Sweden-Number/dlls/wined3d
Oliver Stieber 2121f7831e Put all the stubs in wined3d in place, with some functionality copied
across from d3d9.
Make sure all d3d9 device function call their wined3d counterpart (or
perform a function).
2005-03-02 12:16:10 +00:00
..
.cvsignore .spec.c files are no longer used for 32-bit dlls. 2004-03-24 03:36:44 +00:00
Makefile.in Begin support of VertexDeclaration on wined3d using d3d8 code base 2005-01-19 19:34:49 +00:00
basetexture.c Get rid of some TRACE(..., This->resource.ref). 2005-01-19 16:59:01 +00:00
cubetexture.c - Add texture support for all the texture types for d3d9->wined3d. 2005-01-17 13:44:57 +00:00
device.c Put all the stubs in wined3d in place, with some functionality copied 2005-03-02 12:16:10 +00:00
directx.c Enable parsing of vendor strings not matching the expected template. 2005-02-23 12:42:04 +00:00
drawprim.c - a very basic blending support on fast drawing path (to have better 2005-01-26 21:06:19 +00:00
indexbuffer.c Get rid of some TRACE(..., This->resource.ref). 2005-01-19 16:59:01 +00:00
resource.c Get rid of some TRACE(..., This->resource.ref). 2005-01-19 16:59:01 +00:00
stateblock.c Use only stored result of Interlocked* in AddRef/Release. 2005-01-12 19:50:22 +00:00
surface.c Put all the stubs in wined3d in place, with some functionality copied 2005-03-02 12:16:10 +00:00
texture.c - Add texture support for all the texture types for d3d9->wined3d. 2005-01-17 13:44:57 +00:00
utils.c - Add texture support for all the texture types for d3d9->wined3d. 2005-01-17 13:44:57 +00:00
vertexbuffer.c Get rid of some TRACE(..., This->resource.ref). 2005-01-19 16:59:01 +00:00
vertexdeclaration.c - convert D3D8 VertexDecl to D3D9 format (D3DVERTEXELEMENT9 vector) 2005-01-28 11:30:13 +00:00
vertexshader.c Put all the stubs in wined3d in place, with some functionality copied 2005-03-02 12:16:10 +00:00
volume.c - Add texture support for all the texture types for d3d9->wined3d. 2005-01-17 13:44:57 +00:00
volumetexture.c - Add texture support for all the texture types for d3d9->wined3d. 2005-01-17 13:44:57 +00:00
wined3d.spec Create a wined3d interface, and generate a wined3d object in the d3d9 2004-09-23 04:34:27 +00:00
wined3d_main.c - Implement SetStreamSource 2004-11-23 13:52:46 +00:00
wined3d_private.h Put all the stubs in wined3d in place, with some functionality copied 2005-03-02 12:16:10 +00:00