Sweden-Number/dlls/d3d8
Henri Verbeet 366d2bb75e d3d8: Do not add map access indiscriminately in d3d8_device_create_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-13 20:54:28 +01:00
..
tests d3d8: Translate E_INVALIDARG to D3DERR_INVALIDCALL in d3d8_surface_LockRect(). 2018-11-08 19:04:03 +01:00
Makefile.in
buffer.c wined3d: Pass correct bind flags to texture creation functions. 2018-10-31 16:17:36 +01:00
d3d8.spec
d3d8_main.c
d3d8_private.h wined3d: Pass correct bind flags to texture creation functions. 2018-10-31 16:17:36 +01:00
device.c d3d8: Do not add map access indiscriminately in d3d8_device_create_surface(). 2018-11-13 20:54:28 +01:00
directx.c wined3d: Pass bind flags to wined3d_check_device_format(). 2018-10-31 16:17:36 +01:00
shader.c wined3d: Drop support for pre-parsed shader DXBC chunks. 2018-10-05 11:26:00 -05:00
surface.c d3d8: Translate E_INVALIDARG to D3DERR_INVALIDCALL in d3d8_surface_LockRect(). 2018-11-08 19:04:03 +01:00
swapchain.c
texture.c d3d8: Do not add map access indiscriminately in cubetexture_init(). 2018-11-13 20:54:28 +01:00
version.rc
vertexdeclaration.c
volume.c wined3d: Pass correct bind flags to texture creation functions. 2018-10-31 16:17:36 +01:00