TRACE("(%p) Done recreating all surfaces\n", This);
}
else if(This->ImplType != SURFACE_OPENGL)
{
WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
/* Do not fail surface creation, only fail 3D device creation */
}
}
/* Get the surface parameters */
if ( pDDSD->dwFlags & DDSD_LPSURFACE)
{
ERR("(%p) Using a passed surface pointer is not yet supported\n", This);
assert(0);
}
/* Get the correct wined3d usage */
if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
DDSCAPS_BACKBUFFER |
DDSCAPS_3DDEVICE ) )
{
Usage |= WINED3DUSAGE_RENDERTARGET;
pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY |
DDSCAPS_VISIBLE |
DDSCAPS_LOCALVIDMEM;
}
if(This->depthstencil)
{
/* The depth stencil creation callback sets this flag.
* Set the WineD3D usage to let it know that it's a depth
* Stencil surface.
*/
Usage |= WINED3DUSAGE_DEPTHSTENCIL;
}
if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
{
Pool = WINED3DPOOL_SYSTEMMEM;
}
Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
if(Format == WINED3DFMT_UNKNOWN)
{
ERR("Unsupported / Unknown pixelformat\n");
return DDERR_INVALIDPIXELFORMAT;
}
/* Create the Surface object */
*ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
if(!*ppSurf)
{
ERR("(%p) Error allocating memory for a surface\n", This);
return DDERR_OUTOFVIDEOMEMORY;
}
ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
(*ppSurf)->ref = 1;
(*ppSurf)->version = 7;
(*ppSurf)->ddraw = This;
(*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
(*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
/* Surface attachments */
(*ppSurf)->next_attached = NULL;
(*ppSurf)->first_attached = *ppSurf;
(*ppSurf)->next_complex = NULL;
(*ppSurf)->first_complex = *ppSurf;
/* Needed to re-create the surface on an implementation change */
(*ppSurf)->ImplType = ImplType;
/* For D3DDevice creation */
(*ppSurf)->isRenderTarget = FALSE;
/* A trace message for debugging */
TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
{
/* Render targets and textures need a IParent interface,
* because WineD3D will destroy them when the swapchain
* is released
*/
parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
if(!parImpl)
{
ERR("Out of memory when allocating memory for a IParent implementation\n");
return DDERR_OUTOFMEMORY;
}
parImpl->ref = 1;
ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
TRACE("Using IParent interface %p as parent\n", parImpl);
}
else
{
/* Use the surface as parent */
Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
TRACE("Using Surface interface %p as parent\n", *ppSurf);
}
/* Now create the WineD3D Surface */
hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
pDDSD->dwWidth,
pDDSD->dwHeight,
Format,
TRUE /* Lockable */,
FALSE /* Discard */,
level,
&(*ppSurf)->WineD3DSurface,
ResType, Usage,
Pool,
WINED3DMULTISAMPLE_NONE,
0 /* MultiSampleQuality */,
0 /* SharedHandle */,
ImplType,
Parent);
if(hr != D3D_OK)
{
ERR("IWineD3DDevice::CreateSurface failed. hr = %08lx\n", hr);
return hr;
}
/* Set the child of the parent implementation if it exists */
if(parImpl)
{
parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
/* The IParent releases the WineD3DSurface, and
* the ddraw surface does that too. Hold a reference
*/
IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
}
/* Increase the surface counter, and attach the surface */
InterlockedIncrement(&This->surfaces);
if(This->surface_list)
{
This->surface_list->prev = *ppSurf;
}
(*ppSurf)->next = This->surface_list;
This->surface_list = *ppSurf;
/* Here we could store all created surfaces in the DirectDrawImpl structure,
* But this could also be delegated to WineDDraw, as it keeps track of all its
* resources. Not implemented for now, as there are more important things ;)
*/
/* Get the pixel format of the WineD3DSurface and store it.
* Don't use the Format choosen above, WineD3D might have
* changed it
*/
Desc.Format = &Format;
Desc.Type = &ResType;
Desc.Usage = &Usage;
Desc.Pool = &dummy_d3dpool;
Desc.Size = &dummy_uint;
Desc.MultiSampleType = &dummy_mst;
Desc.MultiSampleQuality = &dummy_dword;
Desc.Width = &Width;
Desc.Height = &Height;
(*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
if(hr != D3D_OK)
{
ERR("IWineD3DSurface::GetDesc failed\n");
IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
return hr;
}
if(Format == WINED3DFMT_UNKNOWN)
{
FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
}
PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
/* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
* I can't LockRect() the surface here because if OpenGL surfaces are in use, the
* WineD3DDevice might not be useable for 3D yet, so an extra method was created
*/
(*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
(*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
/* Application passed a color key? Set it! */
if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
{
IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
DDCKEY_DESTOVERLAY,
&pDDSD->u3.ddckCKDestOverlay);
}
if(pDDSD->dwFlags & DDSD_CKDESTBLT)
{
IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
DDCKEY_DESTBLT,
&pDDSD->ddckCKDestBlt);
}
if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
{
IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
DDCKEY_SRCOVERLAY,
&pDDSD->ddckCKSrcOverlay);
}
if(pDDSD->dwFlags & DDSD_CKSRCBLT)
{
IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
DDCKEY_SRCBLT,
&pDDSD->ddckCKSrcBlt);
}
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::CreateSurface
*
* Creates a new IDirectDrawSurface object and returns its interface.
*
* The surface connections with wined3d are a bit tricky. Basically it works
* like this:
*
* |------------------------| |-----------------|
* | DDraw surface | | WineD3DSurface |
* | | | |
* | WineD3DSurface |-------------->| |
* | Child |<------------->| Parent |
* |------------------------| |-----------------|
*
* The DDraw surface is the parent of the wined3d surface, and it releases
* the WineD3DSurface when the ddraw surface is destroyed.
*
* However, for all surfaces which can be in a container in WineD3D,
* we have to do this. These surfaces are ususally complex surfaces,
* so this concerns primary surfaces with a front and a back buffer,
* and textures.
*
* |------------------------| |-----------------|
* | DDraw surface | | Containter |
* | | | |
* | Child |<------------->| Parent |
* | Texture |<------------->| |
* | WineD3DSurface |<----| | Levels |<--|
* | Complex connection | | | | |
* |------------------------| | |-----------------| |
* ^ | |
* | | |
* | | |
* | |------------------| | |-----------------| |
* | | IParent | |-------->| WineD3DSurface | |
* | | | | | |
* | | Child |<------------->| Parent | |
* | | | | Container |<--|
* | |------------------| |-----------------| |
* | |
* | |----------------------| |
* | | DDraw surface 2 | |
* | | | |
* |<->| Complex root Child | |
* | | Texture | |
* | | WineD3DSurface |<----| |
* | |----------------------| | |
* | | |
* | |---------------------| | |-----------------| |
* | | IParent | |----->| WineD3DSurface | |
* | | | | | |
* | | Child |<---------->| Parent | |
* | |---------------------| | Container |<--|
* | |-----------------| |
* | |
* | ---More surfaces can follow--- |
*
* The reason is that the IWineD3DSwapchain(render target container)
* and the IWineD3DTexure(Texture container) release the parents
* of their surface's children, but by releasing the complex root
* the surfaces which are complexly attached to it are destroyed
* too. See IDirectDrawSurface::Release for a more detailed
* explanation.
*
* Params:
* DDSD: Description of the surface to create
* Surf: Address to store the interface pointer at
* UnkOuter: Basically for aggregation support, but ddraw doesn't support
* aggregation, so it has to be NULL
*
* Returns:
* DD_OK on success
* CLASS_E_NOAGGREGATION if UnkOuter != NULL
* DDERR_* if an error occurs
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
DDSURFACEDESC2 *DDSD,
IDirectDrawSurface7 **Surf,
IUnknown *UnkOuter)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
IDirectDrawSurfaceImpl *object = NULL;
HRESULT hr;
LONG extra_surfaces = 0, i;
DDSURFACEDESC2 desc2;
UINT level = 0;
WINED3DDISPLAYMODE Mode;
TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
/* Some checks before we start */
if (TRACE_ON(ddraw))
{
TRACE(" (%p) Requesting surface desc :\n", This);
DDRAW_dump_surface_desc(DDSD);
}
if (UnkOuter != NULL)
{
FIXME("(%p) : outer != NULL?\n", This);
return CLASS_E_NOAGGREGATION; /* unchecked */
}
if (!(DDSD->dwFlags & DDSD_CAPS))
{
/* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
DDSD->dwFlags |= DDSD_CAPS;
}
if (DDSD->ddsCaps.dwCaps == 0)
{
/* This has been checked on real Windows */
DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
}
if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
{
/* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
DDSD->dwFlags &= ~DDSD_LPSURFACE;
}
if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
{
/* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
WARN("(%p) Null surface pointer specified, ignore it!\n", This);
DDSD->dwFlags &= ~DDSD_LPSURFACE;
}
if (Surf == NULL)
{
FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
return E_POINTER; /* unchecked */
}
/* Modify some flags */
memset(&desc2, 0, sizeof(desc2));
desc2.dwSize = sizeof(desc2); /* For the struct copy */
DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
/* Get the video mode from WineD3D - we will need it */
hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
0, /* Swapchain 0 */
&Mode);
if(FAILED(hr))
{
ERR("Failed to read display mode from wined3d\n");
switch(This->orig_bpp)
{
case 8:
Mode.Format = WINED3DFMT_P8;
break;
case 15:
Mode.Format = WINED3DFMT_X1R5G5B5;
break;
case 16:
Mode.Format = WINED3DFMT_R5G6B5;
break;
case 24:
Mode.Format = WINED3DFMT_R8G8B8;
break;
case 32:
Mode.Format = WINED3DFMT_X8R8G8B8;
break;
}
Mode.Width = This->orig_width;
Mode.Height = This->orig_height;
}
/* No pixelformat given? Use the current screen format */
if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
{
desc2.dwFlags |= DDSD_PIXELFORMAT;
desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
/* Wait: It could be a Z buffer */
if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
{
switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
{
case 15:
PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
break;
case 16:
PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
break;
case 24:
PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
break;
case 32:
PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
break;
default:
ERR("Unknown Z buffer bit depth\n");
}
}
else
{
PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
}
}
/* No Width or no Height? Use the current window size or
* the original screen size
*/
if(!(desc2.dwFlags & DDSD_WIDTH) ||
!(desc2.dwFlags & DDSD_HEIGHT) )
{
HWND window;
/* Fallback: From WineD3D / original mode */
desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
desc2.dwWidth = Mode.Width;
desc2.dwHeight = Mode.Height;
hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
&window);
if( (hr == D3D_OK) && (window != 0) )
{
RECT rect;
if(GetWindowRect(window, &rect) )
{
/* This is a hack until I find a better solution */
if( (rect.right - rect.left) <= 1 ||
(rect.bottom - rect.top) <= 1 )
{
FIXME("Wanted to get surface dimensions from window %p, but it has only \
a size of %ldx%ld. Using full screen dimensions\n",
window, rect.right - rect.left, rect.bottom - rect.top);
}
else
{
/* Not sure if this is correct */
desc2.dwWidth = rect.right - rect.left;
desc2.dwHeight = rect.bottom - rect.top;
TRACE("Using window %p's dimensions: %ldx%ld\n", window, desc2.dwWidth, desc2.dwHeight);
}
}
}
}
/* Mipmap count fixes */
if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
{
if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
{
if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
{
/* Mipmap count is given, nothing to do */
}
else
{
/* Undocumented feature: Create sublevels until
* either the width or the height is 1
*/
DWORD min = desc2.dwWidth < desc2.dwHeight ?
desc2.dwWidth : desc2.dwHeight;
desc2.u2.dwMipMapCount = 0;
while( min )
{
desc2.u2.dwMipMapCount += 1;
min >>= 1;
}
}
}
else
{
/* Not-complex mipmap -> Mipmapcount = 1 */
desc2.u2.dwMipMapCount = 1;
}
extra_surfaces = desc2.u2.dwMipMapCount - 1;
/* There's a mipmap count in the created surface in any case */
desc2.dwFlags |= DDSD_MIPMAPCOUNT;
}
/* If no mipmap is given, the texture has only one level */
/* The first surface is a front buffer, the back buffer is created afterwards */
if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
{
desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
}
/* Create the first surface */
hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
if( hr != DD_OK)
{
ERR("IDirectDrawImpl_CreateNewSurface failed with %08lx\n", hr);
return hr;
}
*Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
/* Create Additional surfaces if necessary
* This applies to Primary surfaces which have a back buffer count
* set, but not to mipmap textures. In case of Mipmap textures,
* wineD3D takes care of the creation of additional surfaces
*/
if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
{
extra_surfaces = DDSD->dwBackBufferCount;
desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
}
for(i = 0; i < extra_surfaces; i++)
{
IDirectDrawSurfaceImpl *object2 = NULL;
IDirectDrawSurfaceImpl *iterator;
/* increase the mipmap level, but only if a mipmap is created
* In this case, also halve the size
*/
if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
{
level++;
desc2.dwWidth /= 2;
desc2.dwHeight /= 2;
}
hr = IDirectDrawImpl_CreateNewSurface(This,
&desc2,
&object2,
level);
if(hr != DD_OK)
{
/* This destroys and possibly created surfaces too */
IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
return hr;
}
/* Add the new surface to the complex attachment list */
object2->first_complex = object;
object2->next_complex = NULL;
iterator = object;
while(iterator->next_complex) iterator = iterator->next_complex;
iterator->next_complex = object2;
/* Remove the (possible) back buffer cap from the new surface description,
* because only one surface in the flipping chain is a back buffer, one
* is a front buffer, the others are just primary surfaces.
*/
desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
}
/* Addref the ddraw interface to keep an reference for each surface */
IDirectDraw7_AddRef(iface);
/* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
* But attach the d3ddevice only if the currently created surface was
* a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
* The only case I can think of where this doesn't apply is when a
* 2D app was configured by the user to run with OpenGL and it didn't create
* the render target as first surface. In this case the render target creation
* will cause the 3D init.
*/
if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
{
IDirectDrawSurfaceImpl *target = This->surface_list;
/* Search for the primary to use as render target */
while(target)
{
if(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
/* found */
TRACE("Using primary %p as render target\n", target);
break;
}
target = target->next;
}
/* If it's not found, use the just created DDSCAPS_3DDEVICE surface */
if(!target)
{
target = object;
}
TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
hr = IDirectDrawImpl_AttachD3DDevice(This, target->first_complex);
if(hr != D3D_OK)
{
ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %lx\n", hr);
}
}
/* Create a WineD3DTexture if a texture was requested */
if(DDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE)
{
UINT levels;
WINED3DFORMAT Format;
WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
This->tex_root = object;
if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
{
/* a mipmap is created, create enough levels */
levels = desc2.u2.dwMipMapCount;
}
else
{
/* No mipmap is created, create one level */
levels = 1;
}
/* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
{
Pool = WINED3DPOOL_SYSTEMMEM;
}
/* Should I forward the MANEGED cap to the managed pool ? */
/* Get the format. It's set already by CreateNewSurface */
Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
/* The surfaces are already created, the callback only
* passes the IWineD3DSurface to WineD3D
*/
hr = IWineD3DDevice_CreateTexture( This->wineD3DDevice,
DDSD->dwWidth, DDSD->dwHeight,
levels, /* MipMapCount = Levels */
0, /* usage */
Format,
Pool,
&object->wineD3DTexture,
0, /* SharedHandle */
(IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
D3D7CB_CreateSurface );
This->tex_root = NULL;
}
return hr;
}
#define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
#define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
static BOOL
Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
const DDPIXELFORMAT *provided)
{
/* Some flags must be present in both or neither for a match. */
static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
| DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
| DDPF_ZBUFFER | DDPF_STENCILBUFFER;
if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
return FALSE;
if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
return FALSE;
if (requested->dwFlags & DDPF_FOURCC)
if (requested->dwFourCC != provided->dwFourCC)
return FALSE;
if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
|DDPF_LUMINANCE|DDPF_BUMPDUDV))
if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
return FALSE;
if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
|DDPF_LUMINANCE|DDPF_BUMPDUDV))
if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
return FALSE;
if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
return FALSE;
/* I could be wrong about the bumpmapping. MSDN docs are vague. */
if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
|DDPF_BUMPDUDV))
if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
return FALSE;
if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
return FALSE;
return TRUE;
}
static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
const DDSURFACEDESC2* provided)
{
struct compare_info
{
DWORD flag;
ptrdiff_t offset;
size_t size;
};
#define CMP(FLAG, FIELD) \
{ DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
static const struct compare_info compare[] =
{
CMP(ALPHABITDEPTH, dwAlphaBitDepth),
CMP(BACKBUFFERCOUNT, dwBackBufferCount),
CMP(CAPS, ddsCaps),
CMP(CKDESTBLT, ddckCKDestBlt),
CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
CMP(CKSRCBLT, ddckCKSrcBlt),
CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
CMP(HEIGHT, dwHeight),
CMP(LINEARSIZE, u1 /* dwLinearSize */),
CMP(LPSURFACE, lpSurface),
CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
CMP(PITCH, u1 /* lPitch */),
/* PIXELFORMAT: manual */
CMP(REFRESHRATE, u2 /* dwRefreshRate */),
CMP(TEXTURESTAGE, dwTextureStage),
CMP(WIDTH, dwWidth),
/* ZBUFFERBITDEPTH: "obsolete" */
};
#undef CMP
unsigned int i;
if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
return FALSE;
for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
{
if (requested->dwFlags & compare[i].flag
&& memcmp((const char *)provided + compare[i].offset,
(const char *)requested + compare[i].offset,
compare[i].size) != 0)
return FALSE;
}
if (requested->dwFlags & DDSD_PIXELFORMAT)
{
if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
&provided->u4.ddpfPixelFormat))
return FALSE;
}
return TRUE;
}
#undef DDENUMSURFACES_SEARCHTYPE
#undef DDENUMSURFACES_MATCHTYPE
/*****************************************************************************
* IDirectDraw7::EnumSurfaces
*
* Loops through all surfaces attached to this device and calls the
* application callback. This can't be relayed to WineD3DDevice,
* because some WineD3DSurfaces' parents are IParent objects
*
* Params:
* Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
* DDSD: Description to filter for
* Context: Application-provided pointer, it's passed unmodified to the
* Callback function
* Callback: Address to call for each surface
*
* Returns:
* DDERR_INVALIDPARAMS if the callback is NULL
* DD_OK on success
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
DWORD Flags,
DDSURFACEDESC2 *DDSD,
void *Context,
LPDDENUMSURFACESCALLBACK7 Callback)
{
/* The surface enumeration is handled by WineDDraw,
* because it keeps track of all surfaces attached to
* it. The filtering is done by our callback function,
* because WineDDraw doesn't handle ddraw-like surface
* caps structures
*/
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
IDirectDrawSurfaceImpl *surf;
BOOL all, nomatch;
DDSURFACEDESC2 desc;
all = Flags & DDENUMSURFACES_ALL;
nomatch = Flags & DDENUMSURFACES_NOMATCH;
TRACE("(%p)->(%lx,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
if(!Callback)
return DDERR_INVALIDPARAMS;
for(surf = This->surface_list; surf; surf = surf->next)
{
if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
{
desc = surf->surface_desc;
IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
return DD_OK;
}
}
return DD_OK;
}
/*****************************************************************************
* D3D7CB_CreateRenderTarget
*
* Callback called by WineD3D to create Surfaces for render target usage
* This function takes the D3D target from the IDirectDrawImpl structure,
* and returns the WineD3DSurface. To avoid double usage, the surface
* is marked as render target afterwards
*
* Params
* device: The WineD3DDevice's parent
* Width, Height, Format: Dimensions and pixelformat of the render target
* Ignored, because the surface already exists
* MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
* Lockable: ignored
* ppSurface: Address to pass the surface pointer back at
* pSharedHandle: Ignored
*
* Returns:
* Always returns D3D_OK
*
*****************************************************************************/
static HRESULT WINAPI
D3D7CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
WINED3DFORMAT Format,
WINED3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality,
BOOL Lockable,
IWineD3DSurface** ppSurface,
HANDLE* pSharedHandle)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
IDirectDrawSurfaceImpl *d3dSurface = (IDirectDrawSurfaceImpl *) This->d3d_target->first_complex;
TRACE("(%p) call back\n", device);
/* Loop through the complex chain and try to find unused primary surfaces */
while(d3dSurface->isRenderTarget)
{
d3dSurface = d3dSurface->next_complex;
if(!d3dSurface) break;
}
if(!d3dSurface)
{
d3dSurface = This->d3d_target;
ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
}
/* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
*ppSurface = d3dSurface->WineD3DSurface;
d3dSurface->isRenderTarget = TRUE;
TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
return D3D_OK;
}
static HRESULT WINAPI
D3D7CB_CreateDepthStencilSurface(IUnknown *device,
UINT Width,
UINT Height,
WINED3DFORMAT Format,
WINED3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality,
BOOL Discard,
IWineD3DSurface** ppSurface,
HANDLE* pSharedHandle)
{
/* Create a Depth Stencil surface to make WineD3D happy */
HRESULT hr = D3D_OK;
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
DDSURFACEDESC2 ddsd;
TRACE("(%p) call back\n", device);
*ppSurface = NULL;
/* Create a DirectDraw surface */
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
ddsd.dwHeight = Height;
ddsd.dwWidth = Width;
if(Format != 0)
{
PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
}
else
{
ddsd.dwFlags ^= DDSD_PIXELFORMAT;
}
This->depthstencil = TRUE;
hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
&ddsd,
(IDirectDrawSurface7 **) &This->DepthStencilBuffer,
NULL);
This->depthstencil = FALSE;
if(FAILED(hr))
{
ERR(" (%p) Creating a DepthStencil Surface failed, result = %lx\n", This, hr);
return hr;
}
*ppSurface = This->DepthStencilBuffer->WineD3DSurface;
return D3D_OK;
}
/*****************************************************************************
* D3D7CB_CreateAdditionalSwapChain
*
* Callback function for WineD3D which creates a new WineD3DSwapchain
* interface. It also creates an IParent interface to store that pointer,
* so the WineD3DSwapchain has a parent and can be released when the D3D
* device is destroyed
*****************************************************************************/
static HRESULT WINAPI
D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
WINED3DPRESENT_PARAMETERS* pPresentationParameters,
IWineD3DSwapChain ** ppSwapChain)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
IParentImpl *object = NULL;
HRESULT res = D3D_OK;
IWineD3DSwapChain *swapchain;
TRACE("(%p) call back\n", device);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
if (NULL == object)
{
FIXME("Allocation of memory failed\n");
*ppSwapChain = NULL;
return DDERR_OUTOFVIDEOMEMORY;
}
ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
object->ref = 1;
res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
pPresentationParameters,
&swapchain,
(IUnknown*) ICOM_INTERFACE(object, IParent),
D3D7CB_CreateRenderTarget,
D3D7CB_CreateDepthStencilSurface);
if (res != D3D_OK)
{
FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
HeapFree(GetProcessHeap(), 0 , object);
*ppSwapChain = NULL;
}
else
{
*ppSwapChain = swapchain;
object->child = (IUnknown *) swapchain;
}
return res;
}
/*****************************************************************************
* IDirectDrawImpl_AttachD3DDevice
*
* Initializes the D3D capabilities of WineD3D
*
* Params:
* primary: The primary surface for D3D
*
* Returns
* DD_OK on success,
* DDERR_* otherwise
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
IDirectDrawSurfaceImpl *primary)
{
HRESULT hr;
UINT BackBufferCount = 0;
HWND window;
WINED3DPRESENT_PARAMETERS localParameters;
BOOL isWindowed, EnableAutoDepthStencil;
WINED3DFORMAT AutoDepthStencilFormat;
WINED3DMULTISAMPLE_TYPE MultiSampleType;
WINED3DSWAPEFFECT SwapEffect;
DWORD Flags, MultiSampleQuality;
UINT FullScreen_RefreshRateInHz, PresentationInterval;
WINED3DDISPLAYMODE Mode;
TRACE("(%p)->(%p)\n", This, primary);
/* Get the window */
hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
&window);
if(hr != D3D_OK)
{
ERR("IWineD3DDevice::GetHWND failed\n");
return hr;
}
/* If there's no window, create a hidden window. WineD3D needs it */
if(window == 0)
{
window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
WS_DISABLED, 0, 0,
GetSystemMetrics(SM_CXSCREEN),
GetSystemMetrics(SM_CYSCREEN),
NULL, NULL, GetModuleHandleA(0), NULL);
ShowWindow(window, SW_HIDE); /* Just to be sure */
WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
This->d3d_window = window;
}
else
{
TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
}
/* use the surface description for the device parameters, not the
* Device settings. The app might render to an offscreen surface
*/
Mode.Width = primary->surface_desc.dwWidth;
Mode.Height = primary->surface_desc.dwHeight;
Mode.Format = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
if(primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
{
BackBufferCount = primary->surface_desc.dwBackBufferCount;
}
/* Store the future Render Target surface */
This->d3d_target = primary;
isWindowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
EnableAutoDepthStencil = FALSE;
AutoDepthStencilFormat = WINED3DFMT_D16;
MultiSampleType = WINED3DMULTISAMPLE_NONE;
SwapEffect = WINED3DSWAPEFFECT_COPY;
Flags = 0;
MultiSampleQuality = 0;
FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
TRACE("Passing mode %d\n", Mode.Format);
localParameters.BackBufferWidth = &Mode.Width;
localParameters.BackBufferHeight = &Mode.Height;
localParameters.BackBufferFormat = (WINED3DFORMAT *) &Mode.Format;
localParameters.BackBufferCount = (UINT *) &BackBufferCount;
localParameters.MultiSampleType = &MultiSampleType;
localParameters.MultiSampleQuality = &MultiSampleQuality;
localParameters.SwapEffect = &SwapEffect;
localParameters.hDeviceWindow = &window;
localParameters.Windowed = &isWindowed;
localParameters.EnableAutoDepthStencil = &EnableAutoDepthStencil;
localParameters.AutoDepthStencilFormat = &AutoDepthStencilFormat;
localParameters.Flags = &Flags;
localParameters.FullScreen_RefreshRateInHz = &FullScreen_RefreshRateInHz;
localParameters.PresentationInterval = &PresentationInterval;
/* Set this NOW, otherwise creating the depth stencil surface will cause a
* recursive loop until ram or emulated video memory is full
*/
This->d3d_initialized = TRUE;
hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
&localParameters,
D3D7CB_CreateAdditionalSwapChain);
if(FAILED(hr))
{
This->wineD3DDevice = NULL;
return hr;
}
/* Create an Index Buffer parent */
TRACE("(%p) Successfully initialized 3D\n", This);
return DD_OK;
}
/*****************************************************************************
* DirectDrawCreateClipper (DDRAW.@)
*
* Creates a new IDirectDrawClipper object.
*
* Params:
* Clipper: Address to write the interface pointer to
* UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
* NULL
*
* Returns:
* CLASS_E_NOAGGREGATION if UnkOuter != NULL
* E_OUTOFMEMORY if allocating the object failed
*
*****************************************************************************/
HRESULT WINAPI
DirectDrawCreateClipper(DWORD Flags,
IDirectDrawClipper **Clipper,
IUnknown *UnkOuter)
{
IDirectDrawClipperImpl* object;
TRACE("(%08lx,%p,%p)\n", Flags, Clipper, UnkOuter);
if (UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(IDirectDrawClipperImpl));
if (object == NULL) return E_OUTOFMEMORY;
ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
object->ref = 1;
object->hWnd = 0;
object->ddraw_owner = NULL;
*Clipper = (IDirectDrawClipper *) object;
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::CreateClipper
*
* Creates a DDraw clipper. See DirectDrawCreateClipper for details
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
DWORD Flags,
IDirectDrawClipper **Clipper,
IUnknown *UnkOuter)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
TRACE("(%p)->(%lx,%p,%p)\n", This, Flags, Clipper, UnkOuter);
return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
}
/*****************************************************************************
* IDirectDraw7::CreatePalette
*
* Creates a new IDirectDrawPalette object
*
* Params:
* Flags: The flags for the new clipper
* ColorTable: Color table to assign to the new clipper
* Palette: Address to write the interface pointer to
* UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
* NULL
*
* Returns:
* CLASS_E_NOAGGREGATION if UnkOuter != NULL
* E_OUTOFMEMORY if allocating the object failed
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
DWORD Flags,
PALETTEENTRY *ColorTable,
IDirectDrawPalette **Palette,
IUnknown *pUnkOuter)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
IDirectDrawPaletteImpl *object;
HRESULT hr = DDERR_GENERIC;
TRACE("(%p)->(%lx,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
if(pUnkOuter != NULL)
{
WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
return CLASS_E_NOAGGREGATION;
}
/* The refcount test shows that a cooplevel is required for this */
if(!This->cooperative_level)
{
WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
return DDERR_NOCOOPERATIVELEVELSET;
}
object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
if(!object)
{
ERR("Out of memory when allocating memory for a palette implementation\n");
return E_OUTOFMEMORY;
}
ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
object->ref = 1;
object->ddraw_owner = This;
hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
if(hr != DD_OK)
{
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
IDirectDraw7_AddRef(iface);
*Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
return DD_OK;
}
/*****************************************************************************
* IDirectDraw7::DuplicateSurface
*
* Duplicates a surface. The surface memory points to the same memory as
* the original surface, and it's released when the last surface referencing
* it is released. I guess that's beyond Wine's surface management right now
* (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
* test application to implement this)
*
* Params:
* Src: Address of the source surface
* Dest: Address to write the new surface pointer to
*
* Returns:
* See IDirectDraw7::CreateSurface
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
IDirectDrawSurface7 *Src,
IDirectDrawSurface7 **Dest)
{
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
/* For now, simply create a new, independent surface */
return IDirectDraw7_CreateSurface(iface,
&Surf->surface_desc,
Dest,
NULL);
}
/*****************************************************************************
* IDirectDraw7 VTable
*****************************************************************************/
const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
{
/*** IUnknown ***/
IDirectDrawImpl_QueryInterface,
IDirectDrawImpl_AddRef,
IDirectDrawImpl_Release,
/*** IDirectDraw ***/
IDirectDrawImpl_Compact,
IDirectDrawImpl_CreateClipper,
IDirectDrawImpl_CreatePalette,
IDirectDrawImpl_CreateSurface,
IDirectDrawImpl_DuplicateSurface,
IDirectDrawImpl_EnumDisplayModes,
IDirectDrawImpl_EnumSurfaces,
IDirectDrawImpl_FlipToGDISurface,
IDirectDrawImpl_GetCaps,
IDirectDrawImpl_GetDisplayMode,
IDirectDrawImpl_GetFourCCCodes,
IDirectDrawImpl_GetGDISurface,
IDirectDrawImpl_GetMonitorFrequency,
IDirectDrawImpl_GetScanLine,
IDirectDrawImpl_GetVerticalBlankStatus,
IDirectDrawImpl_Initialize,
IDirectDrawImpl_RestoreDisplayMode,
IDirectDrawImpl_SetCooperativeLevel,
IDirectDrawImpl_SetDisplayMode,
IDirectDrawImpl_WaitForVerticalBlank,
/*** IDirectDraw2 ***/
IDirectDrawImpl_GetAvailableVidMem,
/*** IDirectDraw7 ***/
IDirectDrawImpl_GetSurfaceFromDC,
IDirectDrawImpl_RestoreAllSurfaces,
IDirectDrawImpl_TestCooperativeLevel,
IDirectDrawImpl_GetDeviceIdentifier,
/*** IDirectDraw7 ***/
IDirectDrawImpl_StartModeTest,
IDirectDrawImpl_EvaluateMode
};