881 lines
27 KiB
C
881 lines
27 KiB
C
/*
|
|
* Copyright 2009 Henri Verbeet for CodeWeavers
|
|
* Copyright 2010 Rico Schüller
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "wine/port.h"
|
|
|
|
#include "d3dcompiler_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
|
|
|
|
enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
|
|
{
|
|
D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6 = 6,
|
|
D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7 = 7,
|
|
};
|
|
|
|
static BOOL copy_name(const char *ptr, char **name)
|
|
{
|
|
size_t name_len;
|
|
|
|
if (!ptr) return TRUE;
|
|
|
|
name_len = strlen(ptr) + 1;
|
|
if (name_len == 1)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
*name = HeapAlloc(GetProcessHeap(), 0, name_len);
|
|
if (!*name)
|
|
{
|
|
ERR("Failed to allocate name memory.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
memcpy(*name, ptr, name_len);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void free_signature(struct d3dcompiler_shader_signature *sig)
|
|
{
|
|
TRACE("Free signature %p\n", sig);
|
|
|
|
HeapFree(GetProcessHeap(), 0, sig->elements);
|
|
HeapFree(GetProcessHeap(), 0, sig->string_data);
|
|
}
|
|
|
|
static void reflection_cleanup(struct d3dcompiler_shader_reflection *ref)
|
|
{
|
|
TRACE("Cleanup %p\n", ref);
|
|
|
|
if (ref->isgn)
|
|
{
|
|
free_signature(ref->isgn);
|
|
HeapFree(GetProcessHeap(), 0, ref->isgn);
|
|
}
|
|
|
|
if (ref->osgn)
|
|
{
|
|
free_signature(ref->osgn);
|
|
HeapFree(GetProcessHeap(), 0, ref->osgn);
|
|
}
|
|
|
|
if (ref->pcsg)
|
|
{
|
|
free_signature(ref->pcsg);
|
|
HeapFree(GetProcessHeap(), 0, ref->pcsg);
|
|
}
|
|
|
|
HeapFree(GetProcessHeap(), 0, ref->bound_resources);
|
|
HeapFree(GetProcessHeap(), 0, ref->resource_string);
|
|
HeapFree(GetProcessHeap(), 0, ref->creator);
|
|
}
|
|
|
|
static inline struct d3dcompiler_shader_reflection *impl_from_ID3D11ShaderReflection(ID3D11ShaderReflection *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection, ID3D11ShaderReflection_iface);
|
|
}
|
|
|
|
/* IUnknown methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_QueryInterface(ID3D11ShaderReflection *iface, REFIID riid, void **object)
|
|
{
|
|
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D11ShaderReflection)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
IUnknown_AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_AddRef(ID3D11ShaderReflection *iface)
|
|
{
|
|
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
|
|
ULONG refcount = InterlockedIncrement(&This->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u\n", This, refcount);
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_Release(ID3D11ShaderReflection *iface)
|
|
{
|
|
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
|
|
ULONG refcount = InterlockedDecrement(&This->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u\n", This, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
reflection_cleanup(This);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
/* ID3D11ShaderReflection methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetDesc(ID3D11ShaderReflection *iface, D3D11_SHADER_DESC *desc)
|
|
{
|
|
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
|
|
|
|
FIXME("iface %p, desc %p partial stub!\n", iface, desc);
|
|
|
|
if (!desc)
|
|
{
|
|
WARN("Invalid argument specified\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
desc->Version = This->version;
|
|
desc->Creator = This->creator;
|
|
desc->Flags = This->flags;
|
|
desc->ConstantBuffers = This->constant_buffer_count;
|
|
desc->BoundResources = This->bound_resource_count;
|
|
desc->InputParameters = This->isgn ? This->isgn->element_count : 0;
|
|
desc->OutputParameters = This->osgn ? This->osgn->element_count : 0;
|
|
desc->InstructionCount = This->instruction_count;
|
|
desc->TempRegisterCount = This->temp_register_count;
|
|
desc->TempArrayCount = This->temp_array_count;
|
|
desc->DefCount = 0;
|
|
desc->DclCount = This->dcl_count;
|
|
desc->TextureNormalInstructions = This->texture_normal_instructions;
|
|
desc->TextureLoadInstructions = This->texture_load_instructions;
|
|
desc->TextureCompInstructions = This->texture_comp_instructions;
|
|
desc->TextureBiasInstructions = This->texture_bias_instructions;
|
|
desc->TextureGradientInstructions = This->texture_gradient_instructions;
|
|
desc->FloatInstructionCount = This->float_instruction_count;
|
|
desc->IntInstructionCount = This->int_instruction_count;
|
|
desc->UintInstructionCount = This->uint_instruction_count;
|
|
desc->StaticFlowControlCount = This->static_flow_control_count;
|
|
desc->DynamicFlowControlCount = This->dynamic_flow_control_count;
|
|
desc->MacroInstructionCount = 0;
|
|
desc->ArrayInstructionCount = This->array_instruction_count;
|
|
desc->CutInstructionCount = This->cut_instruction_count;
|
|
desc->EmitInstructionCount = This->emit_instruction_count;
|
|
desc->GSOutputTopology = This->gs_output_topology;
|
|
desc->GSMaxOutputVertexCount = This->gs_max_output_vertex_count;
|
|
desc->InputPrimitive = This->input_primitive;
|
|
desc->PatchConstantParameters = This->pcsg ? This->pcsg->element_count : 0;
|
|
desc->cGSInstanceCount = 0;
|
|
desc->cControlPoints = This->c_control_points;
|
|
desc->HSOutputPrimitive = This->hs_output_primitive;
|
|
desc->HSPartitioning = This->hs_prtitioning;
|
|
desc->TessellatorDomain = This->tessellator_domain;
|
|
desc->cBarrierInstructions = 0;
|
|
desc->cInterlockedInstructions = 0;
|
|
desc->cTextureStoreInstructions = 0;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByIndex(
|
|
ID3D11ShaderReflection *iface, UINT index)
|
|
{
|
|
FIXME("iface %p, index %u stub!\n", iface, index);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByName(
|
|
ID3D11ShaderReflection *iface, LPCSTR name)
|
|
{
|
|
FIXME("iface %p, name \"%s\" stub!\n", iface, name);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDesc(
|
|
ID3D11ShaderReflection *iface, UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc)
|
|
{
|
|
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
|
|
|
|
TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
|
|
|
|
if (!desc || index >= This->bound_resource_count)
|
|
{
|
|
WARN("Invalid argument specified\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
*desc = This->bound_resources[index];
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetInputParameterDesc(
|
|
ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
|
|
{
|
|
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
|
|
|
|
TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
|
|
|
|
if (!desc || !This->isgn || index >= This->isgn->element_count)
|
|
{
|
|
WARN("Invalid argument specified\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
*desc = This->isgn->elements[index];
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParameterDesc(
|
|
ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
|
|
{
|
|
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
|
|
|
|
TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
|
|
|
|
if (!desc || !This->osgn || index >= This->osgn->element_count)
|
|
{
|
|
WARN("Invalid argument specified\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
*desc = This->osgn->elements[index];
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantParameterDesc(
|
|
ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
|
|
{
|
|
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
|
|
|
|
TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
|
|
|
|
if (!desc || !This->pcsg || index >= This->pcsg->element_count)
|
|
{
|
|
WARN("Invalid argument specified\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
*desc = This->pcsg->elements[index];
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetVariableByName(
|
|
ID3D11ShaderReflection *iface, LPCSTR name)
|
|
{
|
|
FIXME("iface %p, name %s stub!\n", iface, name);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDescByName(
|
|
ID3D11ShaderReflection *iface, LPCSTR name, D3D11_SHADER_INPUT_BIND_DESC *desc)
|
|
{
|
|
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
|
|
unsigned int i;
|
|
|
|
TRACE("iface %p, name %s, desc %p\n", iface, debugstr_a(name), desc);
|
|
|
|
if (!desc || !name)
|
|
{
|
|
WARN("Invalid argument specified\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
for (i = 0; i < This->bound_resource_count; ++i)
|
|
{
|
|
D3D11_SHADER_INPUT_BIND_DESC *d = &This->bound_resources[i];
|
|
|
|
if (!strcmp(d->Name, name))
|
|
{
|
|
TRACE("Returning D3D11_SHADER_INPUT_BIND_DESC %p.\n", d);
|
|
*desc = *d;
|
|
return S_OK;
|
|
}
|
|
}
|
|
|
|
WARN("Invalid name specified\n");
|
|
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovInstructionCount(
|
|
ID3D11ShaderReflection *iface)
|
|
{
|
|
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return This->mov_instruction_count;
|
|
}
|
|
|
|
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovcInstructionCount(
|
|
ID3D11ShaderReflection *iface)
|
|
{
|
|
FIXME("iface %p stub!\n", iface);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConversionInstructionCount(
|
|
ID3D11ShaderReflection *iface)
|
|
{
|
|
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return This->conversion_instruction_count;
|
|
}
|
|
|
|
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetBitwiseInstructionCount(
|
|
ID3D11ShaderReflection *iface)
|
|
{
|
|
FIXME("iface %p stub!\n", iface);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static D3D_PRIMITIVE STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetGSInputPrimitive(
|
|
ID3D11ShaderReflection *iface)
|
|
{
|
|
FIXME("iface %p stub!\n", iface);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static BOOL STDMETHODCALLTYPE d3dcompiler_shader_reflection_IsSampleFrequencyShader(
|
|
ID3D11ShaderReflection *iface)
|
|
{
|
|
FIXME("iface %p stub!\n", iface);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetNumInterfaceSlots(
|
|
ID3D11ShaderReflection *iface)
|
|
{
|
|
FIXME("iface %p stub!\n", iface);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMinFeatureLevel(
|
|
ID3D11ShaderReflection *iface, D3D_FEATURE_LEVEL *level)
|
|
{
|
|
FIXME("iface %p, level %p stub!\n", iface, level);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetThreadGroupSize(
|
|
ID3D11ShaderReflection *iface, UINT *sizex, UINT *sizey, UINT *sizez)
|
|
{
|
|
FIXME("iface %p, sizex %p, sizey %p, sizez %p stub!\n", iface, sizex, sizey, sizez);
|
|
|
|
return 0;
|
|
}
|
|
|
|
const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3dcompiler_shader_reflection_QueryInterface,
|
|
d3dcompiler_shader_reflection_AddRef,
|
|
d3dcompiler_shader_reflection_Release,
|
|
/* ID3D11ShaderReflection methods */
|
|
d3dcompiler_shader_reflection_GetDesc,
|
|
d3dcompiler_shader_reflection_GetConstantBufferByIndex,
|
|
d3dcompiler_shader_reflection_GetConstantBufferByName,
|
|
d3dcompiler_shader_reflection_GetResourceBindingDesc,
|
|
d3dcompiler_shader_reflection_GetInputParameterDesc,
|
|
d3dcompiler_shader_reflection_GetOutputParameterDesc,
|
|
d3dcompiler_shader_reflection_GetPatchConstantParameterDesc,
|
|
d3dcompiler_shader_reflection_GetVariableByName,
|
|
d3dcompiler_shader_reflection_GetResourceBindingDescByName,
|
|
d3dcompiler_shader_reflection_GetMovInstructionCount,
|
|
d3dcompiler_shader_reflection_GetMovcInstructionCount,
|
|
d3dcompiler_shader_reflection_GetConversionInstructionCount,
|
|
d3dcompiler_shader_reflection_GetBitwiseInstructionCount,
|
|
d3dcompiler_shader_reflection_GetGSInputPrimitive,
|
|
d3dcompiler_shader_reflection_IsSampleFrequencyShader,
|
|
d3dcompiler_shader_reflection_GetNumInterfaceSlots,
|
|
d3dcompiler_shader_reflection_GetMinFeatureLevel,
|
|
d3dcompiler_shader_reflection_GetThreadGroupSize,
|
|
};
|
|
|
|
static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
|
|
{
|
|
const char *ptr = data;
|
|
DWORD size = data_size >> 2;
|
|
|
|
TRACE("Size %u\n", size);
|
|
|
|
read_dword(&ptr, &r->instruction_count);
|
|
TRACE("InstructionCount: %u\n", r->instruction_count);
|
|
|
|
read_dword(&ptr, &r->temp_register_count);
|
|
TRACE("TempRegisterCount: %u\n", r->temp_register_count);
|
|
|
|
skip_dword_unknown(&ptr, 1);
|
|
|
|
read_dword(&ptr, &r->dcl_count);
|
|
TRACE("DclCount: %u\n", r->dcl_count);
|
|
|
|
read_dword(&ptr, &r->float_instruction_count);
|
|
TRACE("FloatInstructionCount: %u\n", r->float_instruction_count);
|
|
|
|
read_dword(&ptr, &r->int_instruction_count);
|
|
TRACE("IntInstructionCount: %u\n", r->int_instruction_count);
|
|
|
|
read_dword(&ptr, &r->uint_instruction_count);
|
|
TRACE("UintInstructionCount: %u\n", r->uint_instruction_count);
|
|
|
|
read_dword(&ptr, &r->static_flow_control_count);
|
|
TRACE("StaticFlowControlCount: %u\n", r->static_flow_control_count);
|
|
|
|
read_dword(&ptr, &r->dynamic_flow_control_count);
|
|
TRACE("DynamicFlowControlCount: %u\n", r->dynamic_flow_control_count);
|
|
|
|
skip_dword_unknown(&ptr, 1);
|
|
|
|
read_dword(&ptr, &r->temp_array_count);
|
|
TRACE("TempArrayCount: %u\n", r->temp_array_count);
|
|
|
|
read_dword(&ptr, &r->array_instruction_count);
|
|
TRACE("ArrayInstructionCount: %u\n", r->array_instruction_count);
|
|
|
|
read_dword(&ptr, &r->cut_instruction_count);
|
|
TRACE("CutInstructionCount: %u\n", r->cut_instruction_count);
|
|
|
|
read_dword(&ptr, &r->emit_instruction_count);
|
|
TRACE("EmitInstructionCount: %u\n", r->emit_instruction_count);
|
|
|
|
read_dword(&ptr, &r->texture_normal_instructions);
|
|
TRACE("TextureNormalInstructions: %u\n", r->texture_normal_instructions);
|
|
|
|
read_dword(&ptr, &r->texture_load_instructions);
|
|
TRACE("TextureLoadInstructions: %u\n", r->texture_load_instructions);
|
|
|
|
read_dword(&ptr, &r->texture_comp_instructions);
|
|
TRACE("TextureCompInstructions: %u\n", r->texture_comp_instructions);
|
|
|
|
read_dword(&ptr, &r->texture_bias_instructions);
|
|
TRACE("TextureBiasInstructions: %u\n", r->texture_bias_instructions);
|
|
|
|
read_dword(&ptr, &r->texture_gradient_instructions);
|
|
TRACE("TextureGradientInstructions: %u\n", r->texture_gradient_instructions);
|
|
|
|
read_dword(&ptr, &r->mov_instruction_count);
|
|
TRACE("MovInstructionCount: %u\n", r->mov_instruction_count);
|
|
|
|
skip_dword_unknown(&ptr, 1);
|
|
|
|
read_dword(&ptr, &r->conversion_instruction_count);
|
|
TRACE("ConversionInstructionCount: %u\n", r->conversion_instruction_count);
|
|
|
|
skip_dword_unknown(&ptr, 1);
|
|
|
|
read_dword(&ptr, &r->input_primitive);
|
|
TRACE("InputPrimitive: %x\n", r->input_primitive);
|
|
|
|
read_dword(&ptr, &r->gs_output_topology);
|
|
TRACE("GSOutputTopology: %x\n", r->gs_output_topology);
|
|
|
|
read_dword(&ptr, &r->gs_max_output_vertex_count);
|
|
TRACE("GSMaxOutputVertexCount: %u\n", r->gs_max_output_vertex_count);
|
|
|
|
skip_dword_unknown(&ptr, 3);
|
|
|
|
/* dx10 stat size */
|
|
if (size == 29) return S_OK;
|
|
|
|
skip_dword_unknown(&ptr, 1);
|
|
|
|
read_dword(&ptr, &r->c_control_points);
|
|
TRACE("cControlPoints: %u\n", r->c_control_points);
|
|
|
|
read_dword(&ptr, &r->hs_output_primitive);
|
|
TRACE("HSOutputPrimitive: %x\n", r->hs_output_primitive);
|
|
|
|
read_dword(&ptr, &r->hs_prtitioning);
|
|
TRACE("HSPartitioning: %x\n", r->hs_prtitioning);
|
|
|
|
read_dword(&ptr, &r->tessellator_domain);
|
|
TRACE("TessellatorDomain: %x\n", r->tessellator_domain);
|
|
|
|
skip_dword_unknown(&ptr, 3);
|
|
|
|
/* dx11 stat size */
|
|
if (size == 37) return S_OK;
|
|
|
|
FIXME("Unhandled size %u\n", size);
|
|
|
|
return E_FAIL;
|
|
}
|
|
|
|
static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
|
|
{
|
|
const char *ptr = data;
|
|
DWORD size = data_size >> 2;
|
|
DWORD offset, cbuffer_offset, resource_offset, creator_offset;
|
|
unsigned int i;
|
|
unsigned int string_data_offset;
|
|
unsigned int string_data_size;
|
|
char *string_data = NULL, *creator = NULL;
|
|
D3D11_SHADER_INPUT_BIND_DESC *bound_resources = NULL;
|
|
HRESULT hr;
|
|
|
|
TRACE("Size %u\n", size);
|
|
|
|
read_dword(&ptr, &r->constant_buffer_count);
|
|
TRACE("Constant buffer count: %u\n", r->constant_buffer_count);
|
|
|
|
read_dword(&ptr, &cbuffer_offset);
|
|
TRACE("Constant buffer offset: %#x\n", cbuffer_offset);
|
|
|
|
read_dword(&ptr, &r->bound_resource_count);
|
|
TRACE("Bound resource count: %u\n", r->bound_resource_count);
|
|
|
|
read_dword(&ptr, &resource_offset);
|
|
TRACE("Bound resource offset: %#x\n", resource_offset);
|
|
|
|
read_dword(&ptr, &r->target);
|
|
TRACE("Target: %#x\n", r->target);
|
|
|
|
read_dword(&ptr, &r->flags);
|
|
TRACE("Flags: %u\n", r->flags);
|
|
|
|
read_dword(&ptr, &creator_offset);
|
|
TRACE("Creator at offset %#x.\n", creator_offset);
|
|
|
|
if (!copy_name(data + creator_offset, &creator))
|
|
{
|
|
ERR("Failed to copy name.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Creator: %s.\n", debugstr_a(creator));
|
|
|
|
/* todo: Parse RD11 */
|
|
if ((r->target & 0x0000ffff) >= 0x500)
|
|
{
|
|
skip_dword_unknown(&ptr, 8);
|
|
}
|
|
|
|
if (r->bound_resource_count)
|
|
{
|
|
/* 8 for each bind desc */
|
|
string_data_offset = resource_offset + r->bound_resource_count * 8 * sizeof(DWORD);
|
|
string_data_size = (cbuffer_offset ? cbuffer_offset : creator_offset) - string_data_offset;
|
|
|
|
string_data = HeapAlloc(GetProcessHeap(), 0, string_data_size);
|
|
if (!string_data)
|
|
{
|
|
ERR("Failed to allocate string data memory.\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
memcpy(string_data, data + string_data_offset, string_data_size);
|
|
|
|
bound_resources = HeapAlloc(GetProcessHeap(), 0, r->bound_resource_count * sizeof(*bound_resources));
|
|
if (!bound_resources)
|
|
{
|
|
ERR("Failed to allocate resources memory.\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
ptr = data + resource_offset;
|
|
for (i = 0; i < r->bound_resource_count; i++)
|
|
{
|
|
D3D11_SHADER_INPUT_BIND_DESC *desc = &bound_resources[i];
|
|
|
|
read_dword(&ptr, &offset);
|
|
desc->Name = string_data + (offset - string_data_offset);
|
|
TRACE("Input bind Name: %s\n", debugstr_a(desc->Name));
|
|
|
|
read_dword(&ptr, &desc->Type);
|
|
TRACE("Input bind Type: %#x\n", desc->Type);
|
|
|
|
read_dword(&ptr, &desc->ReturnType);
|
|
TRACE("Input bind ReturnType: %#x\n", desc->ReturnType);
|
|
|
|
read_dword(&ptr, &desc->Dimension);
|
|
TRACE("Input bind Dimension: %#x\n", desc->Dimension);
|
|
|
|
read_dword(&ptr, &desc->NumSamples);
|
|
TRACE("Input bind NumSamples: %u\n", desc->NumSamples);
|
|
|
|
read_dword(&ptr, &desc->BindPoint);
|
|
TRACE("Input bind BindPoint: %u\n", desc->BindPoint);
|
|
|
|
read_dword(&ptr, &desc->BindCount);
|
|
TRACE("Input bind BindCount: %u\n", desc->BindCount);
|
|
|
|
read_dword(&ptr, &desc->uFlags);
|
|
TRACE("Input bind uFlags: %u\n", desc->uFlags);
|
|
}
|
|
}
|
|
|
|
/* todo: Parse Constant buffers */
|
|
|
|
r->creator = creator;
|
|
r->resource_string = string_data;
|
|
r->bound_resources = bound_resources;
|
|
|
|
return S_OK;
|
|
|
|
err_out:
|
|
HeapFree(GetProcessHeap(), 0, bound_resources);
|
|
HeapFree(GetProcessHeap(), 0, string_data);
|
|
HeapFree(GetProcessHeap(), 0, creator);
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *s, struct dxbc_section *section)
|
|
{
|
|
D3D11_SIGNATURE_PARAMETER_DESC *d;
|
|
unsigned int string_data_offset;
|
|
unsigned int string_data_size;
|
|
const char *ptr = section->data;
|
|
char *string_data;
|
|
unsigned int i;
|
|
DWORD count;
|
|
enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE element_size;
|
|
|
|
switch (section->tag)
|
|
{
|
|
case TAG_OSG5:
|
|
element_size = D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7;
|
|
break;
|
|
|
|
case TAG_ISGN:
|
|
case TAG_OSGN:
|
|
case TAG_PCSG:
|
|
element_size = D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled section %s!\n", debugstr_an((const char *)§ion->tag, 4));
|
|
element_size = D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6;
|
|
break;
|
|
}
|
|
|
|
read_dword(&ptr, &count);
|
|
TRACE("%u elements\n", count);
|
|
|
|
skip_dword_unknown(&ptr, 1);
|
|
|
|
d = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*d));
|
|
if (!d)
|
|
{
|
|
ERR("Failed to allocate signature memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
/* 2 DWORDs for the header, element_size for each element. */
|
|
string_data_offset = 2 * sizeof(DWORD) + count * element_size * sizeof(DWORD);
|
|
string_data_size = section->data_size - string_data_offset;
|
|
|
|
string_data = HeapAlloc(GetProcessHeap(), 0, string_data_size);
|
|
if (!string_data)
|
|
{
|
|
ERR("Failed to allocate string data memory.\n");
|
|
HeapFree(GetProcessHeap(), 0, d);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
memcpy(string_data, section->data + string_data_offset, string_data_size);
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
UINT name_offset;
|
|
DWORD mask;
|
|
|
|
if (element_size == D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7)
|
|
{
|
|
read_dword(&ptr, &d[i].Stream);
|
|
}
|
|
else
|
|
{
|
|
d[i].Stream = 0;
|
|
}
|
|
|
|
read_dword(&ptr, &name_offset);
|
|
d[i].SemanticName = string_data + (name_offset - string_data_offset);
|
|
read_dword(&ptr, &d[i].SemanticIndex);
|
|
read_dword(&ptr, &d[i].SystemValueType);
|
|
read_dword(&ptr, &d[i].ComponentType);
|
|
read_dword(&ptr, &d[i].Register);
|
|
read_dword(&ptr, &mask);
|
|
d[i].ReadWriteMask = (mask >> 8) & 0xff;
|
|
d[i].Mask = mask & 0xff;
|
|
|
|
TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
|
|
"type %u, register idx: %u, use_mask %#x, input_mask %#x, stream %u\n",
|
|
debugstr_a(d[i].SemanticName), d[i].SemanticIndex, d[i].SystemValueType,
|
|
d[i].ComponentType, d[i].Register, d[i].Mask, d[i].ReadWriteMask, d[i].Stream);
|
|
}
|
|
|
|
s->elements = d;
|
|
s->element_count = count;
|
|
s->string_data = string_data;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT d3dcompiler_parse_shdr(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
|
|
{
|
|
const char *ptr = data;
|
|
|
|
read_dword(&ptr, &r->version);
|
|
TRACE("Shader version: %u\n", r->version);
|
|
|
|
/* todo: Check if anything else is needed from the shdr or shex blob. */
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection *reflection,
|
|
const void *data, SIZE_T data_size)
|
|
{
|
|
struct dxbc src_dxbc;
|
|
HRESULT hr;
|
|
unsigned int i;
|
|
|
|
reflection->ID3D11ShaderReflection_iface.lpVtbl = &d3dcompiler_shader_reflection_vtbl;
|
|
reflection->refcount = 1;
|
|
|
|
hr = dxbc_parse(data, data_size, &src_dxbc);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to parse reflection\n");
|
|
return hr;
|
|
}
|
|
|
|
for (i = 0; i < src_dxbc.count; ++i)
|
|
{
|
|
struct dxbc_section *section = &src_dxbc.sections[i];
|
|
|
|
switch (section->tag)
|
|
{
|
|
case TAG_STAT:
|
|
hr = d3dcompiler_parse_stat(reflection, section->data, section->data_size);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to parse section STAT.\n");
|
|
goto err_out;
|
|
}
|
|
break;
|
|
|
|
case TAG_SHEX:
|
|
case TAG_SHDR:
|
|
hr = d3dcompiler_parse_shdr(reflection, section->data, section->data_size);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to parse SHDR section.\n");
|
|
goto err_out;
|
|
}
|
|
break;
|
|
|
|
case TAG_RDEF:
|
|
hr = d3dcompiler_parse_rdef(reflection, section->data, section->data_size);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to parse RDEF section.\n");
|
|
goto err_out;
|
|
}
|
|
break;
|
|
|
|
case TAG_ISGN:
|
|
reflection->isgn = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->isgn));
|
|
if (!reflection->isgn)
|
|
{
|
|
ERR("Failed to allocate ISGN memory.\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
hr = d3dcompiler_parse_signature(reflection->isgn, section);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to parse section ISGN.\n");
|
|
goto err_out;
|
|
}
|
|
break;
|
|
|
|
case TAG_OSG5:
|
|
case TAG_OSGN:
|
|
reflection->osgn = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->osgn));
|
|
if (!reflection->osgn)
|
|
{
|
|
ERR("Failed to allocate OSGN memory.\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
hr = d3dcompiler_parse_signature(reflection->osgn, section);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to parse section OSGN.\n");
|
|
goto err_out;
|
|
}
|
|
break;
|
|
|
|
case TAG_PCSG:
|
|
reflection->pcsg = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->pcsg));
|
|
if (!reflection->pcsg)
|
|
{
|
|
ERR("Failed to allocate PCSG memory.\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
hr = d3dcompiler_parse_signature(reflection->pcsg, section);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to parse section PCSG.\n");
|
|
goto err_out;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled section %s!\n", debugstr_an((const char *)§ion->tag, 4));
|
|
break;
|
|
}
|
|
}
|
|
|
|
dxbc_destroy(&src_dxbc);
|
|
|
|
return hr;
|
|
|
|
err_out:
|
|
reflection_cleanup(reflection);
|
|
dxbc_destroy(&src_dxbc);
|
|
|
|
return hr;
|
|
}
|