Sweden-Number/dlls/wined3d
Józef Kucia 3e0037e31a wined3d: Introduce shader_select_compute() in shader_backend_ops.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:37 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Introduce shader_select_compute() in shader_backend_ops. 2017-02-02 19:50:37 +01:00
ati_fragment_shader.c
buffer.c wined3d: Do not preload the buffer in wined3d_buffer_unmap(). 2017-01-31 19:48:44 +01:00
context.c wined3d: Introduce wined3d_device_dispatch_compute(). 2017-02-02 19:50:37 +01:00
cs.c wined3d: Introduce wined3d_device_dispatch_compute(). 2017-02-02 19:50:37 +01:00
device.c wined3d: Introduce wined3d_device_dispatch_compute(). 2017-02-02 19:50:37 +01:00
directx.c wined3d: Add ARB_compute_shader extension. 2017-02-02 19:50:37 +01:00
drawprim.c wined3d: Introduce wined3d_device_dispatch_compute(). 2017-02-02 19:50:37 +01:00
gl_compat.c
glsl_shader.c wined3d: Introduce shader_select_compute() in shader_backend_ops. 2017-02-02 19:50:37 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Introduce shader_select_compute() in shader_backend_ops. 2017-02-02 19:50:37 +01:00
shader_sm1.c
shader_sm4.c wined3d: Recognize SM5 dcl_resource_raw instruction. 2017-01-31 19:48:46 +01:00
state.c wined3d: Introduce wined3d_device_set_cs_cb(). 2017-02-01 16:26:50 +01:00
stateblock.c
surface.c
swapchain.c
texture.c
utils.c wined3d: Store uniform blocks limits as array. 2017-02-01 16:26:50 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Introduce wined3d_device_dispatch_compute(). 2017-02-02 19:50:37 +01:00
wined3d_gl.h wined3d: Add ARB_compute_shader extension. 2017-02-02 19:50:37 +01:00
wined3d_main.c
wined3d_private.h wined3d: Introduce shader_select_compute() in shader_backend_ops. 2017-02-02 19:50:37 +01:00