Sweden-Number/dlls/wined3d
Henri Verbeet f870cf9282 wined3d: Load/invalidate entire views in ffp_blitter_clear_rendertargets().
In particular, clearing a multi-layer view affects all layers, not just the
first.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-25 08:54:31 +01:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c
cs.c wined3d: Use a separate allocation for the device state. 2021-02-23 22:30:31 +01:00
device.c wined3d: Allow layered clears. 2021-02-25 08:54:28 +01:00
directx.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c wined3d: Introduce public API to set a wined3d_state object on a device. 2021-02-23 22:30:31 +01:00
surface.c
swapchain.c wined3d: Do not fail swapchain creation in wined3d_swapchain_vk_init() if a Vulkan swapchain could not be created. 2021-02-22 09:10:18 +01:00
texture.c wined3d: Load/invalidate entire views in ffp_blitter_clear_rendertargets(). 2021-02-25 08:54:31 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Introduce public API to set a wined3d_state object on a device. 2021-02-23 22:30:31 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Use a separate allocation for the device state. 2021-02-23 22:30:31 +01:00
wined3d_vk.h