Sweden-Number/dlls/d3dx9_36
Austin English c19876ed4e d3dx9_36: Add D3DXDisassembleShader stub. 2015-02-16 23:22:04 +09:00
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tests d3dx9_36/tests: Actually test retrieve_device_state calls (PVS-Studio). 2015-01-13 19:54:03 +01:00
Makefile.in
core.c
d3dx9_36.spec d3dx9_36: Add D3DXDisassembleShader stub. 2015-02-16 23:22:04 +09:00
d3dx9_36_main.c
d3dx9_36_private.h
effect.c d3dx9: Skip the AddRef/Release calls if the new texture is the same as the old one. 2014-04-17 19:06:08 +02:00
font.c d3dx9: Make ID3DXFont_PreloadCharacters return S_OK. 2014-12-12 11:07:26 +01:00
line.c
math.c
mesh.c d3dx9_36: Allow NULL pointer for optional arguments of D3DXIntersectTri. 2014-11-14 14:16:41 +09:00
render.c
shader.c d3dx9_36: Add D3DXDisassembleShader stub. 2015-02-16 23:22:04 +09:00
skin.c
sprite.c
surface.c d3dx9: Handle GUID_WICPixelFormat8bppGray format. 2014-11-11 14:21:00 +09:00
texture.c d3dx9: Improve the scoring for fallback formats. 2014-11-11 14:21:12 +09:00
util.c d3dx9_36: Do not omit mandatory argument to WriteFile. 2014-07-14 17:22:38 +02:00
version.rc
volume.c
xfile.c d3dx9: Correctly handle out of memory conditions while reallocating children array. 2014-08-26 18:48:42 +02:00