Sweden-Number/dlls/dplayx/dplobby.c

2023 lines
62 KiB
C

/* Direct Play Lobby 2 & 3 Implementation
*
* Copyright 1998,1999,2000 - Peter Hunnisett
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdarg.h>
#include <string.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "windef.h"
#include "winbase.h"
#include "winerror.h"
#include "winreg.h"
#include "winnls.h"
#include "wine/debug.h"
#include "dplayx_global.h"
#include "dplayx_messages.h"
#include "dplayx_queue.h"
#include "dplobby.h"
#include "dpinit.h"
WINE_DEFAULT_DEBUG_CHANNEL(dplay);
/*****************************************************************************
* Predeclare the interface implementation structures
*/
typedef struct IDirectPlayLobbyImpl IDirectPlayLobbyAImpl;
typedef struct IDirectPlayLobbyImpl IDirectPlayLobbyWImpl;
typedef struct IDirectPlayLobby2Impl IDirectPlayLobby2AImpl;
typedef struct IDirectPlayLobby2Impl IDirectPlayLobby2WImpl;
typedef struct IDirectPlayLobby3Impl IDirectPlayLobby3AImpl;
typedef struct IDirectPlayLobby3Impl IDirectPlayLobby3WImpl;
/* Forward declarations for this module helper methods */
HRESULT DPL_CreateCompoundAddress ( LPCDPCOMPOUNDADDRESSELEMENT lpElements, DWORD dwElementCount,
LPVOID lpAddress, LPDWORD lpdwAddressSize, BOOL bAnsiInterface );
HRESULT DPL_CreateAddress( REFGUID guidSP, REFGUID guidDataType, LPCVOID lpData, DWORD dwDataSize,
LPVOID lpAddress, LPDWORD lpdwAddressSize, BOOL bAnsiInterface );
extern HRESULT DPL_EnumAddress( LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, LPCVOID lpAddress,
DWORD dwAddressSize, LPVOID lpContext );
static HRESULT WINAPI DPL_ConnectEx( IDirectPlayLobbyAImpl* This,
DWORD dwFlags, REFIID riid,
LPVOID* lplpDP, IUnknown* pUnk );
BOOL DPL_CreateAndSetLobbyHandles( DWORD dwDestProcessId, HANDLE hDestProcess,
LPHANDLE lphStart, LPHANDLE lphDeath,
LPHANDLE lphRead );
/*****************************************************************************
* IDirectPlayLobby {1,2,3} implementation structure
*
* The philosophy behind this extra pointer derefernce is that I wanted to
* have the same structure for all types of objects without having to do
* alot of casting. I also only wanted to implement an interface in the
* object it was "released" with IUnknown interface being implemented in the 1 version.
* Of course, with these new interfaces comes the data required to keep the state required
* by these interfaces. So, basically, the pointers contain the data associated with
* a release. If you use the data associated with release 3 in a release 2 object, you'll
* get a run time trap, as that won't have any data.
*
*/
struct DPLMSG
{
DPQ_ENTRY( DPLMSG ) msgs; /* Link to next queued message */
};
typedef struct DPLMSG* LPDPLMSG;
typedef struct tagDirectPlayLobbyIUnknownData
{
ULONG ulObjRef;
CRITICAL_SECTION DPL_lock;
} DirectPlayLobbyIUnknownData;
typedef struct tagDirectPlayLobbyData
{
HKEY hkCallbackKeyHack;
DWORD dwMsgThread;
DPQ_HEAD( DPLMSG ) msgs; /* List of messages received */
} DirectPlayLobbyData;
typedef struct tagDirectPlayLobby2Data
{
BOOL dummy;
} DirectPlayLobby2Data;
typedef struct tagDirectPlayLobby3Data
{
BOOL dummy;
} DirectPlayLobby3Data;
#define DPL_IMPL_FIELDS \
ULONG ulInterfaceRef; \
DirectPlayLobbyIUnknownData* unk; \
DirectPlayLobbyData* dpl; \
DirectPlayLobby2Data* dpl2; \
DirectPlayLobby3Data* dpl3;
struct IDirectPlayLobbyImpl
{
IDirectPlayLobbyVtbl *lpVtbl;
DPL_IMPL_FIELDS
};
struct IDirectPlayLobby2Impl
{
IDirectPlayLobby2Vtbl *lpVtbl;
DPL_IMPL_FIELDS
};
struct IDirectPlayLobby3Impl
{
IDirectPlayLobby3Vtbl *lpVtbl;
DPL_IMPL_FIELDS
};
/* Forward declarations of virtual tables */
static IDirectPlayLobbyVtbl directPlayLobbyWVT;
static IDirectPlayLobby2Vtbl directPlayLobby2WVT;
static IDirectPlayLobby3Vtbl directPlayLobby3WVT;
static IDirectPlayLobbyVtbl directPlayLobbyAVT;
static IDirectPlayLobby2Vtbl directPlayLobby2AVT;
static IDirectPlayLobby3Vtbl directPlayLobby3AVT;
static BOOL DPL_CreateIUnknown( LPVOID lpDPL )
{
IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)lpDPL;
This->unk = (DirectPlayLobbyIUnknownData*)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( *(This->unk) ) );
if ( This->unk == NULL )
{
return FALSE;
}
InitializeCriticalSection( &This->unk->DPL_lock );
return TRUE;
}
static BOOL DPL_DestroyIUnknown( LPVOID lpDPL )
{
IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)lpDPL;
DeleteCriticalSection( &This->unk->DPL_lock );
HeapFree( GetProcessHeap(), 0, This->unk );
return TRUE;
}
static BOOL DPL_CreateLobby1( LPVOID lpDPL )
{
IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)lpDPL;
This->dpl = (DirectPlayLobbyData*)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( *(This->dpl) ) );
if ( This->dpl == NULL )
{
return FALSE;
}
DPQ_INIT( This->dpl->msgs );
return TRUE;
}
static BOOL DPL_DestroyLobby1( LPVOID lpDPL )
{
IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)lpDPL;
if( This->dpl->dwMsgThread )
{
FIXME( "Should kill the msg thread\n" );
}
DPQ_DELETEQ( This->dpl->msgs, msgs, LPDPLMSG, cbDeleteElemFromHeap );
/* Delete the contents */
HeapFree( GetProcessHeap(), 0, This->dpl );
return TRUE;
}
static BOOL DPL_CreateLobby2( LPVOID lpDPL )
{
IDirectPlayLobby2AImpl *This = (IDirectPlayLobby2AImpl *)lpDPL;
This->dpl2 = (DirectPlayLobby2Data*)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( *(This->dpl2) ) );
if ( This->dpl2 == NULL )
{
return FALSE;
}
return TRUE;
}
static BOOL DPL_DestroyLobby2( LPVOID lpDPL )
{
IDirectPlayLobby2AImpl *This = (IDirectPlayLobby2AImpl *)lpDPL;
HeapFree( GetProcessHeap(), 0, This->dpl2 );
return TRUE;
}
static BOOL DPL_CreateLobby3( LPVOID lpDPL )
{
IDirectPlayLobby3AImpl *This = (IDirectPlayLobby3AImpl *)lpDPL;
This->dpl3 = (DirectPlayLobby3Data*)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( *(This->dpl3) ) );
if ( This->dpl3 == NULL )
{
return FALSE;
}
return TRUE;
}
static BOOL DPL_DestroyLobby3( LPVOID lpDPL )
{
IDirectPlayLobby3AImpl *This = (IDirectPlayLobby3AImpl *)lpDPL;
HeapFree( GetProcessHeap(), 0, This->dpl3 );
return TRUE;
}
/* The COM interface for upversioning an interface
* We've been given a GUID (riid) and we need to replace the present
* interface with that of the requested interface.
*
* Snip from some Microsoft document:
* There are four requirements for implementations of QueryInterface (In these
* cases, "must succeed" means "must succeed barring catastrophic failure."):
*
* * The set of interfaces accessible on an object through
* IUnknown::QueryInterface must be static, not dynamic. This means that
* if a call to QueryInterface for a pointer to a specified interface
* succeeds the first time, it must succeed again, and if it fails the
* first time, it must fail on all subsequent queries.
* * It must be symmetric ~W if a client holds a pointer to an interface on
* an object, and queries for that interface, the call must succeed.
* * It must be reflexive ~W if a client holding a pointer to one interface
* queries successfully for another, a query through the obtained pointer
* for the first interface must succeed.
* * It must be transitive ~W if a client holding a pointer to one interface
* queries successfully for a second, and through that pointer queries
* successfully for a third interface, a query for the first interface
* through the pointer for the third interface must succeed.
*/
extern
HRESULT DPL_CreateInterface
( REFIID riid, LPVOID* ppvObj )
{
TRACE( " for %s\n", debugstr_guid( riid ) );
*ppvObj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( IDirectPlayLobbyWImpl ) );
if( *ppvObj == NULL )
{
return DPERR_OUTOFMEMORY;
}
if( IsEqualGUID( &IID_IDirectPlayLobby, riid ) )
{
IDirectPlayLobbyWImpl *This = (IDirectPlayLobbyWImpl *)*ppvObj;
This->lpVtbl = &directPlayLobbyWVT;
}
else if( IsEqualGUID( &IID_IDirectPlayLobbyA, riid ) )
{
IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)*ppvObj;
This->lpVtbl = &directPlayLobbyAVT;
}
else if( IsEqualGUID( &IID_IDirectPlayLobby2, riid ) )
{
IDirectPlayLobby2WImpl *This = (IDirectPlayLobby2WImpl *)*ppvObj;
This->lpVtbl = &directPlayLobby2WVT;
}
else if( IsEqualGUID( &IID_IDirectPlayLobby2A, riid ) )
{
IDirectPlayLobby2AImpl *This = (IDirectPlayLobby2AImpl *)*ppvObj;
This->lpVtbl = &directPlayLobby2AVT;
}
else if( IsEqualGUID( &IID_IDirectPlayLobby3, riid ) )
{
IDirectPlayLobby3WImpl *This = (IDirectPlayLobby3WImpl *)*ppvObj;
This->lpVtbl = &directPlayLobby3WVT;
}
else if( IsEqualGUID( &IID_IDirectPlayLobby3A, riid ) )
{
IDirectPlayLobby3AImpl *This = (IDirectPlayLobby3AImpl *)*ppvObj;
This->lpVtbl = &directPlayLobby3AVT;
}
else
{
/* Unsupported interface */
HeapFree( GetProcessHeap(), 0, *ppvObj );
*ppvObj = NULL;
return E_NOINTERFACE;
}
/* Initialize it */
if ( DPL_CreateIUnknown( *ppvObj ) &&
DPL_CreateLobby1( *ppvObj ) &&
DPL_CreateLobby2( *ppvObj ) &&
DPL_CreateLobby3( *ppvObj )
)
{
IDirectPlayLobby_AddRef( (LPDIRECTPLAYLOBBY)*ppvObj );
return S_OK;
}
/* Initialize failed, destroy it */
DPL_DestroyLobby3( *ppvObj );
DPL_DestroyLobby2( *ppvObj );
DPL_DestroyLobby1( *ppvObj );
DPL_DestroyIUnknown( *ppvObj );
HeapFree( GetProcessHeap(), 0, *ppvObj );
*ppvObj = NULL;
return DPERR_NOMEMORY;
}
static HRESULT WINAPI DPL_QueryInterface
( LPDIRECTPLAYLOBBYA iface,
REFIID riid,
LPVOID* ppvObj )
{
IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
TRACE("(%p)->(%s,%p)\n", This, debugstr_guid( riid ), ppvObj );
*ppvObj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( *This ) );
if( *ppvObj == NULL )
{
return DPERR_OUTOFMEMORY;
}
CopyMemory( *ppvObj, This, sizeof( *This ) );
(*(IDirectPlayLobbyAImpl**)ppvObj)->ulInterfaceRef = 0;
if( IsEqualGUID( &IID_IDirectPlayLobby, riid ) )
{
IDirectPlayLobbyWImpl *This = (IDirectPlayLobbyWImpl *)*ppvObj;
This->lpVtbl = &directPlayLobbyWVT;
}
else if( IsEqualGUID( &IID_IDirectPlayLobbyA, riid ) )
{
IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)*ppvObj;
This->lpVtbl = &directPlayLobbyAVT;
}
else if( IsEqualGUID( &IID_IDirectPlayLobby2, riid ) )
{
IDirectPlayLobby2WImpl *This = (IDirectPlayLobby2WImpl *)*ppvObj;
This->lpVtbl = &directPlayLobby2WVT;
}
else if( IsEqualGUID( &IID_IDirectPlayLobby2A, riid ) )
{
IDirectPlayLobby2AImpl *This = (IDirectPlayLobby2AImpl *)*ppvObj;
This->lpVtbl = &directPlayLobby2AVT;
}
else if( IsEqualGUID( &IID_IDirectPlayLobby3, riid ) )
{
IDirectPlayLobby3WImpl *This = (IDirectPlayLobby3WImpl *)*ppvObj;
This->lpVtbl = &directPlayLobby3WVT;
}
else if( IsEqualGUID( &IID_IDirectPlayLobby3A, riid ) )
{
IDirectPlayLobby3AImpl *This = (IDirectPlayLobby3AImpl *)*ppvObj;
This->lpVtbl = &directPlayLobby3AVT;
}
else
{
/* Unsupported interface */
HeapFree( GetProcessHeap(), 0, *ppvObj );
*ppvObj = NULL;
return E_NOINTERFACE;
}
IDirectPlayLobby_AddRef( (LPDIRECTPLAYLOBBY)*ppvObj );
return S_OK;
}
/*
* Simple procedure. Just increment the reference count to this
* structure and return the new reference count.
*/
static ULONG WINAPI DPL_AddRef
( LPDIRECTPLAYLOBBY iface )
{
ULONG ulInterfaceRefCount, ulObjRefCount;
IDirectPlayLobbyWImpl *This = (IDirectPlayLobbyWImpl *)iface;
ulObjRefCount = InterlockedIncrement( &This->unk->ulObjRef );
ulInterfaceRefCount = InterlockedIncrement( &This->ulInterfaceRef );
TRACE( "ref count incremented to %lu:%lu for %p\n",
ulInterfaceRefCount, ulObjRefCount, This );
return ulObjRefCount;
}
/*
* Simple COM procedure. Decrease the reference count to this object.
* If the object no longer has any reference counts, free up the associated
* memory.
*/
static ULONG WINAPI DPL_Release
( LPDIRECTPLAYLOBBYA iface )
{
ULONG ulInterfaceRefCount, ulObjRefCount;
IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
ulObjRefCount = InterlockedDecrement( &This->unk->ulObjRef );
ulInterfaceRefCount = InterlockedDecrement( &This->ulInterfaceRef );
TRACE( "ref count decremented to %lu:%lu for %p\n",
ulInterfaceRefCount, ulObjRefCount, This );
/* Deallocate if this is the last reference to the object */
if( ulObjRefCount == 0 )
{
DPL_DestroyLobby3( This );
DPL_DestroyLobby2( This );
DPL_DestroyLobby1( This );
DPL_DestroyIUnknown( This );
}
if( ulInterfaceRefCount == 0 )
{
HeapFree( GetProcessHeap(), 0, This );
}
return ulInterfaceRefCount;
}
/********************************************************************
*
* Connects an application to the session specified by the DPLCONNECTION
* structure currently stored with the DirectPlayLobby object.
*
* Returns a IDirectPlay interface.
*
*/
static HRESULT WINAPI DPL_ConnectEx
( IDirectPlayLobbyAImpl* This,
DWORD dwFlags,
REFIID riid,
LPVOID* lplpDP,
IUnknown* pUnk)
{
HRESULT hr;
DWORD dwOpenFlags = 0;
DWORD dwConnSize = 0;
LPDPLCONNECTION lpConn;
FIXME("(%p)->(0x%08lx,%p,%p): semi stub\n", This, dwFlags, lplpDP, pUnk );
if( pUnk )
{
return DPERR_INVALIDPARAMS;
}
/* Backwards compatibility */
if( dwFlags == 0 )
{
dwFlags = DPCONNECT_RETURNSTATUS;
}
/* Create the DirectPlay interface */
if( ( hr = DP_CreateInterface( riid, lplpDP ) ) != DP_OK )
{
ERR( "error creating interface for %s:%s.\n",
debugstr_guid( riid ), DPLAYX_HresultToString( hr ) );
return hr;
}
/* FIXME: Is it safe/correct to use appID of 0? */
hr = IDirectPlayLobby_GetConnectionSettings( (LPDIRECTPLAYLOBBY)This,
0, NULL, &dwConnSize );
if( hr != DPERR_BUFFERTOOSMALL )
{
return hr;
}
lpConn = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwConnSize );
if( lpConn == NULL )
{
return DPERR_NOMEMORY;
}
/* FIXME: Is it safe/correct to use appID of 0? */
hr = IDirectPlayLobby_GetConnectionSettings( (LPDIRECTPLAYLOBBY)This,
0, lpConn, &dwConnSize );
if( FAILED( hr ) )
{
HeapFree( GetProcessHeap(), 0, lpConn );
return hr;
}
#if 0
/* - Need to call IDirectPlay::EnumConnections with the service provider to get that good information
* - Need to call CreateAddress to create the lpConnection param for IDirectPlay::InitializeConnection
* - Call IDirectPlay::InitializeConnection
*/
/* Now initialize the Service Provider */
hr = IDirectPlayX_InitializeConnection( (*(LPDIRECTPLAY2*)lplpDP),
#endif
/* Setup flags to pass into DirectPlay::Open */
if( dwFlags & DPCONNECT_RETURNSTATUS )
{
dwOpenFlags |= DPOPEN_RETURNSTATUS;
}
dwOpenFlags |= lpConn->dwFlags;
hr = IDirectPlayX_Open( (*(LPDIRECTPLAY2*)lplpDP), lpConn->lpSessionDesc,
dwOpenFlags );
HeapFree( GetProcessHeap(), 0, lpConn );
return hr;
}
static HRESULT WINAPI IDirectPlayLobbyAImpl_Connect
( LPDIRECTPLAYLOBBYA iface,
DWORD dwFlags,
LPDIRECTPLAY2A* lplpDP,
IUnknown* pUnk)
{
IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
return DPL_ConnectEx( This, dwFlags, &IID_IDirectPlay2A,
(LPVOID)lplpDP, pUnk );
}
static HRESULT WINAPI IDirectPlayLobbyWImpl_Connect
( LPDIRECTPLAYLOBBY iface,
DWORD dwFlags,
LPDIRECTPLAY2* lplpDP,
IUnknown* pUnk)
{
IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface; /* Yes cast to A */
return DPL_ConnectEx( This, dwFlags, &IID_IDirectPlay2,
(LPVOID)lplpDP, pUnk );
}
/********************************************************************
*
* Creates a DirectPlay Address, given a service provider-specific network
* address.
* Returns an address contains the globally unique identifier
* (GUID) of the service provider and data that the service provider can
* interpret as a network address.
*
* NOTE: It appears that this method is supposed to be really really stupid
* with no error checking on the contents.
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_CreateAddress
( LPDIRECTPLAYLOBBYA iface,
REFGUID guidSP,
REFGUID guidDataType,
LPCVOID lpData,
DWORD dwDataSize,
LPVOID lpAddress,
LPDWORD lpdwAddressSize )
{
return DPL_CreateAddress( guidSP, guidDataType, lpData, dwDataSize,
lpAddress, lpdwAddressSize, TRUE );
}
static HRESULT WINAPI IDirectPlayLobbyWImpl_CreateAddress
( LPDIRECTPLAYLOBBY iface,
REFGUID guidSP,
REFGUID guidDataType,
LPCVOID lpData,
DWORD dwDataSize,
LPVOID lpAddress,
LPDWORD lpdwAddressSize )
{
return DPL_CreateAddress( guidSP, guidDataType, lpData, dwDataSize,
lpAddress, lpdwAddressSize, FALSE );
}
HRESULT DPL_CreateAddress(
REFGUID guidSP,
REFGUID guidDataType,
LPCVOID lpData,
DWORD dwDataSize,
LPVOID lpAddress,
LPDWORD lpdwAddressSize,
BOOL bAnsiInterface )
{
const DWORD dwNumAddElements = 2; /* Service Provide & address data type */
DPCOMPOUNDADDRESSELEMENT addressElements[ 2 /* dwNumAddElements */ ];
TRACE( "(%p)->(%p,%p,0x%08lx,%p,%p,%d)\n", guidSP, guidDataType, lpData, dwDataSize,
lpAddress, lpdwAddressSize, bAnsiInterface );
addressElements[ 0 ].guidDataType = DPAID_ServiceProvider;
addressElements[ 0 ].dwDataSize = sizeof( GUID );
addressElements[ 0 ].lpData = (LPVOID)guidSP;
addressElements[ 1 ].guidDataType = *guidDataType;
addressElements[ 1 ].dwDataSize = dwDataSize;
addressElements[ 1 ].lpData = (LPVOID)lpData;
/* Call CreateCompoundAddress to cut down on code.
NOTE: We can do this because we don't support DPL 1 interfaces! */
return DPL_CreateCompoundAddress( addressElements, dwNumAddElements,
lpAddress, lpdwAddressSize, bAnsiInterface );
}
/********************************************************************
*
* Parses out chunks from the DirectPlay Address buffer by calling the
* given callback function, with lpContext, for each of the chunks.
*
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_EnumAddress
( LPDIRECTPLAYLOBBYA iface,
LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
LPCVOID lpAddress,
DWORD dwAddressSize,
LPVOID lpContext )
{
IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
TRACE("(%p)->(%p,%p,0x%08lx,%p)\n", This, lpEnumAddressCallback, lpAddress,
dwAddressSize, lpContext );
return DPL_EnumAddress( lpEnumAddressCallback, lpAddress, dwAddressSize, lpContext );
}
static HRESULT WINAPI IDirectPlayLobbyWImpl_EnumAddress
( LPDIRECTPLAYLOBBY iface,
LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
LPCVOID lpAddress,
DWORD dwAddressSize,
LPVOID lpContext )
{
IDirectPlayLobbyWImpl *This = (IDirectPlayLobbyWImpl *)iface;
TRACE("(%p)->(%p,%p,0x%08lx,%p)\n", This, lpEnumAddressCallback, lpAddress,
dwAddressSize, lpContext );
return DPL_EnumAddress( lpEnumAddressCallback, lpAddress, dwAddressSize, lpContext );
}
extern HRESULT DPL_EnumAddress( LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, LPCVOID lpAddress,
DWORD dwAddressSize, LPVOID lpContext )
{
DWORD dwTotalSizeEnumerated = 0;
/* FIXME: First chunk is always the total size chunk - Should we report it? */
while ( dwTotalSizeEnumerated < dwAddressSize )
{
const DPADDRESS* lpElements = (const DPADDRESS*)lpAddress;
DWORD dwSizeThisEnumeration;
/* Invoke the enum method. If false is returned, stop enumeration */
if ( !lpEnumAddressCallback( &lpElements->guidDataType,
lpElements->dwDataSize,
(BYTE*)lpElements + sizeof( DPADDRESS ),
lpContext ) )
{
break;
}
dwSizeThisEnumeration = sizeof( DPADDRESS ) + lpElements->dwDataSize;
lpAddress = (const BYTE*) lpAddress + dwSizeThisEnumeration;
dwTotalSizeEnumerated += dwSizeThisEnumeration;
}
return DP_OK;
}
/********************************************************************
*
* Enumerates all the address types that a given service provider needs to
* build the DirectPlay Address.
*
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_EnumAddressTypes
( LPDIRECTPLAYLOBBYA iface,
LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback,
REFGUID guidSP,
LPVOID lpContext,
DWORD dwFlags )
{
IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
HKEY hkResult;
LPCSTR searchSubKey = "SOFTWARE\\Microsoft\\DirectPlay\\Service Providers";
DWORD dwIndex, sizeOfSubKeyName=50;
char subKeyName[51];
FILETIME filetime;
TRACE(" (%p)->(%p,%p,%p,0x%08lx)\n", This, lpEnumAddressTypeCallback, guidSP, lpContext, dwFlags );
if( dwFlags != 0 )
{
return DPERR_INVALIDPARAMS;
}
if( !lpEnumAddressTypeCallback || !*lpEnumAddressTypeCallback )
{
return DPERR_INVALIDPARAMS;
}
if( guidSP == NULL )
{
return DPERR_INVALIDOBJECT;
}
/* Need to loop over the service providers in the registry */
if( RegOpenKeyExA( HKEY_LOCAL_MACHINE, searchSubKey,
0, KEY_READ, &hkResult ) != ERROR_SUCCESS )
{
/* Hmmm. Does this mean that there are no service providers? */
ERR(": no service providers?\n");
return DP_OK;
}
/* Traverse all the service providers we have available */
for( dwIndex=0;
RegEnumKeyExA( hkResult, dwIndex, subKeyName, &sizeOfSubKeyName,
NULL, NULL, NULL, &filetime ) != ERROR_NO_MORE_ITEMS;
++dwIndex, sizeOfSubKeyName=50 )
{
HKEY hkServiceProvider, hkServiceProviderAt;
GUID serviceProviderGUID;
DWORD returnTypeGUID, sizeOfReturnBuffer = 50;
char atSubKey[51];
char returnBuffer[51];
WCHAR buff[51];
DWORD dwAtIndex;
LPCSTR atKey = "Address Types";
LPCSTR guidDataSubKey = "Guid";
FILETIME filetime;
TRACE(" this time through: %s\n", subKeyName );
/* Get a handle for this particular service provider */
if( RegOpenKeyExA( hkResult, subKeyName, 0, KEY_READ,
&hkServiceProvider ) != ERROR_SUCCESS )
{
ERR(": what the heck is going on?\n" );
continue;
}
if( RegQueryValueExA( hkServiceProvider, guidDataSubKey,
NULL, &returnTypeGUID, returnBuffer,
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
{
ERR(": missing GUID registry data members\n" );
continue;
}
/* FIXME: Check return types to ensure we're interpreting data right */
MultiByteToWideChar( CP_ACP, 0, returnBuffer, -1, buff, sizeof(buff)/sizeof(WCHAR) );
CLSIDFromString( buff, &serviceProviderGUID );
/* FIXME: Have I got a memory leak on the serviceProviderGUID? */
/* Determine if this is the Service Provider that the user asked for */
if( !IsEqualGUID( &serviceProviderGUID, guidSP ) )
{
continue;
}
/* Get a handle for this particular service provider */
if( RegOpenKeyExA( hkServiceProvider, atKey, 0, KEY_READ,
&hkServiceProviderAt ) != ERROR_SUCCESS )
{
TRACE(": No Address Types registry data sub key/members\n" );
break;
}
/* Traverse all the address type we have available */
for( dwAtIndex=0;
RegEnumKeyExA( hkServiceProviderAt, dwAtIndex, atSubKey, &sizeOfSubKeyName,
NULL, NULL, NULL, &filetime ) != ERROR_NO_MORE_ITEMS;
++dwAtIndex, sizeOfSubKeyName=50 )
{
TRACE( "Found Address Type GUID %s\n", atSubKey );
/* FIXME: Check return types to ensure we're interpreting data right */
MultiByteToWideChar( CP_ACP, 0, atSubKey, -1, buff, sizeof(buff)/sizeof(WCHAR) );
CLSIDFromString( buff, &serviceProviderGUID );
/* FIXME: Have I got a memory leak on the serviceProviderGUID? */
/* The enumeration will return FALSE if we are not to continue */
if( !lpEnumAddressTypeCallback( &serviceProviderGUID, lpContext, 0 ) )
{
WARN("lpEnumCallback returning FALSE\n" );
break; /* FIXME: This most likely has to break from the procedure...*/
}
}
/* We only enumerate address types for 1 GUID. We've found it, so quit looking */
break;
}
return DP_OK;
}
static HRESULT WINAPI IDirectPlayLobbyWImpl_EnumAddressTypes
( LPDIRECTPLAYLOBBY iface,
LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback,
REFGUID guidSP,
LPVOID lpContext,
DWORD dwFlags )
{
FIXME(":stub\n");
return DPERR_OUTOFMEMORY;
}
/********************************************************************
*
* Enumerates what applications are registered with DirectPlay by
* invoking the callback function with lpContext.
*
*/
static HRESULT WINAPI IDirectPlayLobbyWImpl_EnumLocalApplications
( LPDIRECTPLAYLOBBY iface,
LPDPLENUMLOCALAPPLICATIONSCALLBACK lpEnumLocalAppCallback,
LPVOID lpContext,
DWORD dwFlags )
{
IDirectPlayLobbyWImpl *This = (IDirectPlayLobbyWImpl *)iface;
FIXME("(%p)->(%p,%p,0x%08lx):stub\n", This, lpEnumLocalAppCallback, lpContext, dwFlags );
return DPERR_OUTOFMEMORY;
}
static HRESULT WINAPI IDirectPlayLobbyAImpl_EnumLocalApplications
( LPDIRECTPLAYLOBBYA iface,
LPDPLENUMLOCALAPPLICATIONSCALLBACK lpEnumLocalAppCallback,
LPVOID lpContext,
DWORD dwFlags )
{
IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
HKEY hkResult;
LPCSTR searchSubKey = "SOFTWARE\\Microsoft\\DirectPlay\\Applications";
LPCSTR guidDataSubKey = "Guid";
DWORD dwIndex, sizeOfSubKeyName=50;
char subKeyName[51];
FILETIME filetime;
TRACE("(%p)->(%p,%p,0x%08lx)\n", This, lpEnumLocalAppCallback, lpContext, dwFlags );
if( dwFlags != 0 )
{
return DPERR_INVALIDPARAMS;
}
if( !lpEnumLocalAppCallback || !*lpEnumLocalAppCallback )
{
return DPERR_INVALIDPARAMS;
}
/* Need to loop over the service providers in the registry */
if( RegOpenKeyExA( HKEY_LOCAL_MACHINE, searchSubKey,
0, KEY_READ, &hkResult ) != ERROR_SUCCESS )
{
/* Hmmm. Does this mean that there are no service providers? */
ERR(": no service providers?\n");
return DP_OK;
}
/* Traverse all registered applications */
for( dwIndex=0;
RegEnumKeyExA( hkResult, dwIndex, subKeyName, &sizeOfSubKeyName, NULL, NULL, NULL, &filetime ) != ERROR_NO_MORE_ITEMS;
++dwIndex, sizeOfSubKeyName=50 )
{
HKEY hkServiceProvider;
GUID serviceProviderGUID;
DWORD returnTypeGUID, sizeOfReturnBuffer = 50;
char returnBuffer[51];
WCHAR buff[51];
DPLAPPINFO dplAppInfo;
TRACE(" this time through: %s\n", subKeyName );
/* Get a handle for this particular service provider */
if( RegOpenKeyExA( hkResult, subKeyName, 0, KEY_READ,
&hkServiceProvider ) != ERROR_SUCCESS )
{
ERR(": what the heck is going on?\n" );
continue;
}
if( RegQueryValueExA( hkServiceProvider, guidDataSubKey,
NULL, &returnTypeGUID, returnBuffer,
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
{
ERR(": missing GUID registry data members\n" );
continue;
}
/* FIXME: Check return types to ensure we're interpreting data right */
MultiByteToWideChar( CP_ACP, 0, returnBuffer, -1, buff, sizeof(buff)/sizeof(WCHAR) );
CLSIDFromString( buff, &serviceProviderGUID );
/* FIXME: Have I got a memory leak on the serviceProviderGUID? */
dplAppInfo.dwSize = sizeof( dplAppInfo );
dplAppInfo.guidApplication = serviceProviderGUID;
dplAppInfo.u.lpszAppNameA = subKeyName;
EnterCriticalSection( &This->unk->DPL_lock );
memcpy( &This->dpl->hkCallbackKeyHack, &hkServiceProvider, sizeof( hkServiceProvider ) );
if( !lpEnumLocalAppCallback( &dplAppInfo, lpContext, dwFlags ) )
{
LeaveCriticalSection( &This->unk->DPL_lock );
break;
}
LeaveCriticalSection( &This->unk->DPL_lock );
}
return DP_OK;
}
/********************************************************************
*
* Retrieves the DPLCONNECTION structure that contains all the information
* needed to start and connect an application. This was generated using
* either the RunApplication or SetConnectionSettings methods.
*
* NOTES: If lpData is NULL then just return lpdwDataSize. This allows
* the data structure to be allocated by our caller which can then
* call this procedure/method again with a valid data pointer.
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_GetConnectionSettings
( LPDIRECTPLAYLOBBYA iface,
DWORD dwAppID,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
HRESULT hr;
TRACE("(%p)->(0x%08lx,%p,%p)\n", This, dwAppID, lpData, lpdwDataSize );
EnterCriticalSection( &This->unk->DPL_lock );
hr = DPLAYX_GetConnectionSettingsA( dwAppID,
lpData,
lpdwDataSize
);
LeaveCriticalSection( &This->unk->DPL_lock );
return hr;
}
static HRESULT WINAPI IDirectPlayLobbyWImpl_GetConnectionSettings
( LPDIRECTPLAYLOBBY iface,
DWORD dwAppID,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
IDirectPlayLobbyWImpl *This = (IDirectPlayLobbyWImpl *)iface;
HRESULT hr;
TRACE("(%p)->(0x%08lx,%p,%p)\n", This, dwAppID, lpData, lpdwDataSize );
EnterCriticalSection( &This->unk->DPL_lock );
hr = DPLAYX_GetConnectionSettingsW( dwAppID,
lpData,
lpdwDataSize
);
LeaveCriticalSection( &This->unk->DPL_lock );
return hr;
}
/********************************************************************
*
* Retrieves the message sent between a lobby client and a DirectPlay
* application. All messages are queued until received.
*
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_ReceiveLobbyMessage
( LPDIRECTPLAYLOBBYA iface,
DWORD dwFlags,
DWORD dwAppID,
LPDWORD lpdwMessageFlags,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
FIXME(":stub %p %08lx %08lx %p %p %p\n", This, dwFlags, dwAppID, lpdwMessageFlags, lpData,
lpdwDataSize );
return DPERR_OUTOFMEMORY;
}
static HRESULT WINAPI IDirectPlayLobbyWImpl_ReceiveLobbyMessage
( LPDIRECTPLAYLOBBY iface,
DWORD dwFlags,
DWORD dwAppID,
LPDWORD lpdwMessageFlags,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
IDirectPlayLobbyWImpl *This = (IDirectPlayLobbyWImpl *)iface;
FIXME(":stub %p %08lx %08lx %p %p %p\n", This, dwFlags, dwAppID, lpdwMessageFlags, lpData,
lpdwDataSize );
return DPERR_OUTOFMEMORY;
}
typedef struct tagRunApplicationEnumStruct
{
IDirectPlayLobbyAImpl* This;
GUID appGUID;
LPSTR lpszPath;
LPSTR lpszFileName;
LPSTR lpszCommandLine;
LPSTR lpszCurrentDirectory;
} RunApplicationEnumStruct, *lpRunApplicationEnumStruct;
/* To be called by RunApplication to find how to invoke the function */
static BOOL CALLBACK RunApplicationA_EnumLocalApplications
( LPCDPLAPPINFO lpAppInfo,
LPVOID lpContext,
DWORD dwFlags )
{
lpRunApplicationEnumStruct lpData = (lpRunApplicationEnumStruct)lpContext;
if( IsEqualGUID( &lpAppInfo->guidApplication, &lpData->appGUID ) )
{
char returnBuffer[200];
DWORD returnType, sizeOfReturnBuffer;
LPCSTR clSubKey = "CommandLine";
LPCSTR cdSubKey = "CurrentDirectory";
LPCSTR fileSubKey = "File";
LPCSTR pathSubKey = "Path";
/* FIXME: Lazy man hack - dplay struct has the present reg key saved */
sizeOfReturnBuffer = 200;
/* Get all the appropriate data from the registry */
if( RegQueryValueExA( lpData->This->dpl->hkCallbackKeyHack, clSubKey,
NULL, &returnType, returnBuffer,
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
{
ERR( ": missing CommandLine registry data member\n" );
}
else
{
if ((lpData->lpszCommandLine = HeapAlloc( GetProcessHeap(), 0, strlen(returnBuffer)+1 )))
strcpy( lpData->lpszCommandLine, returnBuffer );
}
sizeOfReturnBuffer = 200;
if( RegQueryValueExA( lpData->This->dpl->hkCallbackKeyHack, cdSubKey,
NULL, &returnType, returnBuffer,
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
{
ERR( ": missing CurrentDirectory registry data member\n" );
}
else
{
if ((lpData->lpszCurrentDirectory = HeapAlloc( GetProcessHeap(), 0, strlen(returnBuffer)+1 )))
strcpy( lpData->lpszCurrentDirectory, returnBuffer );
}
sizeOfReturnBuffer = 200;
if( RegQueryValueExA( lpData->This->dpl->hkCallbackKeyHack, fileSubKey,
NULL, &returnType, returnBuffer,
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
{
ERR( ": missing File registry data member\n" );
}
else
{
if ((lpData->lpszFileName = HeapAlloc( GetProcessHeap(), 0, strlen(returnBuffer)+1 )))
strcpy( lpData->lpszFileName, returnBuffer );
}
sizeOfReturnBuffer = 200;
if( RegQueryValueExA( lpData->This->dpl->hkCallbackKeyHack, pathSubKey,
NULL, &returnType, returnBuffer,
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
{
ERR( ": missing Path registry data member\n" );
}
else
{
if ((lpData->lpszPath = HeapAlloc( GetProcessHeap(), 0, strlen(returnBuffer)+1 )))
strcpy( lpData->lpszPath, returnBuffer );
}
return FALSE; /* No need to keep going as we found what we wanted */
}
return TRUE; /* Keep enumerating, haven't found the application yet */
}
BOOL DPL_CreateAndSetLobbyHandles( DWORD dwDestProcessId, HANDLE hDestProcess,
LPHANDLE lphStart, LPHANDLE lphDeath,
LPHANDLE lphRead )
{
/* These are the handles for the created process */
HANDLE hAppStart, hAppDeath, hAppRead, hTemp;
SECURITY_ATTRIBUTES s_attrib;
s_attrib.nLength = sizeof( s_attrib );
s_attrib.lpSecurityDescriptor = NULL;
s_attrib.bInheritHandle = TRUE;
/* FIXME: Is there a handle leak here? */
hTemp = CreateEventW( &s_attrib, TRUE, FALSE, NULL );
*lphStart = ConvertToGlobalHandle( hTemp );
hTemp = CreateEventW( &s_attrib, TRUE, FALSE, NULL );
*lphDeath = ConvertToGlobalHandle( hTemp );
hTemp = CreateEventW( &s_attrib, TRUE, FALSE, NULL );
*lphRead = ConvertToGlobalHandle( hTemp );
if( ( !DuplicateHandle( GetCurrentProcess(), *lphStart,
hDestProcess, &hAppStart,
0, FALSE, DUPLICATE_SAME_ACCESS ) ) ||
( !DuplicateHandle( GetCurrentProcess(), *lphDeath,
hDestProcess, &hAppDeath,
0, FALSE, DUPLICATE_SAME_ACCESS ) ) ||
( !DuplicateHandle( GetCurrentProcess(), *lphRead,
hDestProcess, &hAppRead,
0, FALSE, DUPLICATE_SAME_ACCESS ) )
)
{
/* FIXME: Handle leak... */
ERR( "Unable to dup handles\n" );
return FALSE;
}
if( !DPLAYX_SetLobbyHandles( dwDestProcessId,
hAppStart, hAppDeath, hAppRead ) )
{
return FALSE;
}
return TRUE;
}
/********************************************************************
*
* Starts an application and passes to it all the information to
* connect to a session.
*
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_RunApplication
( LPDIRECTPLAYLOBBYA iface,
DWORD dwFlags,
LPDWORD lpdwAppID,
LPDPLCONNECTION lpConn,
HANDLE hReceiveEvent )
{
IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
HRESULT hr;
RunApplicationEnumStruct enumData;
char temp[200];
STARTUPINFOA startupInfo;
PROCESS_INFORMATION newProcessInfo;
LPSTR appName;
DWORD dwSuspendCount;
HANDLE hStart, hDeath, hSettingRead;
TRACE( "(%p)->(0x%08lx,%p,%p,%p)\n",
This, dwFlags, lpdwAppID, lpConn, hReceiveEvent );
if( dwFlags != 0 )
{
return DPERR_INVALIDPARAMS;
}
if( DPLAYX_AnyLobbiesWaitingForConnSettings() )
{
FIXME( "Waiting lobby not being handled correctly\n" );
}
EnterCriticalSection( &This->unk->DPL_lock );
ZeroMemory( &enumData, sizeof( enumData ) );
enumData.This = This;
enumData.appGUID = lpConn->lpSessionDesc->guidApplication;
/* Our callback function will fill up the enumData structure with all the information
required to start a new process */
IDirectPlayLobby_EnumLocalApplications( iface, RunApplicationA_EnumLocalApplications,
(LPVOID)(&enumData), 0 );
/* First the application name */
strcpy( temp, enumData.lpszPath );
strcat( temp, "\\" );
strcat( temp, enumData.lpszFileName );
HeapFree( GetProcessHeap(), 0, enumData.lpszPath );
HeapFree( GetProcessHeap(), 0, enumData.lpszFileName );
if ((appName = HeapAlloc( GetProcessHeap(), 0, strlen(temp)+1 ))) strcpy( appName, temp );
/* Now the command line */
strcat( temp, " " );
strcat( temp, enumData.lpszCommandLine );
HeapFree( GetProcessHeap(), 0, enumData.lpszCommandLine );
if ((enumData.lpszCommandLine = HeapAlloc( GetProcessHeap(), 0, strlen(temp)+1 )))
strcpy( enumData.lpszCommandLine, temp );
ZeroMemory( &startupInfo, sizeof( startupInfo ) );
startupInfo.cb = sizeof( startupInfo );
/* FIXME: Should any fields be filled in? */
ZeroMemory( &newProcessInfo, sizeof( newProcessInfo ) );
if( !CreateProcessA( appName,
enumData.lpszCommandLine,
NULL,
NULL,
FALSE,
CREATE_DEFAULT_ERROR_MODE | CREATE_NEW_CONSOLE | CREATE_SUSPENDED, /* Creation Flags */
NULL,
enumData.lpszCurrentDirectory,
&startupInfo,
&newProcessInfo
)
)
{
ERR( "Failed to create process for app %s\n", appName );
HeapFree( GetProcessHeap(), 0, appName );
HeapFree( GetProcessHeap(), 0, enumData.lpszCommandLine );
HeapFree( GetProcessHeap(), 0, enumData.lpszCurrentDirectory );
LeaveCriticalSection( &This->unk->DPL_lock );
return DPERR_CANTCREATEPROCESS;
}
HeapFree( GetProcessHeap(), 0, appName );
HeapFree( GetProcessHeap(), 0, enumData.lpszCommandLine );
HeapFree( GetProcessHeap(), 0, enumData.lpszCurrentDirectory );
/* Reserve this global application id! */
if( !DPLAYX_CreateLobbyApplication( newProcessInfo.dwProcessId ) )
{
ERR( "Unable to create global application data for 0x%08lx\n",
newProcessInfo.dwProcessId );
}
hr = IDirectPlayLobby_SetConnectionSettings( iface, 0, newProcessInfo.dwProcessId, lpConn );
if( hr != DP_OK )
{
ERR( "SetConnectionSettings failure %s\n", DPLAYX_HresultToString( hr ) );
LeaveCriticalSection( &This->unk->DPL_lock );
return hr;
}
/* Setup the handles for application notification */
DPL_CreateAndSetLobbyHandles( newProcessInfo.dwProcessId,
newProcessInfo.hProcess,
&hStart, &hDeath, &hSettingRead );
/* Setup the message thread ID */
This->dpl->dwMsgThread =
CreateLobbyMessageReceptionThread( hReceiveEvent, hStart, hDeath, hSettingRead );
DPLAYX_SetLobbyMsgThreadId( newProcessInfo.dwProcessId, This->dpl->dwMsgThread );
LeaveCriticalSection( &This->unk->DPL_lock );
/* Everything seems to have been set correctly, update the dwAppID */
*lpdwAppID = newProcessInfo.dwProcessId;
/* Unsuspend the process - should return the prev suspension count */
if( ( dwSuspendCount = ResumeThread( newProcessInfo.hThread ) ) != 1 )
{
ERR( "ResumeThread failed with 0x%08lx\n", dwSuspendCount );
}
return DP_OK;
}
static HRESULT WINAPI IDirectPlayLobbyWImpl_RunApplication
( LPDIRECTPLAYLOBBY iface,
DWORD dwFlags,
LPDWORD lpdwAppID,
LPDPLCONNECTION lpConn,
HANDLE hReceiveEvent )
{
IDirectPlayLobbyWImpl *This = (IDirectPlayLobbyWImpl *)iface;
FIXME( "(%p)->(0x%08lx,%p,%p,%p):stub\n", This, dwFlags, lpdwAppID, lpConn, (void *)hReceiveEvent );
return DPERR_OUTOFMEMORY;
}
/********************************************************************
*
* Sends a message between the application and the lobby client.
* All messages are queued until received.
*
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_SendLobbyMessage
( LPDIRECTPLAYLOBBYA iface,
DWORD dwFlags,
DWORD dwAppID,
LPVOID lpData,
DWORD dwDataSize )
{
FIXME(":stub\n");
return DPERR_OUTOFMEMORY;
}
static HRESULT WINAPI IDirectPlayLobbyWImpl_SendLobbyMessage
( LPDIRECTPLAYLOBBY iface,
DWORD dwFlags,
DWORD dwAppID,
LPVOID lpData,
DWORD dwDataSize )
{
FIXME(":stub\n");
return DPERR_OUTOFMEMORY;
}
/********************************************************************
*
* Modifies the DPLCONNECTION structure to contain all information
* needed to start and connect an application.
*
*/
static HRESULT WINAPI IDirectPlayLobbyWImpl_SetConnectionSettings
( LPDIRECTPLAYLOBBY iface,
DWORD dwFlags,
DWORD dwAppID,
LPDPLCONNECTION lpConn )
{
IDirectPlayLobbyWImpl *This = (IDirectPlayLobbyWImpl *)iface;
HRESULT hr;
TRACE("(%p)->(0x%08lx,0x%08lx,%p)\n", This, dwFlags, dwAppID, lpConn );
EnterCriticalSection( &This->unk->DPL_lock );
hr = DPLAYX_SetConnectionSettingsW( dwFlags, dwAppID, lpConn );
/* FIXME: Don't think that this is supposed to fail, but the docuementation
is somewhat sketchy. I'll try creating a lobby application
for this... */
if( hr == DPERR_NOTLOBBIED )
{
FIXME( "Unlobbied app setting connections. Is this correct behavior?\n" );
if( dwAppID == 0 )
{
dwAppID = GetCurrentProcessId();
}
DPLAYX_CreateLobbyApplication( dwAppID );
hr = DPLAYX_SetConnectionSettingsW( dwFlags, dwAppID, lpConn );
}
LeaveCriticalSection( &This->unk->DPL_lock );
return hr;
}
static HRESULT WINAPI IDirectPlayLobbyAImpl_SetConnectionSettings
( LPDIRECTPLAYLOBBYA iface,
DWORD dwFlags,
DWORD dwAppID,
LPDPLCONNECTION lpConn )
{
IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
HRESULT hr;
TRACE("(%p)->(0x%08lx,0x%08lx,%p)\n", This, dwFlags, dwAppID, lpConn );
EnterCriticalSection( &This->unk->DPL_lock );
hr = DPLAYX_SetConnectionSettingsA( dwFlags, dwAppID, lpConn );
/* FIXME: Don't think that this is supposed to fail, but the docuementation
is somewhat sketchy. I'll try creating a lobby application
for this... */
if( hr == DPERR_NOTLOBBIED )
{
FIXME( "Unlobbied app setting connections. Is this correct behavior?\n" );
dwAppID = GetCurrentProcessId();
DPLAYX_CreateLobbyApplication( dwAppID );
hr = DPLAYX_SetConnectionSettingsA( dwFlags, dwAppID, lpConn );
}
LeaveCriticalSection( &This->unk->DPL_lock );
return hr;
}
/********************************************************************
*
* Registers an event that will be set when a lobby message is received.
*
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_SetLobbyMessageEvent
( LPDIRECTPLAYLOBBYA iface,
DWORD dwFlags,
DWORD dwAppID,
HANDLE hReceiveEvent )
{
FIXME(":stub\n");
return DPERR_OUTOFMEMORY;
}
static HRESULT WINAPI IDirectPlayLobbyWImpl_SetLobbyMessageEvent
( LPDIRECTPLAYLOBBY iface,
DWORD dwFlags,
DWORD dwAppID,
HANDLE hReceiveEvent )
{
FIXME(":stub\n");
return DPERR_OUTOFMEMORY;
}
/* DPL 2 methods */
static HRESULT WINAPI IDirectPlayLobby2WImpl_CreateCompoundAddress
( LPDIRECTPLAYLOBBY2 iface,
LPCDPCOMPOUNDADDRESSELEMENT lpElements,
DWORD dwElementCount,
LPVOID lpAddress,
LPDWORD lpdwAddressSize )
{
return DPL_CreateCompoundAddress( lpElements, dwElementCount, lpAddress, lpdwAddressSize, FALSE );
}
static HRESULT WINAPI IDirectPlayLobby2AImpl_CreateCompoundAddress
( LPDIRECTPLAYLOBBY2A iface,
LPCDPCOMPOUNDADDRESSELEMENT lpElements,
DWORD dwElementCount,
LPVOID lpAddress,
LPDWORD lpdwAddressSize )
{
return DPL_CreateCompoundAddress( lpElements, dwElementCount, lpAddress, lpdwAddressSize, TRUE );
}
HRESULT DPL_CreateCompoundAddress
( LPCDPCOMPOUNDADDRESSELEMENT lpElements,
DWORD dwElementCount,
LPVOID lpAddress,
LPDWORD lpdwAddressSize,
BOOL bAnsiInterface )
{
DWORD dwSizeRequired = 0;
DWORD dwElements;
LPCDPCOMPOUNDADDRESSELEMENT lpOrigElements = lpElements;
TRACE("(%p,0x%08lx,%p,%p)\n", lpElements, dwElementCount, lpAddress, lpdwAddressSize );
/* Parameter check */
if( ( lpElements == NULL ) ||
( dwElementCount == 0 ) /* FIXME: Not sure if this is a failure case */
)
{
return DPERR_INVALIDPARAMS;
}
/* Add the total size chunk */
dwSizeRequired += sizeof( DPADDRESS ) + sizeof( DWORD );
/* Calculate the size of the buffer required */
for ( dwElements = dwElementCount; dwElements > 0; --dwElements, ++lpElements )
{
if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ServiceProvider ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_LobbyProvider ) )
)
{
dwSizeRequired += sizeof( DPADDRESS ) + sizeof( GUID );
}
else if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_Phone ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_Modem ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_INet ) )
)
{
if( !bAnsiInterface )
{
ERR( "Ansi GUIDs used for unicode interface\n" );
return DPERR_INVALIDFLAGS;
}
dwSizeRequired += sizeof( DPADDRESS ) + lpElements->dwDataSize;
}
else if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_PhoneW ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_ModemW ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_INetW ) )
)
{
if( bAnsiInterface )
{
ERR( "Unicode GUIDs used for ansi interface\n" );
return DPERR_INVALIDFLAGS;
}
FIXME( "Right size for unicode interface?\n" );
dwSizeRequired += sizeof( DPADDRESS ) + lpElements->dwDataSize * sizeof( WCHAR );
}
else if ( IsEqualGUID( &lpElements->guidDataType, &DPAID_INetPort ) )
{
dwSizeRequired += sizeof( DPADDRESS ) + sizeof( WORD );
}
else if ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ComPort ) )
{
FIXME( "Right size for unicode interface?\n" );
dwSizeRequired += sizeof( DPADDRESS ) + sizeof( DPCOMPORTADDRESS ); /* FIXME: Right size? */
}
else
{
ERR( "Unknown GUID %s\n", debugstr_guid(&lpElements->guidDataType) );
return DPERR_INVALIDFLAGS;
}
}
/* The user wants to know how big a buffer to allocate for us */
if( ( lpAddress == NULL ) ||
( *lpdwAddressSize < dwSizeRequired )
)
{
*lpdwAddressSize = dwSizeRequired;
return DPERR_BUFFERTOOSMALL;
}
/* Add the total size chunk */
{
LPDPADDRESS lpdpAddress = (LPDPADDRESS)lpAddress;
CopyMemory( &lpdpAddress->guidDataType, &DPAID_TotalSize, sizeof( GUID ) );
lpdpAddress->dwDataSize = sizeof( DWORD );
lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
*(LPDWORD)lpAddress = dwSizeRequired;
lpAddress = (char *) lpAddress + sizeof( DWORD );
}
/* Calculate the size of the buffer required */
for( dwElements = dwElementCount, lpElements = lpOrigElements;
dwElements > 0;
--dwElements, ++lpElements )
{
if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ServiceProvider ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_LobbyProvider ) )
)
{
LPDPADDRESS lpdpAddress = (LPDPADDRESS)lpAddress;
CopyMemory( &lpdpAddress->guidDataType, &lpElements->guidDataType,
sizeof( GUID ) );
lpdpAddress->dwDataSize = sizeof( GUID );
lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
CopyMemory( lpAddress, lpElements->lpData, sizeof( GUID ) );
lpAddress = (char *) lpAddress + sizeof( GUID );
}
else if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_Phone ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_Modem ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_INet ) )
)
{
LPDPADDRESS lpdpAddress = (LPDPADDRESS)lpAddress;
CopyMemory( &lpdpAddress->guidDataType, &lpElements->guidDataType,
sizeof( GUID ) );
lpdpAddress->dwDataSize = lpElements->dwDataSize;
lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
lstrcpynA( (LPSTR)lpAddress,
(LPCSTR)lpElements->lpData,
lpElements->dwDataSize );
lpAddress = (char *) lpAddress + lpElements->dwDataSize;
}
else if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_PhoneW ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_ModemW ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_INetW ) )
)
{
LPDPADDRESS lpdpAddress = (LPDPADDRESS)lpAddress;
CopyMemory( &lpdpAddress->guidDataType, &lpElements->guidDataType,
sizeof( GUID ) );
lpdpAddress->dwDataSize = lpElements->dwDataSize;
lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
lstrcpynW( (LPWSTR)lpAddress,
(LPCWSTR)lpElements->lpData,
lpElements->dwDataSize );
lpAddress = (char *) lpAddress + lpElements->dwDataSize * sizeof( WCHAR );
}
else if ( IsEqualGUID( &lpElements->guidDataType, &DPAID_INetPort ) )
{
LPDPADDRESS lpdpAddress = (LPDPADDRESS)lpAddress;
CopyMemory( &lpdpAddress->guidDataType, &lpElements->guidDataType,
sizeof( GUID ) );
lpdpAddress->dwDataSize = lpElements->dwDataSize;
lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
*((LPWORD)lpAddress) = *((LPWORD)lpElements->lpData);
lpAddress = (char *) lpAddress + sizeof( WORD );
}
else if ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ComPort ) )
{
LPDPADDRESS lpdpAddress = (LPDPADDRESS)lpAddress;
CopyMemory( &lpdpAddress->guidDataType, &lpElements->guidDataType,
sizeof( GUID ) );
lpdpAddress->dwDataSize = lpElements->dwDataSize;
lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
CopyMemory( lpAddress, lpElements->lpData, sizeof( DPADDRESS ) );
lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
}
}
return DP_OK;
}
/* DPL 3 methods */
static HRESULT WINAPI IDirectPlayLobby3WImpl_ConnectEx
( LPDIRECTPLAYLOBBY3 iface, DWORD dwFlags, REFIID riid,
LPVOID* lplpDP, IUnknown* pUnk )
{
IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface ;
return DPL_ConnectEx( This, dwFlags, riid, lplpDP, pUnk );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_ConnectEx
( LPDIRECTPLAYLOBBY3A iface, DWORD dwFlags, REFIID riid,
LPVOID* lplpDP, IUnknown* pUnk )
{
IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface ;
return DPL_ConnectEx( This, dwFlags, riid, lplpDP, pUnk );
}
static HRESULT WINAPI IDirectPlayLobby3WImpl_RegisterApplication
( LPDIRECTPLAYLOBBY3 iface, DWORD dwFlags, LPDPAPPLICATIONDESC lpAppDesc )
{
FIXME(":stub\n");
return DP_OK;
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_RegisterApplication
( LPDIRECTPLAYLOBBY3A iface, DWORD dwFlags, LPDPAPPLICATIONDESC lpAppDesc )
{
FIXME(":stub\n");
return DP_OK;
}
static HRESULT WINAPI IDirectPlayLobby3WImpl_UnregisterApplication
( LPDIRECTPLAYLOBBY3 iface, DWORD dwFlags, REFGUID lpAppDesc )
{
FIXME(":stub\n");
return DP_OK;
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_UnregisterApplication
( LPDIRECTPLAYLOBBY3A iface, DWORD dwFlags, REFGUID lpAppDesc )
{
FIXME(":stub\n");
return DP_OK;
}
static HRESULT WINAPI IDirectPlayLobby3WImpl_WaitForConnectionSettings
( LPDIRECTPLAYLOBBY3 iface, DWORD dwFlags )
{
HRESULT hr = DP_OK;
BOOL bStartWait = (dwFlags & DPLWAIT_CANCEL) ? FALSE : TRUE;
TRACE( "(%p)->(0x%08lx)\n", iface, dwFlags );
if( DPLAYX_WaitForConnectionSettings( bStartWait ) )
{
/* FIXME: What is the correct error return code? */
hr = DPERR_NOTLOBBIED;
}
return hr;
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_WaitForConnectionSettings
( LPDIRECTPLAYLOBBY3A iface, DWORD dwFlags )
{
HRESULT hr = DP_OK;
BOOL bStartWait = (dwFlags & DPLWAIT_CANCEL) ? FALSE : TRUE;
TRACE( "(%p)->(0x%08lx)\n", iface, dwFlags );
if( DPLAYX_WaitForConnectionSettings( bStartWait ) )
{
/* FIXME: What is the correct error return code? */
hr = DPERR_NOTLOBBIED;
}
return hr;
}
/* Virtual Table definitions for DPL{1,2,3}{A,W} */
/* Note: Hack so we can reuse the old functions without compiler warnings */
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(directPlayLobbyAVT.fun))
#else
# define XCAST(fun) (void*)
#endif
/* Direct Play Lobby 1 (ascii) Virtual Table for methods */
/* All lobby 1 methods are exactly the same except QueryInterface */
static struct IDirectPlayLobbyVtbl directPlayLobbyAVT =
{
XCAST(QueryInterface)DPL_QueryInterface,
XCAST(AddRef)DPL_AddRef,
XCAST(Release)DPL_Release,
IDirectPlayLobbyAImpl_Connect,
IDirectPlayLobbyAImpl_CreateAddress,
IDirectPlayLobbyAImpl_EnumAddress,
IDirectPlayLobbyAImpl_EnumAddressTypes,
IDirectPlayLobbyAImpl_EnumLocalApplications,
IDirectPlayLobbyAImpl_GetConnectionSettings,
IDirectPlayLobbyAImpl_ReceiveLobbyMessage,
IDirectPlayLobbyAImpl_RunApplication,
IDirectPlayLobbyAImpl_SendLobbyMessage,
IDirectPlayLobbyAImpl_SetConnectionSettings,
IDirectPlayLobbyAImpl_SetLobbyMessageEvent
};
#undef XCAST
/* Note: Hack so we can reuse the old functions without compiler warnings */
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(directPlayLobbyWVT.fun))
#else
# define XCAST(fun) (void*)
#endif
/* Direct Play Lobby 1 (unicode) Virtual Table for methods */
static IDirectPlayLobbyVtbl directPlayLobbyWVT =
{
XCAST(QueryInterface)DPL_QueryInterface,
XCAST(AddRef)DPL_AddRef,
XCAST(Release)DPL_Release,
IDirectPlayLobbyWImpl_Connect,
IDirectPlayLobbyWImpl_CreateAddress,
IDirectPlayLobbyWImpl_EnumAddress,
IDirectPlayLobbyWImpl_EnumAddressTypes,
IDirectPlayLobbyWImpl_EnumLocalApplications,
IDirectPlayLobbyWImpl_GetConnectionSettings,
IDirectPlayLobbyWImpl_ReceiveLobbyMessage,
IDirectPlayLobbyWImpl_RunApplication,
IDirectPlayLobbyWImpl_SendLobbyMessage,
IDirectPlayLobbyWImpl_SetConnectionSettings,
IDirectPlayLobbyWImpl_SetLobbyMessageEvent
};
#undef XCAST
/* Note: Hack so we can reuse the old functions without compiler warnings */
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(directPlayLobby2AVT.fun))
#else
# define XCAST(fun) (void*)
#endif
/* Direct Play Lobby 2 (ascii) Virtual Table for methods */
static IDirectPlayLobby2Vtbl directPlayLobby2AVT =
{
XCAST(QueryInterface)DPL_QueryInterface,
XCAST(AddRef)DPL_AddRef,
XCAST(Release)DPL_Release,
XCAST(Connect)IDirectPlayLobbyAImpl_Connect,
XCAST(CreateAddress)IDirectPlayLobbyAImpl_CreateAddress,
XCAST(EnumAddress)IDirectPlayLobbyAImpl_EnumAddress,
XCAST(EnumAddressTypes)IDirectPlayLobbyAImpl_EnumAddressTypes,
XCAST(EnumLocalApplications)IDirectPlayLobbyAImpl_EnumLocalApplications,
XCAST(GetConnectionSettings)IDirectPlayLobbyAImpl_GetConnectionSettings,
XCAST(ReceiveLobbyMessage)IDirectPlayLobbyAImpl_ReceiveLobbyMessage,
XCAST(RunApplication)IDirectPlayLobbyAImpl_RunApplication,
XCAST(SendLobbyMessage)IDirectPlayLobbyAImpl_SendLobbyMessage,
XCAST(SetConnectionSettings)IDirectPlayLobbyAImpl_SetConnectionSettings,
XCAST(SetLobbyMessageEvent)IDirectPlayLobbyAImpl_SetLobbyMessageEvent,
IDirectPlayLobby2AImpl_CreateCompoundAddress
};
#undef XCAST
/* Note: Hack so we can reuse the old functions without compiler warnings */
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(directPlayLobby2AVT.fun))
#else
# define XCAST(fun) (void*)
#endif
/* Direct Play Lobby 2 (unicode) Virtual Table for methods */
static IDirectPlayLobby2Vtbl directPlayLobby2WVT =
{
XCAST(QueryInterface)DPL_QueryInterface,
XCAST(AddRef)DPL_AddRef,
XCAST(Release)DPL_Release,
XCAST(Connect)IDirectPlayLobbyWImpl_Connect,
XCAST(CreateAddress)IDirectPlayLobbyWImpl_CreateAddress,
XCAST(EnumAddress)IDirectPlayLobbyWImpl_EnumAddress,
XCAST(EnumAddressTypes)IDirectPlayLobbyWImpl_EnumAddressTypes,
XCAST(EnumLocalApplications)IDirectPlayLobbyWImpl_EnumLocalApplications,
XCAST(GetConnectionSettings)IDirectPlayLobbyWImpl_GetConnectionSettings,
XCAST(ReceiveLobbyMessage)IDirectPlayLobbyWImpl_ReceiveLobbyMessage,
XCAST(RunApplication)IDirectPlayLobbyWImpl_RunApplication,
XCAST(SendLobbyMessage)IDirectPlayLobbyWImpl_SendLobbyMessage,
XCAST(SetConnectionSettings)IDirectPlayLobbyWImpl_SetConnectionSettings,
XCAST(SetLobbyMessageEvent)IDirectPlayLobbyWImpl_SetLobbyMessageEvent,
IDirectPlayLobby2WImpl_CreateCompoundAddress
};
#undef XCAST
/* Direct Play Lobby 3 (ascii) Virtual Table for methods */
/* Note: Hack so we can reuse the old functions without compiler warnings */
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(directPlayLobby3AVT.fun))
#else
# define XCAST(fun) (void*)
#endif
static IDirectPlayLobby3Vtbl directPlayLobby3AVT =
{
XCAST(QueryInterface)DPL_QueryInterface,
XCAST(AddRef)DPL_AddRef,
XCAST(Release)DPL_Release,
XCAST(Connect)IDirectPlayLobbyAImpl_Connect,
XCAST(CreateAddress)IDirectPlayLobbyAImpl_CreateAddress,
XCAST(EnumAddress)IDirectPlayLobbyAImpl_EnumAddress,
XCAST(EnumAddressTypes)IDirectPlayLobbyAImpl_EnumAddressTypes,
XCAST(EnumLocalApplications)IDirectPlayLobbyAImpl_EnumLocalApplications,
XCAST(GetConnectionSettings)IDirectPlayLobbyAImpl_GetConnectionSettings,
XCAST(ReceiveLobbyMessage)IDirectPlayLobbyAImpl_ReceiveLobbyMessage,
XCAST(RunApplication)IDirectPlayLobbyAImpl_RunApplication,
XCAST(SendLobbyMessage)IDirectPlayLobbyAImpl_SendLobbyMessage,
XCAST(SetConnectionSettings)IDirectPlayLobbyAImpl_SetConnectionSettings,
XCAST(SetLobbyMessageEvent)IDirectPlayLobbyAImpl_SetLobbyMessageEvent,
XCAST(CreateCompoundAddress)IDirectPlayLobby2AImpl_CreateCompoundAddress,
IDirectPlayLobby3AImpl_ConnectEx,
IDirectPlayLobby3AImpl_RegisterApplication,
IDirectPlayLobby3AImpl_UnregisterApplication,
IDirectPlayLobby3AImpl_WaitForConnectionSettings
};
#undef XCAST
/* Direct Play Lobby 3 (unicode) Virtual Table for methods */
/* Note: Hack so we can reuse the old functions without compiler warnings */
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(directPlayLobby3WVT.fun))
#else
# define XCAST(fun) (void*)
#endif
static IDirectPlayLobby3Vtbl directPlayLobby3WVT =
{
XCAST(QueryInterface)DPL_QueryInterface,
XCAST(AddRef)DPL_AddRef,
XCAST(Release)DPL_Release,
XCAST(Connect)IDirectPlayLobbyWImpl_Connect,
XCAST(CreateAddress)IDirectPlayLobbyWImpl_CreateAddress,
XCAST(EnumAddress)IDirectPlayLobbyWImpl_EnumAddress,
XCAST(EnumAddressTypes)IDirectPlayLobbyWImpl_EnumAddressTypes,
XCAST(EnumLocalApplications)IDirectPlayLobbyWImpl_EnumLocalApplications,
XCAST(GetConnectionSettings)IDirectPlayLobbyWImpl_GetConnectionSettings,
XCAST(ReceiveLobbyMessage)IDirectPlayLobbyWImpl_ReceiveLobbyMessage,
XCAST(RunApplication)IDirectPlayLobbyWImpl_RunApplication,
XCAST(SendLobbyMessage)IDirectPlayLobbyWImpl_SendLobbyMessage,
XCAST(SetConnectionSettings)IDirectPlayLobbyWImpl_SetConnectionSettings,
XCAST(SetLobbyMessageEvent)IDirectPlayLobbyWImpl_SetLobbyMessageEvent,
XCAST(CreateCompoundAddress)IDirectPlayLobby2WImpl_CreateCompoundAddress,
IDirectPlayLobby3WImpl_ConnectEx,
IDirectPlayLobby3WImpl_RegisterApplication,
IDirectPlayLobby3WImpl_UnregisterApplication,
IDirectPlayLobby3WImpl_WaitForConnectionSettings
};
#undef XCAST
/*********************************************************
*
* Direct Play Lobby Interface Implementation
*
*********************************************************/
/***************************************************************************
* DirectPlayLobbyCreateA (DPLAYX.4)
*
*/
HRESULT WINAPI DirectPlayLobbyCreateA( LPGUID lpGUIDDSP,
LPDIRECTPLAYLOBBYA *lplpDPL,
IUnknown *lpUnk,
LPVOID lpData,
DWORD dwDataSize )
{
TRACE("lpGUIDDSP=%p lplpDPL=%p lpUnk=%p lpData=%p dwDataSize=%08lx\n",
lpGUIDDSP,lplpDPL,lpUnk,lpData,dwDataSize);
/* Parameter Check: lpGUIDSP, lpUnk & lpData must be NULL. dwDataSize must
* equal 0. These fields are mostly for future expansion.
*/
if ( lpGUIDDSP || lpData || dwDataSize )
{
*lplpDPL = NULL;
return DPERR_INVALIDPARAMS;
}
if( lpUnk )
{
*lplpDPL = NULL;
ERR("Bad parameters!\n" );
return CLASS_E_NOAGGREGATION;
}
return DPL_CreateInterface( &IID_IDirectPlayLobbyA, (void**)lplpDPL );
}
/***************************************************************************
* DirectPlayLobbyCreateW (DPLAYX.5)
*
*/
HRESULT WINAPI DirectPlayLobbyCreateW( LPGUID lpGUIDDSP,
LPDIRECTPLAYLOBBY *lplpDPL,
IUnknown *lpUnk,
LPVOID lpData,
DWORD dwDataSize )
{
TRACE("lpGUIDDSP=%p lplpDPL=%p lpUnk=%p lpData=%p dwDataSize=%08lx\n",
lpGUIDDSP,lplpDPL,lpUnk,lpData,dwDataSize);
/* Parameter Check: lpGUIDSP, lpUnk & lpData must be NULL. dwDataSize must
* equal 0. These fields are mostly for future expansion.
*/
if ( lpGUIDDSP || lpData || dwDataSize )
{
*lplpDPL = NULL;
ERR("Bad parameters!\n" );
return DPERR_INVALIDPARAMS;
}
if( lpUnk )
{
*lplpDPL = NULL;
ERR("Bad parameters!\n" );
return CLASS_E_NOAGGREGATION;
}
return DPL_CreateInterface( &IID_IDirectPlayLobby, (void**)lplpDPL );
}