Sweden-Number/dlls/d3d9/tests/texture.c

383 lines
16 KiB
C

/*
* Copyright (C) 2006 Henri Verbeet
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <d3d9.h>
#include "wine/test.h"
static HWND create_window(void)
{
WNDCLASS wc = {0};
wc.lpfnWndProc = DefWindowProc;
wc.lpszClassName = "d3d9_test_wc";
RegisterClass(&wc);
return CreateWindow("d3d9_test_wc", "d3d9_test",
0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle)
{
IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
IDirect3D9 *d3d9_ptr = 0;
IDirect3DDevice9 *device_ptr = 0;
D3DPRESENT_PARAMETERS present_parameters;
HRESULT hr;
d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
if (!d3d9_create) return NULL;
d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
if (!d3d9_ptr)
{
skip("could not create D3D9\n");
return NULL;
}
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = create_window();
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
if(FAILED(hr))
{
skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
return NULL;
}
return device_ptr;
}
static void test_texture_stage_state(IDirect3DDevice9 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
{
DWORD value;
HRESULT hr = IDirect3DDevice9_GetTextureStageState(device_ptr, stage, type, &value);
ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
"Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected);
}
/* Test the default texture stage state values */
static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stages)
{
int i;
for (i = 0; i < num_stages; ++i)
{
test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0);
}
}
static void test_cube_texture_from_pool(IDirect3DDevice9 *device_ptr, DWORD caps, D3DPOOL pool, BOOL need_cap)
{
IDirect3DCubeTexture9 *texture_ptr = NULL;
HRESULT hr;
hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr, NULL);
if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap)
ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr);
else
ok(hr == D3DERR_INVALIDCALL, "hr=0x%.8x\n", hr);
if(texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
}
static void test_cube_texture_mipmap_gen(IDirect3DDevice9 *device_ptr)
{
IDirect3DCubeTexture9 *texture_ptr = NULL;
IDirect3D9 *d3d9;
HRESULT hr;
hr = IDirect3DDevice9_GetDirect3D(device_ptr, &d3d9);
ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D returned 0x%08x\n", hr);
hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_AUTOGENMIPMAP,
D3DRTYPE_CUBETEXTURE, D3DFMT_X8R8G8B8);
if(FAILED(hr))
{
skip("No cube mipmap generation support\n");
return;
}
/* testing shows that autogenmipmap and rendertarget are mutually exclusive options */
hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0, (D3DUSAGE_RENDERTARGET |
D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8,
D3DPOOL_DEFAULT, &texture_ptr, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned 0x%08x, expected 0x%08x\n",
hr, D3D_OK);
if (texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
texture_ptr = NULL;
hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0,
D3DUSAGE_AUTOGENMIPMAP, D3DFMT_X8R8G8B8,
D3DPOOL_MANAGED, &texture_ptr, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed (0x%08x)\n", hr);
if (texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
texture_ptr = NULL;
}
static void test_cube_textures(IDirect3DDevice9 *device_ptr, DWORD caps)
{
test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE);
test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE);
test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE);
test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SCRATCH, FALSE);
test_cube_texture_mipmap_gen(device_ptr);
}
static void test_mipmap_gen(IDirect3DDevice9 *device)
{
HRESULT hr;
IDirect3D9 *d3d9;
IDirect3DTexture9 *texture = NULL;
IDirect3DSurface9 *surface;
DWORD levels;
D3DSURFACE_DESC desc;
int i;
D3DLOCKED_RECT lr;
hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D returned %#x\n", hr);
hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_AUTOGENMIPMAP,
D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8);
if(FAILED(hr))
{
skip("No mipmap generation support\n");
return;
}
/* testing shows that autogenmipmap and rendertarget are mutually exclusive options */
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, (D3DUSAGE_RENDERTARGET |
D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8,
D3DPOOL_DEFAULT, &texture, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned 0x%08x, expected 0x%08x\n",
hr, D3D_OK);
if (texture) IDirect3DTexture9_Release(texture);
texture = NULL;
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, D3DUSAGE_AUTOGENMIPMAP,
D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed(%08x)\n", hr);
if (SUCCEEDED(hr))
{
D3DTEXTUREFILTERTYPE fltt;
fltt = IDirect3DTexture9_GetAutoGenFilterType(texture);
ok(D3DTEXF_LINEAR == fltt /* || broken(D3DTEXF_POINT == fltt)*/,
"GetAutoGenFilterType returned default %d\n", fltt);
hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_NONE);
todo_wine ok(hr == D3DERR_INVALIDCALL, "SetAutoGenFilterType D3DTEXF_NONE returned %08x\n", hr);
hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_ANISOTROPIC);
ok(hr == D3D_OK, "SetAutoGenFilterType D3DTEXF_ANISOTROPIC returned %08x\n", hr);
fltt = IDirect3DTexture9_GetAutoGenFilterType(texture);
ok(D3DTEXF_ANISOTROPIC == fltt, "GetAutoGenFilterType returned %d\n", fltt);
hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_LINEAR);
ok(hr == D3D_OK, "SetAutoGenFilterType D3DTEXF_LINEAR returned %08x\n", hr);
}
levels = IDirect3DTexture9_GetLevelCount(texture);
ok(levels == 1, "Got %d levels, expected 1\n", levels);
for(i = 0; i < 6 /* 64 = 2 ^ 6 */; i++)
{
surface = NULL;
hr = IDirect3DTexture9_GetSurfaceLevel(texture, i, &surface);
ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
"GetSurfaceLevel on level %d returned %#x\n", i, hr);
if(surface) IDirect3DSurface9_Release(surface);
hr = IDirect3DTexture9_GetLevelDesc(texture, i, &desc);
ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
"GetLevelDesc on level %d returned %#x\n", i, hr);
hr = IDirect3DTexture9_LockRect(texture, i, &lr, NULL, 0);
ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
"LockRect on level %d returned %#x\n", i, hr);
if(SUCCEEDED(hr))
{
hr = IDirect3DTexture9_UnlockRect(texture, i);
ok(hr == D3D_OK, "Unlock returned %08x\n", hr);
}
}
IDirect3DTexture9_Release(texture);
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 2 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 2) returned %08x\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 6 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 6) returned %08x\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture(levels = 1) returned %08x\n", hr);
levels = IDirect3DTexture9_GetLevelCount(texture);
ok(levels == 1, "Got %d levels, expected 1\n", levels);
IDirect3DTexture9_Release(texture);
}
static void test_filter(IDirect3DDevice9 *device) {
HRESULT hr;
IDirect3DTexture9 *texture;
IDirect3D9 *d3d9;
DWORD passes = 0;
unsigned int i;
struct filter_tests {
DWORD magfilter, minfilter, mipfilter;
BOOL has_texture;
HRESULT result;
} tests[] = {
{ D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
{ D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
{ D3DTEXF_NONE, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
{ D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3D_OK },
{ D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, FALSE, D3D_OK },
{ D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
{ D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
{ D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, D3D_OK },
{ D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, TRUE, D3D_OK },
{ D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
{ D3DTEXF_LINEAR, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
{ D3DTEXF_LINEAR, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, E_FAIL },
{ D3DTEXF_POINT, D3DTEXF_LINEAR, D3DTEXF_NONE, TRUE, E_FAIL },
{ D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_LINEAR, TRUE, E_FAIL },
};
hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D(levels = 1) returned %08x\n", hr);
hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F);
if(FAILED(hr)) {
skip("D3DFMT_A32B32G32R32F not supported\n");
goto out;
}
hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_FILTER,
D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F);
if(SUCCEEDED(hr)) {
skip("D3DFMT_A32B32G32R32F supports filtering\n");
goto out;
}
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A32B32G32R32F,
D3DPOOL_MANAGED, &texture, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
/* Needed for ValidateDevice */
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
for(i = 0; i < (sizeof(tests) / sizeof(tests[0])); i++) {
if(tests[i].has_texture) {
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
} else {
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
}
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, tests[i].magfilter);
ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, tests[i].minfilter);
ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, tests[i].mipfilter);
ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
passes = 0xdeadbeef;
hr = IDirect3DDevice9_ValidateDevice(device, &passes);
ok(hr == tests[i].result, "ValidateDevice failed: Texture %s, min %u, mag %u, mip %u. Got %08x, expected %08x\n",
tests[i].has_texture ? "TRUE" : "FALSE", tests[i].magfilter, tests[i].minfilter,
tests[i].mipfilter, hr, tests[i].result);
if(SUCCEEDED(hr)) {
ok(passes != 0, "ValidateDevice succeeded, passes is %u\n", passes);
} else {
ok(passes == 0xdeadbeef, "ValidateDevice failed, passes is %u\n", passes);
}
}
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
IDirect3DTexture9_Release(texture);
out:
IDirect3D9_Release(d3d9);
}
static void test_gettexture(IDirect3DDevice9 *device) {
HRESULT hr;
IDirect3DBaseTexture9 *texture = (IDirect3DBaseTexture9 *) 0xdeadbeef;
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr = 0x%08x\n", hr);
hr = IDirect3DDevice9_GetTexture(device, 0, &texture);
ok(hr == D3D_OK, "IDirect3DDevice9_GetTexture failed, hr = 0x%08x\n", hr);
ok(texture == NULL, "Texture returned is %p, expected NULL\n", texture);
}
START_TEST(texture)
{
D3DCAPS9 caps;
HMODULE d3d9_handle;
IDirect3DDevice9 *device_ptr;
ULONG refcount;
d3d9_handle = LoadLibraryA("d3d9.dll");
if (!d3d9_handle)
{
skip("Could not load d3d9.dll\n");
return;
}
device_ptr = init_d3d9(d3d9_handle);
if (!device_ptr) return;
IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
test_cube_textures(device_ptr, caps.TextureCaps);
test_mipmap_gen(device_ptr);
test_filter(device_ptr);
test_gettexture(device_ptr);
refcount = IDirect3DDevice9_Release(device_ptr);
ok(!refcount, "Device has %u references left\n", refcount);
}