455 lines
20 KiB
C
455 lines
20 KiB
C
/*
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* Tests for the D3DX9 texture functions
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*
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* Copyright 2009 Tony Wasserka
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* Copyright 2010 Owen Rudge for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "wine/test.h"
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#include "d3dx9tex.h"
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#include "resources.h"
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static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device)
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{
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UINT width, height, mipmaps;
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D3DFORMAT format;
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D3DCAPS9 caps;
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HRESULT hr;
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IDirect3DDevice9_GetDeviceCaps(device, &caps);
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/* general tests */
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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hr = D3DXCheckTextureRequirements(NULL, NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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/* width & height */
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width = height = D3DX_DEFAULT;
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hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(width == 256, "Returned width %d, expected %d\n", width, 256);
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ok(height == 256, "Returned height %d, expected %d\n", height, 256);
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width = D3DX_DEFAULT;
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hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(width == 256, "Returned width %d, expected %d\n", width, 256);
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if (caps.TextureCaps & D3DPTEXTURECAPS_POW2)
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skip("Hardware only supports pow2 textures\n");
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else
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{
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width = 62;
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hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(width == 62, "Returned width %d, expected %d\n", width, 62);
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width = D3DX_DEFAULT; height = 63;
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hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(width == height, "Returned width %d, expected %d\n", width, height);
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ok(height == 63, "Returned height %d, expected %d\n", height, 63);
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}
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width = D3DX_DEFAULT; height = 0;
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hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(width == 1, "Returned width %d, expected %d\n", width, 1);
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ok(height == 1, "Returned height %d, expected %d\n", height, 1);
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width = 0; height = 0;
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hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(width == 1, "Returned width %d, expected %d\n", width, 1);
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ok(height == 1, "Returned height %d, expected %d\n", height, 1);
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width = 0;
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hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(width == 1, "Returned width %d, expected %d\n", width, 1);
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width = D3DX_DEFAULT;
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hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(width == 256, "Returned width %d, expected %d\n", width, 256);
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width = 0xFFFFFFFE;
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hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(width == caps.MaxTextureWidth, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth);
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width = caps.MaxTextureWidth-1;
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hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(width == caps.MaxTextureWidth-1, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth-1);
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/* mipmaps */
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width = 64; height = 63;
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mipmaps = 9;
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hr = D3DXCheckTextureRequirements(device, &width, &height, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(mipmaps == 7, "Returned mipmaps %d, expected %d\n", mipmaps, 7);
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width = 284; height = 137;
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mipmaps = 20;
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hr = D3DXCheckTextureRequirements(device, &width, &height, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9);
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width = height = 63;
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mipmaps = 9;
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hr = D3DXCheckTextureRequirements(device, &width, &height, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(mipmaps == 6, "Returned mipmaps %d, expected %d\n", mipmaps, 6);
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mipmaps = 20;
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9);
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mipmaps = 0;
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9);
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/* usage */
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_WRITEONLY, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n");
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_DONOTCLIP, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n");
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_POINTS, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n");
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_RTPATCHES, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n");
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_NPATCHES, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n");
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/* format */
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format = D3DFMT_UNKNOWN;
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8);
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format = 0;
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8);
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}
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static void test_D3DXCreateTexture(IDirect3DDevice9 *device)
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{
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IDirect3DTexture9 *texture;
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D3DSURFACE_DESC desc;
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D3DCAPS9 caps;
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UINT mipmaps;
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HRESULT hr;
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IDirect3DDevice9_GetDeviceCaps(device, &caps);
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hr = D3DXCreateTexture(NULL, 0, 0, 0, 0, D3DX_DEFAULT, 0, D3DPOOL_DEFAULT);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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/* width and height tests */
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hr = D3DXCreateTexture(device, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, 0, D3DPOOL_DEFAULT, &texture);
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ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
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if (texture)
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{
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hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
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ok(desc.Width == 256, "Returned width %d, expected %d\n", desc.Width, 256);
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ok(desc.Height == 256, "Returned height %d, expected %d\n", desc.Height, 256);
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IDirect3DTexture9_Release(texture);
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}
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hr = D3DXCreateTexture(device, 0, 0, 0, 0, 0, D3DPOOL_DEFAULT, &texture);
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ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
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if (texture)
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{
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hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
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ok(desc.Width == 1, "Returned width %d, expected %d\n", desc.Width, 1);
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ok(desc.Height == 1, "Returned height %d, expected %d\n", desc.Height, 1);
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IDirect3DTexture9_Release(texture);
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}
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if (caps.TextureCaps & D3DPTEXTURECAPS_POW2)
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skip("Hardware only supports pow2 textures\n");
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else
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{
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hr = D3DXCreateTexture(device, D3DX_DEFAULT, 63, 0, 0, 0, D3DPOOL_DEFAULT, &texture);
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ok((hr == D3D_OK) ||
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/* may not work with conditional NPOT */
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((hr != D3D_OK) && (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)),
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"D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
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if (texture)
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{
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hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
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/* Conditional NPOT may create a texture with different dimensions, so allow those
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situations instead of returning a fail */
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ok(desc.Width == 63 ||
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(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL),
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"Returned width %d, expected %d\n", desc.Width, 63);
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ok(desc.Height == 63 ||
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(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL),
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"Returned height %d, expected %d\n", desc.Height, 63);
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IDirect3DTexture9_Release(texture);
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}
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}
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/* mipmaps */
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hr = D3DXCreateTexture(device, 64, 63, 9, 0, 0, D3DPOOL_DEFAULT, &texture);
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ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
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if (texture)
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{
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mipmaps = IDirect3DTexture9_GetLevelCount(texture);
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ok(mipmaps == 7, "Returned mipmaps %d, expected %d\n", mipmaps, 7);
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IDirect3DTexture9_Release(texture);
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}
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hr = D3DXCreateTexture(device, 284, 137, 9, 0, 0, D3DPOOL_DEFAULT, &texture);
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ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
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if (texture)
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{
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mipmaps = IDirect3DTexture9_GetLevelCount(texture);
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ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9);
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IDirect3DTexture9_Release(texture);
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}
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hr = D3DXCreateTexture(device, 0, 0, 20, 0, 0, D3DPOOL_DEFAULT, &texture);
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ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
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if (texture)
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{
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mipmaps = IDirect3DTexture9_GetLevelCount(texture);
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ok(mipmaps == 1, "Returned mipmaps %d, expected %d\n", mipmaps, 1);
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IDirect3DTexture9_Release(texture);
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}
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hr = D3DXCreateTexture(device, 64, 64, 1, 0, 0, D3DPOOL_DEFAULT, &texture);
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ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
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if (texture)
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{
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mipmaps = IDirect3DTexture9_GetLevelCount(texture);
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ok(mipmaps == 1, "Returned mipmaps %d, expected %d\n", mipmaps, 1);
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IDirect3DTexture9_Release(texture);
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}
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/* usage */
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hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &texture);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n");
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hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_DONOTCLIP, 0, D3DPOOL_DEFAULT, &texture);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n");
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hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_POINTS, 0, D3DPOOL_DEFAULT, &texture);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n");
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hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_RTPATCHES, 0, D3DPOOL_DEFAULT, &texture);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n");
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hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_NPATCHES, 0, D3DPOOL_DEFAULT, &texture);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n");
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/* format */
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hr = D3DXCreateTexture(device, 0, 0, 0, 0, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, &texture);
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ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
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if (texture)
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{
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hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
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ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", desc.Format, D3DFMT_A8R8G8B8);
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IDirect3DTexture9_Release(texture);
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}
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hr = D3DXCreateTexture(device, 0, 0, 0, 0, 0, D3DPOOL_DEFAULT, &texture);
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ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
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if (texture)
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{
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hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
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ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", desc.Format, D3DFMT_A8R8G8B8);
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IDirect3DTexture9_Release(texture);
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}
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/* D3DXCreateTextureFromResource */
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todo_wine {
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hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDB_BITMAP_1x1), &texture);
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ok(hr == D3D_OK, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3D_OK);
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if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture);
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hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), &texture);
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ok(hr == D3D_OK, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3D_OK);
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if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture);
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}
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hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDS_STRING), &texture);
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ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA);
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hr = D3DXCreateTextureFromResourceA(NULL, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), &texture);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateTextureFromResourceA(device, NULL, NULL, &texture);
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ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA);
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hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), NULL);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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/* D3DXCreateTextureFromResourceEx */
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todo_wine {
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hr = D3DXCreateTextureFromResourceExA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture);
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ok(hr == D3D_OK, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3D_OK);
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if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture);
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}
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hr = D3DXCreateTextureFromResourceExA(device, NULL, MAKEINTRESOURCEA(IDS_STRING), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture);
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ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA);
|
|
|
|
hr = D3DXCreateTextureFromResourceExA(NULL, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture);
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
hr = D3DXCreateTextureFromResourceExA(device, NULL, NULL, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture);
|
|
ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA);
|
|
|
|
hr = D3DXCreateTextureFromResourceExA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
}
|
|
|
|
static void test_D3DXFilterTexture(IDirect3DDevice9 *device)
|
|
{
|
|
IDirect3DTexture9 *tex;
|
|
HRESULT hr;
|
|
|
|
hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 5, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &tex, NULL);
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_NONE);
|
|
ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK);
|
|
|
|
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_BOX + 1); /* Invalid filter */
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 5, D3DX_FILTER_NONE); /* Last miplevel */
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 20, D3DX_FILTER_NONE); /* Invalid miplevel */
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
}
|
|
else
|
|
skip("Failed to create texture\n");
|
|
|
|
IDirect3DTexture9_Release(tex);
|
|
|
|
hr = D3DXFilterTexture(NULL, NULL, 0, D3DX_FILTER_NONE);
|
|
ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
/* Test different pools */
|
|
hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &tex, NULL);
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_NONE);
|
|
ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK);
|
|
IDirect3DTexture9_Release(tex);
|
|
}
|
|
else
|
|
skip("Failed to create texture\n");
|
|
|
|
|
|
hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &tex, NULL);
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_NONE);
|
|
ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK);
|
|
IDirect3DTexture9_Release(tex);
|
|
}
|
|
else
|
|
skip("Failed to create texture\n");
|
|
}
|
|
|
|
START_TEST(texture)
|
|
{
|
|
HWND wnd;
|
|
IDirect3D9 *d3d;
|
|
IDirect3DDevice9 *device;
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
HRESULT hr;
|
|
|
|
wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
|
|
if (!wnd) {
|
|
skip("Couldn't create application window\n");
|
|
return;
|
|
}
|
|
d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
|
if (!d3d) {
|
|
skip("Couldn't create IDirect3D9 object\n");
|
|
DestroyWindow(wnd);
|
|
return;
|
|
}
|
|
|
|
ZeroMemory(&d3dpp, sizeof(d3dpp));
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
|
|
if (FAILED(hr)) {
|
|
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
|
|
IDirect3D9_Release(d3d);
|
|
DestroyWindow(wnd);
|
|
return;
|
|
}
|
|
|
|
test_D3DXCheckTextureRequirements(device);
|
|
test_D3DXCreateTexture(device);
|
|
test_D3DXFilterTexture(device);
|
|
|
|
IDirect3DDevice9_Release(device);
|
|
IDirect3D9_Release(d3d);
|
|
DestroyWindow(wnd);
|
|
}
|