152 lines
4.1 KiB
C
152 lines
4.1 KiB
C
/*
|
|
* Direct3D wine internal private include file
|
|
*
|
|
* Copyright 2002-2003 The wine-d3d team
|
|
* Copyright 2002-2003 Raphael Junqueira
|
|
* Copyright 2004 Jason Edmeades
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#ifndef __WINE_WINED3D_PRIVATE_H
|
|
#define __WINE_WINED3D_PRIVATE_H
|
|
|
|
#include <stdarg.h>
|
|
#define NONAMELESSUNION
|
|
#define NONAMELESSSTRUCT
|
|
#include "windef.h"
|
|
#include "winbase.h"
|
|
#include "winreg.h"
|
|
#include "wingdi.h"
|
|
#include "winuser.h"
|
|
#include "wine/debug.h"
|
|
|
|
#include "d3d9.h"
|
|
#include "d3d9types.h"
|
|
#include "wine/wined3d_interface.h"
|
|
#include "wine/wined3d_gl.h"
|
|
|
|
extern int vs_mode;
|
|
#define VS_NONE 0
|
|
#define VS_HW 1
|
|
#define VS_SW 2
|
|
|
|
extern int ps_mode;
|
|
#define PS_NONE 0
|
|
#define PS_HW 1
|
|
|
|
/* X11 locking */
|
|
|
|
extern void (*wine_tsx11_lock_ptr)(void);
|
|
extern void (*wine_tsx11_unlock_ptr)(void);
|
|
|
|
/* As GLX relies on X, this is needed */
|
|
extern int num_lock;
|
|
|
|
#if 0
|
|
#define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
|
|
#define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
|
|
#else
|
|
#define ENTER_GL() wine_tsx11_lock_ptr()
|
|
#define LEAVE_GL() wine_tsx11_unlock_ptr()
|
|
#endif
|
|
|
|
/*****************************************************************************
|
|
* Defines
|
|
*/
|
|
#define GL_SUPPORT(ExtName) (This->gl_info.supported[ExtName] != 0)
|
|
|
|
/*****************************************************************************
|
|
* IWineD3D implementation structure
|
|
*/
|
|
typedef struct IWineD3DImpl
|
|
{
|
|
/* IUnknown fields */
|
|
IWineD3DVtbl *lpVtbl;
|
|
DWORD ref; /* Note: Ref counting not required */
|
|
|
|
/* WineD3D Information */
|
|
UINT dxVersion;
|
|
|
|
/* GL Information */
|
|
BOOL isGLInfoValid;
|
|
WineD3D_GL_Info gl_info;
|
|
} IWineD3DImpl;
|
|
|
|
extern IWineD3DVtbl IWineD3D_Vtbl;
|
|
|
|
/* Utility function prototypes */
|
|
const char* debug_d3dformat(D3DFORMAT fmt);
|
|
const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
|
|
const char* debug_d3dresourcetype(D3DRESOURCETYPE res);
|
|
const char* debug_d3dusage(DWORD usage);
|
|
|
|
|
|
|
|
#if 0 /* Needs fixing during rework */
|
|
/*****************************************************************************
|
|
* IDirect3DVertexShaderDeclaration implementation structure
|
|
*/
|
|
struct IDirect3DVertexShaderDeclarationImpl {
|
|
/* The device */
|
|
/*IDirect3DDeviceImpl* device;*/
|
|
|
|
/** precomputed fvf if simple declaration */
|
|
DWORD fvf[MAX_STREAMS];
|
|
DWORD allFVF;
|
|
|
|
/** dx8 compatible Declaration fields */
|
|
DWORD* pDeclaration8;
|
|
DWORD declaration8Length;
|
|
};
|
|
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVertexShader implementation structure
|
|
*/
|
|
struct IDirect3DVertexShaderImpl {
|
|
/* The device */
|
|
/*IDirect3DDeviceImpl* device;*/
|
|
|
|
DWORD* function;
|
|
UINT functionLength;
|
|
DWORD usage;
|
|
DWORD version;
|
|
/* run time datas */
|
|
VSHADERDATA* data;
|
|
VSHADERINPUTDATA input;
|
|
VSHADEROUTPUTDATA output;
|
|
};
|
|
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DPixelShader implementation structure
|
|
*/
|
|
struct IDirect3DPixelShaderImpl {
|
|
/* The device */
|
|
/*IDirect3DDeviceImpl* device;*/
|
|
|
|
DWORD* function;
|
|
UINT functionLength;
|
|
DWORD version;
|
|
/* run time datas */
|
|
PSHADERDATA* data;
|
|
PSHADERINPUTDATA input;
|
|
PSHADEROUTPUTDATA output;
|
|
};
|
|
|
|
#endif /* Needs fixing during rework */
|
|
#endif
|