Sweden-Number/include/d3dx10math.h

46 lines
1.2 KiB
C

/*
* Copyright (C) 2016 Alistair Leslie-Hughes
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d3dx10.h"
/* This guard is the same as D3DX9 to prevent double-inclusion */
#ifndef __D3DX9MATH_H__
#define __D3DX9MATH_H__
#include <math.h>
typedef enum _D3DX_CPU_OPTIMIZATION
{
D3DX_NOT_OPTIMIZED,
D3DX_3DNOW_OPTIMIZED,
D3DX_SSE2_OPTIMIZED,
D3DX_SSE_OPTIMIZED
} D3DX_CPU_OPTIMIZATION;
#ifdef __cplusplus
extern "C" {
#endif
D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable);
#ifdef __cplusplus
}
#endif
#endif /* __D3DX9MATH_H__ */