337 lines
14 KiB
Ruby
337 lines
14 KiB
Ruby
@ stdcall D3DXAssembleShader(ptr long ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromFileA(str ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromFileW(wstr ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromResourceA(long str ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromResourceW(long wstr ptr ptr long ptr ptr)
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@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr)
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@ stub D3DXCheckCubeTextureRequirements
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@ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr)
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@ stdcall D3DXCheckVersion(long long)
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@ stub D3DXCheckVolumeTextureRequirements
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@ stub D3DXCleanMesh
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@ stdcall D3DXColorAdjustContrast(ptr ptr long)
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@ stdcall D3DXColorAdjustSaturation(ptr ptr long)
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@ stdcall D3DXCompileShader(ptr long ptr ptr ptr ptr long ptr ptr ptr)
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@ stub D3DXCompileShaderFromFileA
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@ stub D3DXCompileShaderFromFileW
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@ stub D3DXCompileShaderFromResourceA
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@ stub D3DXCompileShaderFromResourceW
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeIMTFromPerTexelSignal
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@ stub D3DXComputeIMTFromPerVertexSignal
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@ stub D3DXComputeIMTFromSignal
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@ stub D3DXComputeIMTFromTexture
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@ stub D3DXComputeNormalMap
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@ stub D3DXComputeNormals
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@ stub D3DXComputeTangent
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@ stub D3DXComputeTangentFrame
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@ stub D3DXComputeTangentFrameEx
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@ stub D3DXConcatenateMeshes
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@ stub D3DXConvertMeshSubsetToSingleStrip
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@ stub D3DXConvertMeshSubsetToStrips
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@ stub D3DXCreateAnimationController
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@ stdcall D3DXCreateBox(ptr long long long ptr ptr)
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@ stdcall D3DXCreateBuffer(long ptr)
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@ stub D3DXCreateCompressedAnimationSet
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@ stub D3DXCreateCubeTexture
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@ stub D3DXCreateCubeTextureFromFileA
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@ stub D3DXCreateCubeTextureFromFileExA
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@ stub D3DXCreateCubeTextureFromFileExW
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@ stub D3DXCreateCubeTextureFromFileInMemory
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@ stub D3DXCreateCubeTextureFromFileInMemoryEx
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@ stub D3DXCreateCubeTextureFromFileW
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@ stub D3DXCreateCubeTextureFromResourceA
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@ stub D3DXCreateCubeTextureFromResourceExA
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@ stub D3DXCreateCubeTextureFromResourceExW
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@ stub D3DXCreateCubeTextureFromResourceW
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@ stub D3DXCreateCylinder
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@ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr)
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@ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr)
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@ stdcall D3DXCreateEffectCompilerFromFileA(str ptr ptr long ptr ptr)
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@ stdcall D3DXCreateEffectCompilerFromFileW(wstr ptr ptr long ptr ptr)
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@ stdcall D3DXCreateEffectCompilerFromResourceA(long str ptr ptr long ptr ptr)
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@ stdcall D3DXCreateEffectCompilerFromResourceW(long wstr ptr ptr long ptr ptr)
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@ stdcall D3DXCreateEffectEx(ptr ptr long ptr ptr str long ptr ptr ptr)
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@ stdcall D3DXCreateEffectFromFileA(ptr str ptr ptr long ptr ptr ptr)
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@ stdcall D3DXCreateEffectFromFileExA(ptr str ptr ptr str long ptr ptr ptr)
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@ stdcall D3DXCreateEffectFromFileExW(ptr str ptr ptr str long ptr ptr ptr)
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@ stdcall D3DXCreateEffectFromFileW(ptr wstr ptr ptr long ptr ptr ptr)
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@ stdcall D3DXCreateEffectFromResourceA(ptr long str ptr ptr long ptr ptr ptr)
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@ stdcall D3DXCreateEffectFromResourceExA(ptr long str ptr ptr str long ptr ptr ptr)
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@ stdcall D3DXCreateEffectFromResourceExW(ptr long str ptr ptr str long ptr ptr ptr)
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@ stdcall D3DXCreateEffectFromResourceW(ptr long wstr ptr ptr long ptr ptr ptr)
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@ stdcall D3DXCreateEffectPool(ptr)
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@ stdcall D3DXCreateFontA(ptr long long long long long long long long long str ptr)
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@ stdcall D3DXCreateFontIndirectA(ptr ptr ptr)
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@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
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@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
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@ stub D3DXCreateFragmentLinker
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@ stub D3DXCreateFragmentLinkerEx
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@ stub D3DXCreateKeyframedAnimationSet
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@ stdcall D3DXCreateLine(ptr ptr)
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@ stdcall D3DXCreateMatrixStack(long ptr)
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@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
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@ stub D3DXCreateMeshFVF
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@ stub D3DXCreateNPatchMesh
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@ stub D3DXCreatePMeshFromStream
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@ stub D3DXCreatePatchMesh
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@ stub D3DXCreatePolygon
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@ stub D3DXCreatePRTBuffer
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@ stub D3DXCreatePRTBufferTex
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@ stub D3DXCreatePRTCompBuffer
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@ stub D3DXCreatePRTEngine
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@ stub D3DXCreateRenderToEnvMap
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@ stub D3DXCreateRenderToSurface
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@ stub D3DXCreateSPMesh
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@ stub D3DXCreateSkinInfo
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@ stub D3DXCreateSkinInfoFromBlendedMesh
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@ stub D3DXCreateSkinInfoFVF
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@ stdcall D3DXCreateSphere(ptr long long long ptr ptr)
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@ stdcall D3DXCreateSprite(ptr ptr)
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@ stub D3DXCreateTeapot
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@ stub D3DXCreateTextA
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@ stub D3DXCreateTextW
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@ stdcall D3DXCreateTexture(ptr long long long long long long ptr)
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@ stdcall D3DXCreateTextureFromFileA(ptr ptr ptr)
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@ stub D3DXCreateTextureFromFileExA
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@ stdcall D3DXCreateTextureFromFileExW(ptr ptr long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateTextureFromFileInMemory
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@ stdcall D3DXCreateTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateTextureFromFileW
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@ stub D3DXCreateTextureFromResourceA
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@ stub D3DXCreateTextureFromResourceExA
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@ stub D3DXCreateTextureFromResourceExW
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@ stub D3DXCreateTextureFromResourceW
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@ stub D3DXCreateTextureGutterHelper
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@ stub D3DXCreateTextureShader
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@ stub D3DXCreateTorus
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@ stub D3DXCreateVolumeTexture
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@ stub D3DXCreateVolumeTextureFromFileA
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@ stub D3DXCreateVolumeTextureFromFileExA
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@ stub D3DXCreateVolumeTextureFromFileExW
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@ stub D3DXCreateVolumeTextureFromFileInMemory
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@ stub D3DXCreateVolumeTextureFromFileInMemoryEx
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@ stub D3DXCreateVolumeTextureFromFileW
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@ stub D3DXCreateVolumeTextureFromResourceA
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@ stub D3DXCreateVolumeTextureFromResourceExA
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@ stub D3DXCreateVolumeTextureFromResourceExW
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@ stub D3DXCreateVolumeTextureFromResourceW
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@ stdcall D3DXDebugMute(long)
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@ stdcall D3DXDeclaratorFromFVF(long ptr)
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@ stub D3DXDisassembleEffect
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@ stub D3DXDisassembleShader
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@ stub D3DXFileCreate
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@ stub D3DXFillCubeTexture
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@ stub D3DXFillCubeTextureTX
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@ stub D3DXFillTexture
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@ stub D3DXFillTextureTX
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@ stub D3DXFillVolumeTexture
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@ stub D3DXFillVolumeTextureTX
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stub D3DXFloat16To32Array
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@ stub D3DXFloat32To16Array
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@ stub D3DXFrameAppendChild
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@ stub D3DXFrameCalculateBoundingSphere
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@ stub D3DXFrameDestroy
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@ stub D3DXFrameFind
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@ stub D3DXFrameNumNamedMatrices
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@ stub D3DXFrameRegisterNamedMatrices
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@ stdcall D3DXFresnelTerm(long long)
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@ stdcall D3DXFVFFromDeclarator(ptr ptr)
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@ stub D3DXGatherFragments
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@ stub D3DXGatherFragmentsFromFileA
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@ stub D3DXGatherFragmentsFromFileW
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@ stub D3DXGatherFragmentsFromResourceA
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@ stub D3DXGatherFragmentsFromResourceW
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@ stub D3DXGenerateOutputDecl
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@ stub D3DXGeneratePMesh
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@ stub D3DXGetDeclLength
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@ stdcall D3DXGetDeclVertexSize(ptr long)
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@ stdcall D3DXGetDriverLevel(ptr)
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@ stdcall D3DXGetFVFVertexSize(long)
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@ stdcall D3DXGetImageInfoFromFileA(str ptr)
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@ stdcall D3DXGetImageInfoFromFileInMemory(ptr long ptr)
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@ stdcall D3DXGetImageInfoFromFileW(wstr ptr)
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@ stdcall D3DXGetImageInfoFromResourceA(long str ptr)
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@ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr)
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@ stdcall D3DXGetPixelShaderProfile(ptr)
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@ stdcall D3DXGetShaderConstantTable(ptr ptr)
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@ stdcall D3DXGetShaderConstantTableEx(ptr long ptr)
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@ stub D3DXGetShaderInputSemantics
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@ stub D3DXGetShaderOutputSemantics
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@ stub D3DXGetShaderSamplers
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
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@ stdcall D3DXGetVertexShaderProfile(ptr)
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@ stub D3DXIntersect
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@ stub D3DXIntersectSubset
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@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr)
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@ stub D3DXLoadMeshFromXA
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@ stub D3DXLoadMeshFromXInMemory
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@ stub D3DXLoadMeshFromXResource
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@ stub D3DXLoadMeshFromXW
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@ stub D3DXLoadMeshFromXof
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@ stub D3DXLoadMeshHierarchyFromXA
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@ stub D3DXLoadMeshHierarchyFromXInMemory
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@ stub D3DXLoadMeshHierarchyFromXW
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@ stub D3DXLoadPatchMeshFromXof
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@ stub D3DXLoadPRTBufferFromFileA
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@ stub D3DXLoadPRTBufferFromFileW
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@ stub D3DXLoadPRTCompBufferFromFileA
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@ stub D3DXLoadPRTCompBufferFromFileW
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@ stub D3DXLoadSkinMeshFromXof
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@ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromFileW(ptr ptr ptr wstr ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromMemory(ptr ptr ptr ptr long long ptr ptr long long)
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@ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr ptr str ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr ptr wstr ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long long)
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@ stub D3DXLoadVolumeFromFileA
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@ stub D3DXLoadVolumeFromFileInMemory
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@ stub D3DXLoadVolumeFromFileW
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@ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long)
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@ stub D3DXLoadVolumeFromResourceA
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@ stub D3DXLoadVolumeFromResourceW
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@ stub D3DXLoadVolumeFromVolume
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@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr)
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@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr)
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@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr)
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@ stdcall D3DXMatrixDeterminant(ptr)
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@ stdcall D3DXMatrixInverse(ptr ptr ptr)
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@ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr)
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@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr)
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@ stdcall D3DXMatrixMultiply(ptr ptr ptr)
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@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr)
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@ stdcall D3DXMatrixOrthoLH(ptr long long long long)
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@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long)
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@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long)
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@ stdcall D3DXMatrixOrthoRH(ptr long long long long)
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@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long)
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@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long)
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@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long)
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@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long)
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@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long)
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@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long)
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@ stdcall D3DXMatrixReflect(ptr ptr)
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@ stdcall D3DXMatrixRotationAxis(ptr ptr long)
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@ stdcall D3DXMatrixRotationQuaternion(ptr ptr)
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@ stdcall D3DXMatrixRotationX(ptr long)
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@ stdcall D3DXMatrixRotationY(ptr long)
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@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long)
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@ stdcall D3DXMatrixRotationZ(ptr long)
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@ stdcall D3DXMatrixScaling(ptr long long long)
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@ stdcall D3DXMatrixShadow(ptr ptr ptr)
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@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr)
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@ stdcall D3DXMatrixTranslation(ptr long long long)
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@ stdcall D3DXMatrixTranspose(ptr ptr)
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@ stub D3DXOptimizeFaces
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@ stub D3DXOptimizeVertices
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@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
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@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
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@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
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@ stdcall D3DXPlaneNormalize(ptr ptr)
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@ stdcall D3DXPlaneTransform(ptr ptr ptr)
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@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long)
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@ stub D3DXPreprocessShader
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@ stub D3DXPreprocessShaderFromFileA
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@ stub D3DXPreprocessShaderFromFileW
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@ stub D3DXPreprocessShaderFromResourceA
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@ stub D3DXPreprocessShaderFromResourceW
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@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long)
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@ stdcall D3DXQuaternionExp(ptr ptr)
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@ stdcall D3DXQuaternionInverse(ptr ptr)
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@ stdcall D3DXQuaternionLn(ptr ptr)
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@ stdcall D3DXQuaternionMultiply(ptr ptr ptr)
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@ stdcall D3DXQuaternionNormalize(ptr ptr)
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@ stdcall D3DXQuaternionRotationAxis(ptr ptr long)
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@ stdcall D3DXQuaternionRotationMatrix(ptr ptr)
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@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long)
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@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long)
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@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long)
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@ stub D3DXQuaternionSquadSetup
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@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr)
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@ stub D3DXRectPatchSize
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@ stub D3DXSaveMeshHierarchyToFileA
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@ stub D3DXSaveMeshHierarchyToFileW
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@ stub D3DXSaveMeshToXA
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@ stub D3DXSaveMeshToXW
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@ stub D3DXSavePRTBufferToFileA
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@ stub D3DXSavePRTBufferToFileW
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@ stub D3DXSavePRTCompBufferToFileA
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@ stub D3DXSavePRTCompBufferToFileW
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@ stub D3DXSaveSurfaceToFileA
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@ stub D3DXSaveSurfaceToFileInMemory
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@ stub D3DXSaveSurfaceToFileW
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@ stub D3DXSaveTextureToFileA
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@ stub D3DXSaveTextureToFileInMemory
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@ stub D3DXSaveTextureToFileW
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@ stub D3DXSaveVolumeToFileA
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@ stub D3DXSaveVolumeToFileInMemory
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@ stub D3DXSaveVolumeToFileW
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@ stub D3DXSHAdd
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@ stub D3DXSHDot
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@ stub D3DXSHEvalConeLight
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@ stub D3DXSHEvalDirection
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@ stub D3DXSHEvalDirectionalLight
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@ stub D3DXSHEvalHemisphereLight
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@ stub D3DXSHEvalSphericalLight
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@ stub D3DXSHMultiply2
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@ stub D3DXSHMultiply3
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@ stub D3DXSHMultiply4
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@ stub D3DXSHMultiply5
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@ stub D3DXSHMultiply6
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@ stub D3DXSHProjectCubeMap
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@ stub D3DXSHPRTCompSplitMeshSC
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@ stub D3DXSHPRTCompSuperCluster
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@ stub D3DXSHRotate
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@ stub D3DXSHRotateZ
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@ stub D3DXSHScale
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@ stub D3DXSimplifyMesh
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@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr)
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@ stub D3DXSplitMesh
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@ stub D3DXTessellateNPatches
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@ stub D3DXTessellateRectPatch
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@ stub D3DXTessellateTriPatch
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@ stub D3DXTriPatchSize
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@ stub D3DXUVAtlasCreate
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@ stub D3DXUVAtlasPack
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@ stub D3DXUVAtlasPartition
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@ stub D3DXValidMesh
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@ stub D3DXValidPatchMesh
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@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long)
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@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long)
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@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long)
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@ stdcall D3DXVec2Normalize(ptr ptr)
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@ stdcall D3DXVec2Transform(ptr ptr ptr)
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@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long)
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@ stdcall D3DXVec2TransformCoord(ptr ptr ptr)
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@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long)
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@ stdcall D3DXVec2TransformNormal(ptr ptr ptr)
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@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long)
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@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long)
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@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long)
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@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long)
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@ stdcall D3DXVec3Normalize(ptr ptr)
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@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long)
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@ stdcall D3DXVec3Transform(ptr ptr ptr)
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@ stdcall D3DXVec3TransformArray(ptr long ptr long ptr long)
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@ stdcall D3DXVec3TransformCoord(ptr ptr ptr)
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@ stdcall D3DXVec3TransformCoordArray(ptr long ptr long ptr long)
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@ stdcall D3DXVec3TransformNormal(ptr ptr ptr)
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@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long)
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@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long)
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@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long)
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@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long)
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@ stdcall D3DXVec4Cross(ptr ptr ptr ptr)
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@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long)
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@ stdcall D3DXVec4Normalize(ptr ptr)
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@ stdcall D3DXVec4Transform(ptr ptr ptr)
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@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long)
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@ stub D3DXWeldVertices
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