Sweden-Number/dlls/wined3d/surface_gdi.c

1603 lines
54 KiB
C

/*
* 2D Surface implementation without OpenGL
*
* Copyright 1997-2000 Marcus Meissner
* Copyright 1998-2000 Lionel Ulmer
* Copyright 2000-2001 TransGaming Technologies Inc.
* Copyright 2002-2005 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2004 Christian Costa
* Copyright 2005 Oliver Stieber
* Copyright 2006 Stefan Dösinger
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
#include <assert.h>
#include <stdio.h>
/* Use the d3d_surface debug channel to have one channel for all surfaces */
WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
WINE_DECLARE_DEBUG_CHANNEL(fps);
/*****************************************************************************
* x11_copy_to_screen
*
* Helper function that blts the front buffer contents to the target window
*
* Params:
* This: Surface to copy from
* rc: Rectangle to copy
*
*****************************************************************************/
static void
x11_copy_to_screen(IWineD3DSurfaceImpl *This,
LPRECT rc)
{
if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
{
POINT offset = {0,0};
HWND hDisplayWnd;
HDC hDisplayDC;
HDC hSurfaceDC = 0;
RECT drawrect;
TRACE("(%p)->(%p): Copying to screen\n", This, rc);
hSurfaceDC = This->hDC;
hDisplayWnd = This->resource.wineD3DDevice->ddraw_window;
hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
if(rc)
{
TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y);
}
#if 0
/* FIXME: this doesn't work... if users really want to run
* X in 8bpp, then we need to call directly into display.drv
* (or Wine's equivalent), and force a private colormap
* without default entries. */
if (This->palette) {
SelectPalette(hDisplayDC, This->palette->hpal, FALSE);
RealizePalette(hDisplayDC); /* sends messages => deadlocks */
}
#endif
drawrect.left = 0;
drawrect.right = This->currentDesc.Width;
drawrect.top = 0;
drawrect.bottom = This->currentDesc.Height;
#if 0
/* TODO: Support clippers */
if (This->clipper)
{
RECT xrc;
HWND hwnd = This->clipper->hWnd;
if (hwnd && GetClientRect(hwnd,&xrc))
{
OffsetRect(&xrc,offset.x,offset.y);
IntersectRect(&drawrect,&drawrect,&xrc);
}
}
#endif
if (rc)
{
IntersectRect(&drawrect,&drawrect,rc);
}
else
{
/* Only use this if the caller did not pass a rectangle, since
* due to double locking this could be the wrong one ...
*/
if (This->lockedRect.left != This->lockedRect.right)
{
IntersectRect(&drawrect,&drawrect,&This->lockedRect);
}
}
BitBlt(hDisplayDC,
drawrect.left-offset.x, drawrect.top-offset.y,
drawrect.right-drawrect.left, drawrect.bottom-drawrect.top,
hSurfaceDC,
drawrect.left, drawrect.top,
SRCCOPY);
ReleaseDC(hDisplayWnd, hDisplayDC);
}
}
/*****************************************************************************
* IWineD3DSurface::PreLoad, GDI version
*
* This call is unsupported on GDI surfaces, if it's called something went
* wrong in the parent library. Write an informative warning
*
*****************************************************************************/
static void WINAPI
IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface)
{
ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface);
ERR("(%p): Most likely the parent library did something wrong.\n", iface);
ERR("(%p): Please report to wine-devel\n", iface);
}
/*****************************************************************************
* IWineD3DSurface::LockRect, GDI version
*
* Locks the surface and returns a pointer to the surface memory
*
* Params:
* pLockedRect: Address to return the locking info at
* pRect: Rectangle to lock
* Flags: Some flags
*
* Returns:
* WINED3D_OK on success
* WINED3DERR_INVALIDCALL on errors
*
*****************************************************************************/
static HRESULT WINAPI
IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
WINED3DLOCKED_RECT* pLockedRect,
CONST RECT* pRect,
DWORD Flags)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
/* Already locked? */
if(This->Flags & SFLAG_LOCKED)
{
ERR("(%p) Surface already locked\n", This);
/* What should I return here? */
return WINED3DERR_INVALIDCALL;
}
if (!(This->Flags & SFLAG_LOCKABLE))
{
/* This is some GL specific thing, see the OpenGL version of
* this method, but check for the flag and write a trace
*/
TRACE("Warning: trying to lock unlockable surf@%p\n", This);
}
TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n",
This, pRect, Flags, pLockedRect, This->resource.allocatedMemory);
if(!This->resource.allocatedMemory) {
HDC hdc;
HRESULT hr;
/* This happens on gdi surfaces if the application set a user pointer and resets it.
* Recreate the DIB section
*/
hr = IWineD3DSurface_GetDC(iface, &hdc); /* will recursively call lockrect, do not set the LOCKED flag to this line */
if(hr != WINED3D_OK) return hr;
hr = IWineD3DSurface_ReleaseDC(iface, hdc);
if(hr != WINED3D_OK) return hr;
}
pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface);
if (NULL == pRect)
{
pLockedRect->pBits = This->resource.allocatedMemory;
This->lockedRect.left = 0;
This->lockedRect.top = 0;
This->lockedRect.right = This->currentDesc.Width;
This->lockedRect.bottom = This->currentDesc.Height;
TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n",
&This->lockedRect, This->lockedRect.left, This->lockedRect.top,
This->lockedRect.right, This->lockedRect.bottom);
}
else
{
TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n",
pRect, pRect->left, pRect->top, pRect->right, pRect->bottom);
if (This->resource.format == WINED3DFMT_DXT1)
{
/* DXT1 is half byte per pixel */
pLockedRect->pBits = This->resource.allocatedMemory +
(pLockedRect->Pitch * pRect->top) +
((pRect->left * This->bytesPerPixel / 2));
}
else
{
pLockedRect->pBits = This->resource.allocatedMemory +
(pLockedRect->Pitch * pRect->top) +
(pRect->left * This->bytesPerPixel);
}
This->lockedRect.left = pRect->left;
This->lockedRect.top = pRect->top;
This->lockedRect.right = pRect->right;
This->lockedRect.bottom = pRect->bottom;
}
/* No dirtifying is needed for this surface implementation */
TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch);
This->Flags |= SFLAG_LOCKED;
return WINED3D_OK;
}
/*****************************************************************************
* IWineD3DSurface::UnlockRect, GDI version
*
* Unlocks a surface. This implementation doesn't do much, except updating
* the window if the front buffer is unlocked
*
* Returns:
* WINED3D_OK on success
* WINED3DERR_INVALIDCALL on failure
*
*****************************************************************************/
static HRESULT WINAPI
IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
IWineD3DDeviceImpl *dev = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice;
TRACE("(%p)\n", This);
if (!(This->Flags & SFLAG_LOCKED))
{
WARN("trying to Unlock an unlocked surf@%p\n", This);
return WINED3DERR_INVALIDCALL;
}
/* Can be useful for debugging */
#if 0
{
static unsigned int gen = 0;
char buffer[4096];
++gen;
if ((gen % 10) == 0) {
snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm", This, This->glDescription.target, This->glDescription.level, gen);
IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer);
}
/*
* debugging crash code
if (gen == 250) {
void** test = NULL;
*test = 0;
}
*/
}
#endif
/* Update the screen */
if(This == (IWineD3DSurfaceImpl *) dev->ddraw_primary)
{
x11_copy_to_screen(This, &This->lockedRect);
}
This->Flags &= ~SFLAG_LOCKED;
memset(&This->lockedRect, 0, sizeof(RECT));
return WINED3D_OK;
}
/*****************************************************************************
* IWineD3DSurface::Flip, GDI version
*
* Flips 2 flipping enabled surfaces. Determining the 2 targets is done by
* the parent library. This implementation changes the data pointers of the
* surfaces and copies the new front buffer content to the screen
*
* Params:
* override: Flipping target(e.g. back buffer)
*
* Returns:
* WINED3D_OK on success
*
*****************************************************************************/
static HRESULT WINAPI
IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface,
IWineD3DSurface *override,
DWORD Flags)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
IWineD3DSurfaceImpl *Target = (IWineD3DSurfaceImpl *) override;
TRACE("(%p)->(%p,%x)\n", This, override, Flags);
TRACE("(%p) Flipping to surface %p\n", This, Target);
if(Target == NULL)
{
ERR("(%p): Can't flip without a target\n", This);
return WINED3DERR_INVALIDCALL;
}
/* Flip the DC */
{
HDC tmp;
tmp = This->hDC;
This->hDC = Target->hDC;
Target->hDC = tmp;
}
/* Flip the DIBsection */
{
HBITMAP tmp;
tmp = This->dib.DIBsection;
This->dib.DIBsection = Target->dib.DIBsection;
Target->dib.DIBsection = tmp;
}
/* Flip the surface data */
{
void* tmp;
tmp = This->dib.bitmap_data;
This->dib.bitmap_data = Target->dib.bitmap_data;
Target->dib.bitmap_data = tmp;
tmp = This->resource.allocatedMemory;
This->resource.allocatedMemory = Target->resource.allocatedMemory;
Target->resource.allocatedMemory = tmp;
}
/* client_memory should not be different, but just in case */
{
BOOL tmp;
tmp = This->dib.client_memory;
This->dib.client_memory = Target->dib.client_memory;
Target->dib.client_memory = tmp;
}
/* Useful for debugging */
#if 0
{
static unsigned int gen = 0;
char buffer[4096];
++gen;
if ((gen % 10) == 0) {
snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm", This, This->glDescription.target, This->glDescription.level, gen);
IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer);
}
/*
* debugging crash code
if (gen == 250) {
void** test = NULL;
*test = 0;
}
*/
}
#endif
/* Update the screen */
x11_copy_to_screen(This, NULL);
/* FPS support */
if (TRACE_ON(fps))
{
static long prev_time, frames;
DWORD time = GetTickCount();
frames++;
/* every 1.5 seconds */
if (time - prev_time > 1500) {
TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time));
prev_time = time;
frames = 0;
}
}
return WINED3D_OK;
}
/*****************************************************************************
* _Blt_ColorFill
*
* Helper function that fills a memory area with a specific color
*
* Params:
* buf: memory address to start filling at
* width, height: Dimensions of the area to fill
* bpp: Bit depth of the surface
* lPitch: pitch of the surface
* color: Color to fill with
*
*****************************************************************************/
static HRESULT
_Blt_ColorFill(BYTE *buf,
int width, int height,
int bpp, LONG lPitch,
DWORD color)
{
int x, y;
LPBYTE first;
/* Do first row */
#define COLORFILL_ROW(type) \
{ \
type *d = (type *) buf; \
for (x = 0; x < width; x++) \
d[x] = (type) color; \
break; \
}
switch(bpp)
{
case 1: COLORFILL_ROW(BYTE)
case 2: COLORFILL_ROW(WORD)
case 3:
{
BYTE *d = (BYTE *) buf;
for (x = 0; x < width; x++,d+=3)
{
d[0] = (color ) & 0xFF;
d[1] = (color>> 8) & 0xFF;
d[2] = (color>>16) & 0xFF;
}
break;
}
case 4: COLORFILL_ROW(DWORD)
default:
FIXME("Color fill not implemented for bpp %d!\n", bpp*8);
return WINED3DERR_NOTAVAILABLE;
}
#undef COLORFILL_ROW
/* Now copy first row */
first = buf;
for (y = 1; y < height; y++)
{
buf += lPitch;
memcpy(buf, first, width * bpp);
}
return WINED3D_OK;
}
/*****************************************************************************
* IWineD3DSurface::Blt, GDI version
*
* Performs blits to a surface, eigher from a source of source-less blts
* This is the main functionality of DirectDraw
*
* Params:
* DestRect: Destination rectangle to write to
* SrcSurface: Source surface, can be NULL
* SrcRect: Source rectangle
*****************************************************************************/
HRESULT WINAPI
IWineGDISurfaceImpl_Blt(IWineD3DSurface *iface,
RECT *DestRect,
IWineD3DSurface *SrcSurface,
RECT *SrcRect,
DWORD Flags,
WINEDDBLTFX *DDBltFx,
WINED3DTEXTUREFILTERTYPE Filter)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface;
RECT xdst,xsrc;
HRESULT ret = WINED3D_OK;
WINED3DLOCKED_RECT dlock, slock;
WINED3DFORMAT dfmt = WINED3DFMT_UNKNOWN, sfmt = WINED3DFMT_UNKNOWN;
int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
int x, y;
const PixelFormatDesc *sEntry, *dEntry;
LPBYTE dbuf, sbuf;
TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags, DDBltFx);
if (TRACE_ON(d3d_surface))
{
if (DestRect) TRACE("\tdestrect :%dx%d-%dx%d\n",
DestRect->left, DestRect->top, DestRect->right, DestRect->bottom);
if (SrcRect) TRACE("\tsrcrect :%dx%d-%dx%d\n",
SrcRect->left, SrcRect->top, SrcRect->right, SrcRect->bottom);
#if 0
TRACE("\tflags: ");
DDRAW_dump_DDBLT(Flags);
if (Flags & WINEDDBLT_DDFX)
{
TRACE("\tblitfx: ");
DDRAW_dump_DDBLTFX(DDBltFx->dwDDFX);
}
#endif
}
if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED)))
{
WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
return WINEDDERR_SURFACEBUSY;
}
if(Filter != WINED3DTEXF_NONE) {
/* Can happen when d3d9 apps do a StretchRect call which isn't handled in gl */
FIXME("Filters not supported in software blit\n");
}
if (Src == This)
{
IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
dfmt = This->resource.format;
slock = dlock;
sfmt = dfmt;
sEntry = getFormatDescEntry(sfmt);
dEntry = sEntry;
}
else
{
if (Src)
{
IWineD3DSurface_LockRect(SrcSurface, &slock, NULL, WINED3DLOCK_READONLY);
sfmt = Src->resource.format;
}
sEntry = getFormatDescEntry(sfmt);
dfmt = This->resource.format;
dEntry = getFormatDescEntry(dfmt);
IWineD3DSurface_LockRect(iface, &dlock,NULL,0);
}
if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~WINEDDBLT_DDFX;
if (sEntry->isFourcc && dEntry->isFourcc)
{
if (sfmt != dfmt)
{
FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n");
ret = WINED3DERR_WRONGTEXTUREFORMAT;
goto release;
}
memcpy(dlock.pBits, slock.pBits, This->resource.size);
goto release;
}
if (sEntry->isFourcc && !dEntry->isFourcc)
{
FIXME("DXTC decompression not supported right now\n");
goto release;
}
if (DestRect)
{
memcpy(&xdst,DestRect,sizeof(xdst));
}
else
{
xdst.top = 0;
xdst.bottom = This->currentDesc.Height;
xdst.left = 0;
xdst.right = This->currentDesc.Width;
}
if (SrcRect)
{
memcpy(&xsrc,SrcRect,sizeof(xsrc));
}
else
{
if (Src)
{
xsrc.top = 0;
xsrc.bottom = Src->currentDesc.Height;
xsrc.left = 0;
xsrc.right = Src->currentDesc.Width;
}
else
{
memset(&xsrc,0,sizeof(xsrc));
}
}
/* First check for the validity of source / destination rectangles. This was
verified using a test application + by MSDN.
*/
if ((Src != NULL) &&
((xsrc.bottom > Src->currentDesc.Height) || (xsrc.bottom < 0) ||
(xsrc.top > Src->currentDesc.Height) || (xsrc.top < 0) ||
(xsrc.left > Src->currentDesc.Width) || (xsrc.left < 0) ||
(xsrc.right > Src->currentDesc.Width) || (xsrc.right < 0) ||
(xsrc.right < xsrc.left) || (xsrc.bottom < xsrc.top)))
{
WARN("Application gave us bad source rectangle for Blt.\n");
ret = WINEDDERR_INVALIDRECT;
goto release;
}
/* For the Destination rect, it can be out of bounds on the condition that a clipper
is set for the given surface.
*/
if ((/*This->clipper == NULL*/ TRUE) &&
((xdst.bottom > This->currentDesc.Height) || (xdst.bottom < 0) ||
(xdst.top > This->currentDesc.Height) || (xdst.top < 0) ||
(xdst.left > This->currentDesc.Width) || (xdst.left < 0) ||
(xdst.right > This->currentDesc.Width) || (xdst.right < 0) ||
(xdst.right < xdst.left) || (xdst.bottom < xdst.top)))
{
WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n");
ret = WINEDDERR_INVALIDRECT;
goto release;
}
/* Now handle negative values in the rectangles. Warning: only supported for now
in the 'simple' cases (ie not in any stretching / rotation cases).
First, the case where nothing is to be done.
*/
if (((xdst.bottom <= 0) || (xdst.right <= 0) ||
(xdst.top >= (int) This->currentDesc.Height) ||
(xdst.left >= (int) This->currentDesc.Width)) ||
((Src != NULL) &&
((xsrc.bottom <= 0) || (xsrc.right <= 0) ||
(xsrc.top >= (int) Src->currentDesc.Height) ||
(xsrc.left >= (int) Src->currentDesc.Width)) ))
{
TRACE("Nothing to be done !\n");
goto release;
}
/* The easy case : the source-less blits.... */
if (Src == NULL)
{
RECT full_rect;
RECT temp_rect; /* No idea if intersect rect can be the same as one of the source rect */
full_rect.left = 0;
full_rect.top = 0;
full_rect.right = This->currentDesc.Width;
full_rect.bottom = This->currentDesc.Height;
IntersectRect(&temp_rect, &full_rect, &xdst);
xdst = temp_rect;
}
else
{
/* Only handle clipping on the destination rectangle */
int clip_horiz = (xdst.left < 0) || (xdst.right > (int) This->currentDesc.Width );
int clip_vert = (xdst.top < 0) || (xdst.bottom > (int) This->currentDesc.Height);
if (clip_vert || clip_horiz)
{
/* Now check if this is a special case or not... */
if ((((xdst.bottom - xdst.top ) != (xsrc.bottom - xsrc.top )) && clip_vert ) ||
(((xdst.right - xdst.left) != (xsrc.right - xsrc.left)) && clip_horiz) ||
(Flags & WINEDDBLT_DDFX))
{
WARN("Out of screen rectangle in special case. Not handled right now.\n");
goto release;
}
if (clip_horiz)
{
if (xdst.left < 0) { xsrc.left -= xdst.left; xdst.left = 0; }
if (xdst.right > This->currentDesc.Width)
{
xsrc.right -= (xdst.right - (int) This->currentDesc.Width);
xdst.right = (int) This->currentDesc.Width;
}
}
if (clip_vert)
{
if (xdst.top < 0)
{
xsrc.top -= xdst.top;
xdst.top = 0;
}
if (xdst.bottom > This->currentDesc.Height)
{
xsrc.bottom -= (xdst.bottom - (int) This->currentDesc.Height);
xdst.bottom = (int) This->currentDesc.Height;
}
}
/* And check if after clipping something is still to be done... */
if ((xdst.bottom <= 0) || (xdst.right <= 0) ||
(xdst.top >= (int) This->currentDesc.Height) ||
(xdst.left >= (int) This->currentDesc.Width) ||
(xsrc.bottom <= 0) || (xsrc.right <= 0) ||
(xsrc.top >= (int) Src->currentDesc.Height) ||
(xsrc.left >= (int) Src->currentDesc.Width))
{
TRACE("Nothing to be done after clipping !\n");
goto release;
}
}
}
bpp = This->bytesPerPixel;
srcheight = xsrc.bottom - xsrc.top;
srcwidth = xsrc.right - xsrc.left;
dstheight = xdst.bottom - xdst.top;
dstwidth = xdst.right - xdst.left;
width = (xdst.right - xdst.left) * bpp;
assert(width <= dlock.Pitch);
dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp);
if (Flags & WINEDDBLT_WAIT)
{
Flags &= ~WINEDDBLT_WAIT;
}
if (Flags & WINEDDBLT_ASYNC)
{
static BOOL displayed = FALSE;
if (!displayed)
FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n");
displayed = TRUE;
Flags &= ~WINEDDBLT_ASYNC;
}
if (Flags & WINEDDBLT_DONOTWAIT)
{
/* WINEDDBLT_DONOTWAIT appeared in DX7 */
static BOOL displayed = FALSE;
if (!displayed)
FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n");
displayed = TRUE;
Flags &= ~WINEDDBLT_DONOTWAIT;
}
/* First, all the 'source-less' blits */
if (Flags & WINEDDBLT_COLORFILL)
{
ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp,
dlock.Pitch, DDBltFx->u5.dwFillColor);
Flags &= ~WINEDDBLT_COLORFILL;
}
if (Flags & WINEDDBLT_DEPTHFILL)
{
FIXME("DDBLT_DEPTHFILL needs to be implemented!\n");
}
if (Flags & WINEDDBLT_ROP)
{
/* Catch some degenerate cases here */
switch(DDBltFx->dwROP)
{
case BLACKNESS:
ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0);
break;
case 0xAA0029: /* No-op */
break;
case WHITENESS:
ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0);
break;
case SRCCOPY: /* well, we do that below ? */
break;
default:
FIXME("Unsupported raster op: %08x Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern);
goto error;
}
Flags &= ~WINEDDBLT_ROP;
}
if (Flags & WINEDDBLT_DDROPS)
{
FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern);
}
/* Now the 'with source' blits */
if (Src)
{
LPBYTE sbase;
int sx, xinc, sy, yinc;
if (!dstwidth || !dstheight) /* hmm... stupid program ? */
goto release;
sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp;
xinc = (srcwidth << 16) / dstwidth;
yinc = (srcheight << 16) / dstheight;
if (!Flags)
{
/* No effects, we can cheat here */
if (dstwidth == srcwidth)
{
if (dstheight == srcheight)
{
/* No stretching in either direction. This needs to be as
* fast as possible */
sbuf = sbase;
/* check for overlapping surfaces */
if (SrcSurface != iface || xdst.top < xsrc.top ||
xdst.right <= xsrc.left || xsrc.right <= xdst.left)
{
/* no overlap, or dst above src, so copy from top downwards */
for (y = 0; y < dstheight; y++)
{
memcpy(dbuf, sbuf, width);
sbuf += slock.Pitch;
dbuf += dlock.Pitch;
}
}
else if (xdst.top > xsrc.top) /* copy from bottom upwards */
{
sbuf += (slock.Pitch*dstheight);
dbuf += (dlock.Pitch*dstheight);
for (y = 0; y < dstheight; y++)
{
sbuf -= slock.Pitch;
dbuf -= dlock.Pitch;
memcpy(dbuf, sbuf, width);
}
}
else /* src and dst overlapping on the same line, use memmove */
{
for (y = 0; y < dstheight; y++)
{
memmove(dbuf, sbuf, width);
sbuf += slock.Pitch;
dbuf += dlock.Pitch;
}
}
} else {
/* Stretching in Y direction only */
for (y = sy = 0; y < dstheight; y++, sy += yinc) {
sbuf = sbase + (sy >> 16) * slock.Pitch;
memcpy(dbuf, sbuf, width);
dbuf += dlock.Pitch;
}
}
}
else
{
/* Stretching in X direction */
int last_sy = -1;
for (y = sy = 0; y < dstheight; y++, sy += yinc)
{
sbuf = sbase + (sy >> 16) * slock.Pitch;
if ((sy >> 16) == (last_sy >> 16))
{
/* this sourcerow is the same as last sourcerow -
* copy already stretched row
*/
memcpy(dbuf, dbuf - dlock.Pitch, width);
}
else
{
#define STRETCH_ROW(type) { \
type *s = (type *) sbuf, *d = (type *) dbuf; \
for (x = sx = 0; x < dstwidth; x++, sx += xinc) \
d[x] = s[sx >> 16]; \
break; }
switch(bpp)
{
case 1: STRETCH_ROW(BYTE)
case 2: STRETCH_ROW(WORD)
case 4: STRETCH_ROW(DWORD)
case 3:
{
LPBYTE s,d = dbuf;
for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
{
DWORD pixel;
s = sbuf+3*(sx>>16);
pixel = s[0]|(s[1]<<8)|(s[2]<<16);
d[0] = (pixel )&0xff;
d[1] = (pixel>> 8)&0xff;
d[2] = (pixel>>16)&0xff;
d+=3;
}
break;
}
default:
FIXME("Stretched blit not implemented for bpp %d!\n", bpp*8);
ret = WINED3DERR_NOTAVAILABLE;
goto error;
}
#undef STRETCH_ROW
}
dbuf += dlock.Pitch;
last_sy = sy;
}
}
}
else
{
LONG dstyinc = dlock.Pitch, dstxinc = bpp;
DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF;
DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF;
if (Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
{
/* The color keying flags are checked for correctness in ddraw */
if (Flags & WINEDDBLT_KEYSRC)
{
keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
}
else if (Flags & WINEDDBLT_KEYSRCOVERRIDE)
{
keylow = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue;
keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue;
}
if (Flags & WINEDDBLT_KEYDEST)
{
/* Destination color keys are taken from the source surface ! */
destkeylow = Src->DestBltCKey.dwColorSpaceLowValue;
destkeyhigh = Src->DestBltCKey.dwColorSpaceHighValue;
}
else if (Flags & WINEDDBLT_KEYDESTOVERRIDE)
{
destkeylow = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue;
destkeyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue;
}
if(bpp == 1)
{
keymask = 0xff;
}
else
{
keymask = sEntry->redMask |
sEntry->greenMask |
sEntry->blueMask;
}
Flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE);
}
if (Flags & WINEDDBLT_DDFX)
{
LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp;
LONG tmpxy;
dTopLeft = dbuf;
dTopRight = dbuf+((dstwidth-1)*bpp);
dBottomLeft = dTopLeft+((dstheight-1)*dlock.Pitch);
dBottomRight = dBottomLeft+((dstwidth-1)*bpp);
if (DDBltFx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY)
{
/* I don't think we need to do anything about this flag */
WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n");
}
if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT)
{
tmp = dTopRight;
dTopRight = dTopLeft;
dTopLeft = tmp;
tmp = dBottomRight;
dBottomRight = dBottomLeft;
dBottomLeft = tmp;
dstxinc = dstxinc *-1;
}
if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORUPDOWN)
{
tmp = dTopLeft;
dTopLeft = dBottomLeft;
dBottomLeft = tmp;
tmp = dTopRight;
dTopRight = dBottomRight;
dBottomRight = tmp;
dstyinc = dstyinc *-1;
}
if (DDBltFx->dwDDFX & WINEDDBLTFX_NOTEARING)
{
/* I don't think we need to do anything about this flag */
WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n");
}
if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE180)
{
tmp = dBottomRight;
dBottomRight = dTopLeft;
dTopLeft = tmp;
tmp = dBottomLeft;
dBottomLeft = dTopRight;
dTopRight = tmp;
dstxinc = dstxinc * -1;
dstyinc = dstyinc * -1;
}
if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE270)
{
tmp = dTopLeft;
dTopLeft = dBottomLeft;
dBottomLeft = dBottomRight;
dBottomRight = dTopRight;
dTopRight = tmp;
tmpxy = dstxinc;
dstxinc = dstyinc;
dstyinc = tmpxy;
dstxinc = dstxinc * -1;
}
if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE90)
{
tmp = dTopLeft;
dTopLeft = dTopRight;
dTopRight = dBottomRight;
dBottomRight = dBottomLeft;
dBottomLeft = tmp;
tmpxy = dstxinc;
dstxinc = dstyinc;
dstyinc = tmpxy;
dstyinc = dstyinc * -1;
}
if (DDBltFx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST)
{
/* I don't think we need to do anything about this flag */
WARN("Flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n");
}
dbuf = dTopLeft;
Flags &= ~(WINEDDBLT_DDFX);
}
#define COPY_COLORKEY_FX(type) { \
type *s, *d = (type *) dbuf, *dx, tmp; \
for (y = sy = 0; y < dstheight; y++, sy += yinc) { \
s = (type*)(sbase + (sy >> 16) * slock.Pitch); \
dx = d; \
for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \
tmp = s[sx >> 16]; \
if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) && \
((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) { \
dx[0] = tmp; \
} \
dx = (type*)(((LPBYTE)dx)+dstxinc); \
} \
d = (type*)(((LPBYTE)d)+dstyinc); \
} \
break; }
switch (bpp) {
case 1: COPY_COLORKEY_FX(BYTE)
case 2: COPY_COLORKEY_FX(WORD)
case 4: COPY_COLORKEY_FX(DWORD)
case 3:
{
LPBYTE s,d = dbuf, dx;
for (y = sy = 0; y < dstheight; y++, sy += yinc)
{
sbuf = sbase + (sy >> 16) * slock.Pitch;
dx = d;
for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
{
DWORD pixel, dpixel = 0;
s = sbuf+3*(sx>>16);
pixel = s[0]|(s[1]<<8)|(s[2]<<16);
dpixel = dx[0]|(dx[1]<<8)|(dx[2]<<16);
if (((pixel & keymask) < keylow || (pixel & keymask) > keyhigh) &&
((dpixel & keymask) >= destkeylow || (dpixel & keymask) <= keyhigh))
{
dx[0] = (pixel )&0xff;
dx[1] = (pixel>> 8)&0xff;
dx[2] = (pixel>>16)&0xff;
}
dx+= dstxinc;
}
d += dstyinc;
}
break;
}
default:
FIXME("%s color-keyed blit not implemented for bpp %d!\n",
(Flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp*8);
ret = WINED3DERR_NOTAVAILABLE;
goto error;
#undef COPY_COLORKEY_FX
}
}
}
error:
if (Flags && FIXME_ON(d3d_surface))
{
FIXME("\tUnsupported flags: %08x\n", Flags);
}
release:
IWineD3DSurface_UnlockRect(iface);
if (SrcSurface && SrcSurface != iface) IWineD3DSurface_UnlockRect(SrcSurface);
return ret;
}
/*****************************************************************************
* IWineD3DSurface::BltFast, GDI version
*
* This is the software implementation of BltFast, as used by GDI surfaces
* and as a fallback for OpenGL surfaces. This code is taken from the old
* DirectDraw code, and was originally written by TransGaming.
*
* Params:
* dstx:
* dsty:
* Source: Source surface to copy from
* rsrc: Source rectangle
* trans: Some Flags
*
* Returns:
* WINED3D_OK on success
*
*****************************************************************************/
HRESULT WINAPI
IWineGDISurfaceImpl_BltFast(IWineD3DSurface *iface,
DWORD dstx,
DWORD dsty,
IWineD3DSurface *Source,
RECT *rsrc,
DWORD trans)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) Source;
int bpp, w, h, x, y;
WINED3DLOCKED_RECT dlock,slock;
HRESULT ret = WINED3D_OK;
RECT rsrc2;
RECT lock_src, lock_dst, lock_union;
BYTE *sbuf, *dbuf;
const PixelFormatDesc *sEntry, *dEntry;
if (TRACE_ON(d3d_surface))
{
TRACE("(%p)->(%d,%d,%p,%p,%08x)\n", This,dstx,dsty,Src,rsrc,trans);
if (rsrc)
{
TRACE("\tsrcrect: %dx%d-%dx%d\n",rsrc->left,rsrc->top,
rsrc->right,rsrc->bottom);
}
else
{
TRACE(" srcrect: NULL\n");
}
}
if ((This->Flags & SFLAG_LOCKED) ||
((Src != NULL) && (Src->Flags & SFLAG_LOCKED)))
{
WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
return WINEDDERR_SURFACEBUSY;
}
if (!rsrc)
{
WARN("rsrc is NULL!\n");
rsrc = &rsrc2;
rsrc->left = 0;
rsrc->top = 0;
rsrc->right = Src->currentDesc.Width;
rsrc->bottom = Src->currentDesc.Height;
}
/* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/
if ((rsrc->bottom > Src->currentDesc.Height) || (rsrc->bottom < 0) ||
(rsrc->top > Src->currentDesc.Height) || (rsrc->top < 0) ||
(rsrc->left > Src->currentDesc.Width) || (rsrc->left < 0) ||
(rsrc->right > Src->currentDesc.Width) || (rsrc->right < 0) ||
(rsrc->right < rsrc->left) || (rsrc->bottom < rsrc->top))
{
WARN("Application gave us bad source rectangle for BltFast.\n");
return WINEDDERR_INVALIDRECT;
}
h = rsrc->bottom - rsrc->top;
if (h > This->currentDesc.Height-dsty) h = This->currentDesc.Height-dsty;
if (h > Src->currentDesc.Height-rsrc->top) h=Src->currentDesc.Height-rsrc->top;
if (h <= 0) return WINEDDERR_INVALIDRECT;
w = rsrc->right - rsrc->left;
if (w > This->currentDesc.Width-dstx) w = This->currentDesc.Width-dstx;
if (w > Src->currentDesc.Width-rsrc->left) w = Src->currentDesc.Width-rsrc->left;
if (w <= 0) return WINEDDERR_INVALIDRECT;
/* Now compute the locking rectangle... */
lock_src.left = rsrc->left;
lock_src.top = rsrc->top;
lock_src.right = lock_src.left + w;
lock_src.bottom = lock_src.top + h;
lock_dst.left = dstx;
lock_dst.top = dsty;
lock_dst.right = dstx + w;
lock_dst.bottom = dsty + h;
bpp = This->bytesPerPixel;
/* We need to lock the surfaces, or we won't get refreshes when done. */
if (Src == This)
{
int pitch;
UnionRect(&lock_union, &lock_src, &lock_dst);
/* Lock the union of the two rectangles */
ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0);
if(ret != WINED3D_OK) goto error;
pitch = dlock.Pitch;
slock.Pitch = dlock.Pitch;
/* Since slock was originally copied from this surface's description, we can just reuse it */
assert(This->resource.allocatedMemory != NULL);
sbuf = (BYTE *)This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp;
dbuf = (BYTE *)This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp;
sEntry = getFormatDescEntry(Src->resource.format);
dEntry = sEntry;
}
else
{
ret = IWineD3DSurface_LockRect(Source, &slock, &lock_src, WINED3DLOCK_READONLY);
if(ret != WINED3D_OK) goto error;
ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0);
if(ret != WINED3D_OK) goto error;
sbuf = slock.pBits;
dbuf = dlock.pBits;
TRACE("Dst is at %p, Src is at %p\n", dbuf, sbuf);
sEntry = getFormatDescEntry(Src->resource.format);
dEntry = getFormatDescEntry(This->resource.format);
}
/* Handle first the FOURCC surfaces... */
if (sEntry->isFourcc && dEntry->isFourcc)
{
TRACE("Fourcc -> Fourcc copy\n");
if (trans)
FIXME("trans arg not supported when a FOURCC surface is involved\n");
if (dstx || dsty)
FIXME("offset for destination surface is not supported\n");
if (Src->resource.format != This->resource.format)
{
FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n");
ret = WINED3DERR_WRONGTEXTUREFORMAT;
goto error;
}
/* FIXME: Watch out that the size is correct for FOURCC surfaces */
memcpy(dbuf, sbuf, This->resource.size);
goto error;
}
if (sEntry->isFourcc && !dEntry->isFourcc)
{
/* TODO: Use the libtxc_dxtn.so shared library to do
* software decompression
*/
ERR("DXTC decompression not supported by now\n");
goto error;
}
if (trans & (WINEDDBLTFAST_SRCCOLORKEY | WINEDDBLTFAST_DESTCOLORKEY))
{
DWORD keylow, keyhigh;
TRACE("Color keyed copy\n");
if (trans & WINEDDBLTFAST_SRCCOLORKEY)
{
keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
}
else
{
/* I'm not sure if this is correct */
FIXME("WINEDDBLTFAST_DESTCOLORKEY not fully supported yet.\n");
keylow = This->DestBltCKey.dwColorSpaceLowValue;
keyhigh = This->DestBltCKey.dwColorSpaceHighValue;
}
#define COPYBOX_COLORKEY(type) { \
type *d, *s, tmp; \
s = (type *) sbuf; \
d = (type *) dbuf; \
for (y = 0; y < h; y++) { \
for (x = 0; x < w; x++) { \
tmp = s[x]; \
if (tmp < keylow || tmp > keyhigh) d[x] = tmp; \
} \
s = (type *)((BYTE *)s + slock.Pitch); \
d = (type *)((BYTE *)d + dlock.Pitch); \
} \
break; \
}
switch (bpp) {
case 1: COPYBOX_COLORKEY(BYTE)
case 2: COPYBOX_COLORKEY(WORD)
case 4: COPYBOX_COLORKEY(DWORD)
case 3:
{
BYTE *d, *s;
DWORD tmp;
s = (BYTE *) sbuf;
d = (BYTE *) dbuf;
for (y = 0; y < h; y++)
{
for (x = 0; x < w * 3; x += 3)
{
tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x + 2] << 16);
if (tmp < keylow || tmp > keyhigh)
{
d[x + 0] = s[x + 0];
d[x + 1] = s[x + 1];
d[x + 2] = s[x + 2];
}
}
s += slock.Pitch;
d += dlock.Pitch;
}
break;
}
default:
FIXME("Source color key blitting not supported for bpp %d\n",bpp*8);
ret = WINED3DERR_NOTAVAILABLE;
goto error;
}
#undef COPYBOX_COLORKEY
TRACE("Copy Done\n");
}
else
{
int width = w * bpp;
TRACE("NO color key copy\n");
for (y = 0; y < h; y++)
{
/* This is pretty easy, a line for line memcpy */
memcpy(dbuf, sbuf, width);
sbuf += slock.Pitch;
dbuf += dlock.Pitch;
}
TRACE("Copy done\n");
}
error:
if (Src == This)
{
IWineD3DSurface_UnlockRect(iface);
}
else
{
IWineD3DSurface_UnlockRect(iface);
IWineD3DSurface_UnlockRect(Source);
}
return ret;
}
/*****************************************************************************
* IWineD3DSurface::LoadTexture, GDI version
*
* This is mutually unsupported by GDI surfaces
*
* Returns:
* D3DERR_INVALIDCALL
*
*****************************************************************************/
HRESULT WINAPI
IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface)
{
ERR("Unsupported on X11 surfaces\n");
return WINED3DERR_INVALIDCALL;
}
/*****************************************************************************
* IWineD3DSurface::SaveSnapshot, GDI version
*
* This method writes the surface's contents to the in tga format to the
* file specified in filename.
*
* Params:
* filename: File to write to
*
* Returns:
* WINED3DERR_INVALIDCALL if the file couldn't be opened
* WINED3D_OK on success
*
*****************************************************************************/
static int get_shift(DWORD color_mask) {
int shift = 0;
while (color_mask > 0xFF) {
color_mask >>= 1;
shift += 1;
}
while ((color_mask & 0x80) == 0) {
color_mask <<= 1;
shift -= 1;
}
return shift;
}
HRESULT WINAPI
IWineGDISurfaceImpl_SaveSnapshot(IWineD3DSurface *iface,
const char* filename)
{
FILE* f = NULL;
UINT y = 0, x = 0;
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
static char *output = NULL;
static int size = 0;
const PixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format);
if (This->pow2Width > size) {
output = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->pow2Width * 3);
size = This->pow2Width;
}
f = fopen(filename, "w+");
if (NULL == f) {
ERR("opening of %s failed with\n", filename);
return WINED3DERR_INVALIDCALL;
}
fprintf(f, "P6\n%d %d\n255\n", This->pow2Width, This->pow2Height);
if (This->resource.format == WINED3DFMT_P8) {
unsigned char table[256][3];
int i;
if (This->palette == NULL) {
fclose(f);
return WINED3DERR_INVALIDCALL;
}
for (i = 0; i < 256; i++) {
table[i][0] = This->palette->palents[i].peRed;
table[i][1] = This->palette->palents[i].peGreen;
table[i][2] = This->palette->palents[i].peBlue;
}
for (y = 0; y < This->pow2Height; y++) {
unsigned char *src = (unsigned char *) This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
for (x = 0; x < This->pow2Width; x++) {
unsigned char color = *src;
src += 1;
output[3 * x + 0] = table[color][0];
output[3 * x + 1] = table[color][1];
output[3 * x + 2] = table[color][2];
}
fwrite(output, 3 * This->pow2Width, 1, f);
}
} else {
int red_shift, green_shift, blue_shift, pix_width;
pix_width = This->bytesPerPixel;
red_shift = get_shift(formatEntry->redMask);
green_shift = get_shift(formatEntry->greenMask);
blue_shift = get_shift(formatEntry->blueMask);
for (y = 0; y < This->pow2Height; y++) {
unsigned char *src = (unsigned char *) This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
for (x = 0; x < This->pow2Width; x++) {
unsigned int color;
unsigned int comp;
int i;
color = 0;
for (i = 0; i < pix_width; i++) {
color |= src[i] << (8 * i);
}
src += 1 * pix_width;
comp = color & formatEntry->redMask;
output[3 * x + 0] = red_shift > 0 ? comp >> red_shift : comp << -red_shift;
comp = color & formatEntry->greenMask;
output[3 * x + 1] = green_shift > 0 ? comp >> green_shift : comp << -green_shift;
comp = color & formatEntry->blueMask;
output[3 * x + 2] = blue_shift > 0 ? comp >> blue_shift : comp << -blue_shift;
}
fwrite(output, 3 * This->pow2Width, 1, f);
}
}
fclose(f);
return WINED3D_OK;
}
/*****************************************************************************
* IWineD3DSurface::PrivateSetup, GDI version
*
* Initializes the GDI surface, aka creates the DIB section we render to
* The DIB section creation is done by calling GetDC, which will create the
* section and releasing the dc to allow the app to use it. The dib section
* will stay until the surface is released
*
* GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes
* are set to the real sizes to save memory. The NONPOW2 flag is unset to
* avoid confusion in the shared surface code.
*
* Returns:
* WINED3D_OK on success
* The return values of called methods on failure
*
*****************************************************************************/
HRESULT WINAPI
IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
HRESULT hr;
HDC hdc;
long oldsize = This->resource.size;
if(This->resource.usage & WINED3DUSAGE_OVERLAY)
{
ERR("(%p) Overlays not yet supported by GDI surfaces\n", This);
return WINED3DERR_INVALIDCALL;
}
/* Sysmem textures have memory already allocated -
* release it, this avoids an unnecessary memcpy
*/
HeapFree(GetProcessHeap(), 0, This->resource.allocatedMemory);
This->resource.allocatedMemory = NULL;
/* We don't mind the nonpow2 stuff in GDI */
This->resource.size = IWineD3DSurface_GetPitch(iface) * This->currentDesc.Height;
This->pow2Width = This->currentDesc.Width;
This->pow2Height = This->currentDesc.Height;
This->Flags &= ~SFLAG_NONPOW2;
/* Adjust the opengl mem counter */
globalChangeGlRam(This->resource.size - oldsize);
/* Call GetDC to create a DIB section. We will use that
* DIB section for rendering
*
* Release the DC afterwards to allow the app to use it
*/
hr = IWineD3DSurface_GetDC(iface, &hdc);
if(FAILED(hr))
{
ERR("(%p) IWineD3DSurface::GetDC failed with hr %08x\n", This, hr);
return hr;
}
hr = IWineD3DSurface_ReleaseDC(iface, hdc);
if(FAILED(hr))
{
ERR("(%p) IWineD3DSurface::ReleaseDC failed with hr %08x\n", This, hr);
return hr;
}
return WINED3D_OK;
}
const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
{
/* IUnknown */
IWineD3DSurfaceImpl_QueryInterface,
IWineD3DSurfaceImpl_AddRef,
IWineD3DSurfaceImpl_Release,
/* IWineD3DResource */
IWineD3DSurfaceImpl_GetParent,
IWineD3DSurfaceImpl_GetDevice,
IWineD3DSurfaceImpl_SetPrivateData,
IWineD3DSurfaceImpl_GetPrivateData,
IWineD3DSurfaceImpl_FreePrivateData,
IWineD3DSurfaceImpl_SetPriority,
IWineD3DSurfaceImpl_GetPriority,
IWineGDISurfaceImpl_PreLoad,
IWineD3DSurfaceImpl_GetType,
/* IWineD3DSurface */
IWineD3DSurfaceImpl_GetContainer,
IWineD3DSurfaceImpl_GetDesc,
IWineGDISurfaceImpl_LockRect,
IWineGDISurfaceImpl_UnlockRect,
IWineD3DSurfaceImpl_GetDC,
IWineD3DSurfaceImpl_ReleaseDC,
IWineGDISurfaceImpl_Flip,
IWineGDISurfaceImpl_Blt,
IWineD3DSurfaceImpl_GetBltStatus,
IWineD3DSurfaceImpl_GetFlipStatus,
IWineD3DSurfaceImpl_IsLost,
IWineD3DSurfaceImpl_Restore,
IWineGDISurfaceImpl_BltFast,
IWineD3DSurfaceImpl_GetPalette,
IWineD3DSurfaceImpl_SetPalette,
IWineD3DSurfaceImpl_RealizePalette,
IWineD3DSurfaceImpl_SetColorKey,
IWineD3DSurfaceImpl_GetPitch,
IWineD3DSurfaceImpl_SetMem,
IWineD3DSurfaceImpl_SetOverlayPosition,
IWineD3DSurfaceImpl_GetOverlayPosition,
IWineD3DSurfaceImpl_UpdateOverlayZOrder,
IWineD3DSurfaceImpl_UpdateOverlay,
/* Internal use: */
IWineD3DSurfaceImpl_AddDirtyRect,
IWineGDISurfaceImpl_LoadTexture,
IWineGDISurfaceImpl_SaveSnapshot,
IWineD3DSurfaceImpl_SetContainer,
IWineD3DSurfaceImpl_SetGlTextureDesc,
IWineD3DSurfaceImpl_GetGlDesc,
IWineD3DSurfaceImpl_GetData,
IWineD3DSurfaceImpl_SetFormat,
IWineGDISurfaceImpl_PrivateSetup
};