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Makefile.in
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arb_program_shader.c
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wined3d: Introduce shader_select_compute() in shader_backend_ops.
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2017-02-02 19:50:37 +01:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Do not preload the buffer in wined3d_buffer_unmap().
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2017-01-31 19:48:44 +01:00 |
context.c
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wined3d: Introduce wined3d_device_dispatch_compute().
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2017-02-02 19:50:37 +01:00 |
cs.c
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wined3d: Introduce wined3d_device_dispatch_compute().
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2017-02-02 19:50:37 +01:00 |
device.c
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wined3d: Introduce wined3d_device_dispatch_compute().
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2017-02-02 19:50:37 +01:00 |
directx.c
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wined3d: Add ARB_compute_shader extension.
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2017-02-02 19:50:37 +01:00 |
drawprim.c
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wined3d: Introduce wined3d_device_dispatch_compute().
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2017-02-02 19:50:37 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Introduce shader_select_compute() in shader_backend_ops.
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2017-02-02 19:50:37 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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wined3d: Introduce shader_select_compute() in shader_backend_ops.
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2017-02-02 19:50:37 +01:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize SM5 dcl_resource_raw instruction.
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2017-01-31 19:48:46 +01:00 |
state.c
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wined3d: Introduce wined3d_device_set_cs_cb().
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2017-02-01 16:26:50 +01:00 |
stateblock.c
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surface.c
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swapchain.c
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texture.c
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utils.c
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wined3d: Store uniform blocks limits as array.
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2017-02-01 16:26:50 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
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wined3d: Introduce wined3d_device_dispatch_compute().
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2017-02-02 19:50:37 +01:00 |
wined3d_gl.h
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wined3d: Add ARB_compute_shader extension.
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2017-02-02 19:50:37 +01:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Introduce shader_select_compute() in shader_backend_ops.
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2017-02-02 19:50:37 +01:00 |