Sweden-Number/dlls/d3d8
Jason Edmeades ae004ab312 Implement texture transform flags the best we can for now. 2003-05-16 20:11:14 +00:00
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.cvsignore Added version info. 2003-04-03 23:55:27 +00:00
Makefile.in Added version info. 2003-04-03 23:55:27 +00:00
basetexture.c - Disable some 'classic' debug traces (avoid useless flood of traces 2003-05-08 17:36:00 +00:00
cubetexture.c Fix compilation error reported by Stefan Leichter when using old 2003-05-15 04:16:47 +00:00
d3d8.spec Take advantage of new winebuild syntax to remove redundant function 2003-03-20 03:53:12 +00:00
d3d8_main.c Header files must not include config.h. 2003-04-12 00:06:42 +00:00
d3d8_private.h - declare a new debug chanel for vertex shaders 2003-05-14 19:33:35 +00:00
device.c Implement texture transform flags the best we can for now. 2003-05-16 20:11:14 +00:00
directx.c Previous viewport fix only works for full screen applications as we 2003-05-15 04:16:16 +00:00
indexbuffer.c - minor COM fixes (fixes some crashes on stupid games) 2003-05-11 03:35:27 +00:00
resource.c - minor COM fixes (fixes some crashes on stupid games) 2003-05-11 03:35:27 +00:00
shader.c - new debug channel for shaders code 'd3d_shader' 2003-05-14 19:34:00 +00:00
stateblock.c Initialize the tex coord index correctly. 2003-05-13 23:40:20 +00:00
surface.c - surface pool init fixes 2003-05-12 03:10:27 +00:00
swapchain.c - minor COM fixes (fixes some crashes on stupid games) 2003-05-11 03:35:27 +00:00
texture.c - surface pool init fixes 2003-05-12 03:10:27 +00:00
version.rc Added version info. 2003-04-03 23:55:27 +00:00
vertexbuffer.c - minor COM fixes (fixes some crashes on stupid games) 2003-05-11 03:35:27 +00:00
volume.c - surface pool init fixes 2003-05-12 03:10:27 +00:00
volumetexture.c - moved loading code of volume texture to VolumeTexture::Preload as 2003-05-13 23:52:50 +00:00
vshaderdeclaration.c Header files must not include config.h. 2003-04-12 00:06:42 +00:00