Sweden-Number/server/queue.c

940 lines
28 KiB
C

/*
* Server-side message queues
*
* Copyright (C) 2000 Alexandre Julliard
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "handle.h"
#include "thread.h"
#include "process.h"
#include "request.h"
struct message_result
{
struct message_result *send_next; /* next in sender list */
struct message_result *recv_next; /* next in receiver list */
struct msg_queue *sender; /* sender queue */
struct msg_queue *receiver; /* receiver queue */
int replied; /* has it been replied to? */
unsigned int result; /* reply result */
unsigned int error; /* error code to pass back to sender */
};
struct message
{
struct message *next; /* next message in list */
struct message *prev; /* prev message in list */
int type; /* message type (FIXME) */
handle_t win; /* window handle */
unsigned int msg; /* message code */
unsigned int wparam; /* parameters */
unsigned int lparam; /* parameters */
unsigned short x; /* x position */
unsigned short y; /* y position */
unsigned int time; /* message time */
unsigned int info; /* extra info */
struct message_result *result; /* result in sender queue */
};
struct message_list
{
struct message *first; /* head of list */
struct message *last; /* tail of list */
};
struct timer
{
struct timer *next; /* next timer in list */
struct timer *prev; /* prev timer in list */
struct timeval when; /* next expiration */
unsigned int rate; /* timer rate in ms */
handle_t win; /* window handle */
unsigned int msg; /* message to post */
unsigned int id; /* timer id */
unsigned int lparam; /* lparam for message */
};
struct msg_queue
{
struct object obj; /* object header */
unsigned int wake_bits; /* wakeup bits */
unsigned int wake_mask; /* wakeup mask */
unsigned int changed_bits; /* changed wakeup bits */
unsigned int changed_mask; /* changed wakeup mask */
int paint_count; /* pending paint messages count */
struct message_list msg_list[NB_MSG_KINDS]; /* lists of messages */
struct message_result *send_result; /* stack of sent messages waiting for result */
struct message_result *recv_result; /* stack of received messages waiting for result */
struct message *last_msg; /* last msg returned to the app and not removed */
enum message_kind last_msg_kind; /* message kind of last_msg */
struct timer *first_timer; /* head of timer list */
struct timer *last_timer; /* tail of timer list */
struct timer *next_timer; /* next timer to expire */
struct timeout_user *timeout; /* timeout for next timer to expire */
};
static void msg_queue_dump( struct object *obj, int verbose );
static int msg_queue_add_queue( struct object *obj, struct wait_queue_entry *entry );
static void msg_queue_remove_queue( struct object *obj, struct wait_queue_entry *entry );
static int msg_queue_signaled( struct object *obj, struct thread *thread );
static int msg_queue_satisfied( struct object *obj, struct thread *thread );
static void msg_queue_destroy( struct object *obj );
static void timer_callback( void *private );
static const struct object_ops msg_queue_ops =
{
sizeof(struct msg_queue), /* size */
msg_queue_dump, /* dump */
msg_queue_add_queue, /* add_queue */
msg_queue_remove_queue, /* remove_queue */
msg_queue_signaled, /* signaled */
msg_queue_satisfied, /* satisfied */
NULL, /* get_poll_events */
NULL, /* poll_event */
no_get_fd, /* get_fd */
no_flush, /* flush */
no_get_file_info, /* get_file_info */
msg_queue_destroy /* destroy */
};
static struct msg_queue *create_msg_queue( struct thread *thread )
{
struct msg_queue *queue;
int i;
if ((queue = alloc_object( &msg_queue_ops, -1 )))
{
queue->wake_bits = 0;
queue->wake_mask = 0;
queue->changed_bits = 0;
queue->changed_mask = 0;
queue->paint_count = 0;
queue->send_result = NULL;
queue->recv_result = NULL;
queue->last_msg = NULL;
queue->first_timer = NULL;
queue->last_timer = NULL;
queue->next_timer = NULL;
queue->timeout = NULL;
for (i = 0; i < NB_MSG_KINDS; i++)
queue->msg_list[i].first = queue->msg_list[i].last = NULL;
thread->queue = queue;
if (!thread->process->queue)
thread->process->queue = (struct msg_queue *)grab_object( queue );
}
return queue;
}
/* check the queue status */
inline static int is_signaled( struct msg_queue *queue )
{
return ((queue->wake_bits & queue->wake_mask) || (queue->changed_bits & queue->changed_mask));
}
/* set/clear some queue bits */
inline static void change_queue_bits( struct msg_queue *queue, unsigned int set, unsigned int clear )
{
queue->wake_bits = (queue->wake_bits | set) & ~clear;
queue->changed_bits = (queue->changed_bits | set) & ~clear;
if (is_signaled( queue )) wake_up( &queue->obj, 0 );
}
/* get the QS_* bit corresponding to a given hardware message */
inline static int get_hardware_msg_bit( struct message *msg )
{
if (msg->msg == WM_MOUSEMOVE || msg->msg == WM_NCMOUSEMOVE) return QS_MOUSEMOVE;
if (msg->msg >= WM_KEYFIRST && msg->msg <= WM_KEYLAST) return QS_KEY;
return QS_MOUSEBUTTON;
}
/* get the current thread queue, creating it if needed */
inline struct msg_queue *get_current_queue(void)
{
struct msg_queue *queue = current->queue;
if (!queue) queue = create_msg_queue( current );
return queue;
}
/* append a message to the end of a list */
inline static void append_message( struct message_list *list, struct message *msg )
{
msg->next = NULL;
if ((msg->prev = list->last)) msg->prev->next = msg;
else list->first = msg;
list->last = msg;
}
/* unlink a message from a list it */
inline static void unlink_message( struct message_list *list, struct message *msg )
{
if (msg->next) msg->next->prev = msg->prev;
else list->last = msg->prev;
if (msg->prev) msg->prev->next = msg->next;
else list->first = msg->next;
}
/* try to merge a message with the last in the list; return 1 if successful */
static int merge_message( struct message_list *list, const struct message *msg )
{
struct message *prev = list->last;
if (!prev) return 0;
if (prev->result) return 0;
if (prev->win != msg->win) return 0;
if (prev->msg != msg->msg) return 0;
if (prev->type != msg->type) return 0;
/* now we can merge it */
prev->wparam = msg->wparam;
prev->lparam = msg->lparam;
prev->x = msg->x;
prev->y = msg->y;
prev->time = msg->time;
prev->info = msg->info;
return 1;
}
/* free a message when deleting a queue or window */
static void free_message( struct message *msg )
{
struct message_result *result = msg->result;
if (result)
{
if (result->sender)
{
result->result = 0;
result->error = STATUS_ACCESS_DENIED; /* FIXME */
result->replied = 1;
result->receiver = NULL;
/* wake sender queue if waiting on this result */
if (result->sender->send_result == result)
change_queue_bits( result->sender, QS_SMRESULT, 0 );
}
else free( result );
}
free( msg );
}
/* remove (and free) a message from a message list */
static void remove_queue_message( struct msg_queue *queue, struct message *msg,
enum message_kind kind )
{
int clr_bit;
struct message *other;
if (queue->last_msg == msg) queue->last_msg = NULL;
unlink_message( &queue->msg_list[kind], msg );
switch(kind)
{
case SEND_MESSAGE:
if (!queue->msg_list[kind].first) change_queue_bits( queue, 0, QS_SENDMESSAGE );
break;
case POST_MESSAGE:
if (!queue->msg_list[kind].first) change_queue_bits( queue, 0, QS_POSTMESSAGE );
break;
case COOKED_HW_MESSAGE:
case RAW_HW_MESSAGE:
clr_bit = get_hardware_msg_bit( msg );
for (other = queue->msg_list[kind].first; other; other = other->next)
if (get_hardware_msg_bit( other ) == clr_bit) break;
if (!other) change_queue_bits( queue, 0, clr_bit );
break;
}
free_message( msg );
}
/* send a message from the sender queue to the receiver queue */
static int send_message( struct msg_queue *send_queue, struct msg_queue *recv_queue,
struct message *msg )
{
struct message_result *result = mem_alloc( sizeof(*result) );
if (!result) return 0;
/* put the result on the sender result stack */
result->sender = send_queue;
result->receiver = recv_queue;
result->replied = 0;
result->send_next = send_queue->send_result;
send_queue->send_result = result;
/* and put the message on the receiver queue */
msg->result = result;
append_message( &recv_queue->msg_list[SEND_MESSAGE], msg );
change_queue_bits( recv_queue, QS_SENDMESSAGE, 0 );
return 1;
}
/* receive a message, removing it from the sent queue */
static void receive_message( struct msg_queue *queue, struct message *msg )
{
struct message_result *result = msg->result;
unlink_message( &queue->msg_list[SEND_MESSAGE], msg );
/* put the result on the receiver result stack */
result->recv_next = queue->recv_result;
queue->recv_result = result;
free( msg );
if (!queue->msg_list[SEND_MESSAGE].first) change_queue_bits( queue, 0, QS_SENDMESSAGE );
}
/* set the result of the current received message */
static void reply_message( struct msg_queue *queue, unsigned int result,
unsigned int error, int remove )
{
struct message_result *res = queue->recv_result;
if (remove)
{
queue->recv_result = res->recv_next;
res->receiver = NULL;
if (!res->sender) /* no one waiting for it */
{
free( res );
return;
}
}
if (!res->replied)
{
res->result = result;
res->error = error;
res->replied = 1;
/* wake sender queue if waiting on this result */
if (res->sender && res->sender->send_result == res)
change_queue_bits( res->sender, QS_SMRESULT, 0 );
}
}
/* retrieve the reply of the current message being sent */
static unsigned int get_message_reply( struct msg_queue *queue, int cancel )
{
struct message_result *res = queue->send_result;
unsigned int ret = 0;
set_error( STATUS_PENDING );
if (res && (res->replied || cancel))
{
if (res->replied)
{
ret = res->result;
set_error( res->error );
}
queue->send_result = res->send_next;
res->sender = NULL;
if (!res->receiver) free( res );
if (!queue->send_result || !queue->send_result->replied)
change_queue_bits( queue, 0, QS_SMRESULT );
}
return ret;
}
/* empty a message list and free all the messages */
static void empty_msg_list( struct message_list *list )
{
struct message *msg = list->first;
while (msg)
{
struct message *next = msg->next;
free_message( msg );
msg = next;
}
}
/* cleanup all pending results when deleting a queue */
static void cleanup_results( struct msg_queue *queue )
{
struct message_result *result, *next;
result = queue->send_result;
while (result)
{
next = result->send_next;
result->sender = NULL;
if (!result->receiver) free( result );
result = next;
}
while (queue->recv_result) reply_message( queue, 0, STATUS_ACCESS_DENIED /*FIXME*/, 1 );
}
static int msg_queue_add_queue( struct object *obj, struct wait_queue_entry *entry )
{
struct msg_queue *queue = (struct msg_queue *)obj;
struct process *process = entry->thread->process;
/* a thread can only wait on its own queue */
if (entry->thread->queue != queue)
{
set_error( STATUS_ACCESS_DENIED );
return 0;
}
/* if waiting on the main process queue, set the idle event */
if (process->queue == queue)
{
if (process->idle_event) set_event( process->idle_event );
}
add_queue( obj, entry );
return 1;
}
static void msg_queue_remove_queue(struct object *obj, struct wait_queue_entry *entry )
{
struct msg_queue *queue = (struct msg_queue *)obj;
struct process *process = entry->thread->process;
remove_queue( obj, entry );
assert( entry->thread->queue == queue );
/* if waiting on the main process queue, reset the idle event */
if (process->queue == queue)
{
if (process->idle_event) reset_event( process->idle_event );
}
}
static void msg_queue_dump( struct object *obj, int verbose )
{
struct msg_queue *queue = (struct msg_queue *)obj;
fprintf( stderr, "Msg queue bits=%x mask=%x\n",
queue->wake_bits, queue->wake_mask );
}
static int msg_queue_signaled( struct object *obj, struct thread *thread )
{
struct msg_queue *queue = (struct msg_queue *)obj;
return is_signaled( queue );
}
static int msg_queue_satisfied( struct object *obj, struct thread *thread )
{
struct msg_queue *queue = (struct msg_queue *)obj;
queue->wake_mask = 0;
queue->changed_mask = 0;
return 0; /* Not abandoned */
}
static void msg_queue_destroy( struct object *obj )
{
struct msg_queue *queue = (struct msg_queue *)obj;
struct timer *timer = queue->first_timer;
int i;
cleanup_results( queue );
for (i = 0; i < NB_MSG_KINDS; i++) empty_msg_list( &queue->msg_list[i] );
while (timer)
{
struct timer *next = timer->next;
free( timer );
timer = next;
}
if (queue->timeout) remove_timeout_user( queue->timeout );
}
/* set the next timer to expire */
static void set_next_timer( struct msg_queue *queue, struct timer *timer )
{
if (queue->timeout)
{
remove_timeout_user( queue->timeout );
queue->timeout = NULL;
}
if ((queue->next_timer = timer))
queue->timeout = add_timeout_user( &timer->when, timer_callback, queue );
/* set/clear QS_TIMER bit */
if (queue->next_timer == queue->first_timer)
change_queue_bits( queue, 0, QS_TIMER );
else
change_queue_bits( queue, QS_TIMER, 0 );
}
/* callback for the next timer expiration */
static void timer_callback( void *private )
{
struct msg_queue *queue = private;
queue->timeout = NULL;
/* move on to the next timer */
set_next_timer( queue, queue->next_timer->next );
}
/* link a timer at its rightful place in the queue list */
static void link_timer( struct msg_queue *queue, struct timer *timer )
{
struct timer *pos = queue->next_timer;
while (pos && time_before( &pos->when, &timer->when )) pos = pos->next;
if (pos) /* insert before pos */
{
if ((timer->prev = pos->prev)) timer->prev->next = timer;
else queue->first_timer = timer;
timer->next = pos;
pos->prev = timer;
}
else /* insert at end */
{
timer->next = NULL;
timer->prev = queue->last_timer;
if (queue->last_timer) queue->last_timer->next = timer;
else queue->first_timer = timer;
queue->last_timer = timer;
}
/* check if we replaced the next timer */
if (pos == queue->next_timer) set_next_timer( queue, timer );
}
/* remove a timer from the queue timer list */
static void unlink_timer( struct msg_queue *queue, struct timer *timer )
{
if (timer->next) timer->next->prev = timer->prev;
else queue->last_timer = timer->prev;
if (timer->prev) timer->prev->next = timer->next;
else queue->first_timer = timer->next;
/* check if we removed the next timer */
if (queue->next_timer == timer) set_next_timer( queue, timer->next );
else if (queue->next_timer == queue->first_timer) change_queue_bits( queue, 0, QS_TIMER );
}
/* restart an expired timer */
static void restart_timer( struct msg_queue *queue, struct timer *timer )
{
struct timeval now;
unlink_timer( queue, timer );
gettimeofday( &now, 0 );
while (!time_before( &now, &timer->when )) add_timeout( &timer->when, timer->rate );
link_timer( queue, timer );
}
/* find an expired timer matching the filtering parameters */
static struct timer *find_expired_timer( struct msg_queue *queue, handle_t win,
unsigned int get_first, unsigned int get_last,
int remove )
{
struct timer *timer;
for (timer = queue->first_timer; (timer && timer != queue->next_timer); timer = timer->next)
{
if (win && timer->win != win) continue;
if (timer->msg >= get_first && timer->msg <= get_last)
{
if (remove) restart_timer( queue, timer );
return timer;
}
}
return NULL;
}
/* kill a timer */
static int kill_timer( struct msg_queue *queue, handle_t win, unsigned int msg, unsigned int id )
{
struct timer *timer;
for (timer = queue->first_timer; timer; timer = timer->next)
{
if (timer->win != win || timer->msg != msg || timer->id != id) continue;
unlink_timer( queue, timer );
free( timer );
return 1;
}
return 0;
}
/* add a timer */
static struct timer *set_timer( struct msg_queue *queue, unsigned int rate )
{
struct timer *timer = mem_alloc( sizeof(*timer) );
if (timer)
{
timer->rate = rate;
gettimeofday( &timer->when, 0 );
add_timeout( &timer->when, rate );
link_timer( queue, timer );
}
return timer;
}
/* remove all messages and timers belonging to a certain window */
static void cleanup_window( struct msg_queue *queue, handle_t win )
{
struct timer *timer;
struct message *msg;
int i;
/* remove timers */
timer = queue->first_timer;
while (timer)
{
struct timer *next = timer->next;
if (timer->win == win)
{
unlink_timer( queue, timer );
free( timer );
}
timer = next;
}
/* remove messages */
for (i = 0; i < NB_MSG_KINDS; i++)
{
msg = queue->msg_list[i].first;
while (msg)
{
struct message *next = msg->next;
if (msg->win == win) remove_queue_message( queue, msg, i );
msg = next;
}
}
}
/* get the message queue of the current thread */
DECL_HANDLER(get_msg_queue)
{
struct msg_queue *queue = get_current_queue();
req->handle = 0;
if (queue) req->handle = alloc_handle( current->process, queue, SYNCHRONIZE, 0 );
}
/* increment the message queue paint count */
DECL_HANDLER(inc_queue_paint_count)
{
struct msg_queue *queue;
struct thread *thread = get_thread_from_id( req->id );
if (!thread) return;
if ((queue = thread->queue))
{
if ((queue->paint_count += req->incr) < 0) queue->paint_count = 0;
if (queue->paint_count)
change_queue_bits( queue, QS_PAINT, 0 );
else
change_queue_bits( queue, 0, QS_PAINT );
}
else set_error( STATUS_INVALID_PARAMETER );
release_object( thread );
}
/* set the current message queue wakeup mask */
DECL_HANDLER(set_queue_mask)
{
struct msg_queue *queue = get_current_queue();
if (queue)
{
queue->wake_mask = req->wake_mask;
queue->changed_mask = req->changed_mask;
req->wake_bits = queue->wake_bits;
req->changed_bits = queue->changed_bits;
if (is_signaled( queue ))
{
/* if skip wait is set, do what would have been done in the subsequent wait */
if (req->skip_wait) msg_queue_satisfied( &queue->obj, current );
else wake_up( &queue->obj, 0 );
}
}
}
/* get the current message queue status */
DECL_HANDLER(get_queue_status)
{
struct msg_queue *queue = current->queue;
if (queue)
{
req->wake_bits = queue->wake_bits;
req->changed_bits = queue->changed_bits;
if (req->clear) queue->changed_bits = 0;
}
else req->wake_bits = req->changed_bits = 0;
}
/* send a message to a thread queue */
DECL_HANDLER(send_message)
{
struct message *msg;
struct msg_queue *send_queue = get_current_queue();
struct msg_queue *recv_queue;
struct thread *thread = get_thread_from_id( req->id );
if (!thread) return;
if (!(recv_queue = thread->queue))
{
set_error( STATUS_INVALID_PARAMETER );
release_object( thread );
return;
}
if ((msg = mem_alloc( sizeof(*msg) )))
{
msg->type = req->type;
msg->win = req->win;
msg->msg = req->msg;
msg->wparam = req->wparam;
msg->lparam = req->lparam;
msg->x = req->x;
msg->y = req->y;
msg->time = req->time;
msg->info = req->info;
msg->result = NULL;
switch(req->kind)
{
case SEND_MESSAGE:
send_message( send_queue, recv_queue, msg );
break;
case POST_MESSAGE:
append_message( &recv_queue->msg_list[POST_MESSAGE], msg );
change_queue_bits( recv_queue, QS_POSTMESSAGE, 0 );
break;
case COOKED_HW_MESSAGE:
case RAW_HW_MESSAGE:
if (msg->msg == WM_MOUSEMOVE && merge_message( &recv_queue->msg_list[req->kind], msg ))
{
free( msg );
}
else
{
append_message( &recv_queue->msg_list[req->kind], msg );
change_queue_bits( recv_queue, get_hardware_msg_bit(msg), 0 );
}
break;
default:
free( msg );
set_error( STATUS_INVALID_PARAMETER );
break;
}
}
release_object( thread );
}
/* store a message contents into the request buffer; helper for get_message */
inline static void put_req_message( struct get_message_request *req, const struct message *msg )
{
req->type = msg->type;
req->win = msg->win;
req->msg = msg->msg;
req->wparam = msg->wparam;
req->lparam = msg->lparam;
req->x = msg->x;
req->y = msg->y;
req->time = msg->time;
req->info = msg->info;
}
/* return a message to the application, removing it from the queue if needed */
static void return_message_to_app( struct msg_queue *queue, struct get_message_request *req,
struct message *msg, enum message_kind kind )
{
req->kind = kind;
put_req_message( req, msg );
/* raw messages always get removed */
if ((kind == RAW_HW_MESSAGE) || (req->flags & GET_MSG_REMOVE))
{
queue->last_msg = NULL;
remove_queue_message( queue, msg, kind );
}
else /* remember it as the last returned message */
{
queue->last_msg = msg;
queue->last_msg_kind = kind;
}
}
inline static struct message *find_matching_message( const struct message_list *list, handle_t win,
unsigned int first, unsigned int last )
{
struct message *msg;
for (msg = list->first; msg; msg = msg->next)
{
/* check against the filters */
if (msg->msg == WM_QUIT) break; /* WM_QUIT is never filtered */
if (win && msg->win && msg->win != win) continue;
if (msg->msg < first) continue;
if (msg->msg > last) continue;
break; /* found one */
}
return msg;
}
/* get a message from the current queue */
DECL_HANDLER(get_message)
{
struct timer *timer;
struct message *msg;
struct msg_queue *queue = get_current_queue();
if (!queue) return;
/* first check for sent messages */
if ((msg = queue->msg_list[SEND_MESSAGE].first))
{
req->kind = SEND_MESSAGE;
put_req_message( req, msg );
receive_message( queue, msg );
return;
}
if (req->flags & GET_MSG_SENT_ONLY) goto done; /* nothing else to check */
/* if requested, remove the last returned but not yet removed message */
if ((req->flags & GET_MSG_REMOVE_LAST) && queue->last_msg)
remove_queue_message( queue, queue->last_msg, queue->last_msg_kind );
queue->last_msg = NULL;
/* clear changed bits so we can wait on them if we don't find a message */
queue->changed_bits = 0;
/* then check for posted messages */
if ((msg = find_matching_message( &queue->msg_list[POST_MESSAGE], req->get_win,
req->get_first, req->get_last )))
{
return_message_to_app( queue, req, msg, POST_MESSAGE );
return;
}
/* then check for cooked hardware messages */
if ((msg = find_matching_message( &queue->msg_list[COOKED_HW_MESSAGE], req->get_win,
req->get_first, req->get_last )))
{
return_message_to_app( queue, req, msg, COOKED_HW_MESSAGE );
return;
}
/* then check for any raw hardware message */
if ((msg = queue->msg_list[RAW_HW_MESSAGE].first))
{
return_message_to_app( queue, req, msg, RAW_HW_MESSAGE );
return;
}
/* now check for WM_PAINT */
if ((queue->wake_bits & QS_PAINT) &&
(WM_PAINT >= req->get_first) && (WM_PAINT <= req->get_last))
{
req->kind = POST_MESSAGE;
req->type = 0;
req->win = 0;
req->msg = WM_PAINT;
req->wparam = 0;
req->lparam = 0;
req->x = 0;
req->y = 0;
req->time = 0;
req->info = 0;
return;
}
/* now check for timer */
if ((timer = find_expired_timer( queue, req->get_win, req->get_first,
req->get_last, (req->flags & GET_MSG_REMOVE) )))
{
req->kind = POST_MESSAGE;
req->type = 0;
req->win = timer->win;
req->msg = timer->msg;
req->wparam = timer->id;
req->lparam = timer->lparam;
req->x = 0;
req->y = 0;
req->time = 0;
req->info = 0;
return;
}
done:
set_error( STATUS_PENDING ); /* FIXME */
}
/* reply to a sent message */
DECL_HANDLER(reply_message)
{
if (current->queue && current->queue->recv_result)
reply_message( current->queue, req->result, 0, req->remove );
else
set_error( STATUS_ACCESS_DENIED );
}
/* retrieve the reply for the last message sent */
DECL_HANDLER(get_message_reply)
{
if (current->queue) req->result = get_message_reply( current->queue, req->cancel );
else set_error( STATUS_ACCESS_DENIED );
}
/* check if we are processing a sent message */
DECL_HANDLER(in_send_message)
{
int flags = 0;
if (current->queue)
{
struct message_result *result = current->queue->recv_result;
if (result)
{
flags |= ISMEX_SEND; /* FIXME */
if (result->replied || !result->sender) flags |= ISMEX_REPLIED;
}
}
req->flags = flags;
}
/* cleanup a queue when a window is deleted */
DECL_HANDLER(cleanup_window_queue)
{
if (current->queue) cleanup_window( current->queue, req->win );
}
/* set a window timer */
DECL_HANDLER(set_win_timer)
{
struct timer *timer;
struct msg_queue *queue = get_current_queue();
if (!queue) return;
/* remove it if it existed already */
if (req->win) kill_timer( queue, req->win, req->msg, req->id );
if ((timer = set_timer( queue, req->rate )))
{
timer->win = req->win;
timer->msg = req->msg;
timer->id = req->id;
timer->lparam = req->lparam;
}
}
/* kill a window timer */
DECL_HANDLER(kill_win_timer)
{
struct msg_queue *queue = current->queue;
if (!queue || !kill_timer( queue, req->win, req->msg, req->id ))
set_error( STATUS_INVALID_PARAMETER );
}