Sweden-Number/dlls/d3d8
Jason Edmeades b9e2bedac1 Copy and tidy up the code from dx8 create device into wined3d. Call
from wined3d and d3d8, but short term only use the code for real from
d3d9.
2004-10-08 20:52:33 +00:00
..
.cvsignore
Makefile.in - Make d3d8 know about the wined3d device and start using it. 2004-09-28 02:12:12 +00:00
basetexture.c Removed some more uses of the non-standard ICOM_THIS macro. 2004-09-08 01:50:37 +00:00
cubetexture.c Removed some more uses of the non-standard ICOM_THIS macro. 2004-09-08 01:50:37 +00:00
d3d8.spec
d3d8_main.c - Make d3d8 know about the wined3d device and start using it. 2004-09-28 02:12:12 +00:00
d3d8_private.h Copy and tidy up the code from dx8 create device into wined3d. Call 2004-10-08 20:52:33 +00:00
d3dcore_gl.h
device.c Copy and tidy up the code from dx8 create device into wined3d. Call 2004-10-08 20:52:33 +00:00
directx.c Copy and tidy up the code from dx8 create device into wined3d. Call 2004-10-08 20:52:33 +00:00
drawprim.c Removed some more uses of the non-standard ICOM_THIS macro. 2004-09-08 01:50:37 +00:00
indexbuffer.c Removed some more uses of the non-standard ICOM_THIS macro. 2004-09-08 01:50:37 +00:00
resource.c Removed some more uses of the non-standard ICOM_THIS macro. 2004-09-08 01:50:37 +00:00
shader.c
stateblock.c
surface.c Don't define COBJMACROS in objbase.h. 2004-10-07 03:06:48 +00:00
swapchain.c Removed some more uses of the non-standard ICOM_THIS macro. 2004-09-08 01:50:37 +00:00
texture.c Removed some more uses of the non-standard ICOM_THIS macro. 2004-09-08 01:50:37 +00:00
utils.c Removed some more uses of the non-standard ICOM_THIS macro. 2004-09-08 01:50:37 +00:00
version.rc
vertexbuffer.c Removed some more uses of the non-standard ICOM_THIS macro. 2004-09-08 01:50:37 +00:00
volume.c Don't define COBJMACROS in objbase.h. 2004-10-07 03:06:48 +00:00
volumetexture.c Removed some more uses of the non-standard ICOM_THIS macro. 2004-09-08 01:50:37 +00:00
vshaderdeclaration.c