2900 lines
106 KiB
C
2900 lines
106 KiB
C
/*
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* Direct3D wine internal private include file
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*
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* Copyright 2002-2003 The wine-d3d team
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2002-2003, 2004 Jason Edmeades
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_WINED3D_PRIVATE_H
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#define __WINE_WINED3D_PRIVATE_H
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#include <stdarg.h>
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#include <math.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "winreg.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "objbase.h"
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#include "wine/wined3d.h"
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#include "wined3d_gl.h"
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#include "wine/list.h"
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#include "wine/rbtree.h"
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/* Driver quirks */
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#define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
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#define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
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#define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
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#define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
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/* Texture format fixups */
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enum fixup_channel_source
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{
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CHANNEL_SOURCE_ZERO = 0,
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CHANNEL_SOURCE_ONE = 1,
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CHANNEL_SOURCE_X = 2,
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CHANNEL_SOURCE_Y = 3,
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CHANNEL_SOURCE_Z = 4,
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CHANNEL_SOURCE_W = 5,
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CHANNEL_SOURCE_YUV0 = 6,
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CHANNEL_SOURCE_YUV1 = 7,
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};
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enum yuv_fixup
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{
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YUV_FIXUP_YUY2 = 0,
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YUV_FIXUP_UYVY = 1,
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YUV_FIXUP_YV12 = 2,
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};
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#include <pshpack2.h>
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struct color_fixup_desc
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{
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unsigned x_sign_fixup : 1;
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unsigned x_source : 3;
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unsigned y_sign_fixup : 1;
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unsigned y_source : 3;
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unsigned z_sign_fixup : 1;
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unsigned z_source : 3;
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unsigned w_sign_fixup : 1;
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unsigned w_source : 3;
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};
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#include <poppack.h>
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static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
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{0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
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static inline struct color_fixup_desc create_color_fixup_desc(
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int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
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int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
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{
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struct color_fixup_desc fixup =
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{
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sign0, src0,
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sign1, src1,
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sign2, src2,
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sign3, src3,
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};
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return fixup;
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}
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static inline struct color_fixup_desc create_yuv_fixup_desc(enum yuv_fixup yuv_fixup)
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{
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struct color_fixup_desc fixup =
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{
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0, yuv_fixup & (1 << 0) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
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0, yuv_fixup & (1 << 1) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
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0, yuv_fixup & (1 << 2) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
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0, yuv_fixup & (1 << 3) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
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};
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return fixup;
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}
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static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
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{
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return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
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}
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static inline BOOL is_yuv_fixup(struct color_fixup_desc fixup)
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{
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return fixup.x_source == CHANNEL_SOURCE_YUV0 || fixup.x_source == CHANNEL_SOURCE_YUV1;
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}
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static inline enum yuv_fixup get_yuv_fixup(struct color_fixup_desc fixup)
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{
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enum yuv_fixup yuv_fixup = 0;
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if (fixup.x_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 0);
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if (fixup.y_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 1);
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if (fixup.z_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 2);
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if (fixup.w_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 3);
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return yuv_fixup;
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}
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void *wined3d_rb_alloc(size_t size);
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void *wined3d_rb_realloc(void *ptr, size_t size);
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void wined3d_rb_free(void *ptr);
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/* Device caps */
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#define MAX_PALETTES 65536
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#define MAX_STREAMS 16
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#define MAX_TEXTURES 8
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#define MAX_FRAGMENT_SAMPLERS 16
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#define MAX_VERTEX_SAMPLERS 4
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#define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
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#define MAX_ACTIVE_LIGHTS 8
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#define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
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/* Used for CreateStateBlock */
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#define NUM_SAVEDPIXELSTATES_R 35
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#define NUM_SAVEDPIXELSTATES_T 18
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#define NUM_SAVEDPIXELSTATES_S 12
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#define NUM_SAVEDVERTEXSTATES_R 34
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#define NUM_SAVEDVERTEXSTATES_T 2
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#define NUM_SAVEDVERTEXSTATES_S 1
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extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R];
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extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T];
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extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S];
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extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R];
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extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T];
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extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S];
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typedef enum _WINELOOKUP {
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WINELOOKUP_WARPPARAM = 0,
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MAX_LOOKUPS = 1
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} WINELOOKUP;
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extern const int minLookup[MAX_LOOKUPS];
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extern const int maxLookup[MAX_LOOKUPS];
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extern DWORD *stateLookup[MAX_LOOKUPS];
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struct min_lookup
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{
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GLenum mip[WINED3DTEXF_LINEAR + 1];
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};
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const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1];
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const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1];
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const GLenum magLookup[WINED3DTEXF_LINEAR + 1];
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const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1];
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static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
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{
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return mag_lookup[mag_filter];
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}
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static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
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WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
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{
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return min_mip_lookup[min_filter].mip[mip_filter];
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}
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/* float_16_to_32() and float_32_to_16() (see implementation in
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* surface_base.c) convert 16 bit floats in the FLOAT16 data type
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* to standard C floats and vice versa. They do not depend on the encoding
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* of the C float, so they are platform independent, but slow. On x86 and
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* other IEEE 754 compliant platforms the conversion can be accelerated by
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* bit shifting the exponent and mantissa. There are also some SSE-based
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* assembly routines out there.
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*
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* See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
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*/
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static inline float float_16_to_32(const unsigned short *in) {
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const unsigned short s = ((*in) & 0x8000);
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const unsigned short e = ((*in) & 0x7C00) >> 10;
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const unsigned short m = (*in) & 0x3FF;
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const float sgn = (s ? -1.0f : 1.0f);
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if(e == 0) {
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if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
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else return sgn * pow(2, -14.0f) * ((float)m / 1024.0f);
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} else if(e < 31) {
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return sgn * pow(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
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} else {
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if(m == 0) return sgn / 0.0f; /* +INF / -INF */
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else return 0.0f / 0.0f; /* NAN */
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}
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}
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static inline float float_24_to_32(DWORD in)
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{
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const float sgn = in & 0x800000 ? -1.0f : 1.0f;
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const unsigned short e = (in & 0x780000) >> 19;
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const unsigned short m = in & 0x7ffff;
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if (e == 0)
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{
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if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
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else return sgn * pow(2, -6.0f) * ((float)m / 524288.0f);
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}
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else if (e < 15)
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{
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return sgn * pow(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
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}
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else
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{
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if (m == 0) return sgn / 0.0f; /* +INF / -INF */
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else return 0.0f / 0.0f; /* NAN */
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}
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}
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/**
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* Settings
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*/
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#define VS_NONE 0
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#define VS_HW 1
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#define PS_NONE 0
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#define PS_HW 1
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#define VBO_NONE 0
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#define VBO_HW 1
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#define NP2_NONE 0
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#define NP2_REPACK 1
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#define NP2_NATIVE 2
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#define ORM_BACKBUFFER 0
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#define ORM_PBUFFER 1
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#define ORM_FBO 2
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#define SHADER_ARB 1
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#define SHADER_GLSL 2
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#define SHADER_ATI 3
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#define SHADER_NONE 4
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#define RTL_DISABLE -1
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#define RTL_AUTO 0
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#define RTL_READDRAW 1
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#define RTL_READTEX 2
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#define RTL_TEXDRAW 3
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#define RTL_TEXTEX 4
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#define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
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#define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
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/* NOTE: When adding fields to this structure, make sure to update the default
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* values in wined3d_main.c as well. */
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typedef struct wined3d_settings_s {
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/* vertex and pixel shader modes */
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int vs_mode;
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int ps_mode;
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int vbo_mode;
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/* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
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we should use it. However, until it's fully implemented, we'll leave it as a registry
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setting for developers. */
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BOOL glslRequested;
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int offscreen_rendering_mode;
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int rendertargetlock_mode;
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unsigned short pci_vendor_id;
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unsigned short pci_device_id;
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/* Memory tracking and object counting */
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unsigned int emulated_textureram;
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char *logo;
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int allow_multisampling;
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} wined3d_settings_t;
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extern wined3d_settings_t wined3d_settings;
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typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
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{
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WINED3DSTT_UNKNOWN = 0,
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WINED3DSTT_1D = 1,
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WINED3DSTT_2D = 2,
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WINED3DSTT_CUBE = 3,
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WINED3DSTT_VOLUME = 4,
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} WINED3DSAMPLER_TEXTURE_TYPE;
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typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
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{
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WINED3DSPR_TEMP = 0,
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WINED3DSPR_INPUT = 1,
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WINED3DSPR_CONST = 2,
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WINED3DSPR_ADDR = 3,
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WINED3DSPR_TEXTURE = 3,
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WINED3DSPR_RASTOUT = 4,
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WINED3DSPR_ATTROUT = 5,
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WINED3DSPR_TEXCRDOUT = 6,
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WINED3DSPR_OUTPUT = 6,
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WINED3DSPR_CONSTINT = 7,
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WINED3DSPR_COLOROUT = 8,
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WINED3DSPR_DEPTHOUT = 9,
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WINED3DSPR_SAMPLER = 10,
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WINED3DSPR_CONST2 = 11,
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WINED3DSPR_CONST3 = 12,
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WINED3DSPR_CONST4 = 13,
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WINED3DSPR_CONSTBOOL = 14,
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WINED3DSPR_LOOP = 15,
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WINED3DSPR_TEMPFLOAT16 = 16,
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WINED3DSPR_MISCTYPE = 17,
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WINED3DSPR_LABEL = 18,
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WINED3DSPR_PREDICATE = 19,
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WINED3DSPR_IMMCONST,
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WINED3DSPR_CONSTBUFFER,
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} WINED3DSHADER_PARAM_REGISTER_TYPE;
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enum wined3d_immconst_type
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{
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WINED3D_IMMCONST_FLOAT,
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WINED3D_IMMCONST_FLOAT4,
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};
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typedef enum _WINED3DVS_RASTOUT_OFFSETS
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{
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WINED3DSRO_POSITION = 0,
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WINED3DSRO_FOG = 1,
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WINED3DSRO_POINT_SIZE = 2,
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} WINED3DVS_RASTOUT_OFFSETS;
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#define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
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typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
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{
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WINED3DSPSM_NONE = 0,
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WINED3DSPSM_NEG = 1,
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WINED3DSPSM_BIAS = 2,
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WINED3DSPSM_BIASNEG = 3,
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WINED3DSPSM_SIGN = 4,
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WINED3DSPSM_SIGNNEG = 5,
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WINED3DSPSM_COMP = 6,
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WINED3DSPSM_X2 = 7,
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WINED3DSPSM_X2NEG = 8,
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WINED3DSPSM_DZ = 9,
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WINED3DSPSM_DW = 10,
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WINED3DSPSM_ABS = 11,
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WINED3DSPSM_ABSNEG = 12,
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WINED3DSPSM_NOT = 13,
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} WINED3DSHADER_PARAM_SRCMOD_TYPE;
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#define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
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#define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
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#define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
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#define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
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#define WINED3DSP_WRITEMASK_ALL 0xf /* all */
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typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
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{
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WINED3DSPDM_NONE = 0,
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WINED3DSPDM_SATURATE = 1,
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WINED3DSPDM_PARTIALPRECISION = 2,
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WINED3DSPDM_MSAMPCENTROID = 4,
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} WINED3DSHADER_PARAM_DSTMOD_TYPE;
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typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE
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{
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WINED3DSIO_NOP = 0,
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WINED3DSIO_MOV = 1,
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WINED3DSIO_ADD = 2,
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WINED3DSIO_SUB = 3,
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WINED3DSIO_MAD = 4,
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WINED3DSIO_MUL = 5,
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WINED3DSIO_RCP = 6,
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WINED3DSIO_RSQ = 7,
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WINED3DSIO_DP3 = 8,
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WINED3DSIO_DP4 = 9,
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WINED3DSIO_MIN = 10,
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WINED3DSIO_MAX = 11,
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WINED3DSIO_SLT = 12,
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WINED3DSIO_SGE = 13,
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WINED3DSIO_EXP = 14,
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WINED3DSIO_LOG = 15,
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WINED3DSIO_LIT = 16,
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WINED3DSIO_DST = 17,
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WINED3DSIO_LRP = 18,
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WINED3DSIO_FRC = 19,
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WINED3DSIO_M4x4 = 20,
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WINED3DSIO_M4x3 = 21,
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WINED3DSIO_M3x4 = 22,
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WINED3DSIO_M3x3 = 23,
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WINED3DSIO_M3x2 = 24,
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WINED3DSIO_CALL = 25,
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WINED3DSIO_CALLNZ = 26,
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WINED3DSIO_LOOP = 27,
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WINED3DSIO_RET = 28,
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WINED3DSIO_ENDLOOP = 29,
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WINED3DSIO_LABEL = 30,
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WINED3DSIO_DCL = 31,
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WINED3DSIO_POW = 32,
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WINED3DSIO_CRS = 33,
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WINED3DSIO_SGN = 34,
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WINED3DSIO_ABS = 35,
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WINED3DSIO_NRM = 36,
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WINED3DSIO_SINCOS = 37,
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WINED3DSIO_REP = 38,
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WINED3DSIO_ENDREP = 39,
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WINED3DSIO_IF = 40,
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WINED3DSIO_IFC = 41,
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WINED3DSIO_ELSE = 42,
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WINED3DSIO_ENDIF = 43,
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WINED3DSIO_BREAK = 44,
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WINED3DSIO_BREAKC = 45,
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WINED3DSIO_MOVA = 46,
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WINED3DSIO_DEFB = 47,
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WINED3DSIO_DEFI = 48,
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WINED3DSIO_TEXCOORD = 64,
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WINED3DSIO_TEXKILL = 65,
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WINED3DSIO_TEX = 66,
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WINED3DSIO_TEXBEM = 67,
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WINED3DSIO_TEXBEML = 68,
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WINED3DSIO_TEXREG2AR = 69,
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WINED3DSIO_TEXREG2GB = 70,
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WINED3DSIO_TEXM3x2PAD = 71,
|
|
WINED3DSIO_TEXM3x2TEX = 72,
|
|
WINED3DSIO_TEXM3x3PAD = 73,
|
|
WINED3DSIO_TEXM3x3TEX = 74,
|
|
WINED3DSIO_TEXM3x3DIFF = 75,
|
|
WINED3DSIO_TEXM3x3SPEC = 76,
|
|
WINED3DSIO_TEXM3x3VSPEC = 77,
|
|
WINED3DSIO_EXPP = 78,
|
|
WINED3DSIO_LOGP = 79,
|
|
WINED3DSIO_CND = 80,
|
|
WINED3DSIO_DEF = 81,
|
|
WINED3DSIO_TEXREG2RGB = 82,
|
|
WINED3DSIO_TEXDP3TEX = 83,
|
|
WINED3DSIO_TEXM3x2DEPTH = 84,
|
|
WINED3DSIO_TEXDP3 = 85,
|
|
WINED3DSIO_TEXM3x3 = 86,
|
|
WINED3DSIO_TEXDEPTH = 87,
|
|
WINED3DSIO_CMP = 88,
|
|
WINED3DSIO_BEM = 89,
|
|
WINED3DSIO_DP2ADD = 90,
|
|
WINED3DSIO_DSX = 91,
|
|
WINED3DSIO_DSY = 92,
|
|
WINED3DSIO_TEXLDD = 93,
|
|
WINED3DSIO_SETP = 94,
|
|
WINED3DSIO_TEXLDL = 95,
|
|
WINED3DSIO_BREAKP = 96,
|
|
|
|
WINED3DSIO_PHASE = 0xfffd,
|
|
WINED3DSIO_COMMENT = 0xfffe,
|
|
WINED3DSIO_END = 0Xffff,
|
|
} WINED3DSHADER_INSTRUCTION_OPCODE_TYPE;
|
|
|
|
/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
|
|
#define WINED3DSI_TEXLD_PROJECT 1
|
|
#define WINED3DSI_TEXLD_BIAS 2
|
|
|
|
typedef enum COMPARISON_TYPE
|
|
{
|
|
COMPARISON_GT = 1,
|
|
COMPARISON_EQ = 2,
|
|
COMPARISON_GE = 3,
|
|
COMPARISON_LT = 4,
|
|
COMPARISON_NE = 5,
|
|
COMPARISON_LE = 6,
|
|
} COMPARISON_TYPE;
|
|
|
|
#define WINED3D_SM1_VS 0xfffe
|
|
#define WINED3D_SM1_PS 0xffff
|
|
#define WINED3D_SM4_PS 0x0000
|
|
#define WINED3D_SM4_VS 0x0001
|
|
#define WINED3D_SM4_GS 0x0002
|
|
|
|
/* Shader version tokens, and shader end tokens */
|
|
#define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
|
|
#define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
|
|
|
|
/* Shader backends */
|
|
|
|
/* TODO: Make this dynamic, based on shader limits ? */
|
|
#define MAX_ATTRIBS 16
|
|
#define MAX_REG_ADDR 1
|
|
#define MAX_REG_TEMP 32
|
|
#define MAX_REG_TEXCRD 8
|
|
#define MAX_REG_INPUT 12
|
|
#define MAX_REG_OUTPUT 12
|
|
#define MAX_CONST_I 16
|
|
#define MAX_CONST_B 16
|
|
|
|
/* FIXME: This needs to go up to 2048 for
|
|
* Shader model 3 according to msdn (and for software shaders) */
|
|
#define MAX_LABELS 16
|
|
|
|
#define SHADER_PGMSIZE 65535
|
|
|
|
struct wined3d_shader_buffer
|
|
{
|
|
char *buffer;
|
|
unsigned int bsize;
|
|
unsigned int lineNo;
|
|
BOOL newline;
|
|
};
|
|
|
|
enum WINED3D_SHADER_INSTRUCTION_HANDLER
|
|
{
|
|
WINED3DSIH_ABS,
|
|
WINED3DSIH_ADD,
|
|
WINED3DSIH_BEM,
|
|
WINED3DSIH_BREAK,
|
|
WINED3DSIH_BREAKC,
|
|
WINED3DSIH_BREAKP,
|
|
WINED3DSIH_CALL,
|
|
WINED3DSIH_CALLNZ,
|
|
WINED3DSIH_CMP,
|
|
WINED3DSIH_CND,
|
|
WINED3DSIH_CRS,
|
|
WINED3DSIH_DCL,
|
|
WINED3DSIH_DEF,
|
|
WINED3DSIH_DEFB,
|
|
WINED3DSIH_DEFI,
|
|
WINED3DSIH_DP2ADD,
|
|
WINED3DSIH_DP3,
|
|
WINED3DSIH_DP4,
|
|
WINED3DSIH_DST,
|
|
WINED3DSIH_DSX,
|
|
WINED3DSIH_DSY,
|
|
WINED3DSIH_ELSE,
|
|
WINED3DSIH_ENDIF,
|
|
WINED3DSIH_ENDLOOP,
|
|
WINED3DSIH_ENDREP,
|
|
WINED3DSIH_EXP,
|
|
WINED3DSIH_EXPP,
|
|
WINED3DSIH_FRC,
|
|
WINED3DSIH_IF,
|
|
WINED3DSIH_IFC,
|
|
WINED3DSIH_LABEL,
|
|
WINED3DSIH_LIT,
|
|
WINED3DSIH_LOG,
|
|
WINED3DSIH_LOGP,
|
|
WINED3DSIH_LOOP,
|
|
WINED3DSIH_LRP,
|
|
WINED3DSIH_M3x2,
|
|
WINED3DSIH_M3x3,
|
|
WINED3DSIH_M3x4,
|
|
WINED3DSIH_M4x3,
|
|
WINED3DSIH_M4x4,
|
|
WINED3DSIH_MAD,
|
|
WINED3DSIH_MAX,
|
|
WINED3DSIH_MIN,
|
|
WINED3DSIH_MOV,
|
|
WINED3DSIH_MOVA,
|
|
WINED3DSIH_MUL,
|
|
WINED3DSIH_NOP,
|
|
WINED3DSIH_NRM,
|
|
WINED3DSIH_PHASE,
|
|
WINED3DSIH_POW,
|
|
WINED3DSIH_RCP,
|
|
WINED3DSIH_REP,
|
|
WINED3DSIH_RET,
|
|
WINED3DSIH_RSQ,
|
|
WINED3DSIH_SETP,
|
|
WINED3DSIH_SGE,
|
|
WINED3DSIH_SGN,
|
|
WINED3DSIH_SINCOS,
|
|
WINED3DSIH_SLT,
|
|
WINED3DSIH_SUB,
|
|
WINED3DSIH_TEX,
|
|
WINED3DSIH_TEXBEM,
|
|
WINED3DSIH_TEXBEML,
|
|
WINED3DSIH_TEXCOORD,
|
|
WINED3DSIH_TEXDEPTH,
|
|
WINED3DSIH_TEXDP3,
|
|
WINED3DSIH_TEXDP3TEX,
|
|
WINED3DSIH_TEXKILL,
|
|
WINED3DSIH_TEXLDD,
|
|
WINED3DSIH_TEXLDL,
|
|
WINED3DSIH_TEXM3x2DEPTH,
|
|
WINED3DSIH_TEXM3x2PAD,
|
|
WINED3DSIH_TEXM3x2TEX,
|
|
WINED3DSIH_TEXM3x3,
|
|
WINED3DSIH_TEXM3x3DIFF,
|
|
WINED3DSIH_TEXM3x3PAD,
|
|
WINED3DSIH_TEXM3x3SPEC,
|
|
WINED3DSIH_TEXM3x3TEX,
|
|
WINED3DSIH_TEXM3x3VSPEC,
|
|
WINED3DSIH_TEXREG2AR,
|
|
WINED3DSIH_TEXREG2GB,
|
|
WINED3DSIH_TEXREG2RGB,
|
|
WINED3DSIH_TABLE_SIZE
|
|
};
|
|
|
|
enum wined3d_shader_type
|
|
{
|
|
WINED3D_SHADER_TYPE_PIXEL,
|
|
WINED3D_SHADER_TYPE_VERTEX,
|
|
WINED3D_SHADER_TYPE_GEOMETRY,
|
|
};
|
|
|
|
struct wined3d_shader_version
|
|
{
|
|
enum wined3d_shader_type type;
|
|
BYTE major;
|
|
BYTE minor;
|
|
};
|
|
|
|
#define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
|
|
|
|
typedef struct shader_reg_maps
|
|
{
|
|
struct wined3d_shader_version shader_version;
|
|
char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
|
|
char temporary[MAX_REG_TEMP]; /* pixel, vertex */
|
|
char address[MAX_REG_ADDR]; /* vertex */
|
|
char labels[MAX_LABELS]; /* pixel, vertex */
|
|
DWORD *constf; /* pixel, vertex */
|
|
DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
|
|
WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
|
|
WORD output_registers; /* MAX_REG_OUTPUT, 12 */
|
|
WORD integer_constants; /* MAX_CONST_I, 16 */
|
|
WORD boolean_constants; /* MAX_CONST_B, 16 */
|
|
WORD local_int_consts; /* MAX_CONST_I, 16 */
|
|
WORD local_bool_consts; /* MAX_CONST_B, 16 */
|
|
|
|
WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
|
|
BOOL bumpmat[MAX_TEXTURES], luminanceparams[MAX_TEXTURES];
|
|
|
|
unsigned usesnrm : 1;
|
|
unsigned vpos : 1;
|
|
unsigned usesdsx : 1;
|
|
unsigned usesdsy : 1;
|
|
unsigned usestexldd : 1;
|
|
unsigned usesmova : 1;
|
|
unsigned usesfacing : 1;
|
|
unsigned usesrelconstF : 1;
|
|
unsigned fog : 1;
|
|
unsigned usestexldl : 1;
|
|
unsigned usesifc : 1;
|
|
unsigned usescall : 1;
|
|
unsigned padding : 4;
|
|
|
|
/* Whether or not loops are used in this shader, and nesting depth */
|
|
unsigned loop_depth;
|
|
unsigned highest_render_target;
|
|
|
|
} shader_reg_maps;
|
|
|
|
struct wined3d_shader_context
|
|
{
|
|
IWineD3DBaseShader *shader;
|
|
const struct shader_reg_maps *reg_maps;
|
|
struct wined3d_shader_buffer *buffer;
|
|
void *backend_data;
|
|
};
|
|
|
|
struct wined3d_shader_register
|
|
{
|
|
WINED3DSHADER_PARAM_REGISTER_TYPE type;
|
|
UINT idx;
|
|
UINT array_idx;
|
|
const struct wined3d_shader_src_param *rel_addr;
|
|
enum wined3d_immconst_type immconst_type;
|
|
DWORD immconst_data[4];
|
|
};
|
|
|
|
struct wined3d_shader_dst_param
|
|
{
|
|
struct wined3d_shader_register reg;
|
|
DWORD write_mask;
|
|
DWORD modifiers;
|
|
DWORD shift;
|
|
};
|
|
|
|
struct wined3d_shader_src_param
|
|
{
|
|
struct wined3d_shader_register reg;
|
|
DWORD swizzle;
|
|
DWORD modifiers;
|
|
};
|
|
|
|
struct wined3d_shader_instruction
|
|
{
|
|
const struct wined3d_shader_context *ctx;
|
|
enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
|
|
DWORD flags;
|
|
BOOL coissue;
|
|
DWORD predicate;
|
|
UINT dst_count;
|
|
const struct wined3d_shader_dst_param *dst;
|
|
UINT src_count;
|
|
const struct wined3d_shader_src_param *src;
|
|
};
|
|
|
|
struct wined3d_shader_semantic
|
|
{
|
|
WINED3DDECLUSAGE usage;
|
|
UINT usage_idx;
|
|
WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
|
|
struct wined3d_shader_dst_param reg;
|
|
};
|
|
|
|
struct wined3d_shader_attribute
|
|
{
|
|
WINED3DDECLUSAGE usage;
|
|
UINT usage_idx;
|
|
};
|
|
|
|
struct wined3d_shader_frontend
|
|
{
|
|
void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
|
|
void (*shader_free)(void *data);
|
|
void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
|
|
void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
|
|
void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
|
|
struct wined3d_shader_src_param *src_rel_addr);
|
|
void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
|
|
struct wined3d_shader_src_param *dst_rel_addr);
|
|
void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
|
|
void (*shader_read_comment)(const DWORD **ptr, const char **comment);
|
|
BOOL (*shader_is_end)(void *data, const DWORD **ptr);
|
|
};
|
|
|
|
extern const struct wined3d_shader_frontend sm1_shader_frontend;
|
|
extern const struct wined3d_shader_frontend sm4_shader_frontend;
|
|
|
|
typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
|
|
|
|
struct shader_caps {
|
|
DWORD VertexShaderVersion;
|
|
DWORD MaxVertexShaderConst;
|
|
|
|
DWORD PixelShaderVersion;
|
|
float PixelShader1xMaxValue;
|
|
DWORD MaxPixelShaderConst;
|
|
|
|
WINED3DVSHADERCAPS2_0 VS20Caps;
|
|
WINED3DPSHADERCAPS2_0 PS20Caps;
|
|
|
|
DWORD MaxVShaderInstructionsExecuted;
|
|
DWORD MaxPShaderInstructionsExecuted;
|
|
DWORD MaxVertexShader30InstructionSlots;
|
|
DWORD MaxPixelShader30InstructionSlots;
|
|
|
|
BOOL VSClipping;
|
|
};
|
|
|
|
enum tex_types
|
|
{
|
|
tex_1d = 0,
|
|
tex_2d = 1,
|
|
tex_3d = 2,
|
|
tex_cube = 3,
|
|
tex_rect = 4,
|
|
tex_type_count = 5,
|
|
};
|
|
|
|
enum vertexprocessing_mode {
|
|
fixedfunction,
|
|
vertexshader,
|
|
pretransformed
|
|
};
|
|
|
|
#define WINED3D_CONST_NUM_UNUSED ~0U
|
|
|
|
enum fogmode {
|
|
FOG_OFF,
|
|
FOG_LINEAR,
|
|
FOG_EXP,
|
|
FOG_EXP2
|
|
};
|
|
|
|
/* Stateblock dependent parameters which have to be hardcoded
|
|
* into the shader code
|
|
*/
|
|
struct ps_compile_args {
|
|
struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
|
|
enum vertexprocessing_mode vp_mode;
|
|
enum fogmode fog;
|
|
/* Projected textures(ps 1.0-1.3) */
|
|
/* Texture types(2D, Cube, 3D) in ps 1.x */
|
|
BOOL srgb_correction;
|
|
WORD np2_fixup;
|
|
/* Bitmap for NP2 texcoord fixups (16 samplers max currently).
|
|
D3D9 has a limit of 16 samplers and the fixup is superfluous
|
|
in D3D10 (unconditional NP2 support mandatory). */
|
|
};
|
|
|
|
enum fog_src_type {
|
|
VS_FOG_Z = 0,
|
|
VS_FOG_COORD = 1
|
|
};
|
|
|
|
struct vs_compile_args {
|
|
WORD fog_src;
|
|
WORD swizzle_map; /* MAX_ATTRIBS, 16 */
|
|
};
|
|
|
|
typedef struct {
|
|
void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
|
|
void (*shader_select)(IWineD3DDevice *iface, BOOL usePS, BOOL useVS);
|
|
void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
|
|
void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
|
|
void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
|
|
void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
|
|
void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS);
|
|
void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
|
|
void (*shader_destroy)(IWineD3DBaseShader *iface);
|
|
HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
|
|
void (*shader_free_private)(IWineD3DDevice *iface);
|
|
BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
|
|
void (*shader_get_caps)(WINED3DDEVTYPE devtype, const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
|
|
BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
|
|
void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
|
|
} shader_backend_t;
|
|
|
|
extern const shader_backend_t glsl_shader_backend;
|
|
extern const shader_backend_t arb_program_shader_backend;
|
|
extern const shader_backend_t none_shader_backend;
|
|
|
|
/* X11 locking */
|
|
|
|
extern void (* CDECL wine_tsx11_lock_ptr)(void);
|
|
extern void (* CDECL wine_tsx11_unlock_ptr)(void);
|
|
|
|
/* As GLX relies on X, this is needed */
|
|
extern int num_lock;
|
|
|
|
#if 0
|
|
#define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
|
|
#define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
|
|
#else
|
|
#define ENTER_GL() wine_tsx11_lock_ptr()
|
|
#define LEAVE_GL() wine_tsx11_unlock_ptr()
|
|
#endif
|
|
|
|
/*****************************************************************************
|
|
* Defines
|
|
*/
|
|
|
|
/* GL related defines */
|
|
/* ------------------ */
|
|
#define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
|
|
#define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
|
|
#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
|
|
#define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
|
|
|
|
#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
|
|
#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
|
|
#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
|
|
#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
|
|
|
|
#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
|
|
#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
|
|
#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
|
|
#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
|
|
|
|
#define D3DCOLORTOGLFLOAT4(dw, vec) do { \
|
|
(vec)[0] = D3DCOLOR_R(dw); \
|
|
(vec)[1] = D3DCOLOR_G(dw); \
|
|
(vec)[2] = D3DCOLOR_B(dw); \
|
|
(vec)[3] = D3DCOLOR_A(dw); \
|
|
} while(0)
|
|
|
|
/* DirectX Device Limits */
|
|
/* --------------------- */
|
|
#define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
|
|
#define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
|
|
See MaxStreams in MSDN under GetDeviceCaps */
|
|
#define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
|
|
|
|
/* Checking of API calls */
|
|
/* --------------------- */
|
|
#ifndef WINE_NO_DEBUG_MSGS
|
|
#define checkGLcall(A) \
|
|
do { \
|
|
GLint err; \
|
|
if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
|
|
err = glGetError(); \
|
|
if (err == GL_NO_ERROR) { \
|
|
TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
|
|
\
|
|
} else do { \
|
|
FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
|
|
debug_glerror(err), err, A, __FILE__, __LINE__); \
|
|
err = glGetError(); \
|
|
} while (err != GL_NO_ERROR); \
|
|
} while(0)
|
|
#else
|
|
#define checkGLcall(A) do {} while(0)
|
|
#endif
|
|
|
|
/* Trace routines / diagnostics */
|
|
/* ---------------------------- */
|
|
|
|
/* Dump out a matrix and copy it */
|
|
#define conv_mat(mat,gl_mat) \
|
|
do { \
|
|
TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
|
|
TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
|
|
TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
|
|
TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
|
|
memcpy(gl_mat, (mat), 16 * sizeof(float)); \
|
|
} while (0)
|
|
|
|
/* Macro to dump out the current state of the light chain */
|
|
#define DUMP_LIGHT_CHAIN() \
|
|
do { \
|
|
PLIGHTINFOEL *el = This->stateBlock->lights;\
|
|
while (el) { \
|
|
TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
|
|
el = el->next; \
|
|
} \
|
|
} while(0)
|
|
|
|
/* Trace vector and strided data information */
|
|
#define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
|
|
#define TRACE_STRIDED(si, name) TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
|
|
si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
|
|
si->elements[name].buffer_object, si->elements[name].stream_idx);
|
|
|
|
/* Defines used for optimizations */
|
|
|
|
/* Only reapply what is necessary */
|
|
#define REAPPLY_ALPHAOP 0x0001
|
|
#define REAPPLY_ALL 0xFFFF
|
|
|
|
/* Advance declaration of structures to satisfy compiler */
|
|
typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
|
|
typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
|
|
typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
|
|
typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
|
|
|
|
/* Global variables */
|
|
extern const float identity[16];
|
|
|
|
/*****************************************************************************
|
|
* Compilable extra diagnostics
|
|
*/
|
|
|
|
/* Trace information per-vertex: (extremely high amount of trace) */
|
|
#if 0 /* NOTE: Must be 0 in cvs */
|
|
# define VTRACE(A) TRACE A
|
|
#else
|
|
# define VTRACE(A)
|
|
#endif
|
|
|
|
/* TODO: Confirm each of these works when wined3d move completed */
|
|
#if 0 /* NOTE: Must be 0 in cvs */
|
|
/* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
|
|
of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
|
|
is enabled, and if it doesn't exist it is disabled. */
|
|
# define FRAME_DEBUGGING
|
|
/* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
|
|
the file is deleted */
|
|
# if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
|
|
# define SINGLE_FRAME_DEBUGGING
|
|
# endif
|
|
/* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
|
|
It can only be enabled when FRAME_DEBUGGING is also enabled
|
|
The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
|
|
array is drawn. */
|
|
# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
|
|
# define SHOW_FRAME_MAKEUP 1
|
|
# endif
|
|
/* The following, when enabled, lets you see the makeup of the all the textures used during each
|
|
of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
|
|
The contents of the textures assigned to each stage are written into
|
|
/tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
|
|
# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
|
|
# define SHOW_TEXTURE_MAKEUP 0
|
|
# endif
|
|
extern BOOL isOn;
|
|
extern BOOL isDumpingFrames;
|
|
extern LONG primCounter;
|
|
#endif
|
|
|
|
enum wined3d_ffp_idx
|
|
{
|
|
WINED3D_FFP_POSITION = 0,
|
|
WINED3D_FFP_BLENDWEIGHT = 1,
|
|
WINED3D_FFP_BLENDINDICES = 2,
|
|
WINED3D_FFP_NORMAL = 3,
|
|
WINED3D_FFP_PSIZE = 4,
|
|
WINED3D_FFP_DIFFUSE = 5,
|
|
WINED3D_FFP_SPECULAR = 6,
|
|
WINED3D_FFP_TEXCOORD0 = 7,
|
|
WINED3D_FFP_TEXCOORD1 = 8,
|
|
WINED3D_FFP_TEXCOORD2 = 9,
|
|
WINED3D_FFP_TEXCOORD3 = 10,
|
|
WINED3D_FFP_TEXCOORD4 = 11,
|
|
WINED3D_FFP_TEXCOORD5 = 12,
|
|
WINED3D_FFP_TEXCOORD6 = 13,
|
|
WINED3D_FFP_TEXCOORD7 = 14,
|
|
};
|
|
|
|
enum wined3d_ffp_emit_idx
|
|
{
|
|
WINED3D_FFP_EMIT_FLOAT1 = 0,
|
|
WINED3D_FFP_EMIT_FLOAT2 = 1,
|
|
WINED3D_FFP_EMIT_FLOAT3 = 2,
|
|
WINED3D_FFP_EMIT_FLOAT4 = 3,
|
|
WINED3D_FFP_EMIT_D3DCOLOR = 4,
|
|
WINED3D_FFP_EMIT_UBYTE4 = 5,
|
|
WINED3D_FFP_EMIT_SHORT2 = 6,
|
|
WINED3D_FFP_EMIT_SHORT4 = 7,
|
|
WINED3D_FFP_EMIT_UBYTE4N = 8,
|
|
WINED3D_FFP_EMIT_SHORT2N = 9,
|
|
WINED3D_FFP_EMIT_SHORT4N = 10,
|
|
WINED3D_FFP_EMIT_USHORT2N = 11,
|
|
WINED3D_FFP_EMIT_USHORT4N = 12,
|
|
WINED3D_FFP_EMIT_UDEC3 = 13,
|
|
WINED3D_FFP_EMIT_DEC3N = 14,
|
|
WINED3D_FFP_EMIT_FLOAT16_2 = 15,
|
|
WINED3D_FFP_EMIT_FLOAT16_4 = 16,
|
|
WINED3D_FFP_EMIT_COUNT = 17
|
|
};
|
|
|
|
struct wined3d_stream_info_element
|
|
{
|
|
const struct GlPixelFormatDesc *format_desc;
|
|
GLsizei stride;
|
|
const BYTE *data;
|
|
UINT stream_idx;
|
|
GLuint buffer_object;
|
|
};
|
|
|
|
struct wined3d_stream_info
|
|
{
|
|
struct wined3d_stream_info_element elements[MAX_ATTRIBS];
|
|
BOOL position_transformed;
|
|
WORD swizzle_map; /* MAX_ATTRIBS, 16 */
|
|
WORD use_map; /* MAX_ATTRIBS, 16 */
|
|
};
|
|
|
|
/*****************************************************************************
|
|
* Prototypes
|
|
*/
|
|
|
|
/* Routine common to the draw primitive and draw indexed primitive routines */
|
|
void drawPrimitive(IWineD3DDevice *iface, UINT index_count, UINT numberOfVertices,
|
|
UINT start_idx, UINT idxBytes, const void *idxData, UINT minIndex);
|
|
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
|
|
|
|
typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
|
|
typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
|
|
extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
|
|
extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
|
|
extern glAttribFunc specular_func_3ubv;
|
|
extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
|
|
extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
|
|
extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
|
|
|
|
#define eps 1e-8
|
|
|
|
#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
|
|
(((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
|
|
|
|
/* Routines and structures related to state management */
|
|
|
|
#define STATE_RENDER(a) (a)
|
|
#define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
|
|
|
|
#define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
|
|
#define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
|
|
|
|
/* + 1 because samplers start with 0 */
|
|
#define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
|
|
#define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
|
|
|
|
#define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
|
|
#define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
|
|
|
|
#define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
|
|
#define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
|
|
|
|
#define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
|
|
#define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
|
|
#define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
|
|
#define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
|
|
|
|
#define STATE_VDECL (STATE_INDEXBUFFER + 1)
|
|
#define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
|
|
|
|
#define STATE_VSHADER (STATE_VDECL + 1)
|
|
#define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
|
|
|
|
#define STATE_VIEWPORT (STATE_VSHADER + 1)
|
|
#define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
|
|
|
|
#define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
|
|
#define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
|
|
#define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
|
|
#define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
|
|
|
|
#define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
|
|
#define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
|
|
|
|
#define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
|
|
#define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
|
|
|
|
#define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
|
|
#define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
|
|
|
|
#define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
|
|
|
|
#define STATE_FRONTFACE (STATE_MATERIAL + 1)
|
|
|
|
#define STATE_HIGHEST (STATE_FRONTFACE)
|
|
|
|
enum fogsource {
|
|
FOGSOURCE_FFP,
|
|
FOGSOURCE_VS,
|
|
FOGSOURCE_COORD,
|
|
};
|
|
|
|
#define WINED3D_MAX_FBO_ENTRIES 64
|
|
|
|
struct wined3d_occlusion_query
|
|
{
|
|
struct list entry;
|
|
GLuint id;
|
|
struct wined3d_context *context;
|
|
};
|
|
|
|
struct wined3d_event_query
|
|
{
|
|
struct list entry;
|
|
GLuint id;
|
|
struct wined3d_context *context;
|
|
};
|
|
|
|
struct wined3d_context
|
|
{
|
|
const struct wined3d_gl_info *gl_info;
|
|
/* State dirtification
|
|
* dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
|
|
* 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
|
|
* but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
|
|
* only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
|
|
*/
|
|
DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
|
|
DWORD numDirtyEntries;
|
|
DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
|
|
|
|
IWineD3DSurface *surface;
|
|
IWineD3DSurface *current_rt;
|
|
DWORD tid; /* Thread ID which owns this context at the moment */
|
|
|
|
/* Stores some information about the context state for optimization */
|
|
WORD draw_buffer_dirty : 1;
|
|
WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
|
|
WORD last_was_pshader : 1;
|
|
WORD last_was_vshader : 1;
|
|
WORD namedArraysLoaded : 1;
|
|
WORD numberedArraysLoaded : 1;
|
|
WORD last_was_blit : 1;
|
|
WORD last_was_ckey : 1;
|
|
WORD fog_coord : 1;
|
|
WORD isPBuffer : 1;
|
|
WORD fog_enabled : 1;
|
|
WORD num_untracked_materials : 2; /* Max value 2 */
|
|
WORD current : 1;
|
|
WORD destroyed : 1;
|
|
WORD padding : 1;
|
|
BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
|
|
BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
|
|
DWORD numbered_array_mask;
|
|
GLenum tracking_parm; /* Which source is tracking current colour */
|
|
GLenum untracked_materials[2];
|
|
UINT blit_w, blit_h;
|
|
enum fogsource fog_source;
|
|
|
|
char *vshader_const_dirty, *pshader_const_dirty;
|
|
|
|
/* The actual opengl context */
|
|
HGLRC glCtx;
|
|
HWND win_handle;
|
|
HDC hdc;
|
|
HPBUFFERARB pbuffer;
|
|
GLint aux_buffers;
|
|
|
|
/* FBOs */
|
|
UINT fbo_entry_count;
|
|
struct list fbo_list;
|
|
struct fbo_entry *current_fbo;
|
|
GLuint src_fbo;
|
|
GLuint dst_fbo;
|
|
GLuint fbo_read_binding;
|
|
GLuint fbo_draw_binding;
|
|
|
|
/* Queries */
|
|
GLuint *free_occlusion_queries;
|
|
UINT free_occlusion_query_size;
|
|
UINT free_occlusion_query_count;
|
|
struct list occlusion_queries;
|
|
|
|
GLuint *free_event_queries;
|
|
UINT free_event_query_size;
|
|
UINT free_event_query_count;
|
|
struct list event_queries;
|
|
|
|
/* Extension emulation */
|
|
GLint gl_fog_source;
|
|
GLfloat fog_coord_value;
|
|
GLfloat color[4], fogstart, fogend, fogcolor[4];
|
|
GLuint dummy_arbfp_prog;
|
|
};
|
|
|
|
typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
|
|
|
|
struct StateEntry
|
|
{
|
|
DWORD representative;
|
|
APPLYSTATEFUNC apply;
|
|
};
|
|
|
|
struct StateEntryTemplate
|
|
{
|
|
DWORD state;
|
|
struct StateEntry content;
|
|
GL_SupportedExt extension;
|
|
};
|
|
|
|
struct fragment_caps
|
|
{
|
|
DWORD PrimitiveMiscCaps;
|
|
DWORD TextureOpCaps;
|
|
DWORD MaxTextureBlendStages;
|
|
DWORD MaxSimultaneousTextures;
|
|
};
|
|
|
|
struct fragment_pipeline
|
|
{
|
|
void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
|
|
void (*get_caps)(WINED3DDEVTYPE devtype, const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
|
|
HRESULT (*alloc_private)(IWineD3DDevice *iface);
|
|
void (*free_private)(IWineD3DDevice *iface);
|
|
BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
|
|
const struct StateEntryTemplate *states;
|
|
BOOL ffp_proj_control;
|
|
};
|
|
|
|
extern const struct StateEntryTemplate misc_state_template[];
|
|
extern const struct StateEntryTemplate ffp_vertexstate_template[];
|
|
extern const struct fragment_pipeline ffp_fragment_pipeline;
|
|
extern const struct fragment_pipeline atifs_fragment_pipeline;
|
|
extern const struct fragment_pipeline arbfp_fragment_pipeline;
|
|
extern const struct fragment_pipeline nvts_fragment_pipeline;
|
|
extern const struct fragment_pipeline nvrc_fragment_pipeline;
|
|
|
|
/* "Base" state table */
|
|
HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
|
|
const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
|
|
const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc);
|
|
|
|
/* Shaders for color conversions in blits */
|
|
struct blit_shader
|
|
{
|
|
HRESULT (*alloc_private)(IWineD3DDevice *iface);
|
|
void (*free_private)(IWineD3DDevice *iface);
|
|
HRESULT (*set_shader)(IWineD3DDevice *iface, const struct GlPixelFormatDesc *format_desc,
|
|
GLenum textype, UINT width, UINT height);
|
|
void (*unset_shader)(IWineD3DDevice *iface);
|
|
BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
|
|
};
|
|
|
|
extern const struct blit_shader ffp_blit;
|
|
extern const struct blit_shader arbfp_blit;
|
|
|
|
typedef enum ContextUsage {
|
|
CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
|
|
CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
|
|
CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
|
|
CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
|
|
} ContextUsage;
|
|
|
|
struct wined3d_context *ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, enum ContextUsage usage);
|
|
struct wined3d_context *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win,
|
|
BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms);
|
|
void DestroyContext(IWineD3DDeviceImpl *This, struct wined3d_context *context);
|
|
void context_alloc_event_query(struct wined3d_context *context, struct wined3d_event_query *query);
|
|
void context_alloc_occlusion_query(struct wined3d_context *context, struct wined3d_occlusion_query *query);
|
|
void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource, WINED3DRESOURCETYPE type);
|
|
void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo);
|
|
void context_attach_depth_stencil_fbo(struct wined3d_context *context,
|
|
GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer);
|
|
void context_attach_surface_fbo(const struct wined3d_context *context,
|
|
GLenum fbo_target, DWORD idx, IWineD3DSurface *surface);
|
|
void context_free_event_query(struct wined3d_event_query *query);
|
|
void context_free_occlusion_query(struct wined3d_occlusion_query *query);
|
|
struct wined3d_context *context_get_current(void);
|
|
DWORD context_get_tls_idx(void);
|
|
BOOL context_set_current(struct wined3d_context *ctx);
|
|
void context_set_tls_idx(DWORD idx);
|
|
|
|
void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
|
|
HRESULT create_primary_opengl_context(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
|
|
|
|
/* Macros for doing basic GPU detection based on opengl capabilities */
|
|
#define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
|
|
#define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
|
|
#define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
|
|
#define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
|
|
|
|
/* Default callbacks for implicit object destruction */
|
|
extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
|
|
|
|
extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface);
|
|
|
|
/*****************************************************************************
|
|
* Internal representation of a light
|
|
*/
|
|
typedef struct PLIGHTINFOEL PLIGHTINFOEL;
|
|
struct PLIGHTINFOEL {
|
|
WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
|
|
DWORD OriginalIndex;
|
|
LONG glIndex;
|
|
BOOL changed;
|
|
BOOL enabledChanged;
|
|
BOOL enabled;
|
|
|
|
/* Converted parms to speed up swapping lights */
|
|
float lightPosn[4];
|
|
float lightDirn[4];
|
|
float exponent;
|
|
float cutoff;
|
|
|
|
struct list entry;
|
|
};
|
|
|
|
/* The default light parameters */
|
|
extern const WINED3DLIGHT WINED3D_default_light;
|
|
|
|
typedef struct WineD3D_PixelFormat
|
|
{
|
|
int iPixelFormat; /* WGL pixel format */
|
|
int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
|
|
int redSize, greenSize, blueSize, alphaSize;
|
|
int depthSize, stencilSize;
|
|
BOOL windowDrawable;
|
|
BOOL pbufferDrawable;
|
|
BOOL doubleBuffer;
|
|
int auxBuffers;
|
|
int numSamples;
|
|
} WineD3D_PixelFormat;
|
|
|
|
/* The adapter structure */
|
|
struct WineD3DAdapter
|
|
{
|
|
UINT num;
|
|
BOOL opengl;
|
|
POINT monitorPoint;
|
|
struct wined3d_gl_info gl_info;
|
|
const char *driver;
|
|
const char *description;
|
|
WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
|
|
int nCfgs;
|
|
WineD3D_PixelFormat *cfgs;
|
|
BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
|
|
unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
|
|
unsigned int UsedTextureRam;
|
|
};
|
|
|
|
extern BOOL initPixelFormats(struct wined3d_gl_info *gl_info);
|
|
BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info);
|
|
extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram);
|
|
extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info);
|
|
|
|
/*****************************************************************************
|
|
* High order patch management
|
|
*/
|
|
struct WineD3DRectPatch
|
|
{
|
|
UINT Handle;
|
|
float *mem;
|
|
WineDirect3DVertexStridedData strided;
|
|
WINED3DRECTPATCH_INFO RectPatchInfo;
|
|
float numSegs[4];
|
|
char has_normals, has_texcoords;
|
|
struct list entry;
|
|
};
|
|
|
|
HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch);
|
|
|
|
enum projection_types
|
|
{
|
|
proj_none = 0,
|
|
proj_count3 = 1,
|
|
proj_count4 = 2
|
|
};
|
|
|
|
enum dst_arg
|
|
{
|
|
resultreg = 0,
|
|
tempreg = 1
|
|
};
|
|
|
|
/*****************************************************************************
|
|
* Fixed function pipeline replacements
|
|
*/
|
|
#define ARG_UNUSED 0xff
|
|
struct texture_stage_op
|
|
{
|
|
unsigned cop : 8;
|
|
unsigned carg1 : 8;
|
|
unsigned carg2 : 8;
|
|
unsigned carg0 : 8;
|
|
|
|
unsigned aop : 8;
|
|
unsigned aarg1 : 8;
|
|
unsigned aarg2 : 8;
|
|
unsigned aarg0 : 8;
|
|
|
|
struct color_fixup_desc color_fixup;
|
|
unsigned tex_type : 3;
|
|
unsigned dst : 1;
|
|
unsigned projected : 2;
|
|
unsigned padding : 10;
|
|
};
|
|
|
|
struct ffp_frag_settings {
|
|
struct texture_stage_op op[MAX_TEXTURES];
|
|
enum fogmode fog;
|
|
/* Use shorts instead of chars to get dword alignment */
|
|
unsigned short sRGB_write;
|
|
unsigned short emul_clipplanes;
|
|
};
|
|
|
|
struct ffp_frag_desc
|
|
{
|
|
struct wine_rb_entry entry;
|
|
struct ffp_frag_settings settings;
|
|
};
|
|
|
|
extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions;
|
|
|
|
void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, BOOL ignore_textype);
|
|
const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
|
|
const struct ffp_frag_settings *settings);
|
|
void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc);
|
|
|
|
/*****************************************************************************
|
|
* IWineD3D implementation structure
|
|
*/
|
|
typedef struct IWineD3DImpl
|
|
{
|
|
/* IUnknown fields */
|
|
const IWineD3DVtbl *lpVtbl;
|
|
LONG ref; /* Note: Ref counting not required */
|
|
|
|
/* WineD3D Information */
|
|
IUnknown *parent;
|
|
UINT dxVersion;
|
|
|
|
UINT adapter_count;
|
|
struct WineD3DAdapter adapters[1];
|
|
} IWineD3DImpl;
|
|
|
|
extern const IWineD3DVtbl IWineD3D_Vtbl;
|
|
|
|
BOOL InitAdapters(IWineD3DImpl *This);
|
|
|
|
/* A helper function that dumps a resource list */
|
|
void dumpResources(struct list *list);
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DDevice implementation structure
|
|
*/
|
|
#define WINED3D_UNMAPPED_STAGE ~0U
|
|
|
|
/* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
|
|
#define WINED3DCREATE_MULTITHREADED 0x00000004
|
|
|
|
struct IWineD3DDeviceImpl
|
|
{
|
|
/* IUnknown fields */
|
|
const IWineD3DDeviceVtbl *lpVtbl;
|
|
LONG ref; /* Note: Ref counting not required */
|
|
|
|
/* WineD3D Information */
|
|
IUnknown *parent;
|
|
IWineD3DDeviceParent *device_parent;
|
|
IWineD3D *wineD3D;
|
|
struct WineD3DAdapter *adapter;
|
|
|
|
/* Window styles to restore when switching fullscreen mode */
|
|
LONG style;
|
|
LONG exStyle;
|
|
|
|
/* X and GL Information */
|
|
GLint maxConcurrentLights;
|
|
GLenum offscreenBuffer;
|
|
|
|
/* Selected capabilities */
|
|
int vs_selected_mode;
|
|
int ps_selected_mode;
|
|
const shader_backend_t *shader_backend;
|
|
void *shader_priv;
|
|
void *fragment_priv;
|
|
void *blit_priv;
|
|
struct StateEntry StateTable[STATE_HIGHEST + 1];
|
|
/* Array of functions for states which are handled by more than one pipeline part */
|
|
APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
|
|
const struct fragment_pipeline *frag_pipe;
|
|
const struct blit_shader *blitter;
|
|
|
|
unsigned int max_ffp_textures, max_ffp_texture_stages;
|
|
DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
|
|
DWORD vs_clipping;
|
|
|
|
WORD view_ident : 1; /* true iff view matrix is identity */
|
|
WORD untransformed : 1;
|
|
WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
|
|
WORD isRecordingState : 1;
|
|
WORD isInDraw : 1;
|
|
WORD render_offscreen : 1;
|
|
WORD bCursorVisible : 1;
|
|
WORD haveHardwareCursor : 1;
|
|
WORD d3d_initialized : 1;
|
|
WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
|
|
WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
|
|
WORD useDrawStridedSlow : 1;
|
|
WORD instancedDraw : 1;
|
|
WORD padding : 3;
|
|
|
|
BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
|
|
|
|
#define DDRAW_PITCH_ALIGNMENT 8
|
|
#define D3D8_PITCH_ALIGNMENT 4
|
|
unsigned char surface_alignment; /* Line Alignment of surfaces */
|
|
|
|
/* State block related */
|
|
IWineD3DStateBlockImpl *stateBlock;
|
|
IWineD3DStateBlockImpl *updateStateBlock;
|
|
|
|
/* Internal use fields */
|
|
WINED3DDEVICE_CREATION_PARAMETERS createParms;
|
|
UINT adapterNo;
|
|
WINED3DDEVTYPE devType;
|
|
|
|
IWineD3DSwapChain **swapchains;
|
|
UINT NumberOfSwapChains;
|
|
|
|
struct list resources; /* a linked list to track resources created by the device */
|
|
struct list shaders; /* a linked list to track shaders (pixel and vertex) */
|
|
unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
|
|
|
|
/* Render Target Support */
|
|
IWineD3DSurface **render_targets;
|
|
IWineD3DSurface *auto_depth_stencil_buffer;
|
|
IWineD3DSurface *stencilBufferTarget;
|
|
|
|
/* palettes texture management */
|
|
UINT NumberOfPalettes;
|
|
PALETTEENTRY **palettes;
|
|
UINT currentPalette;
|
|
UINT paletteConversionShader;
|
|
|
|
/* For rendering to a texture using glCopyTexImage */
|
|
GLenum *draw_buffers;
|
|
GLuint depth_blt_texture;
|
|
GLuint depth_blt_rb;
|
|
UINT depth_blt_rb_w;
|
|
UINT depth_blt_rb_h;
|
|
|
|
/* Cursor management */
|
|
UINT xHotSpot;
|
|
UINT yHotSpot;
|
|
UINT xScreenSpace;
|
|
UINT yScreenSpace;
|
|
UINT cursorWidth, cursorHeight;
|
|
GLuint cursorTexture;
|
|
HCURSOR hardwareCursor;
|
|
|
|
/* The Wine logo surface */
|
|
IWineD3DSurface *logo_surface;
|
|
|
|
/* Textures for when no other textures are mapped */
|
|
UINT dummyTextureName[MAX_TEXTURES];
|
|
|
|
/* Device state management */
|
|
HRESULT state;
|
|
|
|
/* DirectDraw stuff */
|
|
DWORD ddraw_width, ddraw_height;
|
|
WINED3DFORMAT ddraw_format;
|
|
|
|
/* Final position fixup constant */
|
|
float posFixup[4];
|
|
|
|
/* With register combiners we can skip junk texture stages */
|
|
DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
|
|
DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
|
|
|
|
/* Stream source management */
|
|
struct wined3d_stream_info strided_streams;
|
|
const WineDirect3DVertexStridedData *up_strided;
|
|
|
|
/* Context management */
|
|
struct wined3d_context **contexts;
|
|
UINT numContexts;
|
|
struct wined3d_context *pbufferContext; /* The context that has a pbuffer as drawable */
|
|
DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
|
|
|
|
/* High level patch management */
|
|
#define PATCHMAP_SIZE 43
|
|
#define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
|
|
struct list patches[PATCHMAP_SIZE];
|
|
struct WineD3DRectPatch *currentPatch;
|
|
};
|
|
|
|
extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl;
|
|
|
|
void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource);
|
|
void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource);
|
|
void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
|
|
BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup);
|
|
void device_stream_info_from_strided(IWineD3DDeviceImpl *This,
|
|
const struct WineDirect3DVertexStridedData *strided, struct wined3d_stream_info *stream_info);
|
|
HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
|
|
CONST WINED3DRECT* pRects, DWORD Flags, WINED3DCOLOR Color,
|
|
float Z, DWORD Stencil);
|
|
void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This);
|
|
void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state);
|
|
static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
|
|
{
|
|
DWORD idx = state >> 5;
|
|
BYTE shift = state & 0x1f;
|
|
return context->isStateDirty[idx] & (1 << shift);
|
|
}
|
|
|
|
/* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
|
|
typedef struct PrivateData
|
|
{
|
|
struct list entry;
|
|
|
|
GUID tag;
|
|
DWORD flags; /* DDSPD_* */
|
|
|
|
union
|
|
{
|
|
LPVOID data;
|
|
LPUNKNOWN object;
|
|
} ptr;
|
|
|
|
DWORD size;
|
|
} PrivateData;
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DResource implementation structure
|
|
*/
|
|
typedef struct IWineD3DResourceClass
|
|
{
|
|
/* IUnknown fields */
|
|
LONG ref; /* Note: Ref counting not required */
|
|
|
|
/* WineD3DResource Information */
|
|
IUnknown *parent;
|
|
WINED3DRESOURCETYPE resourceType;
|
|
IWineD3DDeviceImpl *wineD3DDevice;
|
|
WINED3DPOOL pool;
|
|
UINT size;
|
|
DWORD usage;
|
|
const struct GlPixelFormatDesc *format_desc;
|
|
DWORD priority;
|
|
BYTE *allocatedMemory; /* Pointer to the real data location */
|
|
BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
|
|
struct list privateData;
|
|
struct list resource_list_entry;
|
|
|
|
} IWineD3DResourceClass;
|
|
|
|
typedef struct IWineD3DResourceImpl
|
|
{
|
|
/* IUnknown & WineD3DResource Information */
|
|
const IWineD3DResourceVtbl *lpVtbl;
|
|
IWineD3DResourceClass resource;
|
|
} IWineD3DResourceImpl;
|
|
|
|
void resource_cleanup(IWineD3DResource *iface);
|
|
HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid);
|
|
HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice **device);
|
|
HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent);
|
|
DWORD resource_get_priority(IWineD3DResource *iface);
|
|
HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
|
|
void *data, DWORD *data_size);
|
|
HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
|
|
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
|
|
WINED3DPOOL pool, IUnknown *parent);
|
|
WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface);
|
|
DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority);
|
|
HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
|
|
const void *data, DWORD data_size, DWORD flags);
|
|
|
|
/* Tests show that the start address of resources is 32 byte aligned */
|
|
#define RESOURCE_ALIGNMENT 32
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DBaseTexture D3D- > openGL state map lookups
|
|
*/
|
|
|
|
typedef enum winetexturestates {
|
|
WINED3DTEXSTA_ADDRESSU = 0,
|
|
WINED3DTEXSTA_ADDRESSV = 1,
|
|
WINED3DTEXSTA_ADDRESSW = 2,
|
|
WINED3DTEXSTA_BORDERCOLOR = 3,
|
|
WINED3DTEXSTA_MAGFILTER = 4,
|
|
WINED3DTEXSTA_MINFILTER = 5,
|
|
WINED3DTEXSTA_MIPFILTER = 6,
|
|
WINED3DTEXSTA_MAXMIPLEVEL = 7,
|
|
WINED3DTEXSTA_MAXANISOTROPY = 8,
|
|
WINED3DTEXSTA_SRGBTEXTURE = 9,
|
|
WINED3DTEXSTA_ELEMENTINDEX = 10,
|
|
WINED3DTEXSTA_DMAPOFFSET = 11,
|
|
WINED3DTEXSTA_TSSADDRESSW = 12,
|
|
MAX_WINETEXTURESTATES = 13,
|
|
} winetexturestates;
|
|
|
|
enum WINED3DSRGB
|
|
{
|
|
SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
|
|
SRGB_RGB = 1, /* Loads the rgb texture */
|
|
SRGB_SRGB = 2, /* Loads the srgb texture */
|
|
SRGB_BOTH = 3, /* Loads both textures */
|
|
};
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
|
|
*/
|
|
typedef struct IWineD3DBaseTextureClass
|
|
{
|
|
DWORD states[MAX_WINETEXTURESTATES];
|
|
DWORD srgbstates[MAX_WINETEXTURESTATES];
|
|
UINT levels;
|
|
BOOL dirty, srgbDirty;
|
|
UINT textureName, srgbTextureName;
|
|
float pow2Matrix[16];
|
|
UINT LOD;
|
|
WINED3DTEXTUREFILTERTYPE filterType;
|
|
LONG bindCount;
|
|
DWORD sampler;
|
|
BOOL is_srgb;
|
|
BOOL pow2Matrix_identity;
|
|
const struct min_lookup *minMipLookup;
|
|
const GLenum *magLookup;
|
|
void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
|
|
} IWineD3DBaseTextureClass;
|
|
|
|
void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb);
|
|
|
|
typedef struct IWineD3DBaseTextureImpl
|
|
{
|
|
/* IUnknown & WineD3DResource Information */
|
|
const IWineD3DBaseTextureVtbl *lpVtbl;
|
|
IWineD3DResourceClass resource;
|
|
IWineD3DBaseTextureClass baseTexture;
|
|
|
|
} IWineD3DBaseTextureImpl;
|
|
|
|
void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
|
|
const DWORD texture_states[WINED3D_HIGHEST_TEXTURE_STATE + 1],
|
|
const DWORD sampler_states[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
|
|
HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc);
|
|
void basetexture_cleanup(IWineD3DBaseTexture *iface);
|
|
void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface);
|
|
WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface);
|
|
BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface);
|
|
DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface);
|
|
DWORD basetexture_get_lod(IWineD3DBaseTexture *iface);
|
|
HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
|
|
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
|
|
WINED3DPOOL pool, IUnknown *parent);
|
|
HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE filter_type);
|
|
BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty);
|
|
DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod);
|
|
void basetexture_unload(IWineD3DBaseTexture *iface);
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
|
|
*/
|
|
typedef struct IWineD3DTextureImpl
|
|
{
|
|
/* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
|
|
const IWineD3DTextureVtbl *lpVtbl;
|
|
IWineD3DResourceClass resource;
|
|
IWineD3DBaseTextureClass baseTexture;
|
|
|
|
/* IWineD3DTexture */
|
|
IWineD3DSurface *surfaces[MAX_MIP_LEVELS];
|
|
UINT target;
|
|
BOOL cond_np2;
|
|
|
|
} IWineD3DTextureImpl;
|
|
|
|
extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
|
|
|
|
HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
|
|
IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent);
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
|
|
*/
|
|
typedef struct IWineD3DCubeTextureImpl
|
|
{
|
|
/* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
|
|
const IWineD3DCubeTextureVtbl *lpVtbl;
|
|
IWineD3DResourceClass resource;
|
|
IWineD3DBaseTextureClass baseTexture;
|
|
|
|
/* IWineD3DCubeTexture */
|
|
IWineD3DSurface *surfaces[6][MAX_MIP_LEVELS];
|
|
} IWineD3DCubeTextureImpl;
|
|
|
|
extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
|
|
|
|
HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
|
|
IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent);
|
|
|
|
typedef struct _WINED3DVOLUMET_DESC
|
|
{
|
|
UINT Width;
|
|
UINT Height;
|
|
UINT Depth;
|
|
} WINED3DVOLUMET_DESC;
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DVolume implementation structure (extends IUnknown)
|
|
*/
|
|
typedef struct IWineD3DVolumeImpl
|
|
{
|
|
/* IUnknown & WineD3DResource fields */
|
|
const IWineD3DVolumeVtbl *lpVtbl;
|
|
IWineD3DResourceClass resource;
|
|
|
|
/* WineD3DVolume Information */
|
|
WINED3DVOLUMET_DESC currentDesc;
|
|
IWineD3DBase *container;
|
|
BOOL lockable;
|
|
BOOL locked;
|
|
WINED3DBOX lockedBox;
|
|
WINED3DBOX dirtyBox;
|
|
BOOL dirty;
|
|
} IWineD3DVolumeImpl;
|
|
|
|
extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
|
|
|
|
void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box);
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
|
|
*/
|
|
typedef struct IWineD3DVolumeTextureImpl
|
|
{
|
|
/* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
|
|
const IWineD3DVolumeTextureVtbl *lpVtbl;
|
|
IWineD3DResourceClass resource;
|
|
IWineD3DBaseTextureClass baseTexture;
|
|
|
|
/* IWineD3DVolumeTexture */
|
|
IWineD3DVolume *volumes[MAX_MIP_LEVELS];
|
|
} IWineD3DVolumeTextureImpl;
|
|
|
|
extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
|
|
|
|
HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height, UINT depth, UINT levels,
|
|
IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent);
|
|
|
|
typedef struct _WINED3DSURFACET_DESC
|
|
{
|
|
WINED3DMULTISAMPLE_TYPE MultiSampleType;
|
|
DWORD MultiSampleQuality;
|
|
UINT Width;
|
|
UINT Height;
|
|
} WINED3DSURFACET_DESC;
|
|
|
|
/*****************************************************************************
|
|
* Structure for DIB Surfaces (GetDC and GDI surfaces)
|
|
*/
|
|
typedef struct wineD3DSurface_DIB {
|
|
HBITMAP DIBsection;
|
|
void* bitmap_data;
|
|
UINT bitmap_size;
|
|
HGDIOBJ holdbitmap;
|
|
BOOL client_memory;
|
|
} wineD3DSurface_DIB;
|
|
|
|
typedef struct {
|
|
struct list entry;
|
|
GLuint id;
|
|
UINT width;
|
|
UINT height;
|
|
} renderbuffer_entry_t;
|
|
|
|
struct fbo_entry
|
|
{
|
|
struct list entry;
|
|
IWineD3DSurface **render_targets;
|
|
IWineD3DSurface *depth_stencil;
|
|
BOOL attached;
|
|
GLuint id;
|
|
};
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DClipp implementation structure
|
|
*/
|
|
typedef struct IWineD3DClipperImpl
|
|
{
|
|
const IWineD3DClipperVtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
IUnknown *Parent;
|
|
HWND hWnd;
|
|
} IWineD3DClipperImpl;
|
|
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DSurface implementation structure
|
|
*/
|
|
struct IWineD3DSurfaceImpl
|
|
{
|
|
/* IUnknown & IWineD3DResource Information */
|
|
const IWineD3DSurfaceVtbl *lpVtbl;
|
|
IWineD3DResourceClass resource;
|
|
|
|
/* IWineD3DSurface fields */
|
|
IWineD3DBase *container;
|
|
WINED3DSURFACET_DESC currentDesc;
|
|
IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
|
|
PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
|
|
|
|
/* TODO: move this off into a management class(maybe!) */
|
|
DWORD Flags;
|
|
|
|
UINT pow2Width;
|
|
UINT pow2Height;
|
|
|
|
/* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
|
|
void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
|
|
|
|
/* Oversized texture */
|
|
RECT glRect;
|
|
|
|
/* PBO */
|
|
GLuint pbo;
|
|
GLuint texture_name;
|
|
GLuint texture_name_srgb;
|
|
GLint texture_level;
|
|
GLenum texture_target;
|
|
|
|
RECT lockedRect;
|
|
RECT dirtyRect;
|
|
int lockCount;
|
|
#define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
|
|
|
|
/* For GetDC */
|
|
wineD3DSurface_DIB dib;
|
|
HDC hDC;
|
|
|
|
/* Color keys for DDraw */
|
|
WINEDDCOLORKEY DestBltCKey;
|
|
WINEDDCOLORKEY DestOverlayCKey;
|
|
WINEDDCOLORKEY SrcOverlayCKey;
|
|
WINEDDCOLORKEY SrcBltCKey;
|
|
DWORD CKeyFlags;
|
|
|
|
WINEDDCOLORKEY glCKey;
|
|
|
|
struct list renderbuffers;
|
|
renderbuffer_entry_t *current_renderbuffer;
|
|
|
|
/* DirectDraw clippers */
|
|
IWineD3DClipper *clipper;
|
|
|
|
/* DirectDraw Overlay handling */
|
|
RECT overlay_srcrect;
|
|
RECT overlay_destrect;
|
|
IWineD3DSurfaceImpl *overlay_dest;
|
|
struct list overlays;
|
|
struct list overlay_entry;
|
|
};
|
|
|
|
extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
|
|
extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
|
|
|
|
UINT surface_calculate_size(const struct GlPixelFormatDesc *format_desc, UINT alignment, UINT width, UINT height);
|
|
void surface_gdi_cleanup(IWineD3DSurfaceImpl *This);
|
|
HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
|
|
UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
|
|
UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
|
|
WINED3DPOOL pool, IUnknown *parent);
|
|
|
|
/* Predeclare the shared Surface functions */
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
|
|
ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
|
|
DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
|
|
DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface);
|
|
WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, const WINEDDCOLORKEY *CKey);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
|
|
DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
|
|
IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
|
|
HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
|
|
const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
|
|
IWineD3DSurface *Source, const RECT *rsrc, DWORD trans);
|
|
HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
|
|
void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb);
|
|
const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface);
|
|
|
|
void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height);
|
|
void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height);
|
|
void get_drawable_size_pbuffer(struct wined3d_context *context, UINT *width, UINT *height);
|
|
void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height);
|
|
|
|
void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back);
|
|
|
|
/* Surface flags: */
|
|
#define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
|
|
#define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
|
|
#define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
|
|
#define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
|
|
#define SFLAG_DISCARD 0x00000010 /* ??? */
|
|
#define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
|
|
#define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
|
|
#define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
|
|
#define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
|
|
#define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
|
|
#define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
|
|
#define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
|
|
#define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
|
|
#define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
|
|
#define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
|
|
#define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
|
|
#define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
|
|
#define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
|
|
#define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
|
|
#define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
|
|
#define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
|
|
#define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
|
|
#define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
|
|
#define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
|
|
#define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
|
|
|
|
/* In some conditions the surface memory must not be freed:
|
|
* SFLAG_OVERSIZE: Not all data can be kept in GL
|
|
* SFLAG_CONVERTED: Converting the data back would take too long
|
|
* SFLAG_DIBSECTION: The dib code manages the memory
|
|
* SFLAG_LOCKED: The app requires access to the surface data
|
|
* SFLAG_DYNLOCK: Avoid freeing the data for performance
|
|
* SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
|
|
* SFLAG_CLIENT: OpenGL uses our memory as backup
|
|
*/
|
|
#define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
|
|
SFLAG_CONVERTED | \
|
|
SFLAG_DIBSECTION | \
|
|
SFLAG_LOCKED | \
|
|
SFLAG_DYNLOCK | \
|
|
SFLAG_USERPTR | \
|
|
SFLAG_PBO | \
|
|
SFLAG_CLIENT)
|
|
|
|
#define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
|
|
SFLAG_INTEXTURE | \
|
|
SFLAG_INDRAWABLE | \
|
|
SFLAG_INSRGBTEX)
|
|
|
|
#define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
|
|
SFLAG_DS_OFFSCREEN)
|
|
#define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
|
|
|
|
BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
|
|
|
|
typedef enum {
|
|
NO_CONVERSION,
|
|
CONVERT_PALETTED,
|
|
CONVERT_PALETTED_CK,
|
|
CONVERT_CK_565,
|
|
CONVERT_CK_5551,
|
|
CONVERT_CK_4444,
|
|
CONVERT_CK_4444_ARGB,
|
|
CONVERT_CK_1555,
|
|
CONVERT_555,
|
|
CONVERT_CK_RGB24,
|
|
CONVERT_CK_8888,
|
|
CONVERT_CK_8888_ARGB,
|
|
CONVERT_RGB32_888,
|
|
CONVERT_V8U8,
|
|
CONVERT_L6V5U5,
|
|
CONVERT_X8L8V8U8,
|
|
CONVERT_Q8W8V8U8,
|
|
CONVERT_V16U16,
|
|
CONVERT_A4L4,
|
|
CONVERT_G16R16,
|
|
CONVERT_R16G16F,
|
|
CONVERT_R32G32F,
|
|
CONVERT_D15S1,
|
|
CONVERT_D24X4S4,
|
|
CONVERT_D24FS8,
|
|
} CONVERT_TYPES;
|
|
|
|
HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode);
|
|
|
|
BOOL palette9_changed(IWineD3DSurfaceImpl *This);
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DVertexDeclaration implementation structure
|
|
*/
|
|
#define MAX_ATTRIBS 16
|
|
|
|
struct wined3d_vertex_declaration_element
|
|
{
|
|
const struct GlPixelFormatDesc *format_desc;
|
|
BOOL ffp_valid;
|
|
WORD input_slot;
|
|
WORD offset;
|
|
UINT output_slot;
|
|
BYTE method;
|
|
BYTE usage;
|
|
BYTE usage_idx;
|
|
};
|
|
|
|
typedef struct IWineD3DVertexDeclarationImpl {
|
|
/* IUnknown Information */
|
|
const IWineD3DVertexDeclarationVtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
IUnknown *parent;
|
|
IWineD3DDeviceImpl *wineD3DDevice;
|
|
|
|
struct wined3d_vertex_declaration_element *elements;
|
|
UINT element_count;
|
|
|
|
DWORD streams[MAX_STREAMS];
|
|
UINT num_streams;
|
|
BOOL position_transformed;
|
|
BOOL half_float_conv_needed;
|
|
} IWineD3DVertexDeclarationImpl;
|
|
|
|
extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
|
|
|
|
HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *This,
|
|
const WINED3DVERTEXELEMENT *elements, UINT element_count);
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DStateBlock implementation structure
|
|
*/
|
|
|
|
/* Internal state Block for Begin/End/Capture/Create/Apply info */
|
|
/* Note: Very long winded but gl Lists are not flexible enough */
|
|
/* to resolve everything we need, so doing it manually for now */
|
|
typedef struct SAVEDSTATES {
|
|
DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
|
|
WORD streamSource; /* MAX_STREAMS, 16 */
|
|
WORD streamFreq; /* MAX_STREAMS, 16 */
|
|
DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
|
|
DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
|
|
WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
|
|
DWORD textures; /* MAX_COMBINED_SAMPLERS, 20 */
|
|
DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
|
|
WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
|
|
WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
|
|
BOOL *pixelShaderConstantsF;
|
|
WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
|
|
WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
|
|
BOOL *vertexShaderConstantsF;
|
|
WORD primitive_type : 1;
|
|
WORD indices : 1;
|
|
WORD material : 1;
|
|
WORD viewport : 1;
|
|
WORD vertexDecl : 1;
|
|
WORD pixelShader : 1;
|
|
WORD vertexShader : 1;
|
|
WORD scissorRect : 1;
|
|
WORD padding : 1;
|
|
} SAVEDSTATES;
|
|
|
|
struct StageState {
|
|
DWORD stage;
|
|
DWORD state;
|
|
};
|
|
|
|
struct IWineD3DStateBlockImpl
|
|
{
|
|
/* IUnknown fields */
|
|
const IWineD3DStateBlockVtbl *lpVtbl;
|
|
LONG ref; /* Note: Ref counting not required */
|
|
|
|
/* IWineD3DStateBlock information */
|
|
IUnknown *parent;
|
|
IWineD3DDeviceImpl *wineD3DDevice;
|
|
WINED3DSTATEBLOCKTYPE blockType;
|
|
|
|
/* Array indicating whether things have been set or changed */
|
|
SAVEDSTATES changed;
|
|
|
|
/* Vertex Shader Declaration */
|
|
IWineD3DVertexDeclaration *vertexDecl;
|
|
|
|
IWineD3DVertexShader *vertexShader;
|
|
|
|
/* Vertex Shader Constants */
|
|
BOOL vertexShaderConstantB[MAX_CONST_B];
|
|
INT vertexShaderConstantI[MAX_CONST_I * 4];
|
|
float *vertexShaderConstantF;
|
|
|
|
/* primitive type */
|
|
GLenum gl_primitive_type;
|
|
|
|
/* Stream Source */
|
|
BOOL streamIsUP;
|
|
UINT streamStride[MAX_STREAMS];
|
|
UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
|
|
IWineD3DBuffer *streamSource[MAX_STREAMS];
|
|
UINT streamFreq[MAX_STREAMS + 1];
|
|
UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
|
|
|
|
/* Indices */
|
|
IWineD3DBuffer* pIndexData;
|
|
WINED3DFORMAT IndexFmt;
|
|
INT baseVertexIndex;
|
|
INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
|
|
|
|
/* Transform */
|
|
WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
|
|
|
|
/* Light hashmap . Collisions are handled using standard wine double linked lists */
|
|
#define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
|
|
#define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
|
|
struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
|
|
PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
|
|
|
|
/* Clipping */
|
|
double clipplane[MAX_CLIPPLANES][4];
|
|
WINED3DCLIPSTATUS clip_status;
|
|
|
|
/* ViewPort */
|
|
WINED3DVIEWPORT viewport;
|
|
|
|
/* Material */
|
|
WINED3DMATERIAL material;
|
|
|
|
/* Pixel Shader */
|
|
IWineD3DPixelShader *pixelShader;
|
|
|
|
/* Pixel Shader Constants */
|
|
BOOL pixelShaderConstantB[MAX_CONST_B];
|
|
INT pixelShaderConstantI[MAX_CONST_I * 4];
|
|
float *pixelShaderConstantF;
|
|
|
|
/* RenderState */
|
|
DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
|
|
|
|
/* Texture */
|
|
IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
|
|
|
|
/* Texture State Stage */
|
|
DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
|
|
DWORD lowest_disabled_stage;
|
|
/* Sampler States */
|
|
DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
|
|
|
|
/* Scissor test rectangle */
|
|
RECT scissorRect;
|
|
|
|
/* Contained state management */
|
|
DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
|
|
unsigned int num_contained_render_states;
|
|
DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
|
|
unsigned int num_contained_transform_states;
|
|
DWORD contained_vs_consts_i[MAX_CONST_I];
|
|
unsigned int num_contained_vs_consts_i;
|
|
DWORD contained_vs_consts_b[MAX_CONST_B];
|
|
unsigned int num_contained_vs_consts_b;
|
|
DWORD *contained_vs_consts_f;
|
|
unsigned int num_contained_vs_consts_f;
|
|
DWORD contained_ps_consts_i[MAX_CONST_I];
|
|
unsigned int num_contained_ps_consts_i;
|
|
DWORD contained_ps_consts_b[MAX_CONST_B];
|
|
unsigned int num_contained_ps_consts_b;
|
|
DWORD *contained_ps_consts_f;
|
|
unsigned int num_contained_ps_consts_f;
|
|
struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
|
|
unsigned int num_contained_tss_states;
|
|
struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
|
|
unsigned int num_contained_sampler_states;
|
|
};
|
|
|
|
extern void stateblock_savedstates_set(
|
|
IWineD3DStateBlock* iface,
|
|
SAVEDSTATES* states,
|
|
BOOL value);
|
|
|
|
extern void stateblock_copy(
|
|
IWineD3DStateBlock* destination,
|
|
IWineD3DStateBlock* source);
|
|
|
|
extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;
|
|
|
|
/* Direct3D terminology with little modifications. We do not have an issued state
|
|
* because only the driver knows about it, but we have a created state because d3d
|
|
* allows GetData on a created issue, but opengl doesn't
|
|
*/
|
|
enum query_state {
|
|
QUERY_CREATED,
|
|
QUERY_SIGNALLED,
|
|
QUERY_BUILDING
|
|
};
|
|
/*****************************************************************************
|
|
* IWineD3DQueryImpl implementation structure (extends IUnknown)
|
|
*/
|
|
typedef struct IWineD3DQueryImpl
|
|
{
|
|
const IWineD3DQueryVtbl *lpVtbl;
|
|
LONG ref; /* Note: Ref counting not required */
|
|
|
|
IUnknown *parent;
|
|
/*TODO: replace with iface usage */
|
|
#if 0
|
|
IWineD3DDevice *wineD3DDevice;
|
|
#else
|
|
IWineD3DDeviceImpl *wineD3DDevice;
|
|
#endif
|
|
|
|
/* IWineD3DQuery fields */
|
|
enum query_state state;
|
|
WINED3DQUERYTYPE type;
|
|
/* TODO: Think about using a IUnknown instead of a void* */
|
|
void *extendedData;
|
|
|
|
|
|
} IWineD3DQueryImpl;
|
|
|
|
extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl;
|
|
extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl;
|
|
extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl;
|
|
|
|
/* IWineD3DBuffer */
|
|
|
|
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
|
|
* fixed function semantics as D3DCOLOR or FLOAT16 */
|
|
enum wined3d_buffer_conversion_type
|
|
{
|
|
CONV_NONE,
|
|
CONV_D3DCOLOR,
|
|
CONV_POSITIONT,
|
|
CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
|
|
};
|
|
|
|
#define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
|
|
#define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
|
|
#define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
|
|
#define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
|
|
#define WINED3D_BUFFER_DOUBLEBUFFER 0x10 /* Use a vbo and local allocated memory */
|
|
|
|
struct wined3d_buffer
|
|
{
|
|
const struct IWineD3DBufferVtbl *vtbl;
|
|
IWineD3DResourceClass resource;
|
|
|
|
struct wined3d_buffer_desc desc;
|
|
|
|
GLuint buffer_object;
|
|
GLenum buffer_object_usage;
|
|
GLenum buffer_type_hint;
|
|
UINT buffer_object_size;
|
|
LONG bind_count;
|
|
DWORD flags;
|
|
|
|
UINT dirty_start;
|
|
UINT dirty_end;
|
|
LONG lock_count;
|
|
|
|
/* conversion stuff */
|
|
UINT conversion_count;
|
|
UINT draw_count;
|
|
UINT stride; /* 0 if no conversion */
|
|
UINT conversion_stride; /* 0 if no shifted conversion */
|
|
enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
|
|
/* Extra load offsets, for FLOAT16 conversion */
|
|
UINT *conversion_shift; /* NULL if no shifted conversion */
|
|
};
|
|
|
|
extern const IWineD3DBufferVtbl wined3d_buffer_vtbl;
|
|
const BYTE *buffer_get_memory(IWineD3DBuffer *iface, UINT offset, GLuint *buffer_object);
|
|
BYTE *buffer_get_sysmem(struct wined3d_buffer *This);
|
|
|
|
/* IWineD3DRendertargetView */
|
|
struct wined3d_rendertarget_view
|
|
{
|
|
const struct IWineD3DRendertargetViewVtbl *vtbl;
|
|
LONG refcount;
|
|
|
|
IWineD3DResource *resource;
|
|
IUnknown *parent;
|
|
};
|
|
|
|
extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DSwapChainImpl implementation structure (extends IUnknown)
|
|
*/
|
|
|
|
typedef struct IWineD3DSwapChainImpl
|
|
{
|
|
/*IUnknown part*/
|
|
const IWineD3DSwapChainVtbl *lpVtbl;
|
|
LONG ref; /* Note: Ref counting not required */
|
|
|
|
IUnknown *parent;
|
|
IWineD3DDeviceImpl *wineD3DDevice;
|
|
|
|
/* IWineD3DSwapChain fields */
|
|
IWineD3DSurface **backBuffer;
|
|
IWineD3DSurface *frontBuffer;
|
|
WINED3DPRESENT_PARAMETERS presentParms;
|
|
DWORD orig_width, orig_height;
|
|
WINED3DFORMAT orig_fmt;
|
|
WINED3DGAMMARAMP orig_gamma;
|
|
|
|
long prev_time, frames; /* Performance tracking */
|
|
unsigned int vSyncCounter;
|
|
|
|
struct wined3d_context **context;
|
|
unsigned int num_contexts;
|
|
|
|
HWND win_handle;
|
|
} IWineD3DSwapChainImpl;
|
|
|
|
extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl;
|
|
const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl;
|
|
void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc);
|
|
|
|
HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj);
|
|
ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface);
|
|
ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface);
|
|
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent);
|
|
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface);
|
|
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer);
|
|
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus);
|
|
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode);
|
|
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice);
|
|
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters);
|
|
HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp);
|
|
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp);
|
|
|
|
struct wined3d_context *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface);
|
|
|
|
/*****************************************************************************
|
|
* Utility function prototypes
|
|
*/
|
|
|
|
/* Trace routines */
|
|
const char* debug_d3dformat(WINED3DFORMAT fmt);
|
|
const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype);
|
|
const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
|
|
const char* debug_d3dusage(DWORD usage);
|
|
const char* debug_d3dusagequery(DWORD usagequery);
|
|
const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
|
|
const char* debug_d3ddeclusage(BYTE usage);
|
|
const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
|
|
const char* debug_d3drenderstate(DWORD state);
|
|
const char* debug_d3dsamplerstate(DWORD state);
|
|
const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type);
|
|
const char* debug_d3dtexturestate(DWORD state);
|
|
const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
|
|
const char* debug_d3dpool(WINED3DPOOL pool);
|
|
const char *debug_fbostatus(GLenum status);
|
|
const char *debug_glerror(GLenum error);
|
|
const char *debug_d3dbasis(WINED3DBASISTYPE basis);
|
|
const char *debug_d3ddegree(WINED3DDEGREETYPE order);
|
|
const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop);
|
|
void dump_color_fixup_desc(struct color_fixup_desc fixup);
|
|
const char *debug_surflocation(DWORD flag);
|
|
|
|
/* Routines for GL <-> D3D values */
|
|
GLenum StencilOp(DWORD op);
|
|
GLenum CompareFunc(DWORD func);
|
|
BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
|
|
void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst);
|
|
void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, DWORD coordtype, BOOL ffp_can_disable_proj);
|
|
void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context);
|
|
void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context);
|
|
void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context);
|
|
void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context);
|
|
void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context);
|
|
void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context);
|
|
void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context);
|
|
void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context);
|
|
|
|
void surface_add_dirty_rect(IWineD3DSurface *iface, const RECT *dirty_rect);
|
|
GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain);
|
|
void surface_load_ds_location(IWineD3DSurface *iface, struct wined3d_context *context, DWORD location);
|
|
void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location);
|
|
void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int width, unsigned int height);
|
|
void surface_set_texture_name(IWineD3DSurface *iface, GLuint name, BOOL srgb_name);
|
|
void surface_set_texture_target(IWineD3DSurface *iface, GLenum target);
|
|
|
|
BOOL getColorBits(const struct GlPixelFormatDesc *format_desc,
|
|
short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize);
|
|
BOOL getDepthStencilBits(const struct GlPixelFormatDesc *format_desc, short *depthSize, short *stencilSize);
|
|
|
|
/* Math utils */
|
|
void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2);
|
|
UINT wined3d_log2i(UINT32 x);
|
|
unsigned int count_bits(unsigned int mask);
|
|
|
|
typedef struct local_constant {
|
|
struct list entry;
|
|
unsigned int idx;
|
|
DWORD value[4];
|
|
} local_constant;
|
|
|
|
typedef struct SHADER_LIMITS {
|
|
unsigned int temporary;
|
|
unsigned int texcoord;
|
|
unsigned int sampler;
|
|
unsigned int constant_int;
|
|
unsigned int constant_float;
|
|
unsigned int constant_bool;
|
|
unsigned int address;
|
|
unsigned int packed_output;
|
|
unsigned int packed_input;
|
|
unsigned int attributes;
|
|
unsigned int label;
|
|
} SHADER_LIMITS;
|
|
|
|
/** Keeps track of details for TEX_M#x# shader opcodes which need to
|
|
maintain state information between multiple codes */
|
|
typedef struct SHADER_PARSE_STATE {
|
|
unsigned int current_row;
|
|
DWORD texcoord_w[2];
|
|
} SHADER_PARSE_STATE;
|
|
|
|
#ifdef __GNUC__
|
|
#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
|
|
#else
|
|
#define PRINTF_ATTR(fmt,args)
|
|
#endif
|
|
|
|
/* Base Shader utility functions. */
|
|
int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3);
|
|
int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args);
|
|
|
|
/* Vertex shader utility functions */
|
|
extern BOOL vshader_get_input(
|
|
IWineD3DVertexShader* iface,
|
|
BYTE usage_req, BYTE usage_idx_req,
|
|
unsigned int* regnum);
|
|
|
|
extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object);
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DBaseShader implementation structure
|
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*/
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typedef struct IWineD3DBaseShaderClass
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{
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LONG ref;
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SHADER_LIMITS limits;
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SHADER_PARSE_STATE parse_state;
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DWORD *function;
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UINT functionLength;
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UINT cur_loop_depth, cur_loop_regno;
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BOOL load_local_constsF;
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const struct wined3d_shader_frontend *frontend;
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void *frontend_data;
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/* Programs this shader is linked with */
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struct list linked_programs;
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/* Immediate constants (override global ones) */
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struct list constantsB;
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struct list constantsF;
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struct list constantsI;
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shader_reg_maps reg_maps;
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/* Pointer to the parent device */
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IWineD3DDevice *device;
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struct list shader_list_entry;
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} IWineD3DBaseShaderClass;
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typedef struct IWineD3DBaseShaderImpl {
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/* IUnknown */
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const IWineD3DBaseShaderVtbl *lpVtbl;
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/* IWineD3DBaseShader */
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IWineD3DBaseShaderClass baseShader;
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} IWineD3DBaseShaderImpl;
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|
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void shader_buffer_clear(struct wined3d_shader_buffer *buffer);
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BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer);
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void shader_buffer_free(struct wined3d_shader_buffer *buffer);
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void shader_cleanup(IWineD3DBaseShader *iface);
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void shader_dump_src_param(const struct wined3d_shader_src_param *param,
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const struct wined3d_shader_version *shader_version);
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void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
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const struct wined3d_shader_version *shader_version);
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void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
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const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx);
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HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
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struct shader_reg_maps *reg_maps, struct wined3d_shader_attribute *attributes,
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struct wined3d_shader_signature_element *input_signature,
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struct wined3d_shader_signature_element *output_signature, const DWORD *byte_code, DWORD constf_size);
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void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDevice *device);
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BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage);
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const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token);
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void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction);
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static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
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{
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return type == WINED3D_SHADER_TYPE_PIXEL;
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}
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static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
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{
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return type == WINED3D_SHADER_TYPE_VERTEX;
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}
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static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
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{
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switch (reg->type)
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{
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case WINED3DSPR_RASTOUT:
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/* oFog & oPts */
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if (reg->idx != 0) return TRUE;
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/* oPos */
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return FALSE;
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case WINED3DSPR_DEPTHOUT: /* oDepth */
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case WINED3DSPR_CONSTBOOL: /* b# */
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case WINED3DSPR_LOOP: /* aL */
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case WINED3DSPR_PREDICATE: /* p0 */
|
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return TRUE;
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|
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case WINED3DSPR_MISCTYPE:
|
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switch(reg->idx)
|
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{
|
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case 0: /* vPos */
|
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return FALSE;
|
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case 1: /* vFace */
|
|
return TRUE;
|
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default:
|
|
return FALSE;
|
|
}
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|
|
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case WINED3DSPR_IMMCONST:
|
|
switch(reg->immconst_type)
|
|
{
|
|
case WINED3D_IMMCONST_FLOAT:
|
|
return TRUE;
|
|
default:
|
|
return FALSE;
|
|
}
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|
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default:
|
|
return FALSE;
|
|
}
|
|
}
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|
|
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static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
|
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local_constant* lconst;
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|
|
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if(This->baseShader.load_local_constsF) return FALSE;
|
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LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
|
|
if(lconst->idx == reg) return TRUE;
|
|
}
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVertexShader implementation structures
|
|
*/
|
|
typedef struct IWineD3DVertexShaderImpl {
|
|
/* IUnknown parts*/
|
|
const IWineD3DVertexShaderVtbl *lpVtbl;
|
|
|
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/* IWineD3DBaseShader */
|
|
IWineD3DBaseShaderClass baseShader;
|
|
|
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/* IWineD3DVertexShaderImpl */
|
|
IUnknown *parent;
|
|
|
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DWORD usage;
|
|
|
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/* The GL shader */
|
|
void *backend_priv;
|
|
|
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/* Vertex shader input and output semantics */
|
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struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
|
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struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
|
|
|
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UINT min_rel_offset, max_rel_offset;
|
|
UINT rel_offset;
|
|
|
|
UINT recompile_count;
|
|
} IWineD3DVertexShaderImpl;
|
|
extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
|
|
|
|
void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct vs_compile_args *args);
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|
|
|
/*****************************************************************************
|
|
* IDirect3DPixelShader implementation structure
|
|
*/
|
|
|
|
/* Using additional shader constants (uniforms in GLSL / program environment
|
|
* or local parameters in ARB) is costly:
|
|
* ARB only knows float4 parameters and GLSL compiler are not really smart
|
|
* when it comes to efficiently pack float2 uniforms, so no space is wasted
|
|
* (in fact most compilers map a float2 to a full float4 uniform).
|
|
*
|
|
* For NP2 texcoord fixup we only need 2 floats (width and height) for each
|
|
* 2D texture used in the shader. We therefore pack fixup info for 2 textures
|
|
* into a single shader constant (uniform / program parameter).
|
|
*
|
|
* This structure is shared between the GLSL and the ARB backend.*/
|
|
struct ps_np2fixup_info {
|
|
unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
|
|
WORD active; /* bitfield indicating if we can apply the fixup */
|
|
WORD num_consts;
|
|
};
|
|
|
|
typedef struct IWineD3DPixelShaderImpl {
|
|
/* IUnknown parts */
|
|
const IWineD3DPixelShaderVtbl *lpVtbl;
|
|
|
|
/* IWineD3DBaseShader */
|
|
IWineD3DBaseShaderClass baseShader;
|
|
|
|
/* IWineD3DPixelShaderImpl */
|
|
IUnknown *parent;
|
|
|
|
/* Pixel shader input semantics */
|
|
struct wined3d_shader_signature_element input_signature[MAX_REG_INPUT];
|
|
DWORD input_reg_map[MAX_REG_INPUT];
|
|
BOOL input_reg_used[MAX_REG_INPUT];
|
|
unsigned int declared_in_count;
|
|
|
|
/* The GL shader */
|
|
void *backend_priv;
|
|
|
|
/* Some information about the shader behavior */
|
|
char vpos_uniform;
|
|
|
|
BOOL color0_mov;
|
|
DWORD color0_reg;
|
|
|
|
} IWineD3DPixelShaderImpl;
|
|
|
|
extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
|
|
void pixelshader_update_samplers(struct shader_reg_maps *reg_maps, IWineD3DBaseTexture * const *textures);
|
|
void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args);
|
|
|
|
/* sRGB correction constants */
|
|
static const float srgb_cmp = 0.0031308f;
|
|
static const float srgb_mul_low = 12.92f;
|
|
static const float srgb_pow = 0.41666f;
|
|
static const float srgb_mul_high = 1.055f;
|
|
static const float srgb_sub_high = 0.055f;
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DPalette implementation structure
|
|
*/
|
|
struct IWineD3DPaletteImpl {
|
|
/* IUnknown parts */
|
|
const IWineD3DPaletteVtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
IUnknown *parent;
|
|
IWineD3DDeviceImpl *wineD3DDevice;
|
|
|
|
/* IWineD3DPalette */
|
|
HPALETTE hpal;
|
|
WORD palVersion; /*| */
|
|
WORD palNumEntries; /*| LOGPALETTE */
|
|
PALETTEENTRY palents[256]; /*| */
|
|
/* This is to store the palette in 'screen format' */
|
|
int screen_palents[256];
|
|
DWORD Flags;
|
|
};
|
|
|
|
extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl;
|
|
DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags);
|
|
|
|
/* DirectDraw utility functions */
|
|
extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
|
|
|
|
/*****************************************************************************
|
|
* Pixel format management
|
|
*/
|
|
|
|
/* WineD3D pixel format flags */
|
|
#define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
|
|
#define WINED3DFMT_FLAG_FILTERING 0x2
|
|
#define WINED3DFMT_FLAG_DEPTH 0x4
|
|
#define WINED3DFMT_FLAG_STENCIL 0x8
|
|
#define WINED3DFMT_FLAG_RENDERTARGET 0x10
|
|
#define WINED3DFMT_FLAG_FOURCC 0x20
|
|
#define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x40
|
|
#define WINED3DFMT_FLAG_COMPRESSED 0x80
|
|
|
|
struct GlPixelFormatDesc
|
|
{
|
|
WINED3DFORMAT format;
|
|
DWORD red_mask;
|
|
DWORD green_mask;
|
|
DWORD blue_mask;
|
|
DWORD alpha_mask;
|
|
UINT byte_count;
|
|
WORD depth_size;
|
|
WORD stencil_size;
|
|
|
|
UINT block_width;
|
|
UINT block_height;
|
|
UINT block_byte_count;
|
|
|
|
enum wined3d_ffp_emit_idx emit_idx;
|
|
GLint component_count;
|
|
GLenum gl_vtx_type;
|
|
GLint gl_vtx_format;
|
|
GLboolean gl_normalized;
|
|
unsigned int component_size;
|
|
|
|
GLint glInternal;
|
|
GLint glGammaInternal;
|
|
GLint rtInternal;
|
|
GLint glFormat;
|
|
GLint glType;
|
|
unsigned int Flags;
|
|
float heightscale;
|
|
struct color_fixup_desc color_fixup;
|
|
};
|
|
|
|
const struct GlPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt, const struct wined3d_gl_info *gl_info);
|
|
|
|
static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
|
|
{
|
|
return (stateblock->vertexShader
|
|
&& !stateblock->wineD3DDevice->strided_streams.position_transformed
|
|
&& stateblock->wineD3DDevice->vs_selected_mode != SHADER_NONE);
|
|
}
|
|
|
|
static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
|
|
{
|
|
return (stateblock->pixelShader
|
|
&& stateblock->wineD3DDevice->ps_selected_mode != SHADER_NONE);
|
|
}
|
|
|
|
void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect,
|
|
IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip);
|
|
|
|
/* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
|
|
#define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
|
|
|
|
#endif
|