Sweden-Number/dlls/wined3d
Henri Verbeet c73f4a8129 wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in create_and_bind_fbo_attachment().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-04 13:50:52 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in the FBO cache. 2020-06-04 13:50:44 +02:00
context_vk.c
cs.c
device.c wined3d: Use "depth_size" to check for a depth format in resolve_depth_buffer(). 2020-06-04 13:50:47 +02:00
directx.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in create_and_bind_fbo_attachment(). 2020-06-04 13:50:52 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h
wined3d_vk.h