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At some point we'll probably want to switch to using state objects inside wined3d, although that would require some changes to the other users of wined3d as well. |
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.. | ||
tests | ||
Makefile.in | ||
async.c | ||
buffer.c | ||
d3d10core.spec | ||
d3d10core_main.c | ||
d3d10core_private.h | ||
device.c | ||
inputlayout.c | ||
shader.c | ||
state.c | ||
texture.c | ||
utils.c | ||
version.rc | ||
view.c |