782 lines
26 KiB
C
782 lines
26 KiB
C
/*
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* Copyright 2008 Luis Busquets
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* Copyright 2009 Matteo Bruni
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "windef.h"
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#include "wingdi.h"
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#include "objbase.h"
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#include "d3dcommon.h"
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#include "d3dcompiler.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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/* This function is not declared in the SDK headers yet */
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HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include,
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UINT flags,
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ID3DBlob **shader, ID3DBlob **error_messages);
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LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
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{
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D3DCAPS9 caps;
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TRACE("device %p\n", device);
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if (!device) return NULL;
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IDirect3DDevice9_GetDeviceCaps(device,&caps);
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switch (caps.PixelShaderVersion)
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{
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case D3DPS_VERSION(1, 1):
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return "ps_1_1";
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case D3DPS_VERSION(1, 2):
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return "ps_1_2";
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case D3DPS_VERSION(1, 3):
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return "ps_1_3";
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case D3DPS_VERSION(1, 4):
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return "ps_1_4";
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case D3DPS_VERSION(2, 0):
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if ((caps.PS20Caps.NumTemps>=22) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
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{
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return "ps_2_a";
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}
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if ((caps.PS20Caps.NumTemps>=32) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
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{
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return "ps_2_b";
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}
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return "ps_2_0";
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case D3DPS_VERSION(3, 0):
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return "ps_3_0";
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}
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return NULL;
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}
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UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
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{
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const DWORD *ptr = byte_code;
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TRACE("byte_code %p\n", byte_code);
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if (!ptr) return 0;
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/* Look for the END token, skipping the VERSION token */
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while (*++ptr != D3DSIO_END)
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{
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/* Skip comments */
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if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
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{
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ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
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}
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}
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++ptr;
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/* Return the shader size in bytes */
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return (ptr - byte_code) * sizeof(*ptr);
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}
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DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
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{
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TRACE("byte_code %p\n", byte_code);
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return byte_code ? *byte_code : 0;
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}
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LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
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{
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D3DCAPS9 caps;
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TRACE("device %p\n", device);
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if (!device) return NULL;
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IDirect3DDevice9_GetDeviceCaps(device,&caps);
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switch (caps.VertexShaderVersion)
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{
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case D3DVS_VERSION(1, 1):
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return "vs_1_1";
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case D3DVS_VERSION(2, 0):
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if ((caps.VS20Caps.NumTemps>=13) &&
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(caps.VS20Caps.DynamicFlowControlDepth==24) &&
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(caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
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{
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return "vs_2_a";
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}
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return "vs_2_0";
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case D3DVS_VERSION(3, 0):
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return "vs_3_0";
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}
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return NULL;
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}
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HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size)
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{
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CONST DWORD *ptr = byte_code;
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TRACE("(%p, %x, %p, %p)\n", byte_code, fourcc, data, size);
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if (!byte_code)
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return D3DERR_INVALIDCALL;
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while (*++ptr != D3DSIO_END)
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{
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/* Check if it is a comment */
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if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
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{
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DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
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/* Check if this is the comment we are looking for */
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if (*(ptr + 1) == fourcc)
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{
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UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
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LPCVOID ctab_data = ptr + 2;
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if (size)
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*size = ctab_size;
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if (data)
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*data = ctab_data;
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TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
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return D3D_OK;
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}
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ptr += comment_size;
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}
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}
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return S_FALSE;
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}
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HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
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UINT data_len,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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/* Forward to d3dcompiler: the parameter types aren't really different,
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the actual data types are equivalent */
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HRESULT hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines,
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(ID3DInclude *)include, flags, (ID3DBlob **)shader,
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(ID3DBlob **)error_messages);
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if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA;
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return hr;
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}
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/* D3DXInclude private implementation, used to implement
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D3DXAssembleShaderFromFile from D3DXAssembleShader */
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/* To be able to correctly resolve include search paths we have to store
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the pathname of each include file. We store the pathname pointer right
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before the file data. */
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static HRESULT WINAPI d3dincludefromfile_open(ID3DXInclude *iface,
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D3DXINCLUDE_TYPE include_type,
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LPCSTR filename, LPCVOID parent_data,
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LPCVOID *data, UINT *bytes) {
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const char *p, *parent_name = "";
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char *pathname = NULL;
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char **buffer = NULL;
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HANDLE file;
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UINT size;
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if(parent_data != NULL)
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parent_name = *((const char **)parent_data - 1);
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TRACE("Looking up for include file %s, parent %s\n", debugstr_a(filename), debugstr_a(parent_name));
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if ((p = strrchr(parent_name, '\\')) || (p = strrchr(parent_name, '/'))) p++;
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else p = parent_name;
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pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1);
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if(!pathname)
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return HRESULT_FROM_WIN32(GetLastError());
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memcpy(pathname, parent_name, p - parent_name);
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strcpy(pathname + (p - parent_name), filename);
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file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
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if(file == INVALID_HANDLE_VALUE)
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goto error;
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TRACE("Include file found at pathname = %s\n", debugstr_a(pathname));
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size = GetFileSize(file, NULL);
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if(size == INVALID_FILE_SIZE)
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goto error;
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buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *));
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if(!buffer)
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goto error;
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*buffer = pathname;
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if(!ReadFile(file, buffer + 1, size, bytes, NULL))
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goto error;
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*data = buffer + 1;
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CloseHandle(file);
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return S_OK;
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error:
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CloseHandle(file);
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HeapFree(GetProcessHeap(), 0, pathname);
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HeapFree(GetProcessHeap(), 0, buffer);
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return HRESULT_FROM_WIN32(GetLastError());
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}
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static HRESULT WINAPI d3dincludefromfile_close(ID3DXInclude *iface, LPCVOID data) {
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HeapFree(GetProcessHeap(), 0, *((char **)data - 1));
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HeapFree(GetProcessHeap(), 0, (char **)data - 1);
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return S_OK;
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}
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static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = {
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d3dincludefromfile_open,
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d3dincludefromfile_close
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};
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struct D3DXIncludeImpl {
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const ID3DXIncludeVtbl *lpVtbl;
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};
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HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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LPWSTR filename_w = NULL;
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DWORD len;
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HRESULT ret;
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if (!filename) return D3DXERR_INVALIDDATA;
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len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
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filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
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if (!filename_w) return E_OUTOFMEMORY;
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MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
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ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
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HeapFree(GetProcessHeap(), 0, filename_w);
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return ret;
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}
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HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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void *buffer;
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DWORD len;
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HRESULT hr;
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struct D3DXIncludeImpl includefromfile;
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if(FAILED(map_view_of_file(filename, &buffer, &len)))
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return D3DXERR_INVALIDDATA;
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if(!include)
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{
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includefromfile.lpVtbl = &D3DXInclude_Vtbl;
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include = (LPD3DXINCLUDE)&includefromfile;
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}
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hr = D3DXAssembleShader(buffer, len, defines, include, flags,
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shader, error_messages);
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UnmapViewOfFile(buffer);
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return hr;
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}
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HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
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LPCSTR resource,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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HRSRC res;
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LPCSTR buffer;
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DWORD len;
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if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
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return D3DXERR_INVALIDDATA;
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if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
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return D3DXERR_INVALIDDATA;
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return D3DXAssembleShader(buffer, len, defines, include, flags,
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shader, error_messages);
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}
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HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
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LPCWSTR resource,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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HRSRC res;
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LPCSTR buffer;
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DWORD len;
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if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
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return D3DXERR_INVALIDDATA;
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if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
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return D3DXERR_INVALIDDATA;
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return D3DXAssembleShader(buffer, len, defines, include, flags,
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shader, error_messages);
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}
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HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
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UINT srcDataLen,
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CONST D3DXMACRO* pDefines,
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LPD3DXINCLUDE pInclude,
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LPCSTR pFunctionName,
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LPCSTR pProfile,
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DWORD Flags,
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LPD3DXBUFFER* ppShader,
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LPD3DXBUFFER* ppErrorMsgs,
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LPD3DXCONSTANTTABLE * ppConstantTable)
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{
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HRESULT hr = D3DCompile(pSrcData, srcDataLen, NULL,
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(D3D_SHADER_MACRO *)pDefines, (ID3DInclude *)pInclude,
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pFunctionName, pProfile, Flags, 0,
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(ID3DBlob **)ppShader, (ID3DBlob **)ppErrorMsgs);
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if(SUCCEEDED(hr) && ppConstantTable)
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return D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*ppShader),
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ppConstantTable);
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return hr;
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}
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static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl;
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typedef struct ID3DXConstantTableImpl {
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const ID3DXConstantTableVtbl *lpVtbl;
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LONG ref;
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LPVOID ctab;
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DWORD size;
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D3DXCONSTANTTABLE_DESC desc;
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} ID3DXConstantTableImpl;
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/*** IUnknown methods ***/
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static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject)
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject);
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if (IsEqualGUID(riid, &IID_IUnknown) ||
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IsEqualGUID(riid, &IID_ID3DXBuffer) ||
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IsEqualGUID(riid, &IID_ID3DXConstantTable))
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{
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ID3DXConstantTable_AddRef(iface);
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*ppvObject = This;
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return S_OK;
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}
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WARN("Interface %s not found.\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface)
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
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return InterlockedIncrement(&This->ref);
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}
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static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface)
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p)->(): Release from %d\n", This, ref + 1);
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if (!ref)
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{
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HeapFree(GetProcessHeap(), 0, This->ctab);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/*** ID3DXBuffer methods ***/
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static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable* iface)
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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TRACE("(%p)->()\n", This);
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return This->ctab;
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}
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static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* iface)
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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TRACE("(%p)->()\n", This);
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return This->size;
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}
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/*** ID3DXConstantTable methods ***/
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static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface, D3DXCONSTANTTABLE_DESC *desc)
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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TRACE("(%p)->(%p)\n", This, desc);
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if (!desc)
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return D3DERR_INVALIDCALL;
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memcpy(desc, &This->desc, sizeof(This->desc));
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable* iface, D3DXHANDLE constant,
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D3DXCONSTANT_DESC *desc, UINT *count)
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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FIXME("(%p)->(%p, %p, %p): stub\n", This, constant, desc, count);
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return E_NOTIMPL;
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}
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static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(LPD3DXCONSTANTTABLE iface, D3DXHANDLE constant)
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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FIXME("(%p)->(%p): stub\n", This, constant);
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return (UINT)-1;
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}
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static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name)
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{
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ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
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|
|
FIXME("(%p)->(%p, %s): stub\n", This, constant, name);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p): stub\n", This, device);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, LPCVOID data, UINT bytes)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, BOOL b)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST BOOL* b, UINT count)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, n);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST INT* n, UINT count)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, n, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, FLOAT f)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %f): stub\n", This, device, constant, f);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST FLOAT* f, UINT count)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, f, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXVECTOR4* vector)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, vector);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXVECTOR4* vector, UINT count)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, vector, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
|
|
{
|
|
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
ID3DXConstantTableImpl_QueryInterface,
|
|
ID3DXConstantTableImpl_AddRef,
|
|
ID3DXConstantTableImpl_Release,
|
|
/*** ID3DXBuffer methods ***/
|
|
ID3DXConstantTableImpl_GetBufferPointer,
|
|
ID3DXConstantTableImpl_GetBufferSize,
|
|
/*** ID3DXConstantTable methods ***/
|
|
ID3DXConstantTableImpl_GetDesc,
|
|
ID3DXConstantTableImpl_GetConstantDesc,
|
|
ID3DXConstantTableImpl_GetSamplerIndex,
|
|
ID3DXConstantTableImpl_GetConstant,
|
|
ID3DXConstantTableImpl_GetConstantByName,
|
|
ID3DXConstantTableImpl_GetConstantElement,
|
|
ID3DXConstantTableImpl_SetDefaults,
|
|
ID3DXConstantTableImpl_SetValue,
|
|
ID3DXConstantTableImpl_SetBool,
|
|
ID3DXConstantTableImpl_SetBoolArray,
|
|
ID3DXConstantTableImpl_SetInt,
|
|
ID3DXConstantTableImpl_SetIntArray,
|
|
ID3DXConstantTableImpl_SetFloat,
|
|
ID3DXConstantTableImpl_SetFloatArray,
|
|
ID3DXConstantTableImpl_SetVector,
|
|
ID3DXConstantTableImpl_SetVectorArray,
|
|
ID3DXConstantTableImpl_SetMatrix,
|
|
ID3DXConstantTableImpl_SetMatrixArray,
|
|
ID3DXConstantTableImpl_SetMatrixPointerArray,
|
|
ID3DXConstantTableImpl_SetMatrixTranspose,
|
|
ID3DXConstantTableImpl_SetMatrixTransposeArray,
|
|
ID3DXConstantTableImpl_SetMatrixTransposePointerArray
|
|
};
|
|
|
|
HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
|
|
DWORD flags,
|
|
LPD3DXCONSTANTTABLE* constant_table)
|
|
{
|
|
ID3DXConstantTableImpl* object = NULL;
|
|
HRESULT hr;
|
|
LPCVOID data;
|
|
UINT size;
|
|
const D3DXSHADER_CONSTANTTABLE* ctab_header;
|
|
|
|
FIXME("(%p, %x, %p): semi-stub\n", byte_code, flags, constant_table);
|
|
|
|
if (!byte_code || !constant_table)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
|
|
if (hr != D3D_OK)
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXConstantTableImpl));
|
|
if (!object)
|
|
{
|
|
ERR("Out of memory\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
object->lpVtbl = &ID3DXConstantTable_Vtbl;
|
|
object->ref = 1;
|
|
|
|
if (size < sizeof(D3DXSHADER_CONSTANTTABLE))
|
|
goto error;
|
|
|
|
object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
|
|
if (!object->ctab)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
ERR("Out of memory\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
object->size = size;
|
|
memcpy(object->ctab, data, object->size);
|
|
|
|
ctab_header = (const D3DXSHADER_CONSTANTTABLE*)data;
|
|
if (ctab_header->Size != sizeof(D3DXSHADER_CONSTANTTABLE))
|
|
goto error;
|
|
object->desc.Creator = ctab_header->Creator ? (LPCSTR)object->ctab + ctab_header->Creator : NULL;
|
|
object->desc.Version = ctab_header->Version;
|
|
object->desc.Constants = ctab_header->Constants;
|
|
|
|
*constant_table = (LPD3DXCONSTANTTABLE)object;
|
|
|
|
return D3D_OK;
|
|
|
|
error:
|
|
|
|
HeapFree(GetProcessHeap(), 0, object->ctab);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
|
|
return D3DXERR_INVALIDDATA;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code,
|
|
LPD3DXCONSTANTTABLE* constant_table)
|
|
{
|
|
TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
|
|
|
|
return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
|
|
}
|